xcom long war free download XCOM 2 - No Avatar Project Increase v.1.3 - Game - Download. The file No Avatar Project Increase v.1.3 is a modification for XCOM 2 , a(n) strategy game. Download for free. file type Game mod. file size 7.1 MB. last update Saturday, October 13, 2018. Report problems with download to [email protected] No Avatar Project Increase is a mod for XCOM 2 , created by The Iron Rose. Description: Requires a new savegame! Prevents the Avatar Project from Initializing! Requires a new game, as an XComGameState unrealclass is extended which are serialized into gamesaves. It is also safe for use on existing saves, but will only eliminate the doom meter gain from dark events. Built with the XCOM2 SDK, this mod is intelligently designed to find and replace only the edited lines in XcomGameData.ini, and is thus perfectly compatible with other mods that effect the same file! Extract into �SteamApps\common\XCOM 2\XComGame\Mods� and activate in game�s menu. XCOM 2 - Stop Wasting My Time v.1.1.0 - Game mod - Download. The file Stop Wasting My Time v.1.1.0 is a modification for XCOM 2 , a(n) strategy game. Download for free. file type Game mod. file size 36.6 KB. last update Friday, May 13, 2016. Report problems with download to [email protected] Stop Wasting My Time is a mod for XCOM 2 , created by BlueRaja. Description: Speeds up the game by removing pointless pauses and other time-wasters. All changes are purely cosmetic. Removed 1-3 sec pause after shooting, throwing grenades, abilities, etc. Removed 1 sec pause after getting a kill. Removed 2.75 sec pause after going into cover. New! Reduced pauses from reanimating corpses and unburrowing chryssalids by 80% New! Removed unskippable Bradford voiceovers: 1, 3, and 6 turns remaining warnings. Civilians dying warning. Increased unit movement speed by. 10% (Lowered by popular demand - can be reduced back to normal under Options --> Gameplay --> Unit Movement Speed) Removed slowdown of non-attacked enemies during overwatch slow-mo. Increased the speed of the Avenger on the global map. Reduced the fade-in time of the horrendously slow color picker. Use Nexus Mod Manager or extract the archive into ��Steam\steamapps\common\XCOM 2\XComGame\Mods� XCOM 2 - The Alternative Mod Launcher (AML) v.1.4.1 - Game mod - Download. The file The Alternative Mod Launcher (AML) v.1.4.1 is a modification for XCOM 2 , a(n) strategy game. Download for free. file type Game mod. file size 2.7 MB. last update Tuesday, June 1, 2021. Report problems with download to [email protected] The Alternative Mod Launcher (AML) is a tool for XCOM 2 and XCOM Chimera Squad, created by X2CommunityCore. The Alternative Mod Launcher (AML) is a replacement for the default game launcher from� XCOM 2 �and� XCOM Chimera Squad . If you have any questions or suggestions regarding AML, you are welcome to join our�Discord channel�on the "XCOM 2 Modding" server. XCOM: Enemy Unknown - The Long War v.1.0 - Game mod - Download. The file The Long War v.1.0 is a modification for XCOM: Enemy Unknown , a(n) strategy game. Download for free. file type Game mod. file size 93.4 MB. last update Monday, February 15, 2016. Report problems with download to [email protected] Long War is a mod for XCOM: Enemy Unkown created by JohnnyLump oraz Amineri. This mod makes hundreds of changes, large and small, to the vanilla version of the game. It is harder and longer than the vanilla version but gives you many more tools to combat the alien threat. Some of the changes in this mod include: An extended campaign requiring far more missions to complete Tactical missions that allow up to twelve XCom soldiers per mission with the right upgrades Eight soldier classes: Infantry, Assault, Sniper, Scout, Gunner, Rocketeer, Medic and Engineer, and eight MEC classes: Valkyrie, Marauder, Jaeger, Pathfinder, Goliath, Archer, Guardian and Shogun New and modified perks, including Ranger, Sapper, HEAT Warheads, Lock N' Load and Javelin Rockets New and modified technologies, including Xenopsionics, Alien Biocybernetics, Pulse Lasers, Gauss Weapons and Advanced Aerospace Concepts, and many new foundry projects Five tiers of XCOM weaponry, many new armors and small items and S.H.I.V.s that can be equipped with perk-granting small items! See some of the new weapons here. Much earlier access to psionics and vastly expanded psionics tree A system of commissioning and promoting XCOM officers who provide bonuses to your entire squad during missions (replaces the Enemy Within medals