Oak Trace Weekly Update January 15, 2021
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Traditional Games - GA N.° EAC-2013-0489];
Preparatory Action: European Partnership on Sports (EAC/S03/2013) - Priority 3: Promote Sport and European Traditional Games - GA N.° EAC-2013-0489]; Traditional games Work prepared by: Leandro Garcia (coordinator) Beatriz Neves (member) Rosana Sousa (member) 1 Session plan - Index SCHOOL Doutor Júlio Martins Theme: traditional Games Academic year: 2014/2015 OBJECTIVES: Date: February. Transmitting knowledge about the topic; Group: 100 grams Acquire practical research, preparation and presentation of works; Serve as an assessment tool. STEPS Time CONTENT METHODOLOGY • Presentation of the work; Expository using • Session plan presentation; INTRODUCTION 5 min PowerPoint. • Introduction to the topic. Several type of games Expository using DEVELOPMENT 20 min PowerPoint. • Summary of the main ideas; Expository using Clarification of doubts. CONCLUSION 5 min PowerPoint. 2 Introdução: The traditional Portuguese Marco Polo Game games are a critical piece of Sack race our identity because report the Hopscotch history and culture of our country. There are several Stick game types of traditional children's Ring set games, traditional games, Marble game traditional games for seniors Snail game and traditional regional games. Axle Kit Noughts and crosses Scarf Kit Game of dreidel Nail game 3 Games Game of Dreidel Game bags Marco Polo Game Hopscotch Noughts and crosses Nail game Cootie game 4 Top game: • Number of players: Various. • Material: A spinning top and a rope to each player. • How to play: Before shooting the spinning top, you must wrap the Twine around you, without breaks. The Twine is secure by hand by the free end. When unfolds, with the boost of the hands, pull the back baraça, does it spin. -
The Macscouter's Big Book of Games
The MacScouter's Big Book of Games Volume 2: Games for Older Scouts Compiled by Gary Hendra and Gary Yerkes www.macscouter.com/Games Table of Contents The MacScouter's 1 Tugowar-Steal-Bacon 6 Big Book of Games 1 Hot Isotope 6 Introduction 1 Knot Relay 6 Introduction to Camp Games for Older Scouts 2 Knot Trail (Kim's) 6 Camp Games for Older Scouts 3 Log Raising Relay 7 Flying Saucer Kim's 3 One Hand Knots 7 Pack Relay 3 Pony Express Race 7 Sloppy Camp 3 Chariot Races 7 Tent Pitching 3 Cross The Pit 7 Tent Strik'n Contest 3 Flagpole Raising 7 Remote Clove Hitch 3 Radio Isotope 7 Compass Course 3 Rat Trap Race 7 Compass Facing 3 Reactor Transporter 7 Map Orienteering 3 Tripod Lashing 7 Flapjack Flipping 3 Map Symbol Relay 7 Bow Saw Relay 3 Height Measuring 7 Match Lighting 3 Nature Kim's Game 8 String Burning Race 4 Bombing The Camp 8 Water Boiling Race 4 Invisible Kim's 8 Bandage Relay 4 Kim's Game 8 Firemans Drag Relay 4 Candle Relay 8 Stretcher Race 4 Lifeline Relay 8 Two-Man Carry Race 4 Spoon Race 8 British Bulldog 4 Wet T-Shirt Relay 8 Catch Ten 4 Capture The Flag 8 Caterpillar Race 4 Crossing The Gap 8 Crows And Cranes 4 Scavenger Hunt Games 8 Elephant Roll 4 Scouting Scavenger Hunt 8 Granny's Footsteps 4 Demonstrations 9 Guard The Fort 5 Space Age Technology 9 Hit The Can 5 Machines 9 Island Hopping 5 Camera 9 Jack's Alive 5 One is One 9 Jump The Shot 5 Sensational 9 Lassoing The Steer 5 One Square 10 Luck Relay 5 Tape Recorder 10 Pocket Rope 5 Water Games 10 Ring On A String 5 A Little Inconvenience 10 Shoot The Gap 5 Slash hike -
Games and Activities of Early Settlement Children
GAMES AND ACTIVITIES OF EARLY SETTLEMENT CHILDREN There were several games played by pioneer children that are still played today in homes, schools, and on the playground. Hide-and-Seek, baseball, jump rope, tag, and string games are just a few. Word games were played both at home and at school, because these games helped the children to learn language skills. Games involving guessing were also popular, because these games were good brain exercises and helped students develop their thinking skills. OUTDOOR GAMES Recess was a time where several group games were played. Boys and girls sometimes played games together at recess. The game of Fox and Geese was played in the snow where the students cleared paths in the snow in the shape of a spoked wheel. They then chose one person to be the fox. The fox tried to tag the rest of the players, who were the geese. All the players had to stay within the paths of the wheel. Whoever was tagged by the fox then became the fox and had to chase the geese. An alternative to playing in the snow is to mark four squares on the playground 10 feet across each square. Every player stands on one of the lines forming the square. A signal is given and the person who is “it” has 10 seconds to touch as many players as he/she can. Players who are tagged sit down in the marked area. All players must stay on the line while being chased. Shadow Tag was a game played on bright, sunny days. -
GAMES – for JUNIOR OR SENIOR HIGH YOUTH GROUPS Active
GAMES – FOR JUNIOR OR SENIOR HIGH YOUTH GROUPS Active Games Alka-Seltzer Fizz: Divide into two teams. Have one volunteer on each team lie on his/her back with a Dixie cup in their mouth (bottom part in the mouth so that the opening is facing up). Inside the cup are two alka-seltzers. Have each team stand ten feet away from person on the ground with pitchers of water next to the front. On “go,” each team sends one member at a time with a mouthful of water to the feet of the person lying on the ground. They then spit the water out of their mouths, aiming for the cup. Once they’ve spit all the water they have in their mouth, they run to the end of the line where the next person does the same. The first team to get the alka-seltzer to fizz wins. Ankle Balloon Pop: Give everyone a balloon and a piece of string or yarn. Have them blow up the balloon and tie it to their ankle. Then announce that they are to try to stomp out other people's balloons while keeping their own safe. Last person with a blown up balloon wins. Ask The Sage: A good game for younger teens. Ask several volunteers to agree to be "Wise Sages" for the evening. Ask them to dress up (optional) and wait in several different rooms in your facility. The farther apart the Sages are the better. Next, prepare a sheet for each youth that has questions that only a "Sage" would be able to answer. -
Toy Related Deaths and Injuries
Table of Contents Executive Summary 3 Introduction 4 Toy-Related Deaths 4 Table 1: Reported Toy-Related Deaths Among Children Younger than 15 Years of Age, 2011–2013 5 Table 2: Reported Toy-Related Deaths Among Children Younger than 15 Years of Age, 2013 6 Estimated Toy-Related Injuries 8 Table 3: Annual Toy-Related Emergency Department-Treated Injury Estimates, 2009–2013 8 Figure 1: Distribution of Toy-Related Injury Estimates by Body Regions Injured for All Ages, 2013 9 Figure 2: Distribution of Toy-Related Injury Estimates by Type of Injuries for All Ages, 2013 9 Table 4: Toy Categories Associated with the Largest Number of Estimated Emergency Department-Treated Injuries for Different Age Groups, 2013 10 Table 5: Nonmotorized Scooter-Related Emergency Department-Treated Injury Estimates for Children of Different Age Groups, 2009–2013 11 Table 6: Annual Emergency Department-Treated Injury Estimates Associated with Product Code, “Toys, Not Elsewhere Classified,” for Different Age Groups, 2010–2013 12 Table 7: Annual Emergency Department-Treated Injury Estimates Associated with Product Code, “Toys, Not Specified,” for Different Age Groups, 2010–2013 12 Table 8: Toy-Related Injury Estimates Adjusted for the Correction Factor for Different Age Groups and Toy Categories Associated with the Most Adjusted Estimated Injuries, 2013 13 Appendix A: Estimated Number of Toy-Related Injuries from 1999 through 2013 15 Table 9: Toy-Related Emergency Department-Treated Injury Estimates for Different Age Groups, 1999–2013 16 Figure 3: Toy-Related Emergency Department-Treated Injury Estimates for Different Age Groups, 1999–2013 17 Appendix B: NEISS Product Codes for Toys as of January 1, 2013 18 2 Executive Summary In this report, U.S. -
197 Part 1117—Reporting of Chok- Ing Incidents
