WELCOME TO PLUG IN DIGITAL A FEW INTRODUCTION WORDS FROM THE BOSS

“I founded Plug in Digital in 2012 as a humble business enabler for studios. I cannot be prouder to see how we quickly grew into a key company of the video game industry worldwide, as a distribution expert and publisher.

Over the years, we expanded our services from PC games distribution to cloud gaming, console and mobile games with the same core values: boldness, pioneering and versatility.

With a strong distribution catalog, we can deliver games to billions of players worldwide through a network of 200+ partners. We are a driving force behind many successful studios and we offer exactly what our motto says : « Your games everywhere ».

Since 2014, we’ve slowly and steadily gathered experience on the publishing side. In 2019, we launched Dear Villagers, an audacious new label focused on PC and console games. In 2020, we’re adding a more flexible publishing offer through our Plug In Digital brand.

The company doubled on every kind of numbers almost every year since we started. We’ve been awarded as one of the fastest growing companies in Europe for each of the past three years. And I want to tell you: we’re just getting started!“

Francis Founder & CEO OUR ACTIVITIES

Our publishing offer has been built on years of proficiency in video games distribution. We can now provide five main services and offers.

PUBLISHING DISTRIBUTION

PC, CONSOLE & MOBILE PC & CONSOLE CHINA & ASIAN MARKETS PC, CONSOLE & CLOUD GAMING MOBILE & HTML5 PLUG IN DIGITAL’S WORLD MAP EMEA 80+ distribution partners 150+ partner studios & publishers Paris Office

NORTH AMERICA 40+ distribution partners Montpellier 50+ partner studios & publishers Shanghai Office HQ

APAC LATAM 40+ distribution partners 30+ partner studios & publishers 5+ distribution partners 15+ partner studios & publishers A TRUSTED SALES PARTNER

As a distributor, we are a driving force behind key players of the video game industry. To date, we provided salesforce and business development services to more than 250 partner studios and publishers.

PUBLISHERS STUDIOS:

And other teams around the world! A STRONG STORE PARTNERS NETWORK

As a distributor and publisher, we provide games to 300+ online stores and other gaming platforms worldwide. We were pioneers on the cloud gaming market and are now one of the main game providers for many buy-to-play or subscription-based services.

Among many other distribution partners! AN EXPERIENCED RELEASE PARTNER

Since 2012, we crafted a very important savoir-faire on various gaming markets and platforms.

Games released as a publishing partner

130+ 80+

on PC on Consoles

80+ 100+

on Mobile on Cloud Gaming OUR PUBLISHING BRANDS

Plug In Digital publishes under two separate brands:

Flexible publishing offer for PC, Focus on PC & Console games with Console & Mobile games, from exclusive multiplatform rights, from global rights to a single platform medium-sized indie to AA ambitions

Funding for late stage production Funding and production support from or ports to other platforms early development stages

Eclectic portfolio of premium Single-player, premium experiences games, open to local within a stricter editorial line coop/multiplayer FLEXIBLE PUBLISHING OFFER

Plug In Digital Publishing provides partner studios with an « a la carte » offer based on their actual needs, without any claim on IP. We can operate under many different scenarios from classic publishing on all platforms worldwide to co-publishing on specific platforms only.

WHAT WE OFFER

All of this comes on top of Plug In Digital’s core skills for a long tail game sales life cycle management:

LATE STAGE FUNDING FOR 3RD PARTY • Worldwide optimized distribution PRODUCTION MARKETING, PR & PORTING QA & PLAYTESTS FUNDING INFLUENCERS MANAGEMENT • Alternative distribution deals • Online stores management • Business development • Retail opportunities • Cloud gaming • OEM deals

USER LOCALIZATION LOCAL SUPPORT TO ACQUISITION & LONG-TAIL SALES RELEASE IN CHINA ADVERTISEMENT PARTNERSHIP PC BUSINESS SUPPORT BE MORE THAN OK WITH COMPUTERS

Diversified income through Expert advice on price, release Increased featuring chances on cloud gaming, games on date, conversion rates, lifecycle storefronts and communication demand and keys distribution and discount optimization channels (#TeamPlugInPC)

Special deals and sales Multiple cross-promotion efforts Local partners on emerging or opportunities on or thanks to our strong portfolio less accessible markets many other PC stores CONSOLE BUSINESS SUPPORT BE GOOD WITH CONTROLLERS

Ready for next-gen on PS5/XBX Flexible porting deals from Lasting relationships with and solid expertise on Switch technical support to certification Microsoft, Nintendo and Sony (50+ titles published) and release management

Physical and digital deals Strong network for impactful Push for console stores (cloud gaming, games on partnerships in Asia featuring and marketing demand, OEM...) (China, Japan, Korea) (#TeamPlugInConsole) MOBILE BUSINESS SUPPORT BE SMART BEYOND PHONES

Consulting and technical Help on adaptation process Maximized featuring chances support for production, especially to match TRC, expected compatibility on storefronts, flexible UA and with Xcode and Android Studio and users behaviours influencers strategies

Over 100 partners worldwide Solid deals with Apple/Google, Ready to deploy on different for smart TV & watches, OEM, games extra Android/HTML5 distribution cloud gaming services over on demand, transportation… (#TeamPlugInMobile) 5G network CLOUD BUSINESS SUPPORT BE READY TO EXPLORE NEW HEIGHTS

Consulting and support to adapt Target emerging markets and More featuring chances on your game to specific a new range of casual players millions of screens: requirements from partners all around the world smartphone, smart TV, PC, console…

Over 20 partners worldwide Optimize your long term revenue Spread your game safely including Amazon, Alibaba, Google, through subscription-based deals with a single build deployed Microsoft, Orange, Samsung… with potential minimum guarantee on secured servers ASIAN DISTRIBUTION BE PREPARED TO REACH MORE PLAYERS

A STRONG A STRONG GAMES DIRECT POSITION NETWORK OPTIMIZATION DISTRIBUTION BUSINESS NOW FIRST VIDEO DISTRIBUTION AND FROM LOCALIZATION DEVELOPMENT FOR GAMES MARKET IN PUBLISHING & QA TO CHINESE DIGITAL AND RETAIL THE WORLD PARTNERS ON MANY REGULATIONS ASIAN MARKETS OPPORTUNITIES

After a few years of distribution experience in various Asian markets, we've opened a dedicated office in Shanghai to handle our business more efficiently in China and neighbouring countries. We're now able to provide a fine-tuned support for developers who want to access a wider audience and better deals. A SPECIALIZED TEAM

Sourcing Team Matthieu Eddy Bosses Team Francis Guillaume Scout Scout Founder & CEO VP Publishing PC & Console PC & Mobile

Publishing Team Stanislas Agathe Alex Guillaume Olivier Jennifer Product Manager PR & Social Manager Product Manager Product Manager Head of Console Console Release Mobile Mobile Manager

Sales Team Benjamin Kévin Alizée Bastian Romain Pauline Florent Business Developer Content Manager Content Manager Account Manager Account Manager Account Manager Account Manager PC & Cloud PC PC Cloud PC Mobile HTML5

Kavka Rachel Thibault China Team Gao Visual Team Antoine Harmony Account Manager Project Manager Visual Com Head of APAC Graphic Designer Graphic Designer China China Manager Games Showcase The following slides illustrate different ways we can work with our partner studios. PARTNER: NanoPiko PARTNERSHIP: Publishing PLATFORMS:

WHAT WE DID ACHIEVEMENTS

We previously funded and Full funding of production published two games from Aurélien Regard Featured by Nintendo through (The Next Penelope & AWAY: Journey to the Funding and management of the Switch their Twitter accounts Unexpected) before he started a new studio. port Multiple featuring on App We have renewed our partnership for PR & Marketing for Switch & Mobile Store and Google Play PictoQuest and several upcoming games from versions Store the same French team. Funding and management of 50K+ sales in 6 months localization for 11 languages PARTNER: Behold Studios PARTNERSHIP: Console ports & Co-Publishing PLATFORMS:

WHAT WE DID ACHIEVEMENTS

Funding and management of the Switch, Many successful cross-games We started our partnership with Behold as co- PlayStation 4 and ports bundles on consoles publisher, bringing the Knights of Pen & Paper series to consoles. We extended our Games with Gold deal with support with this Brazilian/Canadian team for Console ports & QA with our partners Microsoft Chroma Squad and Galaxy of Pen & Paper. Featuring on Nintendo Indie World and News Channel in PR & marketing supports for all games Japan Limited physical releases on PS4 and Switch PARTNER: Fishing Castus PARTNERSHIP: Co-Publishing PLATFORMS:

