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SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
True20 Adventure Roleplaying Trademark License FAQ
True20 Adventure Roleplaying Trademark License FAQ Q: Do I have to submit my products for approval? A: No, you do not. We've tried to make the license easy to use. If you just follow the terms, you shouldn't have any problems. Q: Can I use this license for electronic products other than PDFs, like character generators? A: No, this license is only for the publication of printed books and PDF products. Any other sort of products must be licensed from Green Ronin on an individual basis. Q: Why can't I put True20 or True in the title? A: Green Ronin has established a naming pattern in its previous True20 books and we'd like that pattern to remain unique to official releases. Q: When can I start publishing using this license? A: Any time after May 12, 2008. Q: Can I use this license to do product in other languages? A: Yes, you can. The only additional limitation is that you must follow the terminology used in the appropriate True20 corebook if it exists in the language you're going to use. For example, Wyrd Edizione publishes True20 in Italy. If you want to do Italian language True20 material, you must follow the translation standards of Wyrd's version of the core rulebook. This is to ensure that terminology remains consistent in each language. Q: What should the Section 15 of the Open Game License in my product include? A: For starters it must include the entirety of the Section 15 from the Revised Edition of True20 Adventure Roleplaying. -
Encounters at the Imaginal Crossroads: an Exploration of the Experiences of Women in Role-Playing Games
MIAMI UNIVERSITY The Graduate School Certificate for Approving the Dissertation We hereby approve the Dissertation of Christopher J. Dyszelski Candidate for the Degree: Doctor of Philosophy ________________________________________________________ Roger M. Knudson, Ph.D., Director ________________________________________________________ Karen Maitland Schilling, Ph.D., Reader _________________________________________________________ Ann Fuehrer, Ph.D., Reader _________________________________________________________ C. Lee Harrington, Ph.D., Graduate School Representative ABSTRACT ENCOUNTERS AT THE IMAGINAL CROSSROADS: AN EXPLORATION OF THE EXPERIENCES OF WOMEN IN ROLE-PLAYING GAMES By Christopher J. Dyszelski This study was a critical, archetypal, feminist ethnography and psychological inquiry into the experiences of women in tabletop role-playing gaming and its culture. Informed by performance ethnographic practice and the spirit of these games, it is written as an adventurous journey into and encounter with these experiences based on participant observation, interviews with gaming professionals, an online questionnaire of 428 gamers, and series of interviews with female gamers. Ethnographically, this study documents the history and experiences of women in the culture of gaming. It presents profiles of a diversity of female gamers and explores historically the ways that women have established themselves as members of this culture and shaped this traditionally male dominated hobby. It also examines a multiplicity of opinions about and experiences of sexism, prejudice, and discrimination of women in gaming. While demonstrating the progress in the games and their culture to become more inclusive and welcoming to women, it shows there is still far to go. It also demonstrates how despite the possibility and creative potential for gaming and its culture to imagine completely new social worlds, the same power dynamics and social structures are recreated in the games, groups, and culture. -
POPULAR FRANCHISES AS TABLETOP RPGS Revision 10 (Apr.2021)
