JCHRIDE: an Integrated Development Environment for JCHR
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KDE 2.0 Development, Which Is Directly Supported
23 8911 CH18 10/16/00 1:44 PM Page 401 The KDevelop IDE: The CHAPTER Integrated Development Environment for KDE by Ralf Nolden 18 IN THIS CHAPTER • General Issues 402 • Creating KDE 2.0 Applications 409 • Getting Started with the KDE 2.0 API 413 • The Classbrowser and Your Project 416 • The File Viewers—The Windows to Your Project Files 419 • The KDevelop Debugger 421 • KDevelop 2.0—A Preview 425 23 8911 CH18 10/16/00 1:44 PM Page 402 Developer Tools and Support 402 PART IV Although developing applications under UNIX systems can be a lot of fun, until now the pro- grammer was lacking a comfortable environment that takes away the usual standard activities that have to be done over and over in the process of programming. The KDevelop IDE closes this gap and makes it a joy to work within a complete, integrated development environment, combining the use of the GNU standard development tools such as the g++ compiler and the gdb debugger with the advantages of a GUI-based environment that automates all standard actions and allows the developer to concentrate on the work of writing software instead of managing command-line tools. It also offers direct and quick access to source files and docu- mentation. KDevelop primarily aims to provide the best means to rapidly set up and write KDE software; it also supports extended features such as GUI designing and translation in con- junction with other tools available especially for KDE development. The KDevelop IDE itself is published under the GNU Public License (GPL), like KDE, and is therefore publicly avail- able at no cost—including its source code—and it may be used both for free and for commer- cial development. -
Note on Using the CS+ Integrated Development Environment
Tool News RENESAS TOOL NEWS on April 16, 2015: 150416/tn2 Note on Using the CS+ Integrated Development Environment When using the CS+ IDE, take note of the problem described in this note regarding the following point. Statements in source code which form a deeply-nested block 1. Products Concerned Products from the following list for which the version number of the CS+ common program is 3.00.00 to 3.01.00. - RX Family C/C++ Compiler Package (with IDE) - RL78 Family C Compiler Package (with IDE) - RH850 Family C Compiler Package (with IDE) - CS+ evaluation edition To check the version number of the product you have, refer to the following URL. https://www.renesas.com/cubesuite+_ver 2. Description CS+ might be terminated forcibly when a program is downloaded to a debugging tool or when an editor panel is opened after downloading a program. 3. Conditions Forced termination may occur when the source code for a project includes code that meets any of the following conditions. (a) { } blocks nested to a depth of 128 or more within a function. (b) 64 or more consecutive "else if" conditions are in sequence. (c) The total of double the number of consecutive "else if" conditions and the depth of the nesting of {} blocks at some point in the sequence of consecutive "else if" conditions is 128 or more. With conditions (b) and (c) above, the problem only arises when the C99 option is designated and the product is the RX family C/C++ compiler package (with IDE). 4. Workaround To avoid this problem, do any of the following. -
Embrace and Extend Approach (Red Hat, Novell)
Integrated Development Environments (IDEs) Technology Strategy Chad Heaton Alice Park Charles Zedlewski Table of Contents Market Segmentation.............................................................................................................. 4 When Does the IDE Market Tip? ........................................................................................... 6 Microsoft & IDEs ................................................................................................................... 7 Where is MSFT vulnerable?................................................................................................. 11 Eclipse & Making Money in Open Source........................................................................... 12 Eclipse and the Free Rider Problem ..................................................................................... 20 Making Money in an Eclipse World?................................................................................... 14 Eclipse vs. Microsoft: Handicapping the Current IDE Environment ................................... 16 Requirements for Eclipse success......................................................................................... 18 2 Overview of the Integrated Development Environment (IDE) Market An Integrated Development Environment (IDE) is a programming environment typically consisting of a code editor, a compiler, a debugger, and a graphical user interface (GUI) builder. The IDE may be a standalone application or may be included as part of one or more existing -