system) Overhauled interception game, with five new UFO classes such as the Fighter, Raider and Harvester, as well as six interceptors per continent, foundry projects to upgrade your aircraft, individualized pilot names and pilot experience, and the Stingray Missile weapon system Overhauled strategy game, in which the aliens gather resources and conduct research -- efforts XCOM must interdict if it hopes to save humanity. XCOM can now retake countries by finding and conquering alien bases in those countries. Help council countries defend themselves by fulfilling their requests for alien technology! Aliens and EXALT forces grow tougher over time, gaining stats and perks New weapons for XCOM soldiers Soldiers rest after each mission, requiring the player to build a much deeper roster of soldiers Modified Second Wave options to support longer campaigns. Most of the specific changes will be detailed in in-game text. Many game mechanics have changed, so read perk, tech and item descriptions closely! They may not do what you expect from vanilla.Perk trees for all classes are in the file LW3pt.jpg in your XEW directory, or here.Tech tree is in the file LW3tt.jpg in your XEW directory, or here.A Long War wiki is hosted on UFOpeadia, here. (It needs contributions!) Installation: If you are upgrading from Beta 3 or earlier, you should verify back to an up-to-date vanilla install. Beta 10 requires a new campaign. If you have ever played with any other mods on your EW install, or have changed some files yourself, verify back to a vanilla installation of EW before installing Long War. If you have any trouble with installation, do this as well. Disable any antivirus software. We have specific reports that Comodo security software prevents a proper install, and BitDefender free crashes the game on startup. Make sure you have the latest .NET Framework and Java installed. Run the installer. When you select your path to install the mod, you should receive a warning that the directory already exists. If you didn't, have you may have missed a step. Start the game once. You may receive a crash to desktop (CTD) error; this appears to be some aspect of the mod completing installation and then making nice with Steam. Start it again, and it should run. If you have been playing vanilla XCOM in a language other than the one you installed it in, switch XCOM to the installed Long War language via its properties in Steam. Installation Notes. This mod will overwrite several game files and likely render multiplayer unplayable until you uninstall. We don't think it will work on Macs, although you are welcome to try and give us feedback. The mod will not work properly on vanilla Enemy Within campaigns, so you'll need to start a new one. Campaigns are saved even if you uninstall, so you should be able to return to vanilla campaigns. Long War campaigns probably won't work well in vanilla. If Firaxis/2K Games issues any patches to vanilla XCOM, it will overwrite and disable Long War, and almost certainly make the mod unplayable until the modders are able to update it. Unfortunately, turning off automatic updates to the game in Steam, via the game's Steam Library context menu ? Properties ? Updates tab, does not prevent patches from loading. Your savegames should be preserved, though. If you want to use alternate game textures via TexMod, install them AFTER you fully install Long War. If you install this mod over an existing version you won't be able to uninstall back to vanilla; to do so, you'll have to go to Steam and use the Verify Integrity of Game Cache option (under the game's Steam Library context menu ? Properties ? Local Files tab) to restore your game to its original settings. You should also do this if something goes wrong with the uninstall. On Beta 9a and earlier, if this is your first time playing Long War, you should hit Alt+F10 once at the beginning of the game (once the first mission is underway) to reset your map cycler. This will be done automatically when starting a new campaign in Beta 10 and afterward. Info (Long War) Long War features over 700 distinct changes in gameplay from vanilla XCOM. Here is a list of what you can expect: Aliens have a larger toolkit in general and are gradually upgraded over time. Aliens can gain many perks. Abductions don't happen simultaneously - you can answer them all. However, you only get credits, not personnel. The aliens run their own base game, similar to the humans. In addition to abductions and terror missions, they scout and