POPULAR FRANCHISES AS TABLETOP RPGS Revision 10 (Apr.2021) Franchise Free? Game Name Website .hack// ✓ Infinite Generation http://dothack.info/index.php?title=Category %3A.hack%2F%2FInfinite_Generation + Odds&Ends 3x3 Eyes ✓ 3x3 Eyes RPG (HERO, SN) http://surbrook.devermore.com/worldbooks/ 3x3eyes/3x3.html ✓ 3x3 Eyes (GURPS) https://web.archive.org/web/20001109020600/ http://www.dca.fee.unicamp.br/~henriqmh/ 3x3Eyes/RPG/ Huge listing of old anime http://www.oocities.org/timessquare/arena/ - RPGs 2448/about.html A Certain ✓ A Certain Roleplaying https://1d4chan.org/wiki/A_Certain_Role- Scientific Game playing_Game Railgun, Raildex $20 Demongate High https://www.drivethrurpg.com/product/127312/ See also Smallville. (Paragon) https://yarukizerogames.com/2011/02/10/role- - Discussion play-this-a-certain-scientific-railgun/ Ace Attorney ✓ Abjection! https://www.reddit.com/r/AceAttorney/ comments/8zwgwa/ abjection_a_little_rpg_game_inspired_by_ace ✓ Cookie Jar https://www.drivethrurpg.com/product/ 115517/Cookie-Jar https://www.drivethrurpg.com/product/84260/ $12 Skullduggery Skulduggery ✓ Giant Allege: https://i.4pcdn.org/tg/1520114144592.pdf + Fan Translations https://projects.inklesspen.com/fatal-and- friends/professorprof/giant-allege/#6 “Heart-Pounding Robot Courtroom RPG" from Japan!” Adventure ✓ Adventure Time 4E www.mediafire.com/?ia9628cdx6zacwb + Time http://www.mediafire.com/file/ kmxkml5mzduc994/ AdventureTimeBeta_PrintFriendly.pdf/file “Though I’m not releasing a new version just for this, people reading this original post should -
Role Playing Game (RPG)
FIRE SYSTEM Role Playing Game (RPG) Camilo Oliveira Prado SOBRE ESTE MÓDULO Nome do arquivo: FireSystem.pdf Formato: PDF Conteúdo: Fire System: Role Playing Game (RPG) Total de páginas: 76 Versão: 2009, todos os direitos reservados. Autoria: Camilo Oliveira Prado DIVULGUE Dê uma força para eu continuar a fazer o Fire System ! Divulgue em seu blog, site ou via e-mail o link http://camilorpg.wordpress.com/2009/03/17/brincando-com-fogo . Neste endereço, qualquer um pode baixar gratuitamente o Fire System e se divertir. Mas você NÃO é autorizado a distribuir e muito menos a vender o Fire System em blogs, sites, e-mails, impressos ou de outro modo. Não é pedir muito, concorda? OPINE, RECLAME, ELOGIE Para me ajudar nesta empreitada de fazer RPGs, jogue o Fire System só para encontrar defeitos e — o mais importante de tudo — dê sua opinião. Todos, todos mesmo, são incentivados a opinar livremente. Fale onde e como desejar, mas, por favor, me informe onde postou sua opinião (ou mesmo ma envie). Caso contrário, talvez eu não a descubra e então ela não vai me ajudar a melhorar meus trabalhos. Você encontra um questionário na última página desse módulo que facilita a tarefa de criticar tanto este quanto outros Role Playing Games. OBRAS DERIVADAS Se você gostou do Fire System e quer utilizá-lo em seus próprios trabalhos, entre em contado comigo pelo e-mail [email protected] . CONTATO [email protected] http://camilorpg.wordpress.com OBRIGADO PELA ATENÇÃO! BOA LEITURA E BONS JOGOS! 2 SUMÁRIO Prefácio Introdução Parte 1 — Personagens Capítulo 1 — Construção de Personagens Capítulo 2 — Habilidades Capítulo 3 — Perícias Capítulo 4 — Talentos e Defeitos Parte 2 — Partida Capítulo 5 — Testes Capítulo 6 — Evolução Planilha de Personagem 3 PREFÁCIO 1 Fire System é um Role Playing Game, um RPG, jogo de enfrentar desafios interessantes como vencer o dragão do vale amarelo; resgatar a jóia da coroa; entregar uma mensagem ao general para acabar com a guerra; organizar uma comuna e destronar um tirano; e tudo mais que sua imaginação conceber. -
Dragon Magazine #243
