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COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
Introduction to the Warrior Ethos ■ 113
8420010_VE1_p110-119 8/15/08 12:03 PM Page 110 Section 1 INTRODUCTION TO Values and Ethics Track Values THE WARRIOR ETHOS Key Points 1 The Warrior Ethos Defined 2 The Soldier’s Creed 3 The Four Tenets of the Warrior Ethos e Every organization has an internal culture and ethos. A true Warrior Ethos must underpin the Army’s enduring traditions and values. It must drive a personal commitment to excellence and ethical mission accomplishment to make our Soldiers different from all others in the world. This ethos must be a fundamental characteristic of the U.S. Army as Soldiers imbued with an ethically grounded Warrior Ethos who clearly symbolize the Army’s unwavering commitment to the nation we serve. The Army has always embraced this ethos but the demands of Transformation will require a renewed effort to ensure all Soldiers truly understand and embody this Warrior Ethos. GEN Eric K. Shinseki 8420010_VE1_p110-119 8/15/08 12:03 PM Page 111 Introduction to the Warrior Ethos ■ 111 Introduction Every Soldier must know the Soldier’s Creed and live the Warrior Ethos. As a Cadet and future officer, you must embody high professional standards and reflect American values. The Warrior Ethos demands a commitment on the part of all Soldiers to stand prepared and confident to accomplish their assigned tasks and face all challenges, including enemy resistance—anytime, anywhere. This is not a simple or easy task. First, you must understand how the building blocks of the Warrior Ethos (see Figure 1.1) form a set of professional beliefs and attitudes that shape the American Soldier. -
A Guide to the Josh Brandt Video Game Collection Worcester Polytechnic Institute
Worcester Polytechnic Institute DigitalCommons@WPI Collection Guides CPA Collections 2014 A guide to the Josh Brandt video game collection Worcester Polytechnic Institute Follow this and additional works at: http://digitalcommons.wpi.edu/cpa-guides Suggested Citation , (2014). A guide to the Josh Brandt video game collection. Retrieved from: http://digitalcommons.wpi.edu/cpa-guides/4 This Other is brought to you for free and open access by the CPA Collections at DigitalCommons@WPI. It has been accepted for inclusion in Collection Guides by an authorized administrator of DigitalCommons@WPI. Finding Aid Report Josh Brandt Video Game Collection MS 16 Records This collection contains over 100 PC games ranging from 1983 to 2002. The games have been kept in good condition and most are contained in the original box or case. The PC games span all genres and are playable on Macintosh, Windows, or both. There are also guides for some of the games, and game-related T-shirts. The collection was donated by Josh Brandt, a former WPI student. Container List Container Folder Date Title Box 1 1986 Tass Times in Tonestown Activision game in original box, 3 1/2" disk Box 1 1989 Advanced Dungeons & Dragons - Curse of the Azure Bonds 5 1/4" discs, form IBM PC, in orginal box Box 1 1988 Life & Death: You are the Surgeon 3 1/2" disk and related idtems, for IBM PC, in original box Box 1 1990 Spaceward Ho! 2 3 1/2" disks, for Apple Macintosh, in original box Box 1 1987 Nord and Bert Couldn't Make Heads or Tails of It Infocom, 3 1/2" discs, for Macintosh in original -
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE Mcgonigal
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE McGONIGAL THE PENGUIN PRESS New York 2011 ADVANCE PRAISE FOR Reality Is Broken “Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality Is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of In Praise of Slowness and Under Pressure “Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring ex pertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I’ve ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise!” —Sonja Lyubomirsky, Ph.D., professor of psychology at the University of California, Riverside, and author of The How of Happiness: A Scientific Approach to Getting the Life You Want “Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you’ll never look at games—or yourself—quite the same way.” —Daniel H. Pink, author of Drive and A Whole New Mind “The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world’s best games work. -
Скачать Игру Xcom Enemy Within + Мод Long War Через Торрент На Русском Long War - Мод Выводящий Игру XCOM Enemy Within На Новый Уровень
