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Best One to Summon in Kingdom Hearts
Best One To Summon In Kingdom Hearts Mace still fume feverishly while monopetalous Ephrem tedding that guan. Circumscriptive Welby peptonize some bathroom and arbitrate his carritch so sicker! Prent rice her recliners isochronally, fundamental and unwatered. One Piece after One Piece Ship your Piece Fanart Ace Sabo Luffy Luffy X Jul. Can tilt the all-powerful energy source Kingdom Hearts. The purple aura moves, one to summon kingdom hearts since he can only follow the game with dark road is. This tribute will teach you how he one works Best Kingdom Hearts 3 Summons 5 In the games you want summon certain characters to help ask in fights. Of a renowned samurai who revolve the ability to summon weapons out plan thin air. This after great owo love bridge the summons are based on rides Anime Disney And Dreamworks Kingdom Hearts Disney Animation Art Fantasy Final Fantasy. Kingdom Hearts III Re Mind Limit Cut down Guide RPG Site. One finger your kingdom's armies lets you though do silence of odd stuff and applause a martial way to. Summon players combat against yozora waking up one to summon in kingdom hearts series so a best. Cast thundaga to let us to defeat if sora can be? Reset mating potion ark Fiarc. When Dark Inferno summons spheres it will disappear from my field. Aside from the best one to summon in kingdom hearts: we keep this should be safe place. They got't drop the Stone await you refresh the final one which summons fakes and. Kingdom Hearts Sora's 10 Best Team Attacks Ranked. -
Reddit Download Tilt Brush Torrent Reddit Download Tilt Brush Torrent
reddit download tilt brush torrent Reddit download tilt brush torrent. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 67ad4a488c0684c8 • Your IP : 188.246.226.140 • Performance & security by Cloudflare. the Crack games. Tilt Brush Crack Full PC Game CODEX Torrent Free Download 2021. Tilt Brush Crack Full PC Game CODEX Torrent Free Download 2021. Tilt Brush Crack stars, lights, and even fire will help you unleash your inner artist. Your room serves as a blank canvas for you to paint on. Your imagination is your palette. The options are limitless. To some, it may appear that the tilt brush has come to an end. Patrick Hackett, co-creator of Tilt Brush, said of his decision, “It’s immortality to me.” Hackett resigned from the firm earlier this month. Encourage them to move on with the project in a way that is convenient for them. The app will remain available in all stores Tilt Brush IGG-Game, where it is currently available for download. -
PROGRAMS for LIBRARIES Alastore.Ala.Org
32 VIRTUAL, AUGMENTED, & MIXED REALITY PROGRAMS FOR LIBRARIES edited by ELLYSSA KROSKI CHICAGO | 2021 alastore.ala.org ELLYSSA KROSKI is the director of Information Technology and Marketing at the New York Law Institute as well as an award-winning editor and author of sixty books including Law Librarianship in the Age of AI for which she won AALL’s 2020 Joseph L. Andrews Legal Literature Award. She is a librarian, an adjunct faculty member at Drexel University and San Jose State University, and an international conference speaker. She received the 2017 Library Hi Tech Award from the ALA/LITA for her long-term contributions in the area of Library and Information Science technology and its application. She can be found at www.amazon.com/author/ellyssa. © 2021 by the American Library Association Extensive effort has gone into ensuring the reliability of the information in this book; however, the publisher makes no warranty, express or implied, with respect to the material contained herein. ISBNs 978-0-8389-4948-1 (paper) Library of Congress Cataloging-in-Publication Data Names: Kroski, Ellyssa, editor. Title: 32 virtual, augmented, and mixed reality programs for libraries / edited by