Game Developers Worldwide Across All Disciplines Team Players (Though Focusing on North America)
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Wotlk EU Manual
Getting Started PC System Requirements OS: Minimum: Windows® XP/Windows Vista®/Windows® 7 (Latest Service Packs) Recommended: 64-bit Windows Vista®/Windows® 7 Processor: Minimum: Intel Pentium® 4 1.3 GHZ or AMD Athlon™ XP 1500+ Recommended: Dual core processor Memory: Minimum: 1 GB RAM Recommended: 2 GB RAM Video: Minimum: NVIDIA® GeForce® FX or ATI Radeon™ 9500 video card or better Recommended: 256 MB NVIDIA® GeForce® 8600 or ATI Radeon™ HD 2600 or better Installation Instructions Place Wrath of the Lich King DVD into your DVD-ROM drive. If your computer has autoplay enabled, an installation window will automatically pop up on your Windows desktop. Click the Install Wrath of the Lich King button and Enter the Next Chapter to follow the onscreen instructions to install Wrath of the Lich King to your hard drive. If the installation window ® does not appear, open the My Computer icon on your desktop and double-click the drive letter corresponding to your DVD-ROM drive to open it. Double-click the Install.exe icon in the DVD-ROM contents and follow the onscreen World of Warcraft ! instructions to install Wrath of the Lich King. Installing DirectX® PC Users Only: You will need to install DirectX 9.0c in order to properly run Wrath of the Lich King. During installation you will be prompted to install DirectX if you do not already have the most up-to-date version installed on your computer Mac System Requirements OS: Minimum: Mac® OS X 10.5.8, 10.6.4 or newer Recommended: Mac® OS X 10.6.4 or newer Processor: Minimum: Intel® Processor Recommended: Intel® Core™ 2 Duo processor Memory: Minimum: 2 GB RAM Recommended: 4 GB RAM Video: Recommended: NVIDIA® GeForce® 9600M GT or ATI Radeon™ HD 4670 or better Installation Instructions Place the Wrath of the Lich King DVD in your DVD-ROM drive. -
Game Developer Power 50 the Binding November 2012 of Isaac
THE LEADING GAME INDUSTRY MAGAZINE VOL19 NO 11 NOVEMBER 2012 INSIDE: GAME DEVELOPER POWER 50 THE BINDING NOVEMBER 2012 OF ISAAC www.unrealengine.com real Matinee extensively for Lost Planet 3. many inspirations from visionary directors Spark Unlimited Explores Sophos said these tools empower level de- such as Ridley Scott and John Carpenter. Lost Planet 3 with signers, artist, animators and sound design- Using UE3’s volumetric lighting capabilities ers to quickly prototype, iterate and polish of the engine, Spark was able to more effec- Unreal Engine 3 gameplay scenarios and cinematics. With tively create the moody atmosphere and light- multiple departments being comfortable with ing schemes to help create a sci-fi world that Capcom has enlisted Los Angeles developer Kismet and Matinee, engineers and design- shows as nicely as the reference it draws upon. Spark Unlimited to continue the adventures ers are no longer the bottleneck when it “Even though it takes place in the future, in the world of E.D.N. III. Lost Planet 3 is a comes to implementing assets, which fa- we defi nitely took a lot of inspiration from the prequel to the original game, offering fans of cilitates rapid development and leads to a Old West frontier,” said Sophos. “We also the franchise a very different experience in higher level of polish across the entire game. wanted a lived-in, retro-vibe, so high-tech the harsh, icy conditions of the unforgiving Sophos said the communication between hardware took a backseat to improvised planet. The game combines on-foot third-per- Spark and Epic has been great in its ongoing weapons and real-world fi rearms. -
Rainbow’ Star Lands in Bakersfield
The RenegadeBakersfield College Rip Vol. 86 ∙ No. 7 www.therip.com Wednesday, December 3, 2014 ‘Rainbow’ star lands in Bakersfield By Alisia Sanchez more, Burton said, “I see that Photographer some of you have copies of ‘The Rhino Who Swallowed a Storm,’ The product details of LeVar and if you have one, please feel Burton’s first children’s book, free to follow along.” “The Rhino Who Swallowed a “I don’t,” a little boy said in Storm,” suggest that the book is response. intended for children between “You can borrow mine,” of- the ages of 5 and 7 years old, but fered 9-year-old Zion Johnson, when Burton appeared at Barnes who wore a pair of soft-pink & Noble on Nov. 21 to read his footed pajamas. book out loud, listeners of all “If you don’t have a copy, I’m ages were eager to take a look. going to share the pictures with Wearing a blue sweater and a you, OK? All right,” Burton as- pair of blue denim jeans, long- sured the boy. time host of the PBS children’s After numerous parents at- television series “Reading Rain- tempted to hush the talkative bow,” Burton made his way children, Burton began his around the circle of children and reading of the 32-page book he their parents. He sat down on a Above: 9-month-old Lily co-wrote with Susan Schaefer Thompson and LeVar brown wooden chair that had Bernardo. been set out for him by Barnes Illustrated by Courtenay Burton share a glance as he & Noble Community Business Fletcher, Burton kept his word signs her copy of his first Development Manager Cody W. -