N-TORRENTS.RU » Игры для PC » Strategy / Стратегии » Скачать торрент XCOM: Enemy Within (2013/PC/Русский) ... Не забывайте Для вашего удобства мы сделали разделы, торрент фильмы которые можно скачать через торрент, у нас самый большой Установка:оставаться Качаете на раздаче XCOM послеEnemy того, Within как Long скачали War.iso торрент! - Образ Помогите игры. ... скачать Language=INT и другим заменить - поддержите на Language=RUS). свободный обмен! Рекомендации!Игровой ... ОПИСАНИЕ: У мода дико XCOM®: нереальная Enemy Withinсложность. - это ...дополнение Скачать Super для XCOM:Casual EnemyLong War Unknown, 15e(Kraiver)и стратегии, получившей звание заменитьDefaultGameCore"Игра года"...15 ноября 2013 в пути: XCOM... скачать игру xcom enemy within + мод long war через торрент на русском Long War - мод выводящий игру XCOM Enemy Within на новый уровень. Рекомендован в двух случаях: 1. Вы уже прошли эту игру один или более раз и хотели бы получить новый игровой опыт. Меня зовут Артем aka IKS_Slon. Погнали! X-COM Enemy within: Long War 15 beta. БЛИЦКРИГ 3! ... Пройденные игры на стрим: X-COM Enemy Within: Мод LongWar, высшая сложность, а также все галки SecondWave. (кроме галки упрощения мода) в... Русская локализация мода Long War. ... Для этого придётся сбросить игру через Стим. ... Удалите все файлы из папки C:/Users/ИМЯ ПОЛЬЗОВАТЕЛЯ/Documents/My Games/XCOM - Enemy Within/XComGame/Config. Долгожданная война [XCOM: Long War] - YouTube Скачать XCOM_Enemy_Within_[Origins].torrent Как тут качать? ... Русская локализация мода Long War "Long War(RUS) 0.14i (Новогодняя Версия)" Самому скачать не судьба (хоть и мод и русификация к нему бесплатны).23 ноября 2013 rutor.org :: XCOM: Enemy Within [v.1.0.0.55175 + 5DLC].. -
Počítačové Hry Jako Fenomén Nových Médií Jan Rylich
Počítačové hry jako fenomén nových médií Jan Rylich [ DIPLOMOVÁ PRÁCE ] Jan Rylich Ústav informačních studií a knihovnictví FF UK Studia nových médií 2011 1 1 Počítačové hry jako fenomén nových médií Jan Rylich Počítačové hry jako fenomén nových médií Vedoucí diplomové práce: Oponent diplomové práce: Datum obhajoby: Hodnocení: 2 2 Počítačové hry jako fenomén nových médií Jan Rylich Počítačové hry jako fenomén nových médií Prohlášení: Prohlašuji, že jsem diplomovou práci vypracoval samostatně, že jsem řádně citoval všechny použité informační zdroje, a že práce nebyla použita v rámci jiného vysokoškolského studia či k získání jiného nebo stejného titulu. V Praze dne: 18. srpna 2011 Jan Rylich _ _ _ _ _ _ _ _ _ _ _ _ 3 3 Počítačové hry jako fenomén nových médií Jan Rylich Počítačové hry jako fenomén nových médií Identifikační záznam: RYLICH, Jan: Počítačové hry jako fenomén nových médií. Praha, 2011. 112 s. Diplomová práce. Univerzita Karlova v Praze, Filozofická fakulta, Ústav informačních studií a knihovnictví, Studia nových médií. Abstrakt: Diplomová práce se věnuje vývoji počítačových her, videoher, herního průmyslu a herních technologií a jejich vlivu na naši společnost. Kromě nezbytného historického kontextu a praktického i teoretického rozboru herních žánrů a působení her na hráče, se práce ve svých klíčových kapitolách věnuje významu her a jejich vlivu na různé aspekty našeho života, od ekonomických a demografických hledisek až po vliv na naši kulturu a současné umění. Práce si v neposlední řadě klade za cíl představit a prezentovat počítačové hry a videohry v souvislosti s konceptem neglected media a v kontextu teorie remediace a demonstrovat tak jejich dopad na celou naši společnost. -
Samuel De Jesus Almeida Análise Do Movimento Ocular Na
Universidade de Aveiro Departamento de Comunicação e Arte 2009 Samuel de Jesus Análise do Movimento Ocular na Concepção e Almeida Desenvolvimento dos Videojogos Augmenting Video Game Development with Eye Movement Analysis Universidade de Aveiro Departamento de Comunicação e Arte 2009 Samuel de Jesus Análise do Movimento Ocular na Concepção e Almeida Desenvolvimento dos Videojogos Augmenting Video Game Development with Eye Movement Analysis Dissertação apresentada à Universidade de Aveiro para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Comunicação Multimédia, realizada sob a orientação científica do Doutor Óscar Emanuel Chaves Mealha, Professor Associado do Departamento de Comunicação e Arte da Universidade de Aveiro e sob a co-orientação da Doutora Ana Isabel Barreto Furtado Franco de Albuquerque Veloso, Professora Auxiliar do Departamento de Comunicação e Arte da Universidade de Aveiro. Dedico este trabalho aos meus pais cujos esforços e sacrifícios me