Gamesalad Essentials
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Easing the Creation Process of Game for the Non
ISSN 2186-5647 −日本大学生産工学部第47回学術講演会講演概要(2014-12-6)− 2-85 Easing the Creation Process of Game for the Non-Programmers: An GUI Application for Teaching Art Students China University of Technology ○Leon Deng-Teng SHIH China University of Technology Ching-Yueh TSENG 1. Introduction learning task that meets their individual This paper evaluates the current needs. Game making has the potential to development of GUI Game Engine and play as a role of the powerful learning presents an overview of some of its environment, since it offers students application to merging game art design and practical opportunities to exercise multiple programming, especially in the teaching skills like level design, characters design, field. The implementation of GUI Game visual design, story telling to accomplish a Engine can help to transform the art complex digital creation. creations into interactive multimedia design, This study goes beyond the educational and this is crucial and attractive to art potential of playing games to consider the designer and students. A number of game benefit of making games in teaching engines have come up that can be used to environment. As the process of making facilitate efficient Human Computer games includes playing games to test the Interaction (HCI) and game development. outcome, therefore it can also be linked By expanding the user types and market with developing skills of problem solving, segmentation to non-programmer, GUI decision-making, cooperation, and art Game Engines achieve their business design. successes in game developer market. Developing a deeper understanding However, the application of GUI Game about the computing knowledge and being Engine is still lacking research work able to manipulate digital skills to create concerned with the connections among art graphics, animation, and games has design and game development. -
STEM Student's Guide: Learning to Code and Design Video Games
Log In A STEM Student's Guide: Learning to Code and Design Video Games For many, video gaming is not only a hobby but a passion. But while playing video games is fun, you could also consider taking things a step further and becoming a game developer someday. There are a lot of di!erent ways to get involved in game design, but one of the most useful skills in this "eld is the ability to code. Anyone can learn to code and create video games, and there are all sorts of free resources online that can help. The two main roles for people who create video games are designers and programmers, but often, their responsibilities will overlap. While there are many di!erent types of video games in the world, all of them are created with the same basic process. Brainstorming A game designer should "rst come up with a basic concept for their game. It's helpful to keep a list of ideas written down somewhere, whether this is on paper or in an app. Next, you'll need to think about the di!erent abilities and actions possible for each character, the mood and tone of the game, and the story that will hold it all together. When thinking of the game's mood, it's essential to consider visual and audio e!ects and the overall aesthetic you're going for. Think about color, shape, and space, and keep in mind that the look of your game should be both unique and functional. While brainstorming new games, designers should keep in mind that they will often go through many ideas that do not work out before "nding one that works. -
Platform for Educational Games Generation
FACULDADE DE ENGENHARIA DA UNIVERSIDADE DO PORTO Platform for Educational Games Generation André Gomes Barbosa Mestrado Integrado em Engenharia Informática e Computação Supervisor: Ana Cristina Ramada Paiva September 15, 2015 © André Gomes Barbosa, 2015 Platform for Educational Games Generation André Gomes Barbosa Mestrado Integrado em Engenharia Informática e Computação Approved in Public Examination by the Jury: President: João Carlos Pascoal Faria External examiner: João Miguel Fernandes Supervisor: Ana Cristina Ramada Paiva ____________________________________________________ September 15, 2015 Abstract The development of games for education is a growing area of research. Over the past few years, studies point out that the use of games as a supplement to traditional learning can be much more efficient and motivational than just using the traditional teaching method. These are called serious games. This work aims to improve a previous game developed to learn software testing, having the contents of the game are loaded from a XML file which would be separated from the game implementation. The game itself, iLearnTest, consists of several challenges which cover various themes regarding software testing learning. Since the content is saved to and loaded from a separate file from the game implementation, it becomes easier to create and edit new levels or even new games for diferent topics, simply by editing a XML file. This new approach turns iLearnTest into a framework rather than a game in the sense that it is possible to use the same game(s) as templates for the learning process of a variety of themes. Resumo O desenvolvimento de jogos para a educação é uma área de pesquisa em crescimento. -
