Getting Started with Mypaint
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“How Do I Blur the Pencil?” Children's Learning About Drawing And
REVISTA MULTIMÉDIA DE INVESTIGAÇÃO EM EDUCAÇÃO / MULTIMEDIA JOURNAL OF RESEARCH IN EDUCATION Centro de Investigação e Inovação em Educação Centre for Research and Innovation in Education Sensos-e Vol: I Num: 1, mai 2014 ISSN 2183-1432 URL: http://sensos-e.ese.ipp.pt/?p=5495 “How do I blur the pencil?” Children’s learning about drawing and collaboration using MyPaint Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Maria P. Figueiredo Viseu Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Nelson Gonçalves Viseu Autor: Maria Helena Lopes Afiliação: Agrupamento de Escolas da Zona Urbana de Viseu Autor: Maria de Fátima Barreiros Afiliação: Agrupamento de Escolas de Castro Daire Resumo: No âmbito de um Mestrado em Educação Pré-Escolar, foi lançado um desafio relativo ao uso de Software Livre com crianças em contextos educativos. Duas educadoras de infância experientes exploraram o MyPaint com uma mesa de desenho digital com os seus grupos. Durante a experiência, foram recolhidos dados sobre a forma como as crianças se apropriaram do uso do software e sobre dimensões da sua aprendizagem do e com o software. Através de uma análise de conteúdo, diferentes aspetos da experiência foram agrupados em temas: organização da exploração do software nos dois contextos; aprendizagem das crianças sobre desenho e materiais de desenho, com relações entre o uso do software o desenho tradicional; e a colaboração para a aprendizagem. A discussão destaca as dimensões da Pedagogia da Educação de Infância mais relevantes na experiência. Palavras-Chave: educação de infância, educação artística, TIC na educação, software livre, uso do computador Página 1 de 16 Abstract: In a Master's Degree in Early Childhood Education, a challenge about using Free Software applications with children in educational contexts was proposed to the students. -
GIMP to Increase Business Productivity GIMP Or GNU Image Manipulation Programme Is a Cross-Platform, Open Source Image Editor
Focus Using GIMP to Increase Business Productivity GIMP or GNU Image Manipulation Programme is a cross-platform, open source image editor. In our last article on GIMP (published in January 2020), we explored some features of the tool. Continuing it further, here are some more. IMP 2.10 ships with All painting tools now have painting tools with various symmetries a number of the explicit ‘Hardness’ and ‘Force’ sliders, (mirror, mandala, tiling…). This new improvements requested by except for the MyPaint Brush tool version of GIMP also ships with more Gdigital painters. One of the which only has the ‘Hardness’ slider. new brushes, which are available by most interesting new additions is the GIMP now supports canvas rotation default. Some of the new GEGL-based MyPaint Brush tool that first appeared and flipping to help illustrators check filters—Exposure, Shadows-Highlights, in the GIMP-Painter fork. proportions and perspective. High-pass, Wavelet Decompose, The ‘Smudge’ tool has got updates A new ‘Brush lock to view’ option Panorama Projection and others—are specifically targeted at painting gives one a choice to lock a brush at a specifically targeted at photographers. related use cases. The new ‘No erase certain zoom level and rotate the angle Apart from that, the new ‘Extract effect’ option prevents the tools from of the canvas. The option is available Component’ filter simplifies extracting changing the alpha of pixels, and the for all painting tools that use a brush, a channel of an arbitrary colour model foreground colour can now be blended except for the MyPaint Brush tool. -
Stupid GIMP Tricks (And Smart Ones, Too)
Stupid GIMP tricks (and smart ones, too) Akkana Peck shallowsky.com gimpbook.com @akkakk for SCALE 14x, January 2016 Next: gimp GNU Image Manipulation Program for editing raster images ... like my bad photos! Next: brightness-contrast Easiest way to adjust brightness: Colors→ Brightness-Contrast But that's not enough for complex images. Next: layer-masks-better A better way: layer masks Make your new layer: Duplicate Layer then Brightness/Contrast Right-click in Layers dialog → Add Layer Mask Paint on the mask Next: layer-mask-paint Painting on Layer Masks Paint WHITE to show the top layer. Paint BLACK to show layers below. Try using a big fuzzy brush Next: selecting-skies Do this with the Selecting Skies mask still active Try Select by Color to illustrate how easy that is to do. Next: mask-selected Oops! the mask is active. You can tell whether the layer or mask is active: the one that's active has a thick white border. Next: selecting-skies2 Selecting Skies Try Select by Color (again) Drag up+left to select less, down+right to select more ... with Select by: Value ... but still not good enough! Next: decompose Colors → Components → Decompose Gives a new image with layers for Red, Green, Blue or Hue, Saturation, Value (or other color models) Next: HSV Decompose to HSV Hue: the color, e.g. more reddish, more blueish Saturation: color intensity Value: brightness (like converting to black & white.) Next: levels Levels Tool Use Input levels to adjust brightness. Next: paste-into-mask Pasting into Layer Masks Click the Anchor button after pasting into a mask. -
Open Source Design Software Overview