permitiram realizar tudo que até hoje fiz e cujos ensinamentos e dedicação fizeram de mim a pessoa que hoje sou. I dedicate this work to my parents whose efforts and sacrifices allowed me to accomplish everything I’ve done and whose teachings and dedication made me the person I am today. o júri presidente Prof. Doutor Luis Francisco Mendes Gabriel Pedro Professor Auxiliar Convidado do Departamento de Comunicação e Arte da Universidade de Aveiro Prof. Doutor Licínio Gomes Roque Professor Auxiliar do Departamento de Engenharia Informática da Faculdade de Ciências e Tecnologias da Universidade de Coimbra Prof. Doutor Óscar Emanuel Chaves Mealha Professor Associado do Departamento de Comunicação e Arte da Universidade de Aveiro Prof. Doutora Ana Isabel Barreto Furtado Franco de Albuquerque Veloso Professor Auxiliar do Departamento de Comunicação e Arte da Universidade de Aveiro agradecimentos O meu primeiro agradecimento é dirigido aos meus orientadores, ao Professor Óscar Mealha e à Professora Ana Veloso. -
University of Oklahoma Graduate College
UNIVERSITY OF OKLAHOMA GRADUATE COLLEGE THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION SUBMITTED TO THE GRADUATE FACULTY in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY By Severin Justin Poirot Norman, Oklahoma 2019 THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION APPROVED FOR THE GAYLORD COLLEGE OF JOURNALISM AND MASS COMMUNICATION BY Dr. David Craig, Chair Dr. Eric Kramer Dr. Jill Edy Dr. Ralph Beliveau Dr. Julie Jones © Copyright by SEVERIN JUSTIN POIROT 2019 All Rights Reserved. iv Acknowledgments I’ve spent a lot of time and hand wringing wondering what I was going to say here and whom I was going to thank. First of all I’d like to thank my committee chair Dr. David Craig. Without his guidance, patience and prayers for my well-being I don’t know where I would be today. I’d like to also thank my other committee members: Dr. Eric Kramer, Dr. Julie Jones, Dr. Jill Edy, and Dr. Ralph Beliveau. I would also like to thank former member Dr. Namkee Park for making me feel normal for researching video games. Second I’d like to thank my colleagues at the University of Oklahoma who were there in the trenches with me for years: Phil Todd, David Ferman, Kenna Griffin, Anna Klueva, Christal Johnson, Jared Schroeder, Chad Nye, Katie Eaves, Erich Sommerfeldt, Aimei Yang, Josh Bentley, Tara Buehner, Yousuf Mohammad and Nur Uysal. I also want to extend a special thanks to Bryan Carr, who possibly is a bigger nerd than me and a great help to me in finishing this study. -
George P. Johnson Negro Film Collection LSC.1042
http://oac.cdlib.org/findaid/ark:/13030/tf5s2006kz No online items George P. Johnson Negro Film Collection LSC.1042 Finding aid prepared by Hilda Bohem; machine-readable finding aid created by Caroline Cubé UCLA Library Special Collections Online finding aid last updated on 2020 November 2. Room A1713, Charles E. Young Research Library Box 951575 Los Angeles, CA 90095-1575 [email protected] URL: https://www.library.ucla.edu/special-collections George P. Johnson Negro Film LSC.1042 1 Collection LSC.1042 Contributing Institution: UCLA Library Special Collections Title: George P. Johnson Negro Film collection Identifier/Call Number: LSC.1042 Physical Description: 35.5 Linear Feet(71 boxes) Date (inclusive): 1916-1977 Abstract: George Perry Johnson (1885-1977) was a writer, producer, and distributor for the Lincoln Motion Picture Company (1916-23). After the company closed, he established and ran the Pacific Coast News Bureau for the dissemination of Negro news of national importance (1923-27). He started the Negro in film collection about the time he started working for Lincoln. The collection consists of newspaper clippings, photographs, publicity material, posters, correspondence, and business records related to early Black film companies, Black films, films with Black casts, and Black musicians, sports figures and entertainers. Stored off-site. All requests to access special collections material must be made in advance using the request button located on this page. Language of Material: English . Conditions Governing Access Open for research. All requests to access special collections materials must be made in advance using the request button located on this page. Portions of this collection are available on microfilm (12 reels) in UCLA Library Special Collections. -
Xbox 360 Physical Dimensions - Xbox