hunt satellites, research, gather resources, bomb cities to increase panic, and launch base assaults of their own when they consider XCOM a threat. More UFO types. Squad size begins at six and increases to eight, with 2-4 individual soldiers on major missions using the appropriate Foundry Upgrade. Soldiers suffer from Fatigue. After finishing a mission they must rest for several days. You can deploy a fatigued soldier if you must, but then they'll receive a fatigue injury, and need a longer rest session that can't be skipped. The promotion system has a different naming scheme. Soldiers have eight classes, with three perks selectable per level at each tier. also have eight classes, seven armor suits in three tiers, and equippable primary, secondary weapons and items. are available from start, on the other hand MECs come into play much later. New stat for soldiers/aliens: Damage Reduction (DR). Randomized stats are enabled by default. In place of the medal system, Long War features promotable Officers with unique squad perks. These officers share will with nearby soldiers. All non-officer, non-MEC soldiers can become Psionic. The Psionic tree has been expanded, and Rift can be learned on top level Psionics who have mind controlled an Ethereal. All soldiers start with two inventory slots and a plethora of free items. Gun types now include a high mobility, low damage SMG, a high accuracy, low damage Carbine, and a low accuracy, low mobility, high damage Battle Rifle. Shotguns are equippable by multiple classes. Pistols are inaccurate at range, and have limited ammo. Secondary weapon types now include Machine Pistols and a one tile range Sawed-off Shotgun. There is an extensive amount of new items for SHIVs, MECs, and Soldiers to manufacture and equip. Equipment that is purchased has a 50% chance to be lost on soldier death. Equipment may become damaged and require repair at the Repair Bay as a result of a soldier taking non-armor damage or dying. Alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons. The research tree has been overhauled. Autopsies are required before interrogations and need multiple corpses. Some autopsies require relevant research. Psionics can be researched before capturing a Sectoid Commander. New research category: UFO analysis. The Foundry has been massively expanded, with many expensive projects and useful upgrades. Almost all facilities have their cost, maintenance, power requirements, adjacency bonuses, etc. changed. provide 1 Satellite, Satellite Nexuses provide 2. Uplinks are capped by engineers. and Workshops do not grant personnel. Workshops only affect item prices, and provide diminishing returns up to a cap of 50%. The game is only lost when ALL Council Nations leave the project. You can select every Council Nation as starting, and choose among many different bonuses. All Council Nations who have not left the Council contribute credits to XCOM (they contribute more with a satellite). Satellite coverage also provides nation-specific bonus. Continent bonuses are overhauled, and you do not gain any continent bonus at start. Successful Base Assaults will return a Council Nation to XCOM. The aliens will set up a base in a Council Nation early in the first month. This nation will leave the project immediately. Nations not in XCOM become alien strongholds and provide them with resources. The aliens will often focus on particular continents. Fulfilling nation's requests for materials and resources will provide personnel and improve their ability to resist the aliens' influence on their own - they maintain a resistance level. Losing the Base Defense no longer ends the game, however, you can expect substantial resource/personnel loss. is tougher to pinpoint and will remain around for much longer. EXALT hacks can reduce your funds below 0. The Base Assault can be done with 2 additional soldiers given the proper Foundry upgrade (max 10). The Temple Ship Assault can be done with 4 additional soldiers using the same upgrade (max 12). You can sell meld and manufactured equipment on the Gray Market. Many maps that were specific to terror or council missions are used in abduction site missions. A small tagline will indicate what type of map you will be flying to. All aliens except Outsiders make noises when they move. Most pods contain a squad leader, a slightly tougher alien with a higher chance of having unique perks, or a squad navigator, featuring perks appropriate for the role. In the later game, some pods contain boss