A Taxonomy of Inventory Systems for Virtual Reality Games
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ChrisCarranza
CHRISCARRANZA 3D ARTIST WITH A DECADE OF EXPERIENCE IN THE GAMING INDUSTRY artofchase.com • [email protected] • 408.813.3167 • S. San Francisco, CA EXPERIENCE Lead 3D Artist, Apr 2019 - Present Topgolf - San Francisco, CA ● Led and mentored 3D Art team in creating appealing environments and 3D assets ● Worked closely with Art Director to set the style and project timeline ● Established 3D Environment pipeline and workflow ● Collaborated with design team in building beautiful 3D levels in Unity ● Modeled and textured both high poly and low poly, game-ready assets ● Built and organized a 3D asset library for level creations ● Authored custom shaders and VFX ● Rigged character and props for animation ● Managed outsource team, provided visual direction and feedback Sr Environment Artist, Mar 2017- April 2019 Sanzaru Games Inc - Foster City, CA ● Shipped Titles: ○ Spyro Reignited Trilogy (PS4 & Xbox One) ○ Marvel Powers United VR (Oculus VR) ● Conceptualized look and mood of the level ● Collaborated with the Design team to layout levels ● Implemented and lit real-time 3D environments using Unreal Engine 4 ● Modeled high and low poly modular assets and props ● Generated advance materials for environment assets ● Assigned tasks to Prop and Texture Artist to assist in level creation Lead Character Artist, January 2015 - Mar 2017 Sanzaru Games Inc - Foster City, CA ● Shipped Titles: ○ Facebook Spaces (Oculus VR) ○ Ripcoil (Oculus VR) ○ Tron Run/r (PC, PS4 & Xbox One) -
Manual Disclaimer Inxile Entertainment May Issue Updates and Patches for the Bard’S Tale IV: Barrows Deep
Table of Contents Introduction 4 Technical Support 4 The World 5 Disclaimers 6 Character Creation 7 Damage & Defense 18 Gameplay Concepts 21 Menu & Interface 27 Items and Equipment 33 Locations 38 Glossary 40 Legal & EULA 42 3 Introduction Once upon a time, in the far-off county of Orange, Brian Fargo led a scrappy band of adventurers to create a trilogy of games that would change the face of computer role playing forever, with 3D-ish graphics, tricky puzzles and traps, and a simple but engaging story. Now, on the thirty-third anniversary of those first games, he is releasing a new chapter, with all the improvements in graphics, gameplay, and sound you would expect from a modern game, yet with the spirit and story of the originals intact. It is still a world of tricks and traps, mazes and monsters, and challenging combats. It is still the world where Mangar trapped Skara Brae in ice, where Lagoth Zanta stole the Destiny Wand, and where the Mad God Tarjan brought hell and havok to the Seven Realms - and now it is yours to explore anew. Be you Bard, Fighter, Rogue, or Practitioner, your tale is waiting to be told. Technical Support If you encounter difficulties installing or running The Bard’s Tale IV: Barrows Deep, you can contact our technical support team by email, using our support web page or our official forums. Support: http://inxile-entertainment.com/support Forums: https://forums.inxile-entertainment.com/ 4 The World “In mist-shrouded Skara Brae, in the darkest hours of the night, sometimes can be heard a voice on the wind. -
Digital Platform As a Double-Edged Sword: How to Interpret Cultural Flows in the Platform Era
International Journal of Communication 11(2017), 3880–3898 1932–8036/20170005 Digital Platform as a Double-Edged Sword: How to Interpret Cultural Flows in the Platform Era DAL YONG JIN Simon Fraser University, Canada This article critically examines the main characteristics of cultural flows in the era of digital platforms. By focusing on the increasing role of digital platforms during the Korean Wave (referring to the rapid growth of local popular culture and its global penetration starting in the late 1990s), it first analyzes whether digital platforms as new outlets for popular culture have changed traditional notions of cultural flows—the forms of the export and import of popular culture mainly from Western countries to non-Western countries. Second, it maps out whether platform-driven cultural flows have resolved existing global imbalances in cultural flows. Third, it analyzes whether digital platforms themselves have intensified disparities between Western and non- Western countries. In other words, it interprets whether digital platforms have deepened asymmetrical power relations between a few Western countries (in particular, the United States) and non-Western countries. Keywords: digital platforms, cultural flows, globalization, social media, asymmetrical power relations Cultural flows have been some of the most significant issues in globalization and media studies since the early 20th century. From television programs to films, and from popular music to video games, cultural flows as a form of the export and import of cultural materials have been increasing. Global fans of popular culture used to enjoy films, television programs, and music by either purchasing DVDs and CDs or watching them on traditional media, including television and on the big screen. -
Superhero 'Deadpool' Opens Fire in Virtual Reality 19 July 2017