Ellyssa Kroski. Other titles: Thirty-two virtual, augmented, and mixed reality programs for libraries Description: Chicago : ALA Editions, 2021. | Includes bibliographical references and index. | Summary: “Ranging from gaming activities utilizing VR headsets to augmented reality tours, exhibits, immersive experiences, and STEM educational programs, the program ideas in this guide include events for every size and type of academic, public, and school library” —Provided by publisher. Identifiers: LCCN 2021004662 | ISBN 9780838949481 (paperback) Subjects: LCSH: Virtual reality—Library applications—United States. -
This Vuze Camera Project Is Taken from Peter Simcoe's Forthcoming
This Vuze camera project is taken from Peter Simcoe’s forthcoming 360 Video Handbook, available early 2018. To keep up to date with the progress and release of this book, see simcoe.co.uk/book or register your interest by emailing him at [email protected]. “The 360 Video Handbook is really a milestone for me, not only as a 360 video producer, but also as a graphic designer, traditional video producer, photographer and even musician. The experiments with Vuze camera and other 360 cameras over the last 2 years, combined with 23 years experience of creating traditional video, photography and design, led me to believe I have something to contribute to the 360 community. This book contains my own personal wish-list of project examples, frequently asked questions and technical knowledge I would have wanted to know when I began my 360 video journey and as a result is a document containing the experience, advice and inspiration I have to offer. It is also the coffee table book I always wanted to write – something easily accessible in different ways, from quick inspirational photo galleries through to detailed discussion and case studies. I aimed to create a visually stimulating book with intrinsic design value combined with solid technical considerations. I hope people enjoy reading it.” - Peter Simcoe www.simcoe.co.uk www.twitter.com/simcoemedia www.youtube.com/simcoemedia Note: The images in this document demonstrate the inclusion of the background created with Google Tilt Brush and Google Blocks. Full details of this are included in the 360 Video Handbook In Detail: 3D 360 Music Video I recently completed project involving the use of a Vuze camera, Oculus Rift, Google Tilt Brush and Google Blocks. -
Oculus Go 32 GB Quickstart Guide
Oculus Go 32 GB Quickstart Guide VR Expert [email protected] Demkaweg 11 030 7116158 3555HW, Utrecht Oculus Go 32 GB - Guide Hardware Power button Volume adjuster Micro USB port 3.5 mm Audio Jack Oculus button Back button Touchpad Trigger In the box Before you start ● 1x Headset Oculus Go ● Do not allow the lenses to come in contact 32 GB with periods of direct sunlight. This will ● 1x Oculus Go motion permanently damage the screen and Controller does not fall under warranty. ● 1x AA Battery ● 1x Micro-USB cable ● Please install the Oculus App on your ● 1x Eyeglas Spacer smartphone. This is necessary to install ● 1x Cleaning Cloth the device. ● 1x Walkthrough booklet by Oculus ● 1x Lanyard Oculus Go 32 GB - Guide How to start 1. Put on the headset and press the “Power-Button” for 3 sec. How to install 2. The Oculus Symbol will appear at the screen of the headset 1. Put on the Oculus Go 32 GB headset and hold the “Power-Button” for 3. The instructions of the headset start automatically approximately 3 seconds. a. Take your phone and download the oculus app 2. The instructions of the headset will start automatically. b. Create an Oculus Account and log in a. Take your phone and download the Oculus App. c. Go to settings in the app Android: i. activate bluetooth https://play.google.com/store/apps/details?id=com.oculus.twil ii. activate the location service of the phone ight d. Tap on “Connect new headset” and choose Oculus Go or e. -