Consumer Product Safety Commission § 1117.2 (b) A defect in the consumer product SOURCE: 60 FR 10493, Feb. 27, 1995, unless which was the subject of the civil ac- otherwise noted. tion; (c) A substantial product hazard; § 1117.1 Purpose. (d) An imminent hazard; or The purpose of this part is to set (e) Any other liability under any forth the Commission’s interpretative statute or any common law. regulations for reporting of choking in- cidents required by the Child Safety § 1116.12 Commission response to sec- tion 37 reports. Protection Act. The statute requires that each manufacturer, distributor, Upon receipt of a section 37 report, retailer, and importer of a marble, the Commission will evaluate the in- small ball, or latex balloon, or a toy or formation contained in the report and any relevant information contained in a game that contains a marble, small its files or data bases to determine ball, latex balloon, or other small part, what, if any, follow-up or remedial ac- shall report to the Commission any in- tion by the Commission is appropriate. formation obtained by such manufac- If the Commission requires additional turer, distributor, retailer, or importer information, it will notify the manu- which reasonably supports the conclu- facturer in writing of the specific infor- sion that an incident occurred in which mation to provide. In addition, the a child (regardless of age) choked on Commission will routinely review sec- such a marble, small ball, or latex bal- tion 37 reports to determine whether loon or on a marble, small ball, latex the reporting manufacturers have ful- balloon, or other small part contained filled their obligations under both sec- in such toy or game and, as a result of tions 37 and 15(b) in a timely manner. -
Travels and Adventures of Marco Polo
Conditions and Terms of Use Copyright © Heritage History 2010 Some rights reserved This text was produced and distributed by Heritage History, an organization dedicated to the preservation of classical juvenile history books, and to the promotion of the works of traditional history authors. The books which Heritage History republishes are in the public domain and are no longer protected by the original copyright. They may therefore be reproduced within the United States without paying a royalty to the author. The text and pictures used to produce this version of the work, however, are the property of Heritage History and are licensed to individual users with some restrictions. These restrictions are imposed for the purpose of protecting the integrity of the work itself, for preventing plagiarism, and for helping to assure that compromised or incomplete versions of the work are not widely disseminated. In order to preserve information regarding the origin of this text, a copyright by the author, and a Heritage History distribution date are included at the foot of every page of text. We request all electronic and printed versions of this text include these markings and that users adhere to the following restrictions. 1) This text may be reproduced for personal or educational purposes as long as the original copyright and Heritage History version number are faithfully reproduced. 2) You may not alter this text or try to pass off all or any part of it as your own work. 3) You may not distribute copies of this text for commercial purposes unless you have the prior written consent of Heritage History. -
Marbles Pitching Terminology in Trinidad and Tobago. PUB DATE 92 NOTE 25P.; In: Young, Richard, Ed
DOCUMENT RESUME ED 358 686 FL 020 805 AUTHOR Winer, Lise; Boos, Hans E. A. TITLE "Right-Throughs, Rings, and Taws": Marbles Pitching Terminology in Trinidad and Tobago. PUB DATE 92 NOTE 25p.; In: Young, Richard, Ed. Southern Illinois Working Papers in Linguistics and Language Teaching, Volume 1; see FL 020 801. PUB TYPE Reports Research/Technical (143) EDRS PRICE MFO1 /PCO1 Plus Postage. DESCRIPTORS *Creoles; *Discourse Analysis; Foreign Countries; *Games; *Jargon; *Language Usage; Socialization IDENTIFIERS Gender (Language); *Marbles (Game); *Trinidad and Tobago ABSTRACT Marble games, or pitch, are among the moss. widely played of traditional boys' games in Trinidad and Tobago and have declined in the last two decades. Nearly 200 marbles terms found in Trinidad and Tobago English Creole are documeCed. Although most are British in origin, there are East Indian, French Creole, and possible African influences on this lexicon. An analysis of the discourse of marbles talk in its sociocultural context was prompted by its strong positive affect for men who played pitch as boys. Using frameworks from the sociology of games and from studies in language and gender, marbles talk is shown to demonstrate features of masculine gender-linked use of language and games, including highly elaborated rules and strategies, and competitive and confrontational use of language. (Contains 27 references.) (Author/JP) *********************************************************************** Reproductions supplied by EDRS are the best that can be made from the original document. *********************************************************************** "Right-throughs, Rings, and Taws:" Marbles Pitching Terminology in Trinidad and Tobago Lise Winer and Marble games, or pitch, perhaps the most widely played of all traditional boys' games in Trinidad and Tobago, have declined precipitously in the Hans E.A. -
The TRAVELS of MARCO POLO
The TRAVELS of MARCO POLO INTRODUCTION AFTER AN ABSENCE OF twenty-six years, Marco Polo and his father Nicolo and his uncle Maffeo returned from the spectacular court of Kublai Khan to their old home in Venice. Their clothes were coarse and tattered; the bun dles that they carried were bound in Eastern cloths and their bronzed faces bore evi dence of great hardships, long endurance, and suffering. They had almost forgotten their native tongue. Their aspect seemed foreign and their ac Copyright 1926 by Boni & Liveright, Inc. cent and entire manner bore the strange stamp of the Tartar. Copyright renewed 1953 by Manuel Komroff During these twenty-six years Venice, too, had changed and Copyright 1930 by Horace Liveright, Inc. the travellers had difficulty in finding their old residence. But here at last as they entered the courtyard they were All rights reserved back home. Back from the Deserts of Persia, back from Printed in the United States of America Manufacturing by the Maple-Vail Book Manufacturing Group the lofty steeps of Pamir, from mysterious Tibet, from the dazzling court of Kublai Khan, from China, Mongolia, Burma, Siam, Sumatra, Java; back from Ceylon, where For information about permission to reproduce selections from this book, write Adam has his tomb, and back from India, the land of myth to Permissions, W. W. Norton & Company, Inc., 500 Fifth Avenue, New York, NY and marvels. But the dogs of Venice barked as the travellers 10110 knocked on the door of their old home. The Polos had long been thought dead, and the distant Hardcover ISBN 0-87140-657-8 relatives who occupied the house refused admittance to the Paperback ISBN 0-393-97968-7 three shabby and suspicious looking gentlemen. -
Pioneer Children Had Simple Toys and Games Made out of Any Available Materials Such As Pebbles, Rope, Pieces of Wood and Scraps of Material
Pioneer Games Pioneer children had simple toys and games made out of any available materials such as pebbles, rope, pieces of wood and scraps of material. Dolls were made out of scraps of material and wool. Some toys were made of wood. Many of the games they played are still being played today. OUTDOOR FUN (active) GROUP GAMES • rolling the hoop • “Blind Man’s Bluff” • skipping • “Who has the Button?” • sack races or three-legged races • “Ducks Fly” • tag • “Simon Says” • hopscotch • “Drop the Handkerchief” • leapfrog • “Shadow Tag” • hide and seek • “Poor Doggie” • ring toss (or horseshoes) • “Fox and Geese” • swings and teeter-totters INDOOR GAMES (or activities that were not as active) • spinning tops • ball and jacks • “Jack Straws” • marbles • hand shadows • checkers • “I Spy” • cards • hot and cold • “Tic Tac Toe ( Xs and Os)” • charades • “Cat's Cradle (string games)” Here are instructions for a few popular pioneer children’s games you may want to try with your students. Blind Man's Bluff - One person is blindfolded and other players form a circle around him/her. The blindfolded person is turned around a few times then let go to catch one of the players. There are different ways to play the game. One way is that the blindfolded player has to guess who he/she has caught. Drop the Handkerchief - Players join hands and form a circle while the person who is “it” holds a handkerchief and runs around outside the circle. “It” drops the handkerchief behind one of the players and keeps running. The player then picks up the handkerchief and runs around the circle in the opposite direction. -
Category and Index Issues 1–50 140.3KB .Pdf File
Museum of Victoria Play & Folklore CATEGORY index [Supplement to main Subject & author index (issues 1-50)] Play & Folklore (formerly the Australian Children's Folklore Newsletter ) SUBJECT & AUTHOR INDEX (issues 1-50): CATEGORY INDEX Supplement Although the name of a specific individual game, rhyme etc can be found within the more comprehensive Subject & author index, this separate supplementary alphabetical listing of them by genre or category may assist recognition or consideration of alternatives. The CATEGORIES represented here are: 1. Games pp 2–8 2. Rhymes pp 9–12 3. Songs p 13 4. Parodies p 14 5. Taunts and teases. p 15 References throughout are to the Newsletter issue # : page #. Suggestions or corrections are welcomed to assist its accuracy and usefulness to Play & Folklore subscribers or users. Hill Associates Play & Folklore CATEGORY index 7/7/08 1 Museum of Victoria Play & Folklore CATEGORY index [Supplement to main Subject & author index (issues 1-50)] 1. GAMES Immediately after this general listing of games are separate listings for • Hopscotch & skipping games • Jacks games • Marbles games (with its own marbles types and terms subcategories) AIDS (Denmark, Norway & England) [chasey game] 26: 16 Australian Dingo as version of British Bulldog or Red Rover 4: 8 Banders 41: 2 bedlan 6: 3 Black cat 7: 9 Blackie & mother (SA) [1844-1944] 25: 4-5 26: 16 Bolivian ball game 11: 2[illus] Bore-a-hole [infant play] [Canada] [circle & poke game] 11: 13 bottle tops 47: 12 Brandy 19: 13 Brandy [ball game] 15 : 6 British Bulldog 39: 2 -
Big PE Ideas Elementary Classroom Book
BIG IDEAS BOOK VOLUSIA COUNTY SCHOOLS ELEMENTARY PHYSICAL EDUCATION ACTIVITIES K-5 CREATED BY THE FOLLOWING ELEMENTARY CLASSROOM & PHYSICAL EDUCATION TEACHERS BETH BAZEMORE LUANN KANDT CHRISTY D’ALISO ROBERT LAPLANTE KELLI DURRANCE MIKE NYCZ JENNIFER EVANS CAROLYN PRATT KENNETH FARMER KEVIN TREUR July, 2009 Volusia County School District 1 DEAR TEACHERS: THE FOLLOWING BIG IDEAS BOOK IS A RESOURCE FOR ELEMENTARY CLASSROOM TEACHERS WHO HAVE BEEN SELECTED BY THEIR SCHOOL PRINCIPAL TO TEACH PHYSICAL EDUCATION TO COMPLY WITH SB 150 (150 MINUTES OF PHYSICAL EDUCATION PER WEEK) A COMMITTEE OF ELEMENTARY CLASSROOM AND PHYSICAL EDUCATION TEACHERS CREATED THIS BIG IDEAS RESOURCE BOOK DURING THE 2009-2010 SCHOOL YEAR. IT IS A MIXTURE OF UNIQUE ACTIVITIES CREATED BY TEACHERS FOR TEACHERS. SOME OF THE IDEAS ARE ORIGINAL ACTIVITIES AND SOME OF THEM ARE TRIED AND TRUE ACTIVITIES THAT HAVE BEEN TAUGHT TO KIDS THE WORLD OVER. THANK YOU AND ENJOY! TABLE OF CONTENTS PAGE 3 - 5 ELEMENTARY P.E. PROGRESSION -STANDARD 1 PAGE 6 ELEMENTARY SUNSINE STATE STANDARDS CHECKLIST PAGE 7 - 73 K-2 ACTIVITIES PAGE 74 - 114 3-5 ACTIVITIES PAGE 115 - 117 WRITING PROMPTS FOR ELEMENTARY P.E. 2 Elementary Physical Education Progressions: Standard 1 KINDERGARTEN FIRST SECOND THIRD FOURTH FIFTH Locomotor Use a variety of locomotor Travel using various Perform locomotor Apply locomotor skills Apply movement Apply locomotor skills skills to travel in personal locomotor skills while skills with proficiency in a variety of concepts to the in a variety of Skills and general space. changing directions, in a variety of activity movement settings performance of movement settings pathways, and speeds.