Superhero 'Deadpool' opens fire in virtual reality 19 July 2017 and hand cannon pistols - because why bring a knife to a gunfight when you can have both?" a fact sheet for the game reasons. Players wearing Rift headsets use Touch controllers to whip semi-automatic pistols or Desert Eagle hand-cannons from holsters and blast adversaries, prompting trademark wise cracks from their "Deadpool" persona, an advance test of the game revealed. Katanas, the traditional Japanese swords, are unsheathed by reaching back over one's shoulders, and shuriken, the sharp-edged, star-shaped Gaming fans at an electronics show last month in Los weapons, are thrown rapid-fire with wrist flicks as Angeles test virtual reality gear of the sort used in a new Hulk smashes, Rocket Racoon opens fire from 'Deadpool' game tailored for Oculus Rift users above and Captain Marvel obliterates bad guys with photon beams. The ability of Deadpool to heal quickly from almost Smart-mouthed, mayhem-prone anti-hero any injury meanwhile provides an edge as waves of "Deadpool" made a virtual reality debut on enemies strike. Wednesday in a "Marvel Powers United" game being tailored for Oculus Rift gear. "Marvel Powers United VR" was touted as a first- person, multi-player game featuring explosive Developer Sanzaru Games collaborated with battles in settings from the Marvel universe. Marvel on the virtual version based on the comic character, which was a smash in an eponymous Zombies and mutants film released last year. The alliance with Marvel represented a coup for The "fast-talking, butt-kicking Merc with a Mouth" game publisher Oculus Studios, which has been joins Captain Marvel, Hulk and Rocket Raccoon in striving to build a library of compelling experiences a game that lets players become superheroes that will get people to buy Rift's virtual reality gear. -
{PDF} the Facebook Effect: the Real Inside Story of Mark Zuckerberg
THE FACEBOOK EFFECT: THE REAL INSIDE STORY OF MARK ZUCKERBERG AND THE WORLDS FASTEST GROWING COMPANY PDF, EPUB, EBOOK David Kirkpatrick | 384 pages | 01 Feb 2011 | Ebury Publishing | 9780753522752 | English | London, United Kingdom The Facebook Effect: The Real Inside Story of Mark Zuckerberg and the Worlds Fastest Growing Company PDF Book The cover of the plus-page hardcover tome is the silhouette of a face made of mirror-like, reflective paper. Not bad for a Harvard dropout who later became a visionary and technologist of this digital era. Using the kind of computer code otherwise used to rank chess players perhaps it could also have been used for fencers , he invited users to compare two different faces of the same sex and say which one was hotter. View all 12 comments. There was a lot of time for bull sessions, which tended to center on what kind of software should happen next on the Internet. He searched around online and found a hosting company called Manage. Even for those not so keen on geekery and computers, the political wrangling of the company supplies plenty of drama. As Facebook spreads around the globe, it creates surprising effects—even becoming instrumental in political protests from Colombia to Iran. But there are kinks in the storytelling. In little more than half a decade, Facebook has gone from a dorm-room novelty to a company with million users. Sheryl Sandberg, COO: Sandberg is an elegant, slightly hyper, light-spirited forty- year-old with a round face whose bobbed black hair reaches just past her shoulders. -
Social Media Platforms and Democratic Discourse
LCB_23_4_Art_6_Weaver (Do Not Delete) 2/7/2020 2:22 PM SYMPOSIUM SOCIAL MEDIA PLATFORMS AND DEMOCRATIC DISCOURSE by Russell L. Weaver* This Essay explores how social media platforms have been catalysts for social and political change but have created numerous societal problems. The Essay traces the development of speech technologies and shows how these platforms have influenced the world. These changes are evident in the events of the Arab Spring in the Middle East and even in U.S. political elections (including those of President Obama and President Trump). At the same time, the internet and social media present immense challenges to the democratic process. They have enabled individuals to infect the public debate with so-called “fake news,” and have enabled foreign individuals and foreign governments to in- terfere in the U.S. election. In addition, as social media companies endeavor to exercise greater control over the public debate, there is a risk that they will censor or unduly restrict social and political discourse. Introduction .................................................................................................. 1386 I. The Rise and Influence of Social Media Platforms .............................. 1387 II. The Problems Created by Social Media............................................... 1399 A. Fake News ................................................................................... 1399 B. Interference in Electoral Campaigns ............................................... 1400 III. Social Media as the “Gatekeeper” -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
UPDATED Activate Outlook 2021 FINAL DISTRIBUTION Dec