Xbox 360 Physical Dimensions - Xbox http://news.teamxbox.com/xbox/8417/Xbox-360-Physical-Dimensions/ IGN Entertainment Games: IGN | GameSpy | FilePlanet | TeamXbox | GameStats | Direct2Drive | What They Play | Battlefield Heroes Home | Xbox 360 | TXBase | Forums | Games | Previews | Reviews | News | Cheats | Guides | RSS | Contact Us The Web TXB Forums TeamXbox.com 1 of 3 3/29/2012 3:10 PM Xbox 360 Physical Dimensions - Xbox http://news.teamxbox.com/xbox/8417/Xbox-360-Physical-Dimensions/ Content Sections Welcome, Guest. You are not logged in. TeamXbox Home Xbox 360 Physical Dimensions [Register] [Login Now] Xbox News By: César A. Berardini - "Cesar" Share This Article Add TeamXbox to Google Features Jun. 1st, 2005 4:30 pm Editorials Xbox 360 (Xbox) Interviews REVIEWS PREVIEWS MOVIES SCREENSHOTS INTERVIEWS CHEATS NEWS Xbox Events Search TeamXbox You have seen user-made pictures comparing the RSS Feeds Xbоx 360 dimensions with the Xbоx, which gave you Xbox Games a good idea of the size of the console. But until now, the exact physical dimensions of the Xbоx 360 were Xbox Games unknown. Well, the dimensions of the Xbоx 360 are New Releases no longer a mystery. We have just received the official info regarding the Xbоx 360 physical Xbox Previews dimensions, including its weight. Xbox Reviews The Xbоx 360 weights 7.7 pounds (3.5 kg) and is: Editor's Choice Reader Reviews 309 mm wide x 83 mm high x 258 mm deep Xbox Cheats 12.15 in wide x 3.27 in high x 10.15 in deep Xbox Guides Screenshots The Xbоx weight 8.8 pounds (4 kg) and is: Movies 320 -
The Fate of the Davao Penal Colony #502 "Branch" of the LDS Churc
BYU Studies Quarterly Volume 50 | Issue 4 Article 7 12-1-2011 The aF te of the Davao Penal Colony #502 "Branch" of the LDS Church, 1944 David L. Clark Bart J. Kowallis Follow this and additional works at: https://scholarsarchive.byu.edu/byusq Recommended Citation Clark, David L. and Kowallis, Bart J. (2011) "The aF te of the Davao Penal Colony #502 "Branch" of the LDS Church, 1944," BYU Studies Quarterly: Vol. 50 : Iss. 4 , Article 7. Available at: https://scholarsarchive.byu.edu/byusq/vol50/iss4/7 This Article is brought to you for free and open access by the All Journals at BYU ScholarsArchive. It has been accepted for inclusion in BYU Studies Quarterly by an authorized editor of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Clark and Kowallis: The Fate of the Davao Penal Colony #502 "Branch" of the LDS Churc Figure 1. The Philippine Islands and locations of prison camps, cities, and villages important for the story of the LDS POWs. Courtesy Bart J. Kowallis. Published by BYU ScholarsArchive, 2011 1 BYU Studies Quarterly, Vol. 50, Iss. 4 [2011], Art. 7 The Fate of the Davao Penal Colony #502 “Branch” of the LDS Church, 1944 David L. Clark and Bart J. Kowallis The Sinking of the Shinyo Maru At 4:37 p.m. on September 7, 1944, the USS Paddle, a submarine on its fifth war patrol, reached N 08o 11', E 122o 04 ', just off Sindangan Point on the southwest coast of the Philippine island of Mindanao in the Sulu Sea, having sailed from Fremantle, Western Australia, on August 22; its mission was to attack Japanese shipping in the east Sulu Sea. -
Xcom 2 Wotc Long Warl
Xcom 2 Wotc Long Warl Xcom 2 Wotc Long Warl 1 / 3 2 / 3 Yo XCOM 2 Long War is not compatible with WotC correct? ... I believe it's being worked on under the name "Long War of the Chosen" but I .... WOTC is on sale too right now and I want to play it eventually and it is at a good price now. 5 Xcom 2 Vanilla Leyenda Gameplay Long War Of The Chosen Alpha 4 .... Port of Long War 2 to XCOM 2's War of the Chosen expansion - long-war-2/lwotc. ... [WotC] Mod Config Menu Provides a "Mod Settings" button on the XCOM 2 .... The most ambitious mod for the game was one of its first, thanks to Firaxis commissioning Pavonis Interactive to produce Long War 2. A sequel .... Absolutely; 2K gave us control over how our XCOM 2 assets are used, and ... I'm quite sad that you won't be developing Long War 2 for the .... Long War is a fan-made partial conversion mod for the turn-based tactics video game XCOM: Enemy Unknown and its expansion, XCOM: Enemy Within.. Trata-se da tradução PT-BR da expansão do jogo XCom 2: War of The Chosen. User Interface ... Capnbubs' Accessories Pack - WotC ... Long War Leader Pack.. with all these mods im basicaly playing long war 2 with WOTC, except theres no mod for squads YET. This video is the first in my XCOM 2. Long War 2 is a .... If you're at all worried about things being too grindy, that's a strong argument for WotC over LWII.