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Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
007: the World Is Not Enough 1080 Teneighty Snowboarding a Bug's
007: The World Is Not Enough 1080 TenEighty Snowboarding A Bug's Life Aerofighter Assault AeroGauge Aidyn Chronicles : The First Mage All Star Tennis 99 All-Star Baseball 2000 All-Star Baseball 2001 All-Star Baseball 99 Armorines - Project S.W.A.R.M. Army Men : Air Combat Army Men : Sarge's Heroes Army Men : Sarge's Heroes 2 Asteroids Hyper 64 Automobili Lamborghini Banjo-Kazooie Banjo-Tooie Bassmasters 2000 Batman Beyond : Return of the Joker BattleTanx BattleTanx - Global Assault Battlezone : Rise of the Black Dogs Beetle Adventure Racing! Big Mountain 2000 Bio F.R.E.A.K.S. Blast Corps Blues Brothers 2000 Body Harvest Bomberman 64 Bomberman 64 : The Second Attack! Bomberman Hero Bottom of the 9th Brunswick Circuit Pro Bowling Buck Bumble Bust-A-Move '99 Bust-A-Move 2: Arcade Edition California Speed Carmageddon 64 Castlevania Castlevania : Legacy of Darkness Chameleon Twist Chameleon Twist 2 Charlie Blast's Territory Chopper Attack Clay Fighter : Sculptor's Cut Clay Fighter 63 1-3 Command & Conquer Conker's Bad Fur Day Cruis'n Exotica Cruis'n USA Cruis'n World CyberTiger Daikatana Dark Rift Deadly Arts Destruction Derby 64 Diddy Kong Racing Donald Duck : Goin' Qu@ckers*! Donkey Kong 64 Doom 64 Dr. Mario 64 Dual Heroes Duck Dodgers Starring Daffy Duck Duke Nukem : Zero Hour Duke Nukem 64 Earthworm Jim 3D ECW Hardcore Revolution Elmo's Letter Adventure Elmo's Number Journey Excitebike 64 Extreme-G Extreme-G 2 F-1 World Grand Prix F-Zero X F1 Pole Position 64 FIFA 99 FIFA Soccer 64 FIFA: Road to World Cup 98 Fighter Destiny 2 Fighters -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Revista Nintendo Blast Nº24
EDIÇÃO Nº24 SET/2011 cc BY NC ND ÍNDICE Fox, nós precisamos de você! Pode até parecer meio estranho, mas Star Fox 64 3D é o segundo remake em menos de seis meses a ganhar a capa da Revista Nintendo Blast. Star Fox ainda povoa outras colunas dessa revista, com destaque para uma matéria especial de Star Fox Assault, controverso capítulo da série para o GC. No mais, ainda preparamos um especial sobre o desenvolvimento de Zelda: Ocarina of Time, uma matéria convocando todo mundo para a Brasil Game Show 2011 e muito mais. Boa leitura! – Gustavo Assumpção N-BLAST RESPONDE PERFIL Perguntas dos 04 Leitores Fox McCloud 05 ESPECIAL ENTREVISTA Brasil Game Sandy Abe, da 08 Show 2011 Disney Studios 12 PRÉVIA ANÁLISE 17 Rhythm Heaven Wii Star Fox 64 3D (3DS) 23 ANÁLISE ANÁLISE Driver Renegade Devil Survivor 33 (3DS) Overclocked (3DS) 36 ANÁLISE POKÉMON BLAST Xenoblade Conhecendo as 40 Chronicles (Wii) funções dos IVs 49 ESPECIAL DISCUSSÃO O desenvolvimento Vendas do 3DS: 65 de Zelda : Ocarina of Time entendendo o que aconteceu 96 BLAST FROM THE PAST A HISTÓRIA DOS VIDEOGAMES O Atari 2600 e os 40 Star Fox Assault (GC) anos dourados 53 nintendoblast.com.br 2 / 82 HQ BLAST DIRETOR GERAL / NOVOS TEMPOS, VELHOS ESTIGMAS por Daniel Moisés PROJETO GRÁFICO Sérgio Estrella DIRETOR EDITORIAL Rafael Neves DIRETOR DE PAUTAS Rodrigo Estevam DIRETOR DE REVISÃO Rodrigo Trapp DIRETOR DE DIAGRAMAÇÃO Gustavo Assumpção REDAÇÃO Sérgio Oliveira Daniel Moisés Mateus Lôbo Rodrigo Trapp Alex Sandro Rafael Neves Bruno Grisci Gustavo Assumpção Filipe Gatti Rodrigo Estevam Romero -
Bedienungsanleitung Nintendo 3Ds-Software