WHAT WE DID ACHIEVEMENTS

Epistory, a PC-only typing game, was our first Worldwide distribution/publishing on PC Long-tail sales: still generating collaboration with Belgian studio Fishing good income four years after Cactus. They trusted us again to co-publish Late stage development funding release Nanotale, their new game in the Typing Overwhelmingly positive on Chronicles franchise. PR & creative marketing campaign Steam handled by Fishing Cactus at their request Funding and management of 400K+ sales on PC stores localization for 11 languages PARTNER: Pixel Reef PARTNERSHIP: Co-Publishing PLATFORMS:

WHAT WE DID ACHIEVEMENTS

Paper Beast was our first collaboration with Co-publishing and distribution on Steam, HTC Subscription offer Montpellieran studio Pixel Reef and our first Oculus Store and HTC Viveport publishing experience on a VR game. We helped this team, led by Eric Chahi, bringing Funding of the PC VR version Overwhelmingly positive on the game to PC VR headsets after a successful Steam release on PSVR Multiple featuring on Steam, Funding and co-management of PR & Oculus Store and HTC Viveport Marketing PARTNER: Accidental Queens PARTNERSHIP: Co-Publishing PLATFORMS:

WHAT WE DID ACHIEVEMENTS

Alt-Frequencies is our third game with French Co-publishing deal with Arte Multiple featuring on the Apple studio Accidental Queens, after the successful which provided early production funding App Store including a US Game Lost Phone series on PC, Switch and mobile. Funding of a 3rd party PR & marketing of the Day campaign driven by the studio Start On Android program and Funding and producing of the PC and worlwide featuring at launch on ports Google Play Store Funding and management of localization Multiple awards (Google Play, (5 languages, audio included) IMGA, Pégases...) PARTNER: SeithCG PARTNERSHIP: Console ports and PLATFORMS: China publishing

WHAT WE DID ACHIEVEMENTS

SeithCG self-published Ghost of a Tale on Worldwide distribution on PC outside Steam Xbox Gamepass deal with Microsoft Steam and Xbox One while we took care of the PlayStation 4 and Switch versions, on top of PC publishing in China with funding and Multiple PlayStation Store featuring helping for PC sales outside of Steam. production of a China-friendly version Funding and production of the PlayStation 4 Switch version announced by Nintendo and Nintendo Switch ports Physical releases on PS4 & Switch Studio driven PR & marketing campaign

Funding and management of localization for 11 languages PARTNER: NoClip PARTNERSHIP: Console and mobile PLATFORMS: ports publishing

WHAT WE DID ACHIEVEMENTS

Multiple Apple featuring including NoClip worked with another fellow publisher Funding for Mobile and Switch ports for the PC version of Zombie Night Terror. We Game of the Day in US and Europe acquired the rights and funded the mobile and Extensive QA, AB testing, user acquisition Reached Top 8 paid game on the Switch ports. We also published the game on all funding and management on Mobile US App Store platforms in China. PR & Marketing for Switch & Mobile Worlwide featured by versions Google on their Play Store Funding and management of Limited retail edition on Switch localization for 11 languages PARTNER: Pixelnest Studio PARTNERSHIP: Publishing PLATFORMS:

WHAT WE DID ACHIEVEMENTS

Steredenn was a multi-platform partnership Technical support for PS4, PS3, Featuring on PS Store, Xbox Store, with Pixelnest, a now disbanded team from XB1 and Switch ports Switch News Channel, Humble Store France. We provided extra support on all Triple « Explosions » bundle on console versions but also secured some deals Extra distribution on PC channels with Switch with Neurovoider and on PC storefronts. special deals on long-tail sales PS+Transcripted deal and Famitsu coverage in Negotiations with Humble to be Japan, Xbox GamePass launch title part of one of the few Switch Limited physical edition on Switch bundles and PS4 PARTNER: Neckbolt PARTNERSHIP: Publishing PLATFORMS:

WHAT WE DID ACHIEVEMENTS

Yono was our first collaboration with Neckbolt, a one man studio based in Sweden. We Dev kit and technical assistance Switch release date announced in a provided publishing support on Switch and PC Nintendo Direct + PAX West featuring versions. Funding for the Switch port Featured by Humble on their store PR & Marketing for the Switch release Multiple featuring on the Switch eShop and News Channel Retail edition deal through Amazon on Nintendo Switch with Mindscape LET’S BUILD your own tailor-made publishing offer! CONTACT US

Francis Ingrand Guillaume Jamet Matthieu Hurel Guillaume Ancelin Founder - CEO VP - Head of Publishing Sourcing (PC/Console) Sourcing (Mobile) [email protected] [email protected] [email protected] [email protected]