Opentoonz Documentation Release 1.5.0
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OpenToonz Documentation Release 1.5.0 OpenToonz Apr 15, 2021 Getting Started: 1 Installing OpenToonz 3 1.1 Downloading OpenToonz........................................3 1.2 Installing on Windows..........................................3 1.3 Installing on OS X............................................8 1.4 Installing on Linux............................................ 12 1.5 Installing on FreeBSD.......................................... 13 2 Using FFmpeg with OpenToonz 15 2.1 What is FFmpeg?............................................. 15 2.2 Installing FFmpeg for Windows..................................... 15 2.3 Installing FFmpeg for Mac........................................ 18 2.4 Installing FFmpeg for Linux....................................... 21 3 What’s New in OpenToonz 23 3.1 v1.5.................................................... 23 3.2 Previous Versions of OpenToonz..................................... 25 4 Production Workflow 27 4.1 Traditional Workflow........................................... 27 4.2 Paperless Workflow........................................... 30 5 Interface Overview 35 5.1 Using Rooms............................................... 35 5.2 Room Panes............................................... 37 5.3 Customizing the Interface Appearance................................. 57 6 Managing Projects 61 6.1 Setting the Projectroot.......................................... 61 6.2 Setting up Projects............................................ 64 6.3 Project Default Folders.......................................... 65 6.4 Using the Project Browser........................................ 71 7 Setting Up a Scene 75 7.1 Scene Settings and Project Default Settings............................... 75 7.2 Choosing the Working Unit....................................... 75 7.3 Setting the Frame Rate.......................................... 76 7.4 Defining Camera Settings........................................ 77 i 7.5 Color Calibration using Look-up Tables................................. 78 7.6 Assigning Memory for the Undo Operations.............................. 79 7.7 Optimizing the Memory Usage..................................... 79 8 Scanning Paper Drawings 81 8.1 Supported Scanners........................................... 81 8.2 Scanning Modes............................................. 83 8.3 Scanning Guidelines for Autocentering................................. 83 8.4 Defining Animation Levels to Scan................................... 84 8.5 Scanning Drawings............................................ 86 9 Cleaning-up Scanned Drawings 89 9.1 The Cleanup Settings........................................... 91 9.2 Checking the Cleanup Process...................................... 101 9.3 Cleaning up Drawings.......................................... 103 10 Drawing Animation Levels 111 10.1 Drawing In OpenToonz......................................... 111 10.2 Changing the Canvas Size........................................ 127 10.3 Editing Drawings............................................. 129 10.4 Animation Techniques.......................................... 144 10.5 Using Onion Skin............................................ 149 10.6 Using Shift and Trace.......................................... 151 11 Editing Animation Levels 153 11.1 Using the Level Strip........................................... 153 11.2 Merging Animation Levels........................................ 157 11.3 Processing Levels............................................ 159 11.4 Saving Levels............................................... 161 11.5 Exporting Levels............................................. 162 12 Managing Palettes and Styles 165 12.1 The Palette Editor............................................ 165 12.2 Using the Studio Palette......................................... 170 12.3 Animating Palettes............................................ 174 12.4 Editing Styles............................................... 175 13 Painting Animation Levels 191 13.1 Painting Tools.............................................. 191 13.2 Filling Areas............................................... 192 13.3 Painting Lines.............................................. 197 13.4 Using a Color Model........................................... 202 14 Working in Xsheet/Timeline 207 14.1 Using the Viewer............................................. 207 14.2 Using the File Browser.......................................... 208 14.3 Exposing Levels............................................. 225 14.4 Editing Level Settings.......................................... 231 14.5 Xsheet Toolbar.............................................. 232 14.6 Working with Columns/Layers...................................... 234 14.7 Working with Cells............................................ 239 14.8 Working Globally with Frames..................................... 243 14.9 Using Sub-Xsheets............................................ 244 14.10 Creating a Soundtrack.......................................... 248 14.11 Lip Synching............................................... 253 ii 14.12 Using Memos............................................... 258 14.13 Saving and Loading Scenes....................................... 260 14.14 Importing and Exporting Scenes..................................... 261 14.15 Printing Xsheets............................................. 264 15 Creating Movements 269 15.1 Using the Stage Schematic........................................ 269 15.2 Linking Objects............................................. 273 15.3 Animating Objects............................................ 282 15.4 Using Keys in Columns/Layers..................................... 291 15.5 Working in a 3D Environment...................................... 295 16 Editing Using Spreadsheet and Curves 297 16.1 Using the Function Editor........................................ 298 16.2 Defining keyframes............................................ 300 16.3 Setting Segment Interpolations...................................... 305 16.4 Controlling Several Function Curves at the Same Time......................... 318 16.5 Example expressions........................................... 319 17 Creating Cutout Animation 321 17.1 Using the Skeleton Tool......................................... 323 17.2 Building a Skeleton........................................... 323 17.3 Creating Basic Models.......................................... 324 17.4 Creating Models with Hooks....................................... 326 17.5 Animating Models............................................ 330 17.6 Using Inverse Kinematics........................................ 331 18 Create animations using Plastic tool 335 18.1 Using Plastic tool............................................. 336 18.2 Building a Plastic mesh......................................... 336 18.3 Modifying a Plastic mesh........................................ 339 18.4 Edit a Plastic mesh............................................ 339 18.5 Building a Plastic skeleton........................................ 341 18.6 Using multiple skeletons on a mesh level................................ 342 18.7 Modifying a Plastic skeleton....................................... 343 18.8 Animating Plastic elements....................................... 345 18.9 Defining Rigidity for a Plastic mesh................................... 347 18.10 Displaying Plastic elements and properties............................... 348 18.11 Parenting Plastic levels using vertices and hooks............................ 352 18.12 Function Editor representation of Plastic data.............................. 353 18.13 Use Mathematical Expressions in Plastic Animation.......................... 355 18.14 Plastic and Sub-Xsheets......................................... 355 19 Applying Effects 357 19.1 Using the FX Schematic......................................... 357 19.2 Editing Effects Settings......................................... 367 19.3 Creating Presets............................................. 374 19.4 Creating Macro FX............................................ 376 19.5 Effects List................................................ 377 20 Using the Particles Effect 459 20.1 Defining Particle Images......................................... 459 20.2 Defining Control Images......................................... 460 20.3 Source.................................................. 460 20.4 Birth Parameters............................................. 464 iii 20.5 Environment............................................... 469 20.6 Animation................................................ 473 20.7 Colors.................................................. 476 21 Previewing and Rendering 479 21.1 Previewing the Animation........................................ 479 21.2 Rendering the Animation........................................ 490 22 Using the Toonz Farm 503 22.1 Installing the Toonz Farm on Windows................................. 504 22.2 Installing the Toonz Farm on Macintosh................................. 505 22.3 Configuring the Toonz Farm....................................... 506 22.4 Using the Toonz Farm.......................................... 507 23 Using the Version Control System 511 23.1 Installing the Version Control System.................................. 511 23.2 Using the Version Control System.................................... 515 24 ToonzScript 527 24.1 File management............................................