Game Engines
Game Engines Good for Prototypes and kids Scratch http://scratch.mit.edu/ Alice http://www.alice.org/ Kodu http://www.kodugamelab.com/ Game Salad http://www.gamesalad.com/ Gamemaker Studio http://www.yoyogames.com/gamemaker/studio 3D Engines Unity 3D http://www.unity3d.com/ Unreal Engine http://www.unrealengine.com/udk/ Torque 3D http://www.garagegames.com/products/torque-3d Flash based Engines Push Button https://github.com/PushButtonLabs/PushButtonEngine Flixel http://flixel.org/ General programming resources Railsbridge Free workshops in Ruby and Rails for women and their friends http://workshops.railsbridge.org/ Skillcrush Daily email with intro to web and computer topics, tutorials soon. http://www.skillcrush.com/ Code Academy Javascript, html, css, ruby and python http://www.codecademy.com/ Hackity Hack Teaches ruby http://www.hackety.com/ Code Avengers Javascript, html/css http://www.codeavengers.com/ Udacity Online college level courses with an intro to computer science course http://www.udacity.com/ Coursea Online college level course in all sorts of subjects https://www.coursera.org/ Git Hub All sorts of code lives here! https://github.com Processing A simple yet powerful programming language for images, animation and interaction. Lots of great example code. http://www.processing.org/ Game Studios in Madison, WI Raven Software (Activision Blizzard) http://ravensoft.com/ Human Head http://www.humanhead.com/ Filament Games http://www.filamentgames.com/ PerBlue http://www.perblue.com/ Ronin Studios http://www.roninsc.com/ Three -
Game Developer Power 50 the Binding November 2012 of Isaac
THE LEADING GAME INDUSTRY MAGAZINE VOL19 NO 11 NOVEMBER 2012 INSIDE: GAME DEVELOPER POWER 50 THE BINDING NOVEMBER 2012 OF ISAAC www.unrealengine.com real Matinee extensively for Lost Planet 3. many inspirations from visionary directors Spark Unlimited Explores Sophos said these tools empower level de- such as Ridley Scott and John Carpenter. Lost Planet 3 with signers, artist, animators and sound design- Using UE3’s volumetric lighting capabilities ers to quickly prototype, iterate and polish of the engine, Spark was able to more effec- Unreal Engine 3 gameplay scenarios and cinematics. With tively create the moody atmosphere and light- multiple departments being comfortable with ing schemes to help create a sci-fi world that Capcom has enlisted Los Angeles developer Kismet and Matinee, engineers and design- shows as nicely as the reference it draws upon. Spark Unlimited to continue the adventures ers are no longer the bottleneck when it “Even though it takes place in the future, in the world of E.D.N. III. Lost Planet 3 is a comes to implementing assets, which fa- we defi nitely took a lot of inspiration from the prequel to the original game, offering fans of cilitates rapid development and leads to a Old West frontier,” said Sophos. “We also the franchise a very different experience in higher level of polish across the entire game. wanted a lived-in, retro-vibe, so high-tech the harsh, icy conditions of the unforgiving Sophos said the communication between hardware took a backseat to improvised planet. The game combines on-foot third-per- Spark and Epic has been great in its ongoing weapons and real-world fi rearms. -
Faculteit Bedrijf En Organisatie Unity 5 Versus
Faculteit Bedrijf en Organisatie Unity 5 versus Unreal Engine 4: Artificiële intelligentie van 3D vijanden voor een HTML5 project Matthias Caryn Scriptie voorgedragen tot het bekomen van de graad van Bachelor in de toegepaste informatica Promotor: Joeri Van Herreweghe Co-promotor: Steven Delrue Academiejaar: 2015-2016 Derde examenperiode Faculteit Bedrijf en Organisatie Unity 5 versus Unreal Engine 4: Artificiële intelligentie van 3D vijanden voor een HTML5 project Matthias Caryn Scriptie voorgedragen tot het bekomen van de graad van Bachelor in de toegepaste informatica Promotor: Joeri Van Herreweghe Co-promotor: Steven Delrue Academiejaar: 2015-2016 Derde examenperiode Samenvatting Rusty Bolt is een Belgische indie studio. Deze studio wilt een nieuw project starten voor een 3D spel in een HyperText Markup Language 5 (HTML5) browser die intensief gebruik zal maken van artificiële intelligentie (AI) en Web Graphics Library (WebGL). Na onderzoek via een requirements-analyse van verschillende mogelijkheden van game engines komen we terecht bij twee opties namelijk Unity 5, die Rusty Bolt al reeds gebruikt, of de Unreal Engine 4, wat voor hen onbekend terrein is. Qua features zijn ze enorm verschillend, maar ze voldoen elk niet aan één voorwaarde die Rusty Bolt verwacht van een game engine. Zo biedt Unity Technologies wel een mogelijkheid om software te bouwen in de cloud. De broncode van Unity wordt niet openbaar gesteld, tenzij men er extra voor betaalt. Deze game engine is dus niet volledig open source in tegenstelling tot Unreal Engine 4. We vergelijken dan verder ook deze twee engines, namelijk Unity 5 en Unreal Engine 4. We tonen aan dat deze engines visueel verschillen van features, maar ook een andere implementatie van de AI hanteren. -