World of Warcraft: the Burning Crusade Manual
WOWBC_manual_FE 9/10/06 21:45 Page 2 Getting Started Important note: The Burning Crusade is an expansion set to World of Warcraft. You must already have a properly installed copy of World of Warcraft in order to install and play this expansion. Installing the Game (PC) System Requirements: OS: Windows 2000 (Service Pack 4); Windows XP (Service Pack 2). Processor: Intel Pentium3 800MHz, or AMD Duron 800MHz. Memory: 512 MB RAM, 1 GB RAM is recommended. Video: Minimum: 32 MB 3D graphics processor with Hardware Transform and Lighting, such as an NVIDIA GeForce 2 class card or above. Recommended: 64MB 3D graphics processor with Vertex and Pixel Shader capability, such as an NVIDIA GeForce FX 5700 class card or above. For a complete list of supported 3D cards, please visit: http://www.wow-europe.com/en/support/ Sound: DirectX compatible sound card. Install Size: 10 Gigabytes of free Hard Disk space. Welcome Back to the World of Warcraft! Installation Instructions Place The Burning Crusade CD/DVD into your CD-ROM or DVD-ROM drive. If your computer has autoplay enabled, an installation window will automatically pop up on your Windows desktop. Click the Install Burning Crusade button and follow the on-screen instructions to install The Burning Crusade to your hard drive. If the installation window does not appear, open the My Computer icon on your desktop and double-click on the drive letter corresponding to your CD-ROM or DVD-ROM drive to open it. Double-click on the Install.exe icon in the CD-ROM contents and follow the on-screen instructions to install The Burning Crusade. -
Lifting the Lid on Video Games
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Issue 16 £3 wfmag.cc The Full Monty Paintings come to Pythonesque life in The Procession to Calvary Out of the box Going indie Point-and- click The escape room From triple-A Exploring the handmade genre returns to startup duo world of LUNA UPGRADE TO LEGENDARY AG273QCX 2560x1440 Beyond Designed Experiences ver a chill autumn weekend in 1997, play, whether it’s by exposing the limits of the game my best friend and I crushed Castlevania: and exploiting them, imposing our own additional Symphony of the Night. We took turns, constraints, or outright cheating. O staying awake, fuelled by Pizza Hut and I’m also thinking of Walker’s permadeath streams of Tahitian Treat, for as long as we could. One of us would Breath of the Wild. Speedrunners. Or the innumerable sleep while the other kept playing. It’s not exactly what DIA LACINA games I’ve modded, made myself immortal in, granted people think of when they think of couch co-op. At each myself the powers of flight or to walk through walls. Dia Lacina is a hand-off, we’d have to recount the adventure up to that Or how we’ve all seen just how many cheese wheels queer indigenous point. Detailing plot beats, boss encounters, zones that trans woman writer, our computers can send rolling down the side of a had been traversed. We’d forget things. Doorways to photographer and mountain in Skyrim. come back to. What was really going on with Maria founding editor of None of which is intended, but which extend our , and Richter. -
Press Release
PRESS RELEASE High-resolution documents and images: https://www.cccb.org/en/services/press/gameplay/232580 CCCB Press Department Mònica Muñoz-Castanyer | Rosa Puig T. 93 306 41 23 | [email protected] 1 Produced by With the support of Collaborating media The CCCB is a consortium formed by 2 INDEX 01.- INTRODUCTION ............................................................................................................... 4 02.- EXHIBITION TEXTS .......................................................................................................... 7 INTRODUCTION ................................................................................................................... 7 LEVEL 1: REPLAY. THE ORIGINS OF VIDEO GAMES ....................................................... 7 LEVEL 2: LIQUID NARRATIVES ........................................................................................... 8 LEVEL 3: ART AND THE GAMING ESSAY ....................................................................... 10 LEVEL 4: BREAKING THE MAGIC CIRCLE ...................................................................... 11 LEVEL 5: LUDOPOLIS. GAMIFIED LIVES ........................................................................ 13 03.- GAME POINTS ................................................................................................................ 14 04.- ARTISTIC INSTALLATIONS ............................................................................................ 17 05.- CURATOR BIOS ............................................................................................................ -
Gamaing Nintendo Launches