BEDIENUNGSANLEITUNG NINTENDO 3DS-SOFTWARE (ENTHÄLT WICHTIGE GESUNDHEITS- UND SICHERHEITSINFORMATIONEN) PRINTED IN THE EU MAA-CTR-ANRP-GER [0311/GER-I/CTR] Download-Spiel Mehrspielerpartien können im lokalen Modus ausgetragen werden. Nur ein Spieler muss über ein Exemplar der Software verfügen. D ieses Qualitäts-Siegel ist die Garantie dafür, dass du Nintendo-Qualität gekauft hast. Achte deshalb immer auf dieses Siegel, wenn du Software oder Zubehör kaufst, damit du sicher bist, dass alles einwandfrei zu deinem Nintendo-System passt. Wir freuen uns, dass du dich für die STAR FOX 64™ 3D-Karte für dein Nintendo 3DS™-System entschieden hast. WICHTIG: Bitte lies die in dieser Bedienungsanleitung enthaltenen Gesundheits- und Sicherheitsinformationen sorgfältig durch, bevor du das Nintendo 3DS- System, eine Karte oder sonstiges Zubehör verwendest. Bitte lies die Bedienungsanleitung sorgfältig durch, damit du viel Freude an deiner neuen Software hast. Wichtige Gewährleistungs- und Service-Informationen findest du in dem separat beiliegenden Faltblatt für Altersbeschränkungen, Software- Gewährleistungen und Kontaktinformationen (Informationsfaltblatt). Hebe diese Dokumente zum Nachschlagen gut auf. Diese Nintendo 3DS-Karte funktioniert ausschließlich mit einem europäischen oder australischen Nintendo 3DS-System. WARNUNG! Dieses Videospiel ist durch geistige Eigentumsrechte geschützt! Das nicht autorisierte Vervielfältigen und/oder Vertreiben dieses Spiels kann eine strafrechtliche und/oder zivilrechtliche Haftung nach sich ziehen. © 1997– 2011 Nintendo. Trademarks are property of their respective owners. Nintendo 3DS is a trademark of Nintendo. © 2011 Nintendo. INHALT Vorbereitung 5 Vorbereitung Steuerung 8 Berühre das STAR FOX 64™ 3D-Symbol im HOME-Menü und danach STARTEN, um die Software aufzurufen. Missionen 11 Schließe dein Nintendo 3DS-System, um den energiesparenden Standby-Modus zu aktivieren. -
Catalogo Nintendo Switch
Inverno 2020/2021 OMAGGIO Che cos'è Nintendo Switch? Nintendo Switch è una console per giocare dove, quando e con chi vuoi La famiglia Nintendo Switch comprende due console Nintendo Switch – pensata per giocare a casa oppure dove vuoi Tre modi di giocare Modalità TV Modalità da tavolo Modalità portatile p.06 ~ p.09 Nintendo Switch Lite pensata per giocare in mobilità p.10 ~ p.11 Dove, quando e con chi vuoi. Tre modalità 1 Modalità TV Nintendo Switch consente tre modalità di gioco. Inserisci Nintendo Switch nella base e gioca in HD sulla tua TV. Collegarlo alla TV è facile La console si accende appena la rimuovi Adattatore AC dalla base. Porta la console con te e Nintendo Switch continua a giocare in modalità portatile. Cavo HDMI Basta collegare l'adattatore AC e il cavo HDMI inclusi nella confezione a ogni uscita. Dove, quando e con chi vuoi. Tre modalità 2 Usa lo stand integrato e condividi il divertimento Modalità da tavolo con un gioco multiplayer. Inserendo i due Joy-Con nell'impugnatura Joy-Con Joy-Con ottieni un controller tradizionale. Nintendo Switch dispone di Senza l'impugnatura, ogni Joy-Con è un controller due controller, uno per lato, che indipendente. funzionano anche insieme. Nintendo Switch consente tre modalità di gioco. Tre modalità 3 Collega i controller Joy-Con alla console e Modalità portatile gioca dove vuoi. Nintendo Switch Lite – Nintendo Switch Lite è una console compatta, leggera e con comandi integrati. pensata per giocare in mobilità Nintendo Switch Lite è compatibile con tutti i software per Nintendo Switch che possono essere giocati in modalità portatile. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Six-Month Period Ended September 2010 (Briefing Date: 2010/10/29) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Semi-Annual Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-Sept.'06 Apr.-Sept.'07 Apr.-Sept.'08 Apr.-Sept.'09 Apr.-Sept.'10 Net sales 298,817 694,803 836,879 548,058 363,160 Cost of sales 162,974 413,048 469,831 341,759 214,369 Gross profit 135,842 281,754 367,048 206,298 148,791 (Gross profit ratio) (45.5%) (40.6%) (43.9%) (37.6%) (41.0%) Selling, general, and administrative expenses 68,730 92,969 114,864 101,937 94,558 Operating income 67,111 188,784 252,183 104,360 54,232 (Operating income ratio) (22.5%) (27.2%) (30.1%) (19.0%) (14.9%) Non-operating income 27,958 27,259 20,528 7,990 4,849 (of which foreign exchange gains) (10,057) (2,149) ( - ) ( - ) ( - ) Non-operating expenses 393 666 35,404 1,737 63,234 (of which foreign exchange losses) ( - ) ( - ) (33,584) (664) (62,175) Ordinary income 94,676 215,376 237,306 110,613 -4,152 (Ordinary income ratio) (31.7%) (31.0%) (28.4%) (20.2%) (-1.1%) Extraordinary income 253 3,885 1,959 4,311 190 Extraordinary loss 1 1,623 92 2,306 18 Income before income taxes and minority interests 94,929 217,639 239,172 112,618 -3,981 Income taxes 40,602 85,294 94,329 43,107 -1,960 Income before minority interests - - - - -2,020 Minority interests in income -18 -76 15 18 -9 Net income 54,345 132,421 144,828 69,492 -2,011 (Net income ratio) (18.2%) (19.1%) (17.3%) (12.7%) (-0.6%) - 1 - Nintendo Co., Ltd. -
Star Fox Zero E3 2015
Star Fox Zero (E3 2015 !) 1 / 3 Star Fox Zero (E3 2015 !) 2 / 3 ... are Falco Lombardi from Star Fox, Bandanna Dee from Kirby, and (at last!) how do you ... Jul 11, 2015 · A mod for the famous flash fangame, Super Smash Flash 2! ... of Super Smash Bros Ultimate at E3 2018 and Nintendo pulled no punches! ... NEWS Jan 08, 2019 · Year 2: Events of Banjo-Tooie, Metroid: Zero Mission, .... (We love our fans!) ... version shows it must have been worse than star fox zero because if that game can make it. ... At E3 2011, it MENU.. We Can Rebuild Him: In Star Fox 64 and Star Fox Zero, all of the defeated Star Wolf pilots return ... It was announced at E3 2014 for the 2015 holidays, but that sort of fell through. ... (Love Goggins in The Shield and Justified — dark dramas!). First released bundled with Star Fox 64, the accessory gave a more realistic ... Fox Team (bottom right) at E3's Digital Event 2015 for the launch of Star Fox Zero" .... STAR FOX ZERO Gameplay - E3 2015 Nintendo Direct (HD) ... Star Fox Zero - Gameplay Trailer (Nintendo .... The Electronic Entertainment Expo for 2015 is over and now the wait is on for the new games coming soon to a console near you! Brett Larson .... 119 Star Fox Zero, Konami leaves Consoles, & PS VR. ANTiFanboy Podcast • By ANTiFanboy • Sep 21, 2015. Share. Loading… 00:00 ... (Listen to this one just for our reaction to the Best Picture winner!) 2:10:42 ... 306 E3 2019 Hype-O-Meter.. Check out all Nintendo @ E3 2015 updates here: http://e3.nintendo.com/ Subscribe for more Nintendo fun ... -
The Nintendo 64: Nintendo’S Adult Platform? the Dichotomy of Nintendo And