Lifting the Lid on Video Games
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Issue 16 £3 wfmag.cc The Full Monty Paintings come to Pythonesque life in The Procession to Calvary Out of the box Going indie Point-and- click The escape room From triple-A Exploring the handmade genre returns to startup duo world of LUNA UPGRADE TO LEGENDARY AG273QCX 2560x1440 Beyond Designed Experiences ver a chill autumn weekend in 1997, play, whether it’s by exposing the limits of the game my best friend and I crushed Castlevania: and exploiting them, imposing our own additional Symphony of the Night. We took turns, constraints, or outright cheating. O staying awake, fuelled by Pizza Hut and I’m also thinking of Walker’s permadeath streams of Tahitian Treat, for as long as we could. One of us would Breath of the Wild. Speedrunners. Or the innumerable sleep while the other kept playing. It’s not exactly what DIA LACINA games I’ve modded, made myself immortal in, granted people think of when they think of couch co-op. At each myself the powers of flight or to walk through walls. Dia Lacina is a hand-off, we’d have to recount the adventure up to that Or how we’ve all seen just how many cheese wheels queer indigenous point. Detailing plot beats, boss encounters, zones that trans woman writer, our computers can send rolling down the side of a had been traversed. We’d forget things. Doorways to photographer and mountain in Skyrim. come back to. What was really going on with Maria founding editor of None of which is intended, but which extend our , and Richter. -
Basic Elements and Characteristics of Game Engine
Global Journal of Computer Sciences: Theory and Research Volume 8, Issue 3, (2018) 126-131 www.gjcs.eu Basic elements and characteristics of game engine Ramiz Salama*, Near East University, Department of Computer Engineering, Nicosia 99138, Cyprus Mohamed ElSayed, Near East University, Department of Computer Engineering, Nicosia 99138, Cyprus Suggested Citation: Salama, R. & ElSayed, M. (2018). Basic elements and characteristics of game engine. Global Journal of Computer Sciences: Theory and Research. 8(3), 126–131. Received from March 11, 2018; revised from July 15, 2018; accepted from November 13, 2018. Selection and peer review under responsibility of Prof. Dr. Dogan Ibrahim, Near East University, Cyprus. ©2018 SciencePark Research, Organization & Counseling. All rights reserved. Abstract Contemporary game engines are invaluable tools for game development. There are many engines available, each of them which excel in certain features. Game Engines is a continuous series that helps us to make and design beautiful games in the simplest and least resource way. Game drives support a wide variety of play platforms that can translate the game into a game that can be played on different platforms such as PlayStation, PC, Xbox, Android, IOS, Nintendo and others. There is a wide range of game engines that suit every programmer and designed to work on Unity Game Engine, Unreal Game Engine and Construct Game Engine. In the research paper, we discuss the basic elements of the game engine and how to make the most useful option among Game Engines depending on your different needs and needs of your game. Keywords: Game engine, game engine element, basics of game engine. -
Press Release
PRESS RELEASE High-resolution documents and images: https://www.cccb.org/en/services/press/gameplay/232580 CCCB Press Department Mònica Muñoz-Castanyer | Rosa Puig T. 93 306 41 23 | [email protected] 1 Produced by With the support of Collaborating media The CCCB is a consortium formed by 2 INDEX 01.- INTRODUCTION ............................................................................................................... 4 02.- EXHIBITION TEXTS .......................................................................................................... 7 INTRODUCTION ................................................................................................................... 7 LEVEL 1: REPLAY. THE ORIGINS OF VIDEO GAMES ....................................................... 7 LEVEL 2: LIQUID NARRATIVES ........................................................................................... 8 LEVEL 3: ART AND THE GAMING ESSAY ....................................................................... 10 LEVEL 4: BREAKING THE MAGIC CIRCLE ...................................................................... 11 LEVEL 5: LUDOPOLIS. GAMIFIED LIVES ........................................................................ 13 03.- GAME POINTS ................................................................................................................ 14 04.- ARTISTIC INSTALLATIONS ............................................................................................ 17 05.- CURATOR BIOS ............................................................................................................ -
Top 2D Game Engines
