ChrisCarranza
Total Page:16
File Type:pdf, Size:1020Kb
CHRISCARRANZA 3D ARTIST WITH A DECADE OF EXPERIENCE IN THE GAMING INDUSTRY artofchase.com • [email protected] • 408.813.3167 • S. San Francisco, CA EXPERIENCE Lead 3D Artist, Apr 2019 - Present Topgolf - San Francisco, CA ● Led and mentored 3D Art team in creating appealing environments and 3D assets ● Worked closely with Art Director to set the style and project timeline ● Established 3D Environment pipeline and workflow ● Collaborated with design team in building beautiful 3D levels in Unity ● Modeled and textured both high poly and low poly, game-ready assets ● Built and organized a 3D asset library for level creations ● Authored custom shaders and VFX ● Rigged character and props for animation ● Managed outsource team, provided visual direction and feedback Sr Environment Artist, Mar 2017- April 2019 Sanzaru Games Inc - Foster City, CA ● Shipped Titles: ○ Spyro Reignited Trilogy (PS4 & Xbox One) ○ Marvel Powers United VR (Oculus VR) ● Conceptualized look and mood of the level ● Collaborated with the Design team to layout levels ● Implemented and lit real-time 3D environments using Unreal Engine 4 ● Modeled high and low poly modular assets and props ● Generated advance materials for environment assets ● Assigned tasks to Prop and Texture Artist to assist in level creation Lead Character Artist, January 2015 - Mar 2017 Sanzaru Games Inc - Foster City, CA ● Shipped Titles: ○ Facebook Spaces (Oculus VR) ○ Ripcoil (Oculus VR) ○ Tron Run/r (PC, PS4 & Xbox One) ○ Sonic Boom: Fire & Ice (Nintendo 3DS) ○ VR Sports (Oculus VR / Samsung Gear VR) ● Provided aesthetic and technical direction to character artists ● Established and managed 3D character creation and pipeline ● Worked closely with Art Director and Concept Artists to maintain visual style ● Collaborated with Design and Engineering team to properly set up assets in game ● Modeled, UV’d and rigged 3D characters and props ● Used PBR workflow to texture and generate materials for 3D assets ● Implemented game assets into Unreal and Unity 3D Artist, June 2011 - January 2015 Storm8 - Redwood City, CA ● Shipped Titles: ○ Monopoly Bingo (Mobile) ○ Farm Story 2 (Mobile) ○ Pet Shop Story (Mobile) ○ Fairy Tale Wonderland(Mobile) ○ Hidden Objects (Mobile) ○ Zoo Story(Mobile) ○ Restaurant Story 2 (Mobile) ○ Castle Story (Mobile) ○ Knight Wars (Mobile) ○ Kingdom Clash (Mobile) ○ Slots (Mobile) ○ Mobster Wars (Mobile) ● Created and implemented 3D characters, environments and props ● Generated VFX using in-house particle generator ● Developed 3D guidelines and templates to maintain a consistent style ● Collaborated with other artists, engineers and game designers to develop style and gameplay ● Managed outsourcing teams to ensure a cohesive art style ● Mentored and trained other artist in efficient techniques and general pipeline practices EDUCATION San Jose State University Bachelor of Fine Arts, Animation/Illustration SKILLS Key Skills Software ● 3D Modeling / Sculpting (high poly and ● Maya low poly) ● 3DS Max ● UV mapping ● Zbrush ● Rigging and Skinning ● Substance Painter ● Texturing Painting ● Adobe Photoshop ● Lighting, Shading and Rendering (PBR, ● Topogun Mental Ray and VRAY) ● Unreal Engine ● Traditional and digital drawing ● Unity ● World Building ● Marmoset ● VFX Generation ● Keyshot ● Excellent communicator ● Great problem solver .