Knights & Paladins Features Issue #243 Volume XXII, No. 6 Destriers of the Planes ............ 26 January 1998 Steve Berman Nine fantastic steeds from the Outer Planes. Holy Swords of the Realms . 35 Departments Lloyd Brown Weapons both divine and infernal. Wyrms of the North . 56 He’s Got Personality . 40 Ed Greenwood David Brumbaugh A steel dragon claims Waterdeep as her home, so A paladin’s Charisma works differently from that of a bard or visitors beware “The Wyrm of Many Spells.” enchanter, and here’s how. Bazaar of the Bizarre . 70 The Treasures of Krynn . 48 Brian Dunnell Stephen Kenson A knight needs the finest in “Helms and Armor.” The Fifth Age brings both new and legendary magical items to the DRAGONLANCE® setting. Dragon’s Bestiary . 75 Johnathan M. Richards Enchanting Weapons . 52 “Magical Crossbreeds” range from cute to deadly. Mike Nystul The DM’s guide to making the most of your magical weapons. Arcane Lore . 89 Anthony Nixon & David Head Fiction: “Honor and Guile” . 62 For those who would seek these magical tomes of Margaret Weis the GREYHAWK® campaign: “Caveat Emptor.” Raistlin Majere and Sturm Brightblade in one of their earliest adventures. Dungeon Mastery . 94 Don Perrin In a Class by Themselves . 82 A brief survey of historical knights, with a DM’s Tom Doolan bibliography for campaign inspiration. Create a new kind of knight by making multi-class humans— using only the DUNGEON MASTER™ Guide. Columns About the Cover The Wyrm’s Turn™ ...................... .4 Stephen Daniele’s first cover for DRAGON Magazine illustrates a D-Mail™. ............................... 6 point that has become near to our hearts: You can’t keep a Forum . -
Catalog of Rpgs
Compiled by: [email protected] Updated: 7/16/03 Catalog Of RPGs 9th Level Games Kobolds Ate My Baby! Ninja Burger: The RPG! ACE Books ACE Fantasy ElfQuest Adept Press Sorcerer Adventure Publications Fantasy Comics Adventure Simulations Super Squadron Adventures Unlimited Adventures in Fantasy AEG 7th Sea Art Books Brave New World Farscape Legend of the Five Rings Legend of the Five Rings CCG Shadis Magazine Warlord Agents of Gaming GROPOS Amateur Press Association Wild Hunt, The Anoch Game Systems Mystick Premium Card Game Apex Publications Shattered Dreams Apophis Consortium Obsidian Arc Dream Publishing Godlike Archangel Entertainment Extreme Vengeance Groo: The Game RPG's, Art Books, Miscellaneous Steve Stone's Zero RPG Arduin Grimoire Arduin Grimoire Armory, The Fantasy Supplements Associates International Game News Atlas Games Ars Magica Cyberpunk (Atlas Games) Feng Shui Furry Pirates On the Edge Over the Edge Pandemonium Rune Underground Unknown Armies Atomic Hyrax Games Purgatory RPG Avalon Hill Heroes Magazine Lords of Creation Runequest Tales from the Floating Vagabond Aztech Power, The Backstage Press Theatrix Bad Dog Publications Fluffy Quest Balboa Game Co. Role Playing Supplements Ballantine Books Dragonlover's Guide to Pern, The Fantasy Novels Lord of the Rings, The, Filmbook Robotech Novels Shannara Novels Star Wars Novels Xanth Novels Bantam Books Fantasy Novels Game of Thrones Novels Star Wars Novels Bard Games Fantasy Supplements Talislanta Baron Publishing Company Gryphon Basement Games Unlimited, LLC Forge Out of Chaos RPG Bayonet Games Pellinen Islands, The BBRack Productions Promised Sands Berkeley Books Elric Novels Novels Biohazard Games Blue Planet Bioware Corp. Baldur's Gate Black Dragon Press, The Darkurthe Legends Dragon Storm Black Gate Publishing Legacy RPG Black Knight Games Fantasy Legend Board Enterprises LegendQuest Board-Craft Simulations Inc. -
Mecha Vs. Kaiju Errata Are Declared Product Identity, in Accordance with Section 1(E) of the Open Game License, Version 1.0A: Mecha Vs
When I fi rst heard about the True20 setting search contest I errata will serve as a bridge between the setting introduction was in the initial design stages of a Mutants and Masterminds and the Mecha vs. Kaiju core rulebook. supplement that I hoped would capture all I loved about The core book is the hero’s handbook for the MvK campaign, Japanese pop culture. My working title for it was “Mecha vs. featuring alternate character design rules and a complete Kaiju,” but that was only a place holder until I fi gured out timeline of the M.A.F.’s activities. The hero section will highlight something cool to call it. It was my good friend and editor the shape and function