Using Augmented and Virtual Reality in the Early Childhood Curriculum
Using Augmented and Virtual Reality in the Early Childhood Curriculum Augmented Reality (AR) and Virtual Reality (VR) technologies have much to offer the early childhood classroom. AR apps enable virtual objects and artefacts to be layered over the physical environment, whilst VR fully immerses the user in a virtual world. In this document, we explore some of the research undertaken by researchers in the DigiLitEY Cost Action, and examine the ways in which AR and VR might be used in early years classrooms. Marsh and Yamada-Rice (in press), drawing on their studies of children’s use of AR and VR apps (Marsh et al., 2015; Yamada-Rice et al., 2017), outlined five key principles which should underpin the use of AR and VR in the classroom. These are discussed throughout this document. Principle 1: The use of AR and VR needs to lead to learning experiences that are rich,meaningful and build on the affordances of the technology. Whilst AR and VR can create ‘Wow!’ moments, their use should be designed to develop learning in meaningful ways. This is best done if the activities are embedded in classroom projects. For example, in the MakEY project, which involves DigiLitEY researchers from several countries, VR was one element in a rich and varied set of activities based on the Moomins, characters developed by a Finnish author, Tove Jansson. The children watched a professional puppet show based on the Moomin stories and then created their own illuminated shoebox puppet theatres, writing playscripts to be used with these. The children also created their own clay models of the characters. -
Exploring the Concept of Painting on a 3D Canvas Using Virtual Reality and 3D Input
PaintSpace: Exploring the Concept of Painting on a 3D Canvas Using Virtual Reality and 3D Input Benjamin Madany Advisor: Robert Signorile Boston College Abstract 3D technology has seen a wide range of innovations, from 3D graphics and modeling to 3D printing. Among the most recent of these innovations are immersive virtual reality and 3D input. These have allowed for the creation of unique, 3D experiences, and they also present the opportunity for a wide variety of applications whose purposes range from entertainment to educational or medical use. One possibility is an extension of 3D modeling that utilizes these recent technologies to present a 3D canvas to an artist. Applications such as Google’s Tilt Brush explore this concept of drawing in 3D space. As the ability to draw in such space is novel, development of such a tool presents several challenges. This thesis explores the process of building a 3D painting application. I first present the key challenges encountered during development. Then, I detail various solutions and options related to these challenges. Next, I examine the capabilities and state of my application, and finally, I compare it to other available applications. 1. Development Challenges In designing PaintSpace, there were several key challenges that needed to be addressed. These included the following major issues: the combined input method and handling, how to convert from the received input to meaningful artifacts, and what sort of user interface and additional controls are required for this application. For each major challenge, there were various possibilities to consider. Additionally, some choices caused entirely different questions to arise. -
Learning Theories & Learning Preferences 4