SEGD.org Open Source Design Software prepared by Chad Eby Herron School of Art + Design at IUPUI SEGD Academic Task Force SEGD Training Module Training SEGD Introduction to EGD Overview What is Open Source? Free and open source software (sometimes called FOSS) tools are developed “in the open” so that anyone may inspect an application’s source code—the underlying set of instructions that make the application work—that is hidden by design in proprietary tools. Not only is the source code visible, it is generally permissible to use, re- distribute and modify without restriction. This makes it free (as in freedom). As a side effect, many open source software tools are also free (as in beer), meaning image credit they are usable at no cost. Photo by Marc Mueller from Pexels Open Source Design Software Overview Why Use Open Source? An open source design software tool may be attractive to individuals and organizations due to the transparent nature of its development, the lack of restrictions on distribution and use, the suitability for a niche purpose too small for commercial viability, the low cost/no cost aspect or some combination of these factors. As good as open source tools may seem at first blush, there are some caveats. FOSS projects, especially in the early stages, may have sporadic development cycles and are sometimes abandoned entirely. Even in projects that are actively developed and well established, the documentation for the tool may lag well behind the latest released version. Finally, since some FOSS tools are passion projects of individuals or small teams, the software user interface may be quite eccentric. -
Creative Freedom KDE, Calligra, Krita Krita 2.4 Is Dedicated to the Memory of Jean Giraud ~ Mœbius Whose Work Will Always Be an Inspiration to Us
Krita Krita2.4 2.4 – Creative Freedom KDE, Calligra, Krita Krita 2.4 is dedicated to the memory of Jean Giraud ~ Mœbius whose work will always be an inspiration to us Cover illustration: “Boromir” by David Revoy Krita 2.4 Contents 1. Summary....................................................................................................5 2. Krita User Profiles.....................................................................................6 3. Packed with Stuff......................................................................................7 System Requirements.............................................................................7 4. Community.................................................................................................8 5. What's New in Krita 2.4.............................................................................9 Brushes.................................................................................................10 Symmetry, Mirror and Multi-hand painting.............................................11 Island, by Kargall Lefou.........................................................................11 Resource Tagging and Sharing.............................................................12 Quick Access Wheel..............................................................................13 New Dockers.........................................................................................13 6. Full Feature List.......................................................................................14 -
Can Free Software Replace Proprietary Software for Graphic Production? Investigating to Which Extent Free Software Can Be Used for Book and Magazine Production
Can free software replace proprietary software for graphic production? Investigating to which extent free software can be used for book and magazine production. 2013-04-25 Staffan Melin, D89, [email protected] Master´s thesis in Media Technology, School of Computer Science and Communication at the Royal Institute of Technology, Stockholm, Sweden This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Abstract Free and open source software is widely used. At the same time there are several areas where it is not. One of these is graphic production where the applications from Adobe – Indesign, Photoshop and Illustrator – dominates. In this thesis I start by describing a workflow for graphic production. Next I research the field of free software and put together a set of tools that fit into this workflow. The choices are made on the basis of functionality and how they work together. I then go on to apply these tools to two real world scenarios: production of a book and a magazine. The results show that free software can be used for graphic production without any loss of quality and only minor problems compared to the proprietary tools. A look into future development shows that the bulk of these problems are being taken care of by the open source community. Keywords: free software, open source, proprietary software, graphic production, graphic design, FLOSS, FOSS, layout, libre, Scribus, Inkscape, GIMP, GNOME Color Manager. Sammanfattning Fri och open source programvara används på många områden. Samtidigt finns det många områden där det inte används. Ett av dessa är grafisk produktion där programmen från Adobe – Indesign, Photoshop och Illustrator – dominerar. -
Grafika Rastrowa I Wektorowa