1 / 2 Top 2d Game Engines Edgelib – 2D and 3D middleware game engine that supports iOS, ... See all mobile app development companies to find the best fit for your .... Whereas Unreal Engine is best-suited for more robust games—especially from a ... Oxygine is completely free and open source (MIT license) 2D game engine, .... Unity is an amazing game engine, which is designed for 2D and 3D games. The engine is very easy to pickup for beginners and experts. The engine is very .... Godot is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It provides a huge set of tools with a visual editor, an .... It features hardware-accelerated 2D graphics, integrated GUI, audio support, lighting, map editor supporting top-down and isometric maps, pathfinding, virtual .... The powerful game development tool is capable of designing many different types of games including 2D and 3D type projects. Unity can develop .... Defold is a free and open game engine used for development of console, desktop, mobile and web games.. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. The report offers detailed coverage of Game Engines ... 5d game creation framework with support for different isometric perspectives. ... 3D, 2D Game Sprites – Isometric, Pre-rendered, Top-down, Tiles Artwork .... Compare and contrast the various HTML5 Game Engines to find which best suits your needs. Play scary games at Y8.com. Try out games that can cause fright or .... I'm working on a 2D game using Paper2D in Unreal and found some tutorials for .. -
Game Play Improve Your Literacy – Suggested Activities
Alice in Australia Story Six : Game Play Improve Your Literacy – Suggested Activities Fun and Games Gamefroot - makes it easy for absolutely anyone to make instantly playable games online, play In this episode, Alice talks about playing games you’ve made or that others have made, computer games with Lewis and Carol. The and share your creations and favorite games with twins’ mother says, ‘Why would you play a the world http://gamefroot.com computer game when you can Read a Book, Write a Poem, Paint a Picture?’ StoryBricks - Produce deep, engaging stories of your own making simply by clicking together Find out how many kids in the class play bricks. Watch your stories develop as you play computer games, and ask them to make a list of and create new connections between bricks. the most popular ones. http://www.storybricks.com Have the debate/discussion prompted by GameSalad - Create games for free, test them on the question above. Apple devices and upload them to the App store. No coding required. http://gamesalad.com Explore games-based learning further by checking out these games creation sites. They ClassTools - Create free educational games, are listed in order of difficulty (easiest to most quizzes, activities and diagrams in seconds! Host difficult). them on your own blog, website or intranet. http://www.classtools.net Please note that the following list consists of sites we think your students might like; none Scratch - Create and share your own interactive of these sites are affiliated with ‘Inanimate stories, art, music and games. Includes video Alice’. tutorials to make learning easy. -
Gamaing Nintendo Launches
THURSDAY, SEPTEMBER 4, 2014 Technology28 Gamaing Nintendo launches with 12 characters LOS ANGELES: Pikachu and Link will low you to enhance the overall expe- be among the first characters coming rience,” said Fils-Aime. “It’s a different to “amiibo.” Nintendo announced Friday approach from Activision and Disney, that 12 characters will initially be part of which is more to unlock something in Environmental its upcoming toy-game franchise set for the game. You’re going to want to have release later this year. In addition to the your ‘amiibo’ figure because it’s going to “Pokemon” and “Legend of Zelda” leading allow you to enhance your skills, upgrade men, the starting line-up will include Ma- your character and take the experience rio, Princess Peach, Yoshi, Donkey Kong, over to a friend’s house.” disasters Samus Aran, Kirby, Fox McCloud, Marth, Nintendo first unveiled “amiibo” at the the “Wii Fit” Trainer and the Villager from Electronic Entertainment Expo in June. “Animal Crossing.” The company plans to release more fig- The figures in the “amiibo” toy-game ures over the next year and include “ami- line will each cost $12.99 and work in ibo” functionality in future games, as well tandem with several of the Japanese as compatibility with its handheld Nin- gaming giant’s upcoming titles, be- tendo 3DS system. ginning with “Super Smash Bros.” “We The Kyoto, Japan-based company is wanted to make sure that the breadth of hoping the figurines will help boost its characters we had for the initial ‘amiibo’ bottom line and sales of its beleaguered line-up supported the fan favorites, as Wii U console, which has been on the rise well as showcase the variety of people since the May release of “Mario Kart 8.” Nintendo speaks to - from kids to adults,” Despite the success of the latest install- Nintendo of America President Reggie ment in the cartoony Nintendo racing se- SEATTLE: In this photo provided by Nintendo of America, fans dressed in costume pose for a photograph, while waiting in anticipa- Fils-Aime said in an interview.