Geany Tutorial
How to use Geany Geany is essentially a text editor. To begin writing your program, you will need to create a new, blank file. Click on New. A new file called untitled will appear. You may start writing. As soon as you do, the option to save the file will be available. If the name of your file is in red, it means that it hasn’t been saved since the last change that is made. Click on the button called Save next to the New button. Save the file in a directory you had previously created before you launched Geany and name it main.cpp. All of the files you will write and submit to will be named specifically main.cpp. Once the .cpp has been specified, Geany will turn on its color coding feature for the C++ template. Next, we will set up our environment and then write a simple program that will print something to the screen Feel free to supply your own name in this small program Before we do anything with it, we will need to configure some options to make your life easier in this class The vertical line to the right marks the ! boundary of your code. You will need to respect this limit in that any line of code you write must not cross this line and therefore be properly, manually broken down to the next line. Your code will be printed out for The line is not where it should be, however, and grading, and if your code crosses the we will now correct it line, it will cause line-wrapping and some points will be deducted. -
Software Tools: a Building Block Approach
SOFTWARE TOOLS: A BUILDING BLOCK APPROACH NBS Special Publication 500-14 U.S. DEPARTMENT OF COMMERCE National Bureau of Standards ] NATIONAL BUREAU OF STANDARDS The National Bureau of Standards^ was established by an act of Congress March 3, 1901. The Bureau's overall goal is to strengthen and advance the Nation's science and technology and facilitate their effective application for public benefit. To this end, the Bureau conducts research and provides: (1) a basis for the Nation's physical measurement system, (2) scientific and technological services for industry and government, (3) a technical basis for equity in trade, and (4) technical services to pro- mote public safety. The Bureau consists of the Institute for Basic Standards, the Institute for Materials Research, the Institute for Applied Technology, the Institute for Computer Sciences and Technology, the Office for Information Programs, and the ! Office of Experimental Technology Incentives Program. THE INSTITUTE FOR BASIC STANDARDS provides the central basis within the United States of a complete and consist- ent system of physical measurement; coordinates that system with measurement systems of other nations; and furnishes essen- tial services leading to accurate and uniform physical measurements throughout the Nation's scientific community, industry, and commerce. The Institute consists of the Office of Measurement Services, and the following center and divisions: Applied Mathematics — Electricity — Mechanics — Heat — Optical Physics — Center for Radiation Research — Lab- oratory Astrophysics^ — Cryogenics^ — Electromagnetics^ — Time and Frequency*. THE INSTITUTE FOR MATERIALS RESEARCH conducts materials research leading to improved methods of measure- ment, standards, and data on the properties of well-characterized materials needed by industry, commerce, educational insti- tutions, and Government; provides advisory and research services to other Government agencies; and develops, produces, and distributes standard reference materials. -
The C Programming Language
The C programming Language The C programming Language By Brian W. Kernighan and Dennis M. Ritchie. Published by Prentice-Hall in 1988 ISBN 0-13-110362-8 (paperback) ISBN 0-13-110370-9 Contents ● Preface ● Preface to the first edition ● Introduction 1. Chapter 1: A Tutorial Introduction 1. Getting Started 2. Variables and Arithmetic Expressions 3. The for statement 4. Symbolic Constants 5. Character Input and Output 1. File Copying 2. Character Counting 3. Line Counting 4. Word Counting 6. Arrays 7. Functions 8. Arguments - Call by Value 9. Character Arrays 10. External Variables and Scope 2. Chapter 2: Types, Operators and Expressions 1. Variable Names 2. Data Types and Sizes 3. Constants 4. Declarations http://freebooks.by.ru/view/CProgrammingLanguage/kandr.html (1 of 5) [9/6/2002 12:20:42 ] The C programming Language 5. Arithmetic Operators 6. Relational and Logical Operators 7. Type Conversions 8. Increment and Decrement Operators 9. Bitwise Operators 10. Assignment Operators and Expressions 11. Conditional Expressions 12. Precedence and Order of Evaluation 3. Chapter 3: Control Flow 1. Statements and Blocks 2. If-Else 3. Else-If 4. Switch 5. Loops - While and For 6. Loops - Do-While 7. Break and Continue 8. Goto and labels 4. Chapter 4: Functions and Program Structure 1. Basics of Functions 2. Functions Returning Non-integers 3. External Variables 4. Scope Rules 5. Header Files 6. Static Variables 7. Register Variables 8. Block Structure 9. Initialization 10. Recursion 11. The C Preprocessor 1. File Inclusion 2. Macro Substitution 3. Conditional Inclusion 5. Chapter 5: Pointers and Arrays 1. -