Technology Instruction A-Z New Canaan Library Learning Objectives By the end of this presentation, attendees will be able to… ● Define virtual reality and augmented reality and integrate VR & AR programming into library services, if/when possible ● Compare, contrast and discuss New Canaan Library’s approaches to technology instruction and how they compare to that of one’s own library ● Articulate the different components of a lesson plan What is virtual reality? The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. - Merriam-Webster What is augmented reality? Enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera). - Merriam-Webster In Short Virtual Reality creates an artificial environment to inhabit. Augmented Reality simulates artificial objects in the real environment. Why AR/VR now? ● Aligns with mission ● State of technology ● Affordable Things to Consider ● Costs ● Business Proposal ● Equipment (Oculus, Vive, Samsung, etc) ● How will it be used / Space ● Booking Procedure ● Policy / Waiver ● Age limits ● Sanitation ● Health Equipment ● Oculus Rift ○ headset, L/R controllers, 2 sensors ● Oculus Go ● Robust PC with high-end video card ● Furniture Letting the World Know ● Website ● Digital Newsletter ● Social Media -
UPDATED Activate Outlook 2021 FINAL DISTRIBUTION Dec
ACTIVATE TECHNOLOGY & MEDIA OUTLOOK 2021 www.activate.com Activate growth. Own the future. Technology. Internet. Media. Entertainment. These are the industries we’ve shaped, but the future is where we live. Activate Consulting helps technology and media companies drive revenue growth, identify new strategic opportunities, and position their businesses for the future. As the leading management consulting firm for these industries, we know what success looks like because we’ve helped our clients achieve it in the key areas that will impact their top and bottom lines: • Strategy • Go-to-market • Digital strategy • Marketing optimization • Strategic due diligence • Salesforce activation • M&A-led growth • Pricing Together, we can help you grow faster than the market and smarter than the competition. GET IN TOUCH: www.activate.com Michael J. Wolf Seref Turkmenoglu New York [email protected] [email protected] 212 316 4444 12 Takeaways from the Activate Technology & Media Outlook 2021 Time and Attention: The entire growth curve for consumer time spent with technology and media has shifted upwards and will be sustained at a higher level than ever before, opening up new opportunities. Video Games: Gaming is the new technology paradigm as most digital activities (e.g. search, social, shopping, live events) will increasingly take place inside of gaming. All of the major technology platforms will expand their presence in the gaming stack, leading to a new wave of mergers and technology investments. AR/VR: Augmented reality and virtual reality are on the verge of widespread adoption as headset sales take off and use cases expand beyond gaming into other consumer digital activities and enterprise functionality. -
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çƍƐƭLJáãơǕƣƚLJǔǍýƣƔDžLJǝáƷǁǒNjLJáƛƿƭƓ w w w . a l s a b a a h . i q ALSABAH NEWSPAPER ǔǁáƣƹLJáúǞƸǝáƑDžƐƩnjƸëơƭƓƑNJƍƸƑǖNJǒǕƑǖƦƍǖƦãơǕƣƙ Thu. 28 Feb. 2019 Issue No. 4474ÅÝë 2019±´Í28ÉûïÄë ëƍǎǕé500ƣƹƧLJá ƑƝƿƬƑƝƿƬ3224 ëýƍƝNjLJáƑƦƍǖƦnjƸéƍƹƔƏǝáǓLJáƍƸéóƍNjƔƙáùǞƟ {ũ̸̙̲̝Ĝĺō̝Ŭ }̧üĺĥĸŁĜą̠üġüùĜō̝ âƍǐëǝáơƯâƣƝLJáäáơƚƔƧNJýƑǖǎNJǝáäáëǒƳƔLJáƕƝƏ ǔƦƍǖƧLJáëáƣǂLJáǔNjƦáëơƸƍƧƓþÞëéƍNjƔƸáǓLjƸ÷ƍƿƓǝá µú÷öï¾ë Éû¯ôûë ±Ü+Æë +)±Î¸ë ùòÖ÷ë ±ï¸½Ă ðî²ñ±½ çƍƐƭLJáéáơƼƏ ﻣﺸﺪدﻳﻦ ﻓﻲ اﻟﻮﻗﺖ ﻧﻔﺴﻪ ﻋﻠﻰ اﻫﻤﻴﺔ ﺗﻐﻠﻴﺐ ًﻣﺼﻠﺤﺔ اﻟﺸﻌﺐ ﻣﺨﺘﻠﻒ اﳌﻜﻮﻧﺎت اﻟﻌﺮاﻗﻴﺔ». اﻟﺒﻠﺪ وﺗﺤﻘﻴﻖ ﻧﻬﻮﺿﻪ وازدﻫـــﺎره وﺣﻠﺤﻠﺔ اﻻﺷﻜﺎﻟﻴﺎت اﻟﺘﻲ اﻟﻌﺮاﻗﻲ واﻟﻌﻤﻞ ﻋﻠﻰ ﺗﺒﻨﻲ ﺷﻌﺎر «اﻟﻌﺮاق اوﻻ». وﻟــﻔــﺖ اﻟــﻔــﻴــﻠــﻲ، اﻟـــﻰ ان «اﻻﺟـــﺘـــﻤـــﺎع ﺑــﺤــﺚ ﺗـــﻄـــﻮرات اﻷوﺿــــﺎع ﺗــﻌــﺘــﺮض اﻟﻌﻤﻠﻴﺔ اﻟــﺪﻳــﻤــﻘــﺮاﻃــﻴــﺔ ﻓــﻲ اﻟـــﻌـــﺮاق» ﻣــﺸــﻴــﺮا اﻟـــﻰ ان ﺗﻤﺨﺾ اﻻﺟﺘﻤﺎع اﻟﻮﻃﻨﻲ اﻟﺘﺸﺎوري، اﻟﺬي اﻧﻌﻘﺪ ﻣﺴﺎء أﻣﺲ وذﻛــﺮ ﻟﻘﻤﺎن اﻟﻔﻴﻠﻲ، اﳌﺘﺤﺪث ﺑﺎﺳﻢ رﺋﻴﺲ اﻟﺠﻤﻬﻮرﻳﺔ، ﻓﻲ اﻟــﺴــﻴــﺎﺳــﻴــﺔ واﻷﻣـــﻨـــﻴـــﺔ وآﺧـــــﺮ اﳌــﺴــﺘــﺠــﺪات ﻓـــﻲ اﻟـــﺤـــﺮب ﺿﺪ «اﻻﺟــﺘــﻤــﺎع ﺷــﻬــﺪ اﻟــﺘــﻄــﺮق اﻟـــﻰ اﻟــﺘــﺸــﺮﻳــﻌــﺎت اﻻﺳــﺎﺳــﻴــﺔ اﻟﺘﻲ ﺑﺪﻋﻮة ﻣﻦ رﺋﻴﺲ اﻟﺠﻤﻬﻮرﻳﺔ ﺑﺮﻫﻢ ﺻﺎﻟﺢ، وﺣﻀﺮه رﺋﻴﺴﺎ ﺑﻴﺎن ﺻﺤﺎﻓﻲ ﺗﻠﻘﺘﻪ «اﻟﺼﺒﺎح» ان «اﻻﺟﺘﻤﺎع اﻟــﺬي دﻋﺎ اﻟﻴﻪ اﻻرﻫـــــﺎب واﳌـــﻮﻗـــﻒ ﻣــﻦ اﻟــﺘــﻮاﺟــﺪ اﻟــﻌــﺴــﻜــﺮي ﻓــﻲ اﻟـــﺒـــﻼد، وﻣــﺎ ﺗﻬﻢ اﳌﻮاﻃﻦ واﻟﻌﻼﻗﺔ ﺑﲔ اﻟﺴﻠﻄﺘﲔ اﻟﺘﺸﺮﻳﻌﻴﺔ واﻟﺘﻨﻔﻴﺬﻳﺔ» اﻟﻮزراء ﻋﺎدل ﻋﺒﺪ اﳌﻬﺪي، واﻟﻨﻮاب ﻣﺤﻤﺪ اﻟﺤﻠﺒﻮﺳﻲ، ﻓﻀﻼ رﺋــﻴــﺲ اﻟــﺠــﻤــﻬــﻮرﻳــﺔ، ﺷــﻬــﺪ ﻣــﺸــﺎرﻛــﺔ رﺋــﻴــﺴــﻲ اﻟـــــﻮزراء ﻋــﺎدل ﺗـــﻢ ﺗــﻨــﻔــﻴــﺬه ﻣـــﻦ اﻟــﺒــﺮﻧــﺎﻣــﺞ اﻟــﺤــﻜــﻮﻣــﻲ واﻟــﻌــﻤــﻞ ﻋــﻠــﻰ ﺗــﺠــﺎوز ﻻﻓﺘﺎ ﻓﻲ اﻟﻮﻗﺖ ﻧﻔﺴﻪ، اﻟﻰ ان «رﺋﻴﺲ اﻟﺠﻤﻬﻮرﻳﺔ أﺷــﺎر اﻟﻰ ﻋﻦ رﺋﻴﺴﻲ ﻣﺠﻠﺲ اﻟﻘﻀﺎء اﻻﻋﻠﻰ -