aliens, which are larger and deadlier than their counterparts. Panic no longer causes soldiers to shoot each other. You can see percentages of alien shots and overwatch fire. Most weapons can be steadied for bonus aim in the next round. Explosives deal random damage. Arc Thrower is much less accurate. Rockets are much less accurate. Air battles are generally harder. Even the weakest UFO can defeat your basic aircraft. Three battle stances for interceptors: aggressive, balanced, defensive. Pilots gain experience. Maximum six interceptors per continent (up from four). Current Version. Change Log. Full Change Log is here on the wiki. Acknowledgments. Chief Designer and Programmer: JohnnyLump Chief Programmer and Designer: Amineri Chief UI Programmer and Artist: XMarksTheSpot Programmer and Chief Quality Assurance Specialist: Ellatan Senior Contributing Programmer: WGhost81 Senior Contributing Sound Editor and Programmer: TrackTwo Senior Contributing Artist: JCLewis Contributing Artists: Ebolii, Obstbanane, Zyxpsilon, lfish, Kordolius, IvanDogovich, Neonin, AlexGlitch Contributing Programmers: Liquid911, SpazmoJones/Eclipse666, Oakeman, Orost, Part Time Commie, Uberjumper, Drakous79, Peasly Wellbott, Bertilsson, Bokauk, BlackAlpha, Guicomir, MuckBeth, Oddball_E8 MapMaster: Liquid911 Contributing Sound Engineer: Matt Lees Translators: Noganeto1 (Spanish), Aldo32 (Spanish), Kordolius (French), Ciome (Italian), Szmind (Polish) Cultural Researcher: Uzifeline Linux Port: Shivoc, Falex007, WGhost81 Mac OS/X Port: Thither, Anderkent Thanks to: Kevin Schultz, Dan Price, Roland Rizzo at for some expert assistance Additonal thanks to: DubiousIntent (X-Com's modding archivist), Hobbes (for hosting the Long War XCOM wiki), Gugacuardo, Tapkomet, Ogel, and Thunder_GR (soldier name lists), Heramael (copyediting) And even more thanks to longtime feedbackers, wiki organizers and beta testers, including: 8wayz, Amanasleep, Anderkent, Beaglerush, Bilfdoffle, Deducter, Devon_v, Ucross (who also designed Green Fog SW option), Xwynns. Voice Actors. Gerrit Aalbers (South African Male 1) Jezdamayel Caster (English Female 1): https://www.youtube.com/user/GamingWithJezdamayel Ian Chisholm (English Male 2): http://www.clearskiesthemovie.com Jurgen Delaere (South African Male 2) Ian Dransfield (English Male 1): https://www.youtube.com/user/iandransfield Louise Dumée (South African Female 1) Eveline Frei (Swiss/Euro Female 1) Jakub "Faleg" Janicki (Polish/Euro Male 1) Sean Lally (English Male 3): http://steamcommunity.com/id/fiindil Justin Loke (SE Asian Male 1) Russell Meyer (Australian Male 3): http://steamcommunity.com/sharedfiles/filedetails/?id=292007783 Bec Pelvay (Australian Female 1) Michael Richardson (Australian Male 2) Graydon Schlichter (Irish Male 1): http://voice123.com/graydonschlichter Benjamin Smit (Dutch/Euro Male 1): https://www.youtube.com/channel/UC1DIA43WBkpaR7T6DDIRlwg Ping Teo (SE Asian Female 1): https://www.fanfiction.net/s/9980849/1/XCOM-From-The-Ashes-of-Temples Jamie Williamson (Australian Male 1) Jordan Wistuba (Scottish Male 1): https://www.youtube.com/channel/UCUPoLC-dedTwEL9ntT4qJcQ. Blatant self-promotion. Once Long War is complete, some members of the Long War team will be developing original games. If you'd like to stay updated on their efforts, check out their web site, http://www.longwarstudios.com. Check out mod designer John Lumpkin's science fiction novels, Through Struggle, the Stars, and its sequel, The Desert of Stars, available as an e- book and paperback on Amazon and elsewhere. Visit http://www.thehumanreach.net for details. In its May 2012 edition, the venerable Analog Science Fiction magazine called it "all good, great fun." A sequel, The Desert of Stars, was published in March 2013. And take a look at Long War artist lfish's portraits and illustrations here: http://www.danaillustration.com. Installation. PLEASE NOTE THAT THIS MOD MAY HAVE STABILITY PROBLEMS AND OTHER BUGS, SO PLAYING IRONMAN WITHOUT BACKUPS OR WITH AUTOSAVE OFF IS NOT A GOOD IDEA. Please check the Known Issues first, and if your issue isn't listed, we want detailed feedback on serious bugs on the Long War feedback forums. Make sure you post your difficulty level, any Second Wave options you are using, and whether you started a campaign under this version, or a prior one. If you have ever played with any other mods on your EW install, or have changed some files yourself, verify back to a vanilla installation of EW before installing Long War. If you have any trouble