ACTIVATE TECHNOLOGY & MEDIA OUTLOOK 2021 www.activate.com Activate growth. Own the future. Technology. Internet. Media. Entertainment. These are the industries we’ve shaped, but the future is where we live. Activate Consulting helps technology and media companies drive revenue growth, identify new strategic opportunities, and position their businesses for the future. As the leading management consulting firm for these industries, we know what success looks like because we’ve helped our clients achieve it in the key areas that will impact their top and bottom lines: • Strategy • Go-to-market • Digital strategy • Marketing optimization • Strategic due diligence • Salesforce activation • M&A-led growth • Pricing Together, we can help you grow faster than the market and smarter than the competition. GET IN TOUCH: www.activate.com Michael J. Wolf Seref Turkmenoglu New York [email protected] [email protected] 212 316 4444 12 Takeaways from the Activate Technology & Media Outlook 2021 Time and Attention: The entire growth curve for consumer time spent with technology and media has shifted upwards and will be sustained at a higher level than ever before, opening up new opportunities. Video Games: Gaming is the new technology paradigm as most digital activities (e.g. search, social, shopping, live events) will increasingly take place inside of gaming. All of the major technology platforms will expand their presence in the gaming stack, leading to a new wave of mergers and technology investments. AR/VR: Augmented reality and virtual reality are on the verge of widespread adoption as headset sales take off and use cases expand beyond gaming into other consumer digital activities and enterprise functionality. -
Towards an Articulation and Assemblage Theory of PIP A
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Minnesota Digital Conservancy The Politics of Personal Information Privacy for the Facebook Age – Towards an Articulation and Assemblage Theory of PIP A Dissertation SUBMITTED TO THE FACULTY OF THE UNIVERSITY OF MINNESOTA BY Lars Weise IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY Gilbert Rodman, Ph.D, adviser May 2014 Copyright Acknowledgement “Culture is ordinary. […] We use the word culture in these two senses: to mean a whole way of life – the common meanings; to mean the arts and learning – the special processes of discovery and creative effort.” Raymond Williams, 1958 A dissertation is ordinary, too. Writing a dissertation is possible only because of the great number of people, who make up our lives. That is why I first thank my partner Hannah. Her willingness to live with me in a foreign country, to never doubt the reasoning behind my plans, her strength and her courage to engage even the most challenging situations, has been a daily inspiration. During the last four years I could always count on my parents's unquestioned support for this project, their patience and worldly wisdom. I own my confidence to them. My gratitude goes to both Hannah's and my family for their love and support, especially once our wonderful daughter Johanna Karlotta made focussing on academic work just a little bit more challenging. Finally, I would like to thank our friends in Minnesota for making our lives abroad enlightening, fun, and enjoyable. -
Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. -
Wasteland 2 Ranger Field Manual (Digital Edition)
' 1 RANGER FIELD MANUAL Thank you for purchasing Wasteland 2! From the very beginning, it's been our dream to bring you a worthy follow-up to Wasteland, the grandfather of post-apocalyptic role- playing games on the PC. The game holds a special place in our hearts, and we are absolutely and completely thrilled and humbled by the incredible outpouring of support from our fans in allowing us to create Wasteland 2, whether that's on Kickstarter or through their own independent donations. Wasteland 2 would not have happened without you, and we give our sincerest thanks to you from the bottom of our hearts for not just helping us bring this dream to life, but helping to make the game the best it can possibly be. Thank you, inXile entertainment 2 Manual Credits Writers Thomas Beekers Matthew Findley Eric Schwarz Editors Nathan Long Eric Schwarz Designers Maxx Kaufman Eric Schwarz 3 INTRODUCTION ................................................................................ 7 GETTING STARTED .......................................................................... 12 Health Warning........................................................................... 12 Disclaimer................................................................................... 13 Technical Support ....................................................................... 13 System Requirements.................................................................. 15 PC System Requirements ......................................................... 15 Mac OSX System Requirements -
Immersion and Worldbuilding in Videogames
Immersion and Worldbuilding in Videogames Omeragić, Edin Master's thesis / Diplomski rad 2019 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: Josip Juraj Strossmayer University of Osijek, Faculty of Humanities and Social Sciences / Sveučilište Josipa Jurja Strossmayera u Osijeku, Filozofski fakultet Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:142:664766 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-10-01 Repository / Repozitorij: FFOS-repository - Repository of the Faculty of Humanities and Social Sciences Osijek Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Odsjek za engleski jezik i književnost Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Znanstveno područje: humanističke znanosti Znanstveno polje: filologija Znanstvena grana: anglistika Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. University of J.J. Strossmayer in Osijek Faculty of Humanities and Social Sciences Study Programme: