
<p>CHRISCARRANZA </p><p>3D ARTIST WITH A DECADE OF EXPERIENCE IN THE GAMING INDUSTRY </p><p>artofchase.com • <a href="mailto:[email protected]" target="_blank">[email protected] </a>• 408.813.3167 • S. San Francisco, CA </p><p>EXPERIENCE </p><p>Lead 3D Artist, Apr 2019 - Present Topgolf - San Francisco, CA </p><p>●●●●●●●●●</p><p>Led and mentored 3D Art team in creating appealing environments and 3D assets Worked closely with Art Director to set the style and project timeline Established 3D Environment pipeline and workflow Collaborated with design team in building beautiful 3D levels in Unity Modeled and textured both high poly and low poly, game-ready assets Built and organized a 3D asset library for level creations Authored custom shaders and VFX Rigged character and props for animation Managed outsource team, provided visual direction and feedback </p><p>Sr Environment Artist, Mar 2017- April 2019 </p><p>Sanzaru Games Inc - Foster City, CA </p><p>●</p><p>Shipped Titles: </p><p>○ Spyro Reignited Trilogy (PS4 & Xbox One) ○ Marvel Powers United VR (Oculus VR) </p><p>●●●●●●</p><p>Conceptualized look and mood of the level Collaborated with the Design team to layout levels Implemented and lit real-time 3D environments using Unreal Engine 4 Modeled high and low poly modular assets and props Generated advance materials for environment assets Assigned tasks to Prop and Texture Artist to assist in level creation </p><p>Lead Character Artist, January 2015 - Mar 2017 Sanzaru Games Inc - Foster City, CA </p><p>●</p><p>Shipped Titles: </p><p>○ Facebook Spaces (Oculus VR) ○ Ripcoil (Oculus VR) ○ Tron Run/r (PC, PS4 & Xbox One) ○ Sonic Boom: Fire & Ice (Nintendo 3DS) ○ VR Sports (Oculus VR / Samsung Gear VR) </p><p>●●●●●●●</p><p>Provided aesthetic and technical direction to character artists Established and managed 3D character creation and pipeline Worked closely with Art Director and Concept Artists to maintain visual style Collaborated with Design and Engineering team to properly set up assets in game Modeled, UV’d and rigged 3D characters and props Used PBR workflow to texture and generate materials for 3D assets Implemented game assets into Unreal and Unity <br>3D Artist, June 2011 - January 2015 Storm8 - Redwood City, CA </p><p>●</p><p>Shipped Titles: </p><p></p><ul style="display: flex;"><li style="flex:1">○ Monopoly Bingo (Mobile) </li><li style="flex:1">○ Farm Story 2 (Mobile) </li><li style="flex:1">○ Pet Shop Story (Mobile) </li></ul><p>○ Fairy Tale Wonderland(Mobile) ○ Hidden Objects (Mobile) ○ Zoo Story(Mobile) ○ Restaurant Story 2 (Mobile) ○ Kingdom Clash (Mobile) <br>○ Castle Story (Mobile) ○ Slots (Mobile) <br>○ Knight Wars (Mobile) ○ Mobster Wars (Mobile) </p><p>●●●●●●</p><p>Created and implemented 3D characters, environments and props Generated VFX using in-house particle generator Developed 3D guidelines and templates to maintain a consistent style Collaborated with other artists, engineers and game designers to develop style and gameplay Managed outsourcing teams to ensure a cohesive art style Mentored and trained other artist in efficient techniques and general pipeline practices </p><p>EDUCATION SKILLS <br>San Jose State University </p><p>Bachelor of Fine Arts, Animation/Illustration </p><p></p><ul style="display: flex;"><li style="flex:1">Key Skills </li><li style="flex:1">Software </li></ul><p></p><p>●</p><p>3D Modeling / Sculpting (high poly and </p><p>low poly) </p><p>UV mapping Rigging and Skinning Texturing Painting Lighting, Shading and Rendering (PBR, </p><p>Mental Ray and VRAY) </p><p>Traditional and digital drawing World Building </p><p>●●●●●●●●●●</p><p>Maya 3DS Max Zbrush Substance Painter Adobe Photoshop Topogun Unreal Engine Unity Marmoset Keyshot </p><p>●●●●</p><p>●●●●●</p><p>VFX Generation Excellent communicator Great problem solver </p>
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