of the Mecha Assault Force, and detail Mike Todd who told me that MvK was the perfect name for the its Mecha, as well as the Mecha Design Ruleset—a complete product: it was short, it explained exactly what the product was, ground up rebuild of the original design rules, streamlined and and it had a cool acronym. So everyone give thanks for Mike; revamped to allow the ultimate level of customization to fi t any otherwise the product you’re now holding would probably have campaign. The mecha design rules use Construction Points for been called “CyberWar” or something equally lame. all phases of mecha construction. The narrator decides how The guy that fi rst noticed the setting search contest was many points to allot, and then players build their mecha from Jeremy Forbing. When he saw it the three of us plus another line the inside out. -
True20 Companion Is ©2007 Green Ronin 1.0A: All Character and Place Names and Publishing, LLC
Design Erica Balsley (Horror Adventures), Dave Jarvis (Modern Adventures), Matthew Kaiser (Fantasy and Space Adventures), Steve Kenson (Role Creation), Sean Preston (Horror Adventures) Additional Material David S. Gallant (Modern Adventures) Editing Michelle Lyons Development Steve Kenson Art Direction Jim Pinto with Hal Mangold Graphic Design Hal Mangold and Marc Schmalz Cover Art Mike Franchina Interior Art patrick Ballesteros, Kent Burles, EMpty Room Studios (Bob Cram), Anthony Grabski, Zak Hennessey, Britt Martin, Borja Peña, James Ryman, and Mike Vilardi Executive Producer Chris Pramas Green Ronin Staff Steve Kenson, Nicole Lindroos, Hal Mangold, Jim Pinto, Chris Pramas, Evan Sass, Marc Schmalz, Robert J. “Dr. Evil” Schwalb, and Bill Bodden Identity, in accordance with Section 1(e) of the Open Game License, Version True20 Companion is ©2007 Green Ronin 1.0a: all character and place names and Publishing, LLC. All rights reserved. descriptions, all art and images. Reference to other copyrighted material in no way constitutes a challenge to the The following text is Open Gaming respective copyright holders of that Content: all text not previously declared material. True20 Companion, Green Product Identity. Ronin, True20 Adventure Roleplaying, and Permission is granted to print one copy their associated logos are trademarks of of the electronic version of this product Green Ronin Publishing, LLC. P.O. Box 1723 Renton, WA for personal use. The following is designated as Product 98057-1723 Printed in USA www.greenronin.com [email protected] -
BESM D20 SGE Covers To
Take control of d20 System character creation! BESM d20 provides you with a point-based character creation mechanic that gives players and GMs a method to create exciting, dynamic, and balanced d20 System characters for all styles and genres of play. You can use BESM d20 by itself, or plug it into your favourite d20 System game. Sample fileIt’s built for anime — but powerful enough to handle anything. d20 Redefined. Taking characters to the next level. Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision. WRITTEN BY Mark C. MacKinnon ADDITIONAL WRITING BY Matthew Keeley, Jeff Mackintosh, Alejandro Melchor, David L. Pulver, Jesse Scoble ART DIRECTION BY Jeff Mackintosh GRAPHIC PRODUCTION BY Adam Jury EDITING BY Jeff Mackintosh , Jesse Scoble COVER BY Niko Geyer INTERIOR ARTWORK BY Niko Geyer Sample file PLAYTESTERS Clark Barrett, Bryan Blalock, Kevin Brennan, John Clark, Leno Colluci, Rod Currie, Dan Davenport, Brian Dorion, Jim Eperson, John Fiala, Ryan Fisk, Ariana Fisch, Andrew Fix, Peter Flanagan, Brook Freeman, James Gardner, Viktor Haag, Darrell Hiebert, Richard Iorio II, Anthony Jackson, Alex Johnston, John Karakash, Tim Keating, Matthew Keeley, Tina Klien-Lebink, Eileen Krause, Johnathan Lang, Ian Lim, Charlie Luce, James Maliszewski, JM Mann, Joshua Marquart, John McMullen, Theodore Miller, Richard Miyares, James Nicoll, Ed Northcott, Bowden Palmer, Louis Pappamichiel, Anthony Ragan, Craig E. Ransom, Cynthia Reep, Patrick Riley, Bryan Rogers, Rowdy Scarlett, Sidhain, Tony Rainwater, Catherine Spainhour, Richard Spainhour, Mark Stansfield, Chris Steward, William H. Stoddard, Devinder Thiara, Rich Tomasso, Chad Underkoffler, Mary-Melissa Wilzewski © 2003 GUARDIANS OF ORDER, INC. -
