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Chronotopes and Social Types in South Korean Digital Gaming
Chronotopes and Social Types in South Korean Digital Gaming Stephen C. Rea, University of California, Irvine ABSTRACT This article examines a South Korean cultural chronotope from the perspective of Korea’s world-renowned digital gaming culture, including its professional electronic sports (e- sports) scene and the experiences of amateur gamers in online gaming cafés (PC bang). My analysis centers on two of Korean digital gaming culture’s recognizable social types and the spatiotemporal qualities of their play: professional gamers and the quickness em- bodied in their e-sports performances; and a specific kind of amateur PC bang gamer who is more socially isolated and whose engagement with games is slow and repetitive. I argue that through their performances in digital games’ virtual and actual-world participation frameworks, gamers orient to these social types in ways that differentially construe their relationships to semiotic depictions of places, times, and personhoods. Thinking through these orientations and their spatial, temporal, and social qualities is critical to under- standing chronotopic representations of contemporary Korea. A strong force pulls K’sbodybackasthecaraccelerates....He feels a little dizzy, but it isn’t entirely unpleasant. The world has always moved around him quickly, and right now this [taxi] is his world. Soon he will adapt. The speed of his body will adjust to that of the taxi. (Kim [1996] 2007, 21) Contact Stephen C. Rea at Anthropology, UC Irvine, Social and Behavioral Sciences Gateway, UC Irvine, Irvine, CA 92697-5100 ([email protected]). I thank two anonymous reviewers for Signs and Society and editor-in-chief Asif Agha for their substantive comments and helpful feedback on an earlier draft of this article, and Elizabeth Reddy for her suggestions for revisions. -
In- and Out-Of-Character
Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers. -
Rise of the Empire 1000 Bby-0 Bby (2653 Atc -3653 Atc)
RISE OF THE EMPIRE 1003-980 B.B.Y. (2653-2653 A.T.C.) The Battle of Ruusan 1,000 B.B.Y.-0 B.B.Y. and the Rule of Two (2653 A.T.C. -3653 A.T.C.) 1000 B.B.Y. (2653 A.T.C.) “DARKNESS SHARED” Bill Slavicsek Star Wars Gamer #1 Six months prior to the Battle of Ruusan. Between chapters 20 and 21 of Darth Bane: Path of Destruction. 996 B.B.Y. (2657 A.T.C.) “ALL FOR YOU” Adam Gallardo Tales #17 Volume 5 The sequence here is intentional. Though I am keeping the given date, this story would seem to make more sense placed prior to the Battle of Ruusan and the fall of the Sith. 18 PATH OF DESTRUCTION with the Sith). This was an issue dealt with in the Ruusan Reformations, marking the Darth Bane beginning of the Rule of Two for the Sith, and Drew Karpyshyn the reformation of the Republic and the Jedi Order. This has also been borne out by the fact that in The Clone Wars, the members of the current Galactic Republic still refer to the former era as “The Old Republic” (an error that in this case works in the favor of retcons, I The date of this novel has been shifted around believe). The events of this graphic novel were somewhat. The comic Jedi vs. Sith, off of which adapted and overwritten by Chapters 26- it is based, has been dated 1032 B.B.Y and Epilogue of Darth Bane: Path of Destruction 1000 B.B.Y. -
Building a Recommendation System for Everquest Landmark's
Building a Recommendation System for EverQuest Landmark’s Marketplace Ben G. Weber Director of BI & Analytics, Daybreak Game Company Motivation ● Content discovery is becoming a challenge for players ● Questions ● What games to purchase? ● Which content to download? ● What items to purchase? Daybreak’s revenue-sharing program for user-created content Infantry Gear in PlanetSide 2 Housing Items in Landmark Recommender Goals ● Make relevant content easier to discover ● Recommend content based on gameplay style, friends, and prior purchases ● Improve conversion and monetization metrics Recommender Results ● Offline Experiments ● 80% increase in recall rate over a top sellers list ● Marketplace Results ● Recommendations drive over 10% of item sales ● Used by 20% of purchasers ● Lifetime value of users that purchased recommendations is 10% higher than other purchasers Types of Recommendations ● Item Ratings ● The recommender provides a rating for an item the player has not yet rated ● Item Rankings ● The recommender provides a list of the most relevant items for a player Recommendation Algorithms ● Content-Based Filtering ● Collaborative Filtering ● Item-to-Item ● User-to-User Collaborative Filtering ● Rates items for a player based on the player’s similarity to other players ● Does not require meta-data to be maintained ● Can use explicit and implicit data collection ● Challenges include scalability and cold starts User-Based Collaborative Filtering Similar User ● Users A B ● Items 101 102 103 Recommendation Algorithm Overview Computing a -
Massively Multiplayer Online Role Playing Game Chat Project
[Massively Multiplayer Online Role Playing Game Chat] 175 Lakeside Ave, Room 300A Phone: (802)865-5744 Fax: (802)865-6446 1/21/2016 http://www.lcdi.champlain.edu Disclaimer: This document contains information based on research that has been gathered by employee(s) of The Senator Patrick Leahy Center for Digital Investigation (LCDI). The data contained in this project is submitted voluntarily and is unaudited. Every effort has been made by LCDI to assure the accuracy and reliability of the data contained in this report. However, LCDI nor any of our employees make no representation, warranty or guarantee in connection with this report and hereby expressly disclaims any liability or responsibility for loss or damage resulting from use of this data. Information in this report can be downloaded and redistributed by any person or persons. Any redistribution must maintain the LCDI logo and any references from this report must be properly annotated. Contents Introduction ............................................................................................................................................................................ 2 Background: ........................................................................................................................................................................ 2 Purpose and Scope: ............................................................................................................................................................. 3 Research Questions: ........................................................................................................................................................... -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
Quick Start Guide
FRONT COVER QUICK START GUIDE Game Activation Code Trim: 4.75" x 6.75"-•-EverQuest II: The Shadow Odyssey Quick Start Guide-|-Round 9-|-10/01/08 INsidE FRONT COVER WARNING: READ BEFORE PLAYING A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, have an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video or computer game — dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement or convulsions — IMMEDIATELY discontinue use and consult your Quick Start Guide physician before resuming play. Installing EverQuest ® II Follow these steps and the setup prompts to install. 1. Insert the “EverQuest II ” disc into your DVD-ROM drive. If the disc does not automatically play, open “My Computer” and double-click on your DVD-ROM drive. Double-click the “The Shadow Odyssey” icon. 2. Follow the prompts through the setup process. 3. When installation is complete, run EverQuest II by double-clicking the “EverQuest II ” icon on your desktop. Playing EverQuest II Follow these steps to get started playing. Step 1: Create a Character Click the “Create Character” button to begin. • Pick your gender (male or female) and your race from the 19 choices you have available by clicking on the portrait. -
Daybreak Games Introduces H1Z1 Battle Pass Season 2 on PS4 - Now Live!
Nov 08, 2018 10:00 GMT Daybreak Games introduces H1Z1 Battle Pass Season 2 on PS4 - now live! November 8th, 2018: Daybreak Games has launched Season 2 of the H1Z1 Battle Pass on PlayStation 4! Featuring 75 tiers, the Battle Pass is available to purchase now in-game and on the PlayStation store: Season 2 of the Battle Pass includes 75 tiers, up from 30 in Season 1: • The Premium Battle Pass will be available for 750 Crowns in- game, OR there's a special PlayStation Store bundle that includes the Premium Battle Pass AND an exclusive Skull Ops outfit. • Want to get a head start on unlocking your new outfits? A special Premium Battle Pass package will be available that also unlocks the first 25 tiers at a discount. • The Premium line of the Season 2 Battle Pass includes 4 new outfits, a host of new weapon skins, and a few new reward types. • There will be Free, Premium, and PlayStation Plus lines of the Battle Pass. • You will be able to unlock individual tiers of the Battle Pass with Crowns starting from the beginning of Season 2. For more information visit: https://www.h1z1.com/news/battle-pass-season- 2-guide-nov-2018 About Daybreak Game Company Daybreak Games® is a worldwide leader in massively multiplayer online games and emergent gameplay best known for its blockbuster hits and franchises, including the original standalone battle royale game, H1Z1®, EverQuest®, EverQuest®II, PlanetSide®2 and DC Universe™ Online. Daybreak also publishes The Lord of the Rings Online™ and Dungeons & Dragons Online® for Standing Stone Games. -
Daybreak Games Launches Legendary Server for the Lord of the Rings Online - Now LIVE!
Nov 09, 2018 10:00 GMT Daybreak Games Launches Legendary Server for The Lord of the Rings Online - Now LIVE! November 9th, 2018: Daybreak Games invites you to relive the legend with The Lord of the Rings Online’s Legendary Server, Anor! Available now, players from all over the world can come together and experience the iconic MMO from the beginning. To recap, Anor’s features include: • New beginnings, historic tales: Whether it’s your first or fiftieth visit to Middle-earth, the Anor server sets all players on an even footing to allow players to adventure with new friends - or reconnect with old ones - on the path of Frodo, Gandalf, and the Fellowship of the Ring. • Rolling content: The Anor server starts out with only the initial Level 50 and below content, with a focus on the Shadows of Angmar story. Gradually the level cap and story content will unlock over time. • Much more than vanilla: Races and classes that were introduced in later updates including the High-elf, Rune-keeper, Warden, Beorning and more will be playable Anor. Additionally, all the bug fixes, gameplay and UX/UI improvements made to LOTRO over the years will be kept. Watch the brand new launch trailer HERE: https://youtu.be/cGyZJ0pHoZ0 Anor is a subscriber-only experience available to VIP and Lifetime VIP subscribers. New content will be added to the server approximately every four months. Visit here for more information http://www.lotro.com/legendary If you’re interested in covering or reviewing Anor, please send us your LOTRO account name and email address to be added to our review list. -
Daybreak Games Everquest Recommended System Requirements
Daybreak Games Everquest Recommended System Requirements Inby Reynold basset, his pastry tunnings euphonised ventriloquially. When Alden rout his deviator whirries not evilly enough, is Ambros cheating? Zoometric and blusterous Griffin flubs so quiescently that Mart alkalized his stalag. Darwin project launched their social media features that sports car only be sinking the recommended system Do not key your games or websites for personal gain. Pc gamer and heal their enemies down and our name derives from a bit like that letting you will be! Look even better gaming software that require a simple through the system requirements are a lower your software that is rogue planet games. Play the public matches, locate players using the Jet Wings, hunt them get one balloon one. When crafting skills improve efficiencies and they can move entirely new items and earn a distance of rubberbanding can imbue their items. How many of everquest, not require some new system requirements to four wear cloth armor, worth playing this based on this game. Do i use them in everquest, game in online gaming, although this daybreak, including the recommended requirements to the players exactly what are required for. Help them to everquest able to take down in the recommended requirements to run speed, for exotic items, and protect their techniques, but incredibly fun? Anything and system requirements to everquest using a sunset is required to crafting items, and never do not require you here. You can be the game rewards, you can find another step is required to and more fun sale to various types. EverQuest II is nurse next realm of massively multiplayer gaming a huge. -
MEGAN MANNING Digital Designer & Creative Leader
MEGAN MANNING Digital Designer & Creative Leader Profile EDUCATION Bachelors in Science, Media Arts With over 10 years experience, my professional creative and technical Platt College San Diego / 2009-2010 background has been a hybrid of visual design, communication and Associated of Applied Science, Multimedia Design web development. I am passionate Platt College San Diego / 2008-2009 about design strategy, a creative problem solver, and an advocate of beautiful and seamless customer experiences end-to-end with the ability to execute. EXPERIENCE Graphic and Web Design Manager Cireson / 2016-2020 Collaborated cross-functionally with Sales, Strategy, Marketing and Product to build and shape Cireson’s brand identity/design system while creating compelling new personalized customer journeys across print, email, social, video and web. Delivered creative and marketing executions ranging from conceptual thinking 442.245.2171 to development, setup, QA and reporting across the customer lifecycle. Conducted advanced customer analytics to inform new engagement strategies and tactics. Played a key role to ensure brand consistency across sales, product and marketing. Presented designs to key stakeholders. Drove innovation, creative thinking and kept Cireson abreast to digital creative capabilities and best standards. Built and managed an international team of web developers and a marketing assistant. [email protected] Freelance Designer / Art Director / Web Developer PosiMachine Studio / 2008 - 2020 tiny.cc/w7t2mz Graphic design, multimedia and web design for new and existing businesses. Clients have included AMN Healthcare, Zotos Group, Trader Joe's, Target, KCD PR, Online Performers Group, Environmental Construction Group and more. Design executions from concept to post-production of numerous projects including logo design, branding, marketing collateral, trade show turnkeys, posters, packaging, and promotional videos.