THURSDAY, SEPTEMBER 4, 2014 Technology28 Gamaing Nintendo launches with 12 characters LOS ANGELES: Pikachu and Link will low you to enhance the overall expe- be among the first characters coming rience,” said Fils-Aime. “It’s a different to “amiibo.” Nintendo announced Friday approach from Activision and Disney, that 12 characters will initially be part of which is more to unlock something in Environmental its upcoming toy-game franchise set for the game. You’re going to want to have release later this year. In addition to the your ‘amiibo’ figure because it’s going to “Pokemon” and “Legend of Zelda” leading allow you to enhance your skills, upgrade men, the starting line-up will include Ma- your character and take the experience rio, Princess Peach, Yoshi, Donkey Kong, over to a friend’s house.” disasters Samus Aran, Kirby, Fox McCloud, Marth, Nintendo first unveiled “amiibo” at the the “Wii Fit” Trainer and the Villager from Electronic Entertainment Expo in June. “Animal Crossing.” The company plans to release more fig- The figures in the “amiibo” toy-game ures over the next year and include “ami- line will each cost $12.99 and work in ibo” functionality in future games, as well tandem with several of the Japanese as compatibility with its handheld Nin- gaming giant’s upcoming titles, be- tendo 3DS system. ginning with “Super Smash Bros.” “We The Kyoto, Japan-based company is wanted to make sure that the breadth of hoping the figurines will help boost its characters we had for the initial ‘amiibo’ bottom line and sales of its beleaguered line-up supported the fan favorites, as Wii U console, which has been on the rise well as showcase the variety of people since the May release of “Mario Kart 8.” Nintendo speaks to - from kids to adults,” Despite the success of the latest install- Nintendo of America President Reggie ment in the cartoony Nintendo racing se- SEATTLE: In this photo provided by Nintendo of America, fans dressed in costume pose for a photograph, while waiting in anticipa- Fils-Aime said in an interview. -
FILM SPECIFICATIONS Indie Game: the Movie Documentary, 96 Mins
FILM SPECIFICATIONS SALES CONTACT Indie Game: The Movie Andrew Herwitz Documentary, 96 mins The Film Sales Company 16:9, HD CAM / DCP 212.481.5020 SOUND: Dolby Digital Surround [email protected] PRESS CONTACT - INTERVIEWS PRESS CONTACT - REVIEWS Jason Eskin Elena Zilberman Bond Strategy and Influence Strategy PR 212.354.2137 646-918-8730 [email protected] [email protected] FILMMAKER CONTACT FILM TRAILER Lisanne Pajot & James Swirsky www.vimeo.com/25268139 Directors/Producers www.youtube.com/ [email protected] watch?v=YtBZ68Fx1Kw www.indiegamethemovie.com STILLS www.facebook.com/IndieGameTheMovie www.indiegamethemovie.com/press @indiegamemovie KEY FESTIVALS/AWARDS 2012 Official Selection Sundance Film Festival World Documentary Competition 2012 Winner Sundance Best Editing in World Documentary Competition 2012 Official Selection South By Southwest Film Festival 2012 Official Selection Hot Docs FIlm Festival 2012 Game Developers Conference San Francisco EVENT PREVIEW RELEASE Indie Game: The Movie - The Tour, presented by Adobe®, 15 US cities with directors/subjects in attendance, March-May 2012 THEATRICAL RELEASE New York, NY: IFC Center, May 18th - 24th Los Angeles, CA: NoHo Theater, May 18th-24th Seattle, WA: SIFF Film Center, April 27th - May 3rd San Francisco, CA: Roxy Film Center, May 18th-24th Phoenix, AZ: The Film Bar, May 18th-24th Miami, FL: O Cinema, May 24th-27th Toronto, ON: TIFF Lightbox, May25th-May31st Across Canada: 35+ Theatres, Cineplex One Night Event, May 3rd DIGITAL/DVD RELEASE Summer 2012, Date TBA CREDITS OPENING CREDITS BlinkWorks Presents A Flutter Media Production Music by Jim Guthrie Cinematography and Editing by Lisanne Pajot and James Swirsky Directed by Lisanne Pajot and James Swirsky END CREDITS Directed by Lisanne Pajot and James Swirsky Music by Jim Guthrie This film was made possible by the kind people of the Internet. -
Gamesalad Essentials
GameSalad Essentials Create awesome cross-platform games in no time, and with no coding Miguel DeQuadros BIRMINGHAM - MUMBAI GameSalad Essentials Copyright © 2015 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: January 2015 Production reference: 1240115 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-78439-197-3 www.packtpub.com Cover image by Miguel DeQuadros ([email protected]) Credits Author Project Coordinator Miguel DeQuadros Harshal Ved Reviewers Proofreaders Aaron Beaty Simran Bhogal Dirk Schembri Paul Hindle Clyde Jenkins Acquisition Editor Neha Nagwekar Indexer Rekha Nair Content Development Editor Shubhangi Dhamgaye Production Coordinator Nilesh R. Mohite Technical Editors Akashdeep Kundu Cover Work Deepti Tuscano Nilesh R. Mohite Copy Editor Shivangi Chaturvedi About the Author Miguel DeQuadros is a game developer and founder of the independent development studio Wurd Industries, based in Ontario, Canada. -
The Effects of Piracy and Counterfeiting in the Video Games Industry
Department of Business and Management MSc in Management Course of Digital Innovation The Effects of Piracy and Counterfeiting in the Video Games Industry SUPERVISOR CANDIDATE Prof Paolo Spagnoletti Alessandro Piacentini 665731 CO-SUPERVISOR Prof Maria Isabella Leone Academic Year 2017/2018 Contents Introduction ............................................................................................................................................... 4 CHAPTER I Video Games Industry Overview ....................................................................................... 5 Brief History of the Video Games Industry .......................................................................................... 5 Present years and future trends .............................................................................................................. 7 CHAPTER II Academic Review ............................................................................................................ 15 Piracy, Copyright and Digital Rights Management (DRM) ................................................................ 15 Copyright ......................................................................................................................................... 15 Legal or business strategy solutions ................................................................................................ 21 Internet distribution and the P2P system ......................................................................................... 23 Information -
In the Court of Appeal of the State of California Second
Filed 1/30/12 Blackwell v. Blizzard Entertainment CA2/8 NOT TO BE PUBLISHED IN THE OFFICIAL REPORTS California Rules of Court, rule 8.1115(a), prohibits courts and parties from citing or relying on opinions not certified for publication or ordered published, except as specified by rule 8.1115(b). This opinion has not been certified for publication or ordered published for purposes of rule 8.1115. IN THE COURT OF APPEAL OF THE STATE OF CALIFORNIA SECOND APPELLATE DISTRICT DIVISION EIGHT WILLIAM BLACKWELL, B227249 Plaintiff and Appellant, (Los Angeles County Super. Ct. No. BC415012) v. BLIZZARD ENTERTAINMENT, INC., et al., Defendants and Respondents. APPEAL from the judgment of the Superior Court of Los Angeles County. Ruth Ann Kwan, Judge. Affirmed. Paul Kujawsky for Plaintiff and Appellant. Manatt, Phelps & Phillips, Sharon B. Bauman, Benjamin G. Shatz and Justin Carter Johnson for Defendants and Respondents. * * * * * * * * * * Plaintiff and appellant William Blackwell appeals from the trial court‟s grant of summary judgment in favor of defendants and respondents Blizzard Entertainment, Inc. (Blizzard), Chris Metzen and Russell Brower. Plaintiff contends the trial court improperly resolved disputed issues of fact in summarily disposing of his claims against defendants. We conclude plaintiff failed to present material evidence he made reasonable efforts to maintain the confidentiality of his alleged trade secret, and therefore failed to raise a triable issue that his trade secret qualified for protection. (Civ. Code, § 3426.1, subd. (d)(2).) We further conclude plaintiff‟s common law claims, based on the same nucleus of facts as the statutory trade secret claim, are preempted by the statutory scheme. -
“Digital Game”
15 Anàlisi 54, 2016 15-30 Special section, 1st part: “Digital game” Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games Óliver Pérez Latorre Department of Communication Universitat Pompeu Fabra [email protected] Recommended citation: PÉREZ LATORRE, Ó. (2016). “Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games”. In: J. SÁNCHEZ- NAVARRO, A. PLANELLS, V. NAVARRO and D. ARANDA (coord). “Digital game”. Anàlisi. Quaderns de Comunicació i Cultura, 54, p. 15-30. DOI: http://dx.doi.org/10.7238/a. v0i54.2818 Submission date: November 2015 Accepted date: May 2016 Published in: June 2016 Abstract The commercial emergence of “indie games” since 2008 represents a fundamental challenge for contemporary game studies. As we still do not have a clear definition of the indie game, its popularity and commercial success have made the conceptualization of this type of game even more complex. Far from being a pure videogame model, completely separated from the mainstream sphere, indie games often involve hybridizations and ambiguities between the alternative and the mainstream. Thus this article aims to problematize the neat conceptualizations of indie games as an opposing “genre” to mainstream games by exploring the many tensions and nuances between the alternative and mainstream dimensions that can be identified within indie game production, culture and design. The first part of the article focuses on the production and distribution issues, as well as on the cultural construction and artistic legitimation of indie games. The article then posits a design-centered analytical approach to indie games inspired by Kellner (1995) and based on “procedural rhetorics” (Bogost, 2006; Flanagan and Nissenbaum, 2014).