Charge of the Freedom Brigade a Golden Age Mutants & Masterminds Adventure by Christopher Mcglothlin, M.Ed
CHARGE OF THE FREEDOM BRIGADE A GOLDEN AGE MUTANTS & MASTERMINDS ADVENTURE BY CHRISTOPHER MCGLOTHLIN, M.ED. “Did I tell you about the time we stopped the Aryan Ape and his Storm-Gorillas from kidnapping Bob Hope at the big war-bond rally in Liberty Park back in March of ‘42? It all started on a typical day in Freedom City, not long after Pearl Harbor. “I remember it all like it was yesterday: the scrap with the giant Nazi robot—sixty feet tall, it was—that almost flattened downtown. Didn’t even see the Look magazine photographer who shot the famous picture of me leading the counterattack against them. Yeah, the one from all the recruiting posters: me flying and carrying the flag all unfurled...all 48 stars shining big and bright as nighttime. “Not all of our missions are as well-known as that one, but I’m proud of everything the Liberty League did during its time. For instance, we didn’t get a lot of press for shutting down the Crime League’s counterfeit ration-coupon scheme, but I believe that wound up being a tremendous help for the war effort. “Even after 60 years, it’s all so easy to remember because everything we did—I mean everything—mattered in the utmost. Mankind was either gonna build a better world for himself once the war was over, or we were all going to have to live the next thousand years with a jackboot pressed against our necks. It was that simple.” — Excerpt from the Freedom Ledger interview with the Freedom Eagle, published as part of their special series “A Tribute to Heroes: The Story of the Liberty League’s War Years.” OKAY AXIS, HERE WE COME! Charge of the Freedom Brigade is designed for six to eight Golden Age Mutants & Masterminds heroes in the power level 8 to 10 range. -
WARRIOR Warrior
CONQUEST OF THE UNIVERSE / PREVIEW 1 Hello, there. This is an early taste of the Conquest of the Universe RPG. If you want to know more, look at our Kickstarter support page. WARRIOR Warriors are soldiers, mercenaries, martial artists, braves, and guardians. Wherever war is found, some beings practice combat as their vocation, becoming tough, dangerous, and canny. Abilities Warriors tend to be more physical than mental, prizing Strength for power in melee, Dexterity for accuracy, and Constitution to endure punishment and injury. More cerebral Warriors might excel in any of the mental abilities. Determination (Core Ability) A warrior who is conscious can spend a point of Conviction on his turn to immediately heal an amount of damage equal to half his maximum hit points (round up). Hit Dice Warriors roll 1d10 + Constituion modifier (minimum of 1) for their hit points each level. Starting characters get maximum hit points for their first Hit Die. Skills Choose 4 + Intelligence modifier starting skills (minimum of 1). Warriors gain 4 + Int modifer skill ranks per additional level (minimum 1). Feats Warriors have Weapon Proficiency (Firearms or Martial) as a starting feat. Choose 3 other starting feats from the General or Warrior categories. Warrior Level Combat Resistance Level Combat Resistance 1st +1 +0 11th +11 +8 2nd +2 +1 12th +12 +9 3rd +3 +2 13th +13 +9 4th +4 +3 14th +14 +10 5th +5 +3 15th +15 +11 6th +6 +4 16th +16 +12 7th +7 +5 17th +17 +12 8th +8 +6 18th +18 +13 9th +9 +6 19th +19 +14 Level Combat Resistance Level Combat Resistance 10th +10 +7 20th +20 +15 DESIGNATION OF PRODUCT IDENTITY The following are designated as Product Identity per the OGL: Tripod Machine; Conquest of the Universe; all artwork and trade dress; all proper nouns not previously designated as Open Gaming Content.