FEI~I<Ts Ltistttute NEWS LETTER
NEWS LETTER FEI~I<tS ltiSTtTUTE from l\Yron J. Brophy, President VOL. 1. NO.7 Big Rapids, !.Iichigan July 23, 1951 . BUlmmG ffiOOR,i1SS. Mon~ Progress Meeting was held at the site at 1 p.m. Wednesday, Jul¥ lB. Those present were: For the Institution" . President Brophy, It'. Pattullo" and Mr. DeMOSS; for the Building Division" Mr. J. ~-'angema.n, and 11:r. Arthur Decker, the project Superintendent; for the IJuskegon Construction Company, Mr. Smith and Mr. Mastenbrook; fC1!.' t...~e Distel Heating Company, ur. Holgate; and for the Electric Construction t.; Machiner"J COmpany, ur. Brabon and Mr. Knight,; and for the Architect, l!r'. Roger Allen. Mr. Allen reported that the color scheme for all rooms in the East Wing has been determined. Mr. lD:rnest King, from the architect1s office, conferred With l!r. pattullo Friday to discuss the preparation of similar color schemes for the Vlest Wing. Work on General C~struction is proceeding rapidq and all mechanical contractors are keeping up with the construction. All structural steel roof framing for the one-story sections will be in place by the middle of this 'week and will be ready to receiVe steel roof deck. ];!t'. Smith hB.f3 received word from the Detroit Steel Products Company (sub contractors for the steel deck) that this material Will be Shipped some time bet\"loon July 30th and August loth. The fin!ll poUring of cement sla.bin the classroom building was completed last l'leck. The stone Window Sills have been received and installation has started. The alllnlinum vlindow frames Bl'e now being in stalled and arc ready for the laying of the glass blockS. -
2.3.7 80X86 Floating Point
Open Watcom C/C++ Compiler Options data segment. For example, the option "zt100" causes all data objects larger than 100 bytes in size to be implicitly declared as far and grouped in other data segments. The default data threshold value is 32767. Thus, by default, all objects greater than 32767 bytes in size are implicitly declared as far and will be placed in other data segments. If the "zt" option is specified without a size, the data threshold value is 256. The largest value that can be specified is 32767 (a larger value will result in 256 being selected). If the "zt" option is used to compile any module in a program, then you must compile all the other modules in the program with the same option (and value). Care must be exercised when declaring the size of objects in different modules. Consider the following declarations in two different C files. Suppose we define an array in one module as follows: extern int Array[100] = { 0 }; and, suppose we reference the same array in another module as follows: extern int Array[10]; Assuming that these modules were compiled with the option "zt100", we would have a problem. In the first module, the array would be placed in another segment since Array[100] is bigger than the data threshold. In the second module, the array would be placed in the default data segment since Array[10] is smaller than the data threshold. The extra code required to reference the object in another data segment would not be generated. Note that this problem can also occur even when the "zt" option is not used (i.e., for objects greater than 32767 bytes in size). -
Text Editing in UNIX: an Introduction to Vi and Editing
Text Editing in UNIX A short introduction to vi, pico, and gedit Copyright 20062009 Stewart Weiss About UNIX editors There are two types of text editors in UNIX: those that run in terminal windows, called text mode editors, and those that are graphical, with menus and mouse pointers. The latter require a windowing system, usually X Windows, to run. If you are remotely logged into UNIX, say through SSH, then you should use a text mode editor. It is possible to use a graphical editor, but it will be much slower to use. I will explain more about that later. 2 CSci 132 Practical UNIX with Perl Text mode editors The three text mode editors of choice in UNIX are vi, emacs, and pico (really nano, to be explained later.) vi is the original editor; it is very fast, easy to use, and available on virtually every UNIX system. The vi commands are the same as those of the sed filter as well as several other common UNIX tools. emacs is a very powerful editor, but it takes more effort to learn how to use it. pico is the easiest editor to learn, and the least powerful. pico was part of the Pine email client; nano is a clone of pico. 3 CSci 132 Practical UNIX with Perl What these slides contain These slides concentrate on vi because it is very fast and always available. Although the set of commands is very cryptic, by learning a small subset of the commands, you can edit text very quickly. What follows is an outline of the basic concepts that define vi. -
Basic Guide: Using VIM Introduction: VI and VIM Are In-Terminal Text Editors That Come Standard with Pretty Much Every UNIX Op