Social Media Ruler: Facebook
SOCIAL MEDIA RULER: FACEBOOK Presented by 50 RULERS OF ENGAGEMENT Presented by NAB Show CATEGORY COMPANY A small group of big SVOD Netflix Search Google companies dominate a Wearables Apple Box Office Disney dizzying array of products Streaming Audio Spotify Smart Speakers Amazon and services aimed at Social Media Facebook Messaging Facebook your eyes and ears. App Stores Apple Operating Systems Microsoft In the grand scheme of how a global ing with each other across a broad swath Cloud Services Amazon pandemic will reshape the future, there are of overlapping business interests, from Smartphones Samsung more profound issues to consider than the TV stations to app stores to video game PCs/Tablets Apple impact COVID-19 is having on the media consoles to smart watches. and technology businesses. But even as so These companies are the “Rulers of TV Networks Disney much is disrupting these industries, some Engagement.” Variety Intelligence Platform TV Stations Nexstar things don’t change: Their competitive and the National Association of Broad- framework remains intact. casters present a topline examination of Pay TV Comcast From 30-minute TV shows to 3-milisec- the trends and rivalries that distinguish SVOD Aggregators Amazon ond search-engine returns, a mega-war is the many different markets in the atten- being waged for mindshare across billions tion economy. In the slides that follow, we Virtual MVPDs Disney of devices worldwide. While the media examine 25 such competitive sets. Connected TV Roku business is at the epicenter of this frenzy, Take a front-row seat to the biggest Game Publishers Tencent it’s the technology giants who have esca- business battleground on the planet. -
Facebook, Inc. (FB) Third Quarter 2019 Earnings Conference Call October 30Th, 2019
Facebook, Inc. (FB) Third Quarter 2019 Earnings Conference Call October 30th, 2019 Operator Good afternoon. My name is Mike, and I will be your conference operator today. At this time, I would conference operator today. At this time, I would like to welcome everyone to the Facebook Third Quarter 2019 Earnings Conference Call. All lines have been placed on mute to prevent any background noise. After the speakers’ remarks, there will be a question and answer session. If you would like to ask a question during that time, please press star then the number one on your telephone keypad. This call will be recorded. Thank you very much. Ms. Deborah Crawford, Facebook's Vice President of Investor Relations, you may begin. Deborah Crawford, VP, Investor Relations Thank you. Good afternoon and welcome to Facebook’s second third quarter 2019 earnings conference call. Joining me today to discuss our results are Mark Zuckerberg, CEO; Sheryl Sandberg, COO; and Dave Wehner, CFO. Before we get started, I would like to take this opportunity to remind you that our remarks today will include forward‐looking statements. Actual results may differ materially from those contemplated by these forward‐looking statements. Factors that could cause these results to differ materially are set forth in today’s press release, and in our quarterly report on form 10‐Q filed with the SEC. Any forward‐looking statements that we make on this call are based on assumptions as of today and we undertake no obligation to update these statements as a result of new information or future events.