GRAFIKA RASTROWA I WEKTOROWA Grafikę komputerową, w dużym uproszczeniu, można podzielić na dwa rodzaje: 1) grafikę rastrową, zwaną też bitmapową, pikselową, punktową 2) grafikę wektorową zwaną obiektową. Grafika rastrowa – obraz budowany jest z prostokątnej siatki punktów (pikseli). Skalowanie rysunków bitmapowych powoduje najczęściej utratę jakości. Grafika ta ma największe zastosowanie w fotografice cyfrowej. Popularne formaty to: BMP, JPG, TIFF, PNG GIF, PCX, PNG, RAW Znane edytory graficzne: Paint, Photoshop, Gimp. Grafika wektorowa – stosuje obiekty graficzne zwane prymitywami takie jak: punkty, linie, krzywe opisane parametrami matematycznymi. Podstawową zaletą tej grafiki jest bezstratna zmian rozmiarów obrazów bez zniekształceń. Popularne formaty to: SVG, CDR, EPS, WMF - cilparty Znane edytory graficzne: Corel Draw, Sodipodi, Inscape, Adobe Ilustrator, 3DS LISTA PROGRAMÓW DO GRAFIKI BITMAPOWEJ Darmowe: CinePaint , DigiKam , GIMP , GimPhoto , GIMPshop , GNU Paint , GrafX2 , GraphicsMagick , ImageJ , ImageMagick , KolourPaint , Krita , LiveQuartz , MyPaint , Pencil , Pinta , Pixen , Rawstudio , RawTherapee , Seashore , Shotwell , Tile Studio , Tux Paint , UFRaw , XPaint , ArtRage Starter Edition , Artweaver , Brush Strokes Image Editor , Chasys Draw IES , FastStone Image Viewer , Fatpaint , Fotografix , IrfanView , Paint.NET , Picasa , Picnik , Pixia , Project Dogwaffle , TwistedBrush Open Studio , Xnview Płatne: Ability Photopaint, ACD Canvas, Adobe Fireworks, Adobe Photoshop, Adobe Photoshop Lightroom, Adobe Photoshop Elements, -
About Krita 2.8" Was Produced by Boudewijn Rempt for the Krita Foundation
Artwork: Muses, by Ramon Miranda "About Krita 2.8" was produced by Boudewijn Rempt for the Krita Foundation. Cover Illustrations: "Kiki the Krita Mascot" by Tyson Tan © 2014 Stichting Krita Foundation Krita is free software released under the GNU Public License V2 or later. The Krita project is part of the KDE community Krita is supported by KO GmbH Produced using Scribus 1.4.2 on openSUSE 12.2 using the Liberation Sans Narrow font. Krita 2.8 David Revoy Snoupfilou Boudewijn Rempt Enrico Guarnieri Alexey Guranov TimothÉe Giet Ramon Miranda Kargall Lefou Fernando Michelotti About Krita Krita is an innovative, free and open source painting application for professional artists. Krita is a complete digital art studio, making it possible to create great artwork from start to finish. Krita supports the creation of comics, illustrations, concept art, mattes, textures and more. Krita is created by a community of developers and artists in the KDE project. Krita development is supported by the Krita Foundation (http://www.krita.org) and KDE e.V. (http://www.kde.org). Commercial support for Krita is available from KO GmbH (http://www.kritastudio.com). Krita 2.8 Summary Krita is a robust, fast and flexible painting application that makes creating art from scratch or existing resources a fun and productive experience. With many powerful brush engines and unique features such as multihand, mirrored and wraparound painting, Krita explicitly supports creating illustrations, concept art, storyboards, textures, matte paintings and comic books. Krita 2.8 is not only a full featured and fun painting application for digital artists, it also offers compelling functionality for digital effects artists, with full support for the movie industry's standard OpenColorIO color management solution and much improved HDR painting and image editing abilities, in addition to many performance improvements, improved Photoshop compatibility and more. -
Freie Software Grafik & Bildbearbeitung
MyPaint Zeichenprogramm Was ist »Freie Software«? Zeichenprogrammm für intuitives Malen. »Freie Software« sind Computer-Programme, die Dir Betriebssystem: Windows, Mac, GNU/Linux u. a. die folgenden wesentlichen Freiheiten gewähren: Lizenz: GPL • Die Freiheit, das Programm auf jede Weise und zu Deutschsprachig: ja Freie jedem beliebigen Zweck zu verwenden. Homepage: http://mypaint.intilinux.com • Die Freiheit, das Programm zu verstehen und den Software eigenen Bedürfnissen anzupassen. • Die Freiheit, das Programm weiterzugeben, um Grafik & Deinen Mitmenschen zu helfen. Bildbearbeitung • Die Freiheit, das Programm zu verbessern und diese Verbesserungen zu veröffentlichen. Dazu wird die Software unter einer Freien Acht Freie Darktable Foto-Workflow-Software Software-Lizenz – wie der General Public License Computerprogramme, Virtueller Leuchttisch und Dunkelkammer für (GPL) – angeboten und der Quelltext zur Verfügung die Deine Rechte Fotografen mit Funktionen zur Bildbearbeitung und gestellt. als Nutzer/-in -verwaltung. Während die einmal erstellte Software damit in aller respektieren Betriebssystem: Mac, GNU/Linux u. a. Regel auch kostenlos ist, leben die Ersteller/-innen Lizenz: GPL zum Beispiel von Auftragsarbeiten, Support-Verträgen und schützen. Deutschsprachig: ja mit Firmen oder auch Spenden der glücklichen Homepage: http://www.darktable.org Nutzer/-innen. Die hier aufgeführten Programme sind nur eine winzige Auswahl der verfügbaren Freien Software, um Dir die erste Annäherung so einfach und sicher wie möglich zu gestalten. Weitere Informationen zu Freier Software, Freien Software-Lizenzen und dem »Free Software Movement« findest Du unter https://fsfe.org. fsfe Stand: 17. Juni 2015 fellowship Impressum: Christian Kalkhoff | Riesstraße 60 | 80993 München München JPEGView Bildbetrachter Krita Bildbearbeitung Hugin Panorama Einfacher Betrachter für Bilder in den gängigen Mächtiges Bildbearbeitungs- und Malprogramm. -