with installation, do this as well. Disable any antivirus software. We have specific reports that Comodo security software can prevent a proper install; some have reported installation problems with it *on* while others with it installed but *off*. We have separate reports that BitDefender Free will crash XCOM with this mod. Make sure you have the latest .net framework installed. Close and exit Steam. Run the installer. When you select your path to install the mod, you should receive a warning that the directory already exists, although we have had reports that it doesn't if you run in the installer in admin mode. If you aren't in admin mode and don't get this warning, you may have selected the wrong path. Atypical Steam installations may require a different path. Start the game once. You may receive a CTD error; this appears to be some aspect of the mod completing installation and making nice with Steam. Start it again, and it should run. If you have been playing vanilla XCOM in a language other than the one you installed it in, switch XCOM to the installed Long War's language via its properties in Steam. If you get multiple CTDs upon starting the first mission, and/or see only four soldiers in the Skyranger during the first mission, or see graphical glitches with some of the new weapons, this may be evidence of a bad install. You may try the following steps: Go to C:\Users\YOUR WINDOWS USERNAME\Documents\My Games\XCOM - Enemy Within\XComGame\Config Delete all files in that directory. Start the game and see if it works. Make sure three files are NOT present. They will cause CTDs on launch. If they are, delete them and start the game: \XComGame\CookedPCConsole\XComGame.upk.uncompressed_size \XComGame\CookedPCConsole\XComStrategyGame.upk.uncompressed_size \XComGame\CookedPCConsole\Engine.upk.uncompressed_size. If that still doesn't work, Go to C:\Users\YOUR WINDOWS UDERNAME\Documents\My Games\XCOM - Enemy Within\XComGame\SaveData Delete or rename the file profile.bin. You should to check your graphics and other settings ingame after this. If that doesn't work, we've had reports that installing Long War again, over the existing copy, may fix the issue. If none of these work, see the full troubleshooting guide included in your download. Installation notes: This mod will overwrite several game files and likely render multiplayer unplayable until you uninstall. The mod will not work properly on vanilla EW campaigns, so you'll need to start a new one. Campaigns are saved even if you uninstall, so you should be able to return to vanilla campaigns. Long War campaigns probably won't work well in vanilla. If Firaxis / 2k issues any patches to vanilla XCOM, they will overwrite and disable Long War, and almost certainly make the mod unplayable until the modders are able to update it. Unfortunately, turning off automatic updates to the game in Steam, via the game menu / Properties / Updates tab, does not prevent patches from loading. Your savegames should be preserved, though. If you want to use alternate game textures via Texmod, install them AFTER you fully install Long War and any other mods. To uninstall: Uninstall via the usual Windows Control Panel Add/Remove Programs feature, or verify back to vanilla. Troubleshooting. If you hit something that seems to be a bug, try the following steps and see if any of them clear up the problem: Save your game and reload. Save your game, shut down XCOM and Steam, and restart. Save your game, shut down XCOM, and restart your computer. Save your game, shut down XCOM, delete all files in C:\Users\YOUR WINDOWS USERNAME\Documents\My Games\XCOM - Enemy Within\XComGame\Config, and restart XCOM. Consider verifying your XCOM install back to vanilla and reinstalling the mod per the instructions above. This will not remove your savegames. If you are getting periodic slowdowns or lockups on the Loading User Settings popup, try: 1) deleting most of your old savegames (in C:\Users\YOUR WINDOWS USERNAME\Documents\My Games\XCOM - Enemy Within\XComGame\SaveData) 2) turning of Cloud synch in Steam, or 3) Playing in offline mode. Find the file Long_War_EW_Detailed_Install_Troubleshooting.txt in your XEW folder and follow the instructions there. Report the bug on the Nexus. Please include the difficulty and any second wave options. IF YOU GET A CTD: Please help us by posting crash output on the LW EW Nexus subforum. Special Thanks. Special Thanks for advice, ideas, support and feedback from many people, including but not limited to: