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Complete Journal (PDF)
B RITISH J OURNAL Number 140 Spring 2007 Price £3.50 British Go Journal 140 Spring 2007 CONTENTS EDITORIAL 2 UK NEWS Tony Atkins 3 OUTGOING PRESIDENT’S REPORT, 2005-6 Simon Goss 9 10 YEARS AGO Tony Atkins 11 THREE PEAKS Ian Marsh 13 REFEREEING QUESTION Nick Wedd 14 BRITISH CHAMPIONSHIP 2006 17 COUNTING BY AREA AND TERRITORY Andrei Sokolov 18 WORLD NEWS Tony Atkins 21 REVIEW:BADUK MADE FUN AND EASY Ian Davis 25 AMATEUR PAIR GO CHAMPIONSHIPS Natasha Regan 26 VISIT TO KOREA -OCTOBER 2006 T Mark Hall 29 KOREA Tony Atkins 33 HOW TO GIVE A GAME REVIEW Nick Wedd 35 WEAK GROUP THEORY Ron Bell 37 UK CLUBS LIST 43 GLOSSARY OF GO TERMS 44 Copyright c 2007 British Go Association. Articles may be reproduced for the purposes of promoting Go and ’not for profit’ providing the British Go Journal is attributed as the source and the permission of the Editor and of the articles’ author(s) have been sought and obtained. Views expressed are not necessarily those of the BGA or of the Editor. USEFUL WEB AND EMAIL ADDRESSES Journal comments and contributions: [email protected] Email for general BGA enquiries: [email protected] BGA website: http://www.britgo.org/ BGA email list: [email protected] used for general discussion and announcements - control from: http://three.pairlist.net/mailman/listinfo/gotalk For discussion of how the BGA operates: [email protected] http://two.pairlist.net/mailman/listinfo/bga-policy 1 EDITORIAL [email protected] Welcome to my first attempt at producing your Journal. -
GO WINDS Play Over 1000 Professional Games to Reach Recent Sets Have Focused on "How the Pros 1-Dan, It Is Said
NEW FROM YUTOPIAN ENTERPRISES GO GAMES ON DISK (GOGoD) SOFTWARE GO WINDS Play over 1000 professional games to reach Recent sets have focused on "How the pros 1-dan, it is said. How about 6-dan? Games of play the ...". So far there are sets covering the Go on Disk now offers over 6000 professional "Chinese Fuseki" Volume I (a second volume Volume 2 Number 4 Winter 1999 $3.00 games on disk, games that span the gamut of is in preparation), and "Nirensei", Volumes I go history - featuring players that helped and II. A "Sanrensei" volume is also in define the history. preparation. All these disks typically contain All game collections come with DOS or 300 games. Windows 95 viewing software, and most The latest addition to this series is a collections include the celebrated Go Scorer in "specialty" item - so special GoGoD invented which you can guess the pros' moves as you a new term for it. It is the "Sideways Chinese" play (with hints if necessary) and check your fuseki, which incorporates the Mini-Chinese score. pattern. Very rarely seen in western The star of the collection may well be "Go publications yet played by most of the top Seigen" - the lifetime games (over 800) of pros, this opening is illustrated by over 130 perhaps the century's greatest player, with games from Japan, China and Korea. Over more than 10% commented. "Kitani" 1000 half have brief comments. The next specialty makes an ideal matching set - most of the item in preparation is a set of games featuring lifetime games of his legendary rival, Kitani unusual fusekis - this will include rare New Minoru. -
Curriculum Guide for Go in Schools
Curriculum Guide 1 Curriculum Guide for Go In Schools by Gordon E. Castanza, Ed. D. October 19, 2011 Published By: Rittenberg Consulting Group 7806 108th St. NW Gig Harbor, WA 98332 253-853-4831 © 2005 by Gordon E. Castanza, Ed. D. Curriculum Guide 2 Table of Contents Acknowledgements ......................................................................................................................... 4 Purpose and Rationale..................................................................................................................... 5 About this curriculum guide ................................................................................................... 7 Introduction ..................................................................................................................................... 8 Overview ................................................................................................................................. 9 Building Go Instructor Capacity ........................................................................................... 10 Developing Relationships and Communicating with the Community ................................. 10 Using Resources Effectively ................................................................................................. 11 Conclusion ............................................................................................................................ 11 Major Trends and Issues .......................................................................................................... -
Encyclopedia of Life & Death
Cho Chikun’s Encyclopedia of Life & Death Part 3 — Advanced Motto “It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.” — Sun Tzu: The Art of War Preface This is a collection of almost three thousand problems from Encyclo- pedia of Life and Death by Cho Chikun. The problems come without solutions for two reasons: first, one can learn more by reading out all the paths and solving the problems oneself; second, the solutions are copyrighted. All the problems are black to move. In the third part, you can find about eight hundred problems aimed at advanced players. A dan player should find the solution in a few minutes and will need about 100 hours to solve the whole book. I wish you enjoyment and improvement in the wonderful game of go, weiqi, baduk, or whatever you like to call it. Vít ‘tasuki’ Brunner November 2004 Anniversary edition It’s been 13 and a half years. This booklet has been downloaded over twenty thousand times. I never imagined the reach it would have. The anniversary edition comes with a better layout and wording. -
Modern Master Games Volume One the Dawn of Tournament Go
Modern Master Games Volume One The games presented in Modern Master Games, Volume One were played in turbulent The Dawn of times. When the first Honinbo tournament was Tournament Go established, the war had not yet seriously affected the Japanese go world or the daily life of the average Japanese. But by the time of the third Honinbo tournament, Japanese society Rob van Zeijst was in chaos; the atomic bomb was dropped and just 10 kilometers from where the second game Richard Bozulich of the title match was being played. After the war, life was slowly returning to With historical notes by normal. By the 1950s, the go world was again John Power abuzz. Rivalries were flourishing, and newspapers were establishing new tournaments with abundant prize money. As the post-war go world was reorganizing itself, the matches played were of much consequence — it became more than just winning a title. The results were to determine the organizations that governed the game in Japan until today. The pressures on the players were intense, and it exposed their psychological strengths as well as fragilities. Takagawa’s games in this book show how dangerous it is to underestimate an opponent. It was almost unbelievable to some that the mild-mannered Takagawa, whose quiet and laid-back style, never attacking too strongly, and lacking the brilliance of a player like Sakata, could hold the Honinbo title against all comers for nearly 10 years. Sakata’s games are good illustrations of the slashing style which earned him the moniker Razor-Sharp Sakata. We also see examples of the depth of his analysis in which he makes an unorthodox peep (dubbed the tesuji of the century) against Fujisawa Shuko that entails another tesuji 15 moves later whose consequences also have to be analyzed. -
Go Books Detail
Evanston Go Club Ian Feldman Lending Library A Compendium of Trick Plays Nihon Ki-in In this unique anthology, the reader will find the subject of trick plays in the game of go dealt with in a thorough manner. Practically anything one could wish to know about the subject is examined from multiple perpectives in this remarkable volume. Vital points in common patterns, skillful finesse (tesuji) and ordinary matters of good technique are discussed, as well as the pitfalls that are concealed in seemingly innocuous positions. This is a gem of a handbook that belongs on the bookshelf of every go player. Chapter 1 was written by Ishida Yoshio, former Meijin-Honinbo, who intimates that if "joseki can be said to be the highway, trick plays may be called a back alley. When one masters the alleyways, one is on course to master joseki." Thirty-five model trick plays are presented in this chapter, #204 and exhaustively analyzed in the style of a dictionary. Kageyama Toshiro 7 dan, one of the most popular go writers, examines the subject in Chapter 2 from the standpoint of full board strategy. Chapter 3 is written by Mihori Sho, who collaborated with Sakata Eio to produce Killer of Go. Anecdotes from the history of go, famous sayings by Sun Tzu on the Art of Warfare and contemporary examples of trickery are woven together to produce an entertaining dialogue. The final chapter presents twenty-five problems for the reader to solve, using the knowledge gained in the preceding sections. Do not be surprised to find unexpected booby traps lurking here also. -
Kisei-Titelkampf Im Go in Berlin Veranstaltet
Botschaft von Japan .Neues aus Japan Nr.15 Februar 2006 Kisei-Titelkampf im Go in Berlin veranstaltet Am 15. und 16. 01. 2006 fand in Berlin das Auftaktspiel des 30. Kisei-Titelkampfes (veranstaltet von der Yomiuri Shimbun) im Go statt. Dieser Wettkampf ist einer der drei größten Go-Wettkämpfe in Japan, bei dem profes- sionelle Go-Spieler um den Titel des Kisei kämpfen. Dazu trat der amtierende Kisei Naoki Hane gegen den Meister der Go-Liga, Keigo Yamashita (9. Dan), an. Das Auftakt- spiel konnte Yamashita für sich entscheiden. Der Kisei- Titelkampf ist allerdings erst entschieden, wenn ent- weder der Titelinhaber oder der Herausforderer mit vier Siegen vorn liegt. Daher sind bis März weitere Spiele geplant. Go ist ein Brettspiel, bei dem zwei Spieler mit weißen bzw. schwarzen Go-Steinen gegeneinander spielen. Beide legen abwechselnd jeweils einen Stein auf das Spielbrett. Ist ein Stein vollständig von gegnerischen Steinen eingeschlossen, wird er vom Spielbrett genommen. Da der Gegner dies zu verhindern sucht, bedarf es bei diesem Strategiespiel großer Überlegung. Gewinner ist der Spieler, der am Ende das größere Gebiet bekommen hat. Go verbreitete sich in Japan ab dem 6. Jh. zunächst unter Mönchen. Im 8. Jh. hatte es sich auch im Kaiserhaus mit dem Tenno an der Spitze und in den Adelskreisen ausgebreitet. Im 14. und 15. Jh. wurde es schließlich im ganzen Land gespielt. Vor etwa 300 Jahren etablierte sich das System der professionellen Spieler. Damals wurden auch die Kyû und Dan eingeführt, die die Stärke der einzelnen Spieler anzeigen. Als höchste Titel für einen professionellen Go-Spieler etablierten sich die Bezeichnungen Meijin, Honinbô und Kisei. -
Elementary Motto “It Is a Matter of Life and Death, a Road Either to Safety Or to Ruin
Cho Chikun’s Encyclopedia of Life & Death Part 1 — Elementary Motto “It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.” — Sun Tzu: The Art of War Preface This is a collection of almost three thousand problems from Encyclo- pedia of Life and Death by Cho Chikun. The problems come without solutions for two reasons: first, one can learn more by reading out all the paths and solving the problems oneself; second, the solutions are copyrighted. All the problems are black to move. In this first part, you’ll find about nine hundred problems for be- ginners. A dan player should find the solution in a few seconds and will need about an hour solve the whole book. I wish you enjoyment and improvement in the wonderful game of go, weiqi, baduk, or whatever you like to call it. Vít ‘tasuki’ Brunner November 2004 Anniversary edition It’s been 13 and a half years. This booklet has been downloaded over a hundred thousand times. I never imagined the reach it would have. The anniversary edition comes with a better layout and wording. -
Go Books Summary
Evanston Go Club Ian Feldman Lending Library A Compendium of Trick Plays Nihon Ki-in All About Life and Death Cho Chikun All About Thickness - Understanding Moyo and Influence Yoshio Ishida Appreciating Famous Games Shuzo Ohira Cho Hun-Hyeon's Lectures on Go Techniques Vol 1 Cho Hun-Hyeon Cho hun-Hyun's Lectures on the Opening Vol 1 Cho Hun-Hyun Cosmic Go - A Guide to 4-Stone Handicap Games Sanjit Chatterjee and Yang Huiren Counting Liberties and Winning Capturing Races Richard Hunter Cross-Cut Workshop Richard Hunter Dictionary of Basic Joseki Vol 1 Yoshio Ishida Dictionary of Basic Joseki Vol 2 Yoshio Ishida Dictionary of Basic Joseki Vol 3 Yoshio Ishida Dictionary of Basic Tesuji Vol 1 - Tesuji for Attacking Fujisawa Shuko Dictionary of Basic Tesuji Vol 2 - Tesuji for Defending Fujisawa Shuko Elementary Go Series, Vol 2 - 38 Basic Joseki Kiyoshi Kosugi and James Davies Elementary Go Series, Vol 3 - Tesuji James Davies Elementary Go Series, Vol 6 - The Endgame Tomoko Ogawa and James Davies Enclosure Josekis - Attacking and Defending the Corner Takemiya Masaki Essential Life and Death Vol 2 Yoo Chang-Hyuk Essential Life and Death Vol 3 Yoo Chang-Hyuk EZ Go - Oriental Strategy in a Nutshell Bruce Wilcox Falling in Love with Baduk Korean Go Association Fighting Ko Jin Jiang Fundamental Principles of Go Yilun Yang Galactic Go Vol 1 - A Guide to 3-Stone Handicap Games Sanjit Chatterjee and Yang Huiren Get Strong at Go Series, Vol 1 - Get Strong at The Opening Richard Bozulich Get Strong at Go Series, Vol 10 - Get Strong at Attacking Richard -
Contributions of JASAG and Japanese Gaming—A Westerner's Perspective
Vol. 25, No. 2, December, 2015 45 Special Contribution Contributions of JASAG and Japanese Gaming ̶ A Westerner’s Perspective Willy Christian KRIZ (FHV University Austria) Otagaki Rengetsu 太田垣蓮月(1791‒1875) who is one of my for the discipline. In addition to forms of play that we can find in favorite Japanese poets from Kyoto wrote: all human beings and societies the Japanese culture is extremely rich and several unique forms of play emerged as interconnected “My figure / back in the hometown / I played in and knew elements in and of Japanese culture. For example “Lotus Moon” well / through springs and autumns / ah, such wistful mem- Rengetsu was also well known for perfection at dance, some of ories.”( Haruaki ni / asobi nare ni shi / furusato no / wa ga the martial arts, and Japanese tea ceremony. Dance̶including omokage no / natsukashiki kana. はるあきに あそびな of course also the famous “Kabuki”(歌舞伎) form of dance and れにし 古里に わがおもかげの なつかしき哉) theatre̶ and also the Japanese tea ceremony use forms of play as well (Kikkawa, 2016). When I had the great honor to give a short opening message at Huizinga also reflected on the meaning of play and selected as the 2015 ISAGA and JASAG conference in Kyoto I also used opposite term earnest. He argued, however, that these two terms this “waka”(和歌) (type of “Japanese poem”) as introduction. I are not of equal value. Earnest is equivalent with not playing, used the English translation and I do not know how correct it is. but play is not defined by being not earnest (Huizinga 1955). -
BULLETIN #3August
Zhuyeqing Tea 55th European GO Congress Bordeaux 2011 € 0,50 August BULLETIN #3 3rd 2 CREDITS ■ Main Editor ■ Peter Dijkema ■ Writer ■ Peter Dijkema ■ Photos ■ Gérald Garlatti ■ Olivier Dulac ■ Layout ■ Gérald Garlatti WEATHER Wednesday, August 3rd Friday, August 5th Morning : 18°C / 64.4 °F Morning : 17°C / 62.6 °F Afternoon : 25°C / 77 °F Afternoon : 25°C / 77 °F Coast wind : 20 km/h Coast wind : - UV index : 7 UV index : 7 th Tuesday, August 4 Saturday, August 6th Morning : 16°C / 60.8 °F Morning : 16°C / 60.8 °F Afternoon : 26°C / 78.8 °F Afternoon : 25°C / 77 °F Coast wind : - Coast wind : - UV index : 7 UV index : 7 EDITORIAL 3 This third issue of the bulletin appeared later than we planned. The main reason is vacancies in the team of editors and reporters. Feel free to help us out. Request to all directors of side events: please report the results to us, so we can publish them in future bulletins. This number was written by me, with photos from Olivier Dulac, Redac’Chef while Gérald did the graphics. I hope you enjoy our work Peter Dijkema ■ We do a special dedication to Viktor Lin 5D and we great him a good health recovery. TABLE OF CONTENTS 4 ■ First week of the Main Tournament 5 ■ Tsumego solution 6 ■ Kifus of the Main Tournament 10 ■ Pair-Go 11 ■ Side Events 14 ■ Motoki’s Blog 14 ■ Annual General Meeting 15 ■ Weekend Tournament 16 ■ Impressions of the Pro’s 18 ■ Wbaduk event 19 ■ American Go Songs 22 ■ Professional News Bulletin #3 Wednesday , August 3 rd Printer : COREP Talence 4 FIRST WEEK ■ Top group of the Main Tournament On Thursday, both favourites kept on winning. -
Sydney Go Journal
Author – David Mitchell on behalf of The Sydney Go Club Sydney Go Journal Issue Date - October 2006 © Copyright 2006 – David Mitchell – reuse of material for non-profit or personal use permitted. Author – David Mitchell on behalf of The Sydney Go Club Contents 31st Meijin – Game 1 .................................................................................3 31st Meijin – Game 2 .................................................................................4 31st Meijin – Game 3………...……………….………………………….5 Problems ....................................................................................................7 WAGC - Round 7 BENCHARIT vs. CANGAS……………………….. 8 Problem Answers .....................................................................................18 Australian Go Clubs ………………..…………………………………..20 Chinese Go Terms (part 1)……………………………………………...22 Who’s who ...............................................................................................25 The Sydney Go Club Meets Friday nights at :- At Philas House 17 Brisbane St Surry Hills From 5.00pm Entrance fee - $3 per head includes tea and coffee. For further information from Robert [email protected] © Copyright 2006 – David Mitchell – reuse of material for non-profit or personal use permitted. 31st Meijin After the first two games of the 31st Meijin had been played it looked like the challenger Cho U was going to go down without a fight. Cho recently lost the Honindo to Takao with only 2 wins in the 6 games played. Cho’s record again Takao (see table below sourced from http://gobase.org/information/games/) could be better – out of 9 games played there are 6 wins for Takao compared to 3 for Cho. The 31st Mejin was shaping up much the same, with Takao winning the first two games. Cho U proved he was not a pushover with a decisive win in the 3rd game. The first three games of the 31st Mejin are here for your study and enjoyment. Please note: Meijin game 4 will be covered live on IGS-PandaNet.