Basic Guide: Using VIM Introduction: VI and VIM are in-terminal text editors that come standard with pretty much every UNIX operating system. Our Astro computers have both. These editors are an alternative to using Emacs for editing and writing programs in python. VIM is essentially an extended version of VI, with more features, so for the remainder of this discussion I will be simply referring to VIM. (But if you ever do research and need to ssh onto another campus’s servers and they only have VI, 99% of what you know will still apply). There are advantages and disadvantages to using VIM, just like with any text editors. The main disadvantage of VIM is that it has a very steep learning curve, because it is operated via many keyboard shortcuts with somewhat obscure names like dd, dw, d}, p, u, :q!, etc. In addition, although VIM will do syntax highlighting for Python (ie, color code things based on what type of thing they are), it doesn’t have much intuitive support for writing long, extensive, and complex codes (though if you got comfortable enough you could conceivably do it). On the other hand, the advantage of VIM is once you learn how to use it, it is one of the most efficient ways of editing text. (Because of all the shortcuts, and efficient ways of opening and closing). It is perfectly reasonable to use a dedicated program like emacs, sublime, canopy, etc., for creating your code, and learning VIM as a way to edit your code on the fly as you try to run it. -
Top Productivity Tips for Using Eclipse for Embedded C/C++ Developers
Top Productivity Tips for Using Eclipse for Embedded C/C++ Developers Garry Bleasdale, QNX Software Systems, [email protected] Andy Gryc, QNX Software Systems, [email protected] Introduction This paper presents a selection of Eclipse IDE tips and tricks gathered from: the QNX® development community: our engineers, techies and trainers Foundry27, the QNX Community Portal for open development, where we have an Eclipse IDE forum Eclipse.org forums public web sites and blogs that offer Eclipse-related expertise The 27 tips described in this paper are the tips that we received from these sources and identified as most interesting and useful to developers. We present them here with the hope that they will help make you more productive when you use the Eclipse IDE. About Eclipse A modern embedded system may employ hundreds of software tasks, all of them sharing system resources and interacting in complex ways. This complexity can undermine reliability, for the simple reason that the more code a system contains, the greater the probability that coding errors will make their way into the field. (By some estimates, a million lines of code will ship with at least 1000 bugs, even if the code is methodically developed and tested.) Coding errors can also compromise security, since they often serve as entry points for malicious hackers. No amount of testing can fully eliminate these bugs and security holes, as no test suite can anticipate every scenario that a complex software system may encounter. Consequently, system designers and software developers must adopt a “mission-critical mindset” and employ software architectures that can contain software errors and recover from them quickly. -
Using the Java Bridge
Using the Java Bridge In the worlds of Mac OS X, Yellow Box for Windows, and WebObjects programming, there are two languages in common use: Java and Objective-C. This document describes the Java bridge, a technology from Apple that makes communication between these two languages possible. The first section, ÒIntroduction,Ó gives a brief overview of the bridgeÕs capabilities. For a technical overview of the bridge, see ÒHow the Bridge WorksÓ (page 2). To learn how to expose your Objective-C code to Java, see ÒWrapping Objective-C FrameworksÓ (page 9). If you want to write Java code that references Objective-C classes, see ÒUsing Java-Wrapped Objective-C ClassesÓ (page 6). If you are writing Objective-C code that references Java classes, read ÒUsing Java from Objective-CÓ (page 5). Introduction The original OpenStep system developed by NeXT Software contained a number of object-oriented frameworks written in the Objective-C language. Most developers who used these frameworks wrote their code in Objective-C. In recent years, the number of developers writing Java code has increased dramatically. For the benefit of these programmers, Apple Computer has provided Java APIs for these frameworks: Foundation Kit, AppKit, WebObjects, and Enterprise Objects. They were made possible by using techniques described later in Introduction 1 Using the Java Bridge this document. You can use these same techniques to expose your own Objective-C frameworks to Java code. Java and Objective-C are both object-oriented languages, and they have enough similarities that communication between the two is possible. However, there are some differences between the two languages that you need to be aware of in order to use the bridge effectively.