THE NINTENDO 64: NINTENDO’S ADULT PLATFORM? THE DICHOTOMY OF NINTENDO AND CHILDREN’S VIDEO GAMES by Nicholas AshmorE, BA, TrEnt UnivErsity, 2016 A Major ResEarch ProjEct prEsEnted to RyErson UnivErsity in partial fulfillmEnt of thE rEquirEmEnts for thE dEgrEE of Master of Arts in thE English MA Program in LiteraturEs of ModErnity Toronto, Ontario, Canada, 2017 ©Nicholas AshmorE 2017 1 Contents Author’s DEclaration 2 Introduction 3 Toys, Or ElEctronics?: A BriEf History of Nintendo and ChildrEn’s EntertainmEnt 6 LEssons From Childhood StudiEs and Youth: ThE Adult Hand, Child PlayEr, and NostalgiA 11 Nintendo’s GamEs: ThE PowEr of ExclusivE SoftwarE 15 PhasE OnE: Launch, Super Mario 64, and ChildrEn’s VidEo GamEs 17 PhasE Two: 1998 and thE First Turning Point 22 PhasE ThrEE: ThE Dichotomy of MaturE GamEs: 2000 Onward 26 Conclusion 30 Works Cited 31 Video GAmEs Cited 33 Appendix 34 2 AUTHOR'S DECLARATION FOR ELECTRONIC SUBMISSION OF A MAJOR RESEARCH PROJECT I hereby declare that I am the sole author of this MRP. This is a true copy of the MRP, including any required final revisions. I authorize Ryerson University to lend this MRP to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this MRP by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my MRP may be made electronically available to the public. 3 Introduction WhEn thE Nintendo 64 was rElEasEd in 1996, TIME Magazine gavE it thE distinction of “MachinE of thE YEar,” arguing that Nintendo had rEvitalized thE somEwhat stagnant vidEo gamE consolE markEt of thE 1990s, which had offErEd littlE morE than incrEmEntal hardwarE upgradEs and mostly unsuccEssful add-on dEvicEs. -
006NAG June 2013
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE Vol. 16 Issue THREE CALL OF DUTY: GHOSTS PC / PLAYSTATION / XBOX / NINTENDO We go to Los Angeles to stroke some beards and fi ddle PLEASE TRY TO with man stuff UNDERSTAND Intel IDF 2013 Beijing: 4th generation core technology We insert our probes deep into the soft meaty insides of 2K’s latest alien mystery Editor Michael “RedTide“ James [email protected] Contents Assistant editor Geoff “GeometriX“ Burrows Staff writer Dane “Barkskin “ Remendes Features Contributing editor Lauren “Guardi3n “ Das Neves 30 CALL OF DUTY:DU GHOSTS ComeCome on, you had to knowkno this was bound to happen. Technical writer 2013’s2013’s Call of Dutyy wantswant you to pay close attention Neo “ShockG“ Sibeko RegularsRegulars to its new enengine,gine, new sstoryline,t new player-triggered events andand new dogdog companion,com all so that when the International correspondent 1010 Ed’sEd’s NoteNote gamegame releases you’reyou’re readyrea for a bit of expectedly Miktar “Miktar” Dracon 12 InboxInbox familiar,familiar, ggoodood ol’ COD. 16 BytesBytes Contributors 53 home_codedhome_coded Rodain “Nandrew” Joubert Walt “Shryke” Pretorius 62 EverythingEverything elseelse 44 THE BUREAU:BUREA Miklós “Mikit0707 “ Szecsei XCOMXCOM DECLASSIFIEDDECLASS Pippa “UnexpectedGirl” Tshabalala It’sIt’s baaaaack! 2K2K Marin’sMarin’s XCOM has fl ipped itself on its Tarryn “Azimuth “ Van Der Byl head, adopting a diff erenteren approach in turning XCOM Adam “Madman” Liebman OpinionOpinion intointo a more hands-on, acaction-oriented alien-bashing Wesley “Cataclysm” Fick 16 I, GamGamerer experience with enoughenough tactical depth to satisfy anyoneanyone lookinlookingg for a bit more intelligence in their 1188 ThThee GaGameme SStalkertalker Art director shooters. -
JAM-BOX Retro PACK 16GB AMSTRAD
JAM-BOX retro PACK 16GB BMX Simulator (UK) (1987).zip BMX Simulator 2 (UK) (19xx).zip Baby Jo Going Home (UK) (1991).zip Bad Dudes Vs Dragon Ninja (UK) (1988).zip Barbarian 1 (UK) (1987).zip Barbarian 2 (UK) (1989).zip Bards Tale (UK) (1988) (Disk 1 of 2).zip Barry McGuigans Boxing (UK) (1985).zip Batman (UK) (1986).zip Batman - The Movie (UK) (1989).zip Beachhead (UK) (1985).zip Bedlam (UK) (1988).zip Beyond the Ice Palace (UK) (1988).zip Blagger (UK) (1985).zip Blasteroids (UK) (1989).zip Bloodwych (UK) (1990).zip Bomb Jack (UK) (1986).zip Bomb Jack 2 (UK) (1987).zip AMSTRAD CPC Bonanza Bros (UK) (1991).zip 180 Darts (UK) (1986).zip Booty (UK) (1986).zip 1942 (UK) (1986).zip Bravestarr (UK) (1987).zip 1943 (UK) (1988).zip Breakthru (UK) (1986).zip 3D Boxing (UK) (1985).zip Bride of Frankenstein (UK) (1987).zip 3D Grand Prix (UK) (1985).zip Bruce Lee (UK) (1984).zip 3D Star Fighter (UK) (1987).zip Bubble Bobble (UK) (1987).zip 3D Stunt Rider (UK) (1985).zip Buffalo Bills Wild West Show (UK) (1989).zip Ace (UK) (1987).zip Buggy Boy (UK) (1987).zip Ace 2 (UK) (1987).zip Cabal (UK) (1989).zip Ace of Aces (UK) (1985).zip Carlos Sainz (S) (1990).zip Advanced OCP Art Studio V2.4 (UK) (1986).zip Cauldron (UK) (1985).zip Advanced Pinball Simulator (UK) (1988).zip Cauldron 2 (S) (1986).zip Advanced Tactical Fighter (UK) (1986).zip Championship Sprint (UK) (1986).zip After the War (S) (1989).zip Chase HQ (UK) (1989).zip Afterburner (UK) (1988).zip Chessmaster 2000 (UK) (1990).zip Airwolf (UK) (1985).zip Chevy Chase (UK) (1991).zip Airwolf 2 (UK) -
Designing Gameplay Researching and Testing Nintendo’S Game Design
Designing Gameplay Researching and testing Nintendo’s game design Malin Ribäck Arcada Biblioteket och Språkenheten Helsingfors 2019 EXAMENSARBETE Arcada Utbildningsprogram: Mediekultur Identifikationsnummer: 6847 Författare: Malin Ribäck Arbetets namn: Gameplays design – Undersökning och test av Nintendos speldesign Handledare (Arcada): Mirko Ahonen Uppdragsgivare: Sammandrag: Studien gick ut på att utforska hur spelföretaget Nintendo designar gameplay. För att testa resultaten i praktiken skapades ett game design-dokument. Därför börjar arbetet med att diskutera vad game design-dokument är och vad de används för. Game design-dokumentet som gjordes i samband med studien är en kombination av det huvudsakliga game design- dokumentet och ett konceptdokument. Därför tar arbetet också upp skillnaderna mellan dessa dokument. För att utreda hur Nintendo designar gameplay utfördes en litteraturundersökning. Materialet som användes i litteraturundersökningen består av intervjuer. Majoriteten av intervjuerna härstammar från Nintendos egen hemsida. För att utforma en teori tar arbetet upp några befintliga teorier för hur Nintendo designar sina spel. För att kunna diskutera Nintendos gameplay definieras gameplays koncept genom att diskutera olika definitioner av olika författare som tar upp ämnet i fråga. Litteraturundersökningen inleds med en presentation av varifrån materialet för studien har kommit. Inledningsvis tar också arbetet upp två viktiga spelutvecklare från Nintendo, för att ge insikt i varför just de personerna är viktiga. För att presentera en helhet över hur Nintendo designar gameplay studeras, organiseras, presenteras och diskuteras innehållet från litteraturundersökningen. Resultatet från undersökningen visar bland annat att när Nintendo designar sina spel, fokuserar man på följande saker: Att göra spelen användarvänliga, att formge dem enligt deras funktion, att göra spelvärlden responsiv i förhållande till spelaren och att undvika störa eller avbryta spelarens inlevelse i spelet.