Ebook Download Water Witchcraft : Magic and Lore from the Celtic
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Vampires Now and Then
Hugvisindasvið Vampires Now and Then From origins to Twilight and True Blood Ritgerð til B.A.-prófs Daði Halldórsson Maí 20 Háskóli Íslands Hugvísindasvið Enska Vampires Now and Then From origins to Twilight and True Blood Ritgerð til B.A.-prófs Daði Halldórsson Kt.: 250486-3599 Leiðbeinandi: Úlfhildur Dagsdóttir Maí 2010 This essay follows the vampires from their origins to their modern selves and their extreme popularity throughout the years. The essay raises the question of why vampires are so popular and what it is that draws us to them. It will explore the beginning of the vampire lore, how they were originally just cautionary tales told by the government to the villagers to scare them into a behavior that was acceptable. In the first chapter the mythology surrounding the early vampire lore will be discussed and before moving on in the second chapter to the cult that has formed around the mythological and literary identities of these creatures. The essay finishes off with a discussion on the most recent popular vampire related films Twilight and New Moon and TV-series True Blood and their male vampire heroes Edward Cullen and Bill Compton. The essay relies heavily on The Encyclopedia of Vampires, Werewolves, and other Monsters written by Rosemary Ellen Guiley as well as The Dead Travel Fast: Stalking Vampires from Nosferatu to Count Chocula written by Eric Nuzum as well as the films Twilight directed by Catherine Hardwicke and New Moon directed by Chris Weitz and TV-series True Blood. Eric Nuzum's research on the popularity of vampires inspired the writing of this essay. -
Kirkus Best Books of 2020
Featuring 328 Industry-First Reviews of Fiction, Nonfiction, Children'sand YA books KIRKUSVOL. LXXXVIII, NO. 23 | 1 DECEMBER 2020 REVIEWS THE BEST BOOKS OF 2020 SPECIAL ISSUE BONUS: Kirkus & Rolling Stone’s Top Music Books of 2020 The 100 Best Nonfiction and 100 Best YA Books of the Year + Our Regular December 1 Issue from the editor’s desk: Books That Deserved More Buzz Chairman HERBERT SIMON President & Publisher BY TOM BEER MARC WINKELMAN # Chief Executive Officer MEG LABORDE KUEHN [email protected] John Paraskevas Editor-in-Chief Every December, I look back on the year past and give a shoutout to those TOM BEER books that deserved more buzz—more reviews, more word-of-mouth [email protected] Vice President of Marketing promotion, more book-club love, more Twitter excitement. It’s a subjec- SARAH KALINA tive assessment—how exactly do you measure buzz? And how much is not [email protected] Managing/Nonfiction Editor enough?—but I relish the exercise because it lets me revisit some titles ERIC LIEBETRAU that merit a second look. [email protected] Fiction Editor Of course, in 2020 every book deserved more buzz. Between the pan- LAURIE MUCHNICK demic and the presidential election, it was hard for many titles, deprived [email protected] Young Readers’ Editor of their traditional publicity campaigns, to get the attention they needed. VICKY SMITH A few lucky titles came out early in the year, disappeared when coronavi- [email protected] Tom Beer Young Readers’ Editor rus turned our world upside down, and then managed to rebound; Douglas LAURA SIMEON [email protected] Stuart’s Shuggie Bain (Grove, Feb. -
A Plane Shift: Ixalan Adventure for Dungeons & Dragons
X MARKS THE SPOT A prison escape for an unlikely group of heroes turns into a race for an ancient relic sought by the Legion of Dusk. Can you brave the unknown and capture the treasure before the enemy does? This D&D adventure is set on the plane of Ixalan, and uses 4th-level pregenerated characters. A Plane Shift: Ixalan Adventure for Dungeons & Dragons Credits Designers: Kat Kruger, Chris Tulach MAGIC: THE GATHERING, DUNGEONS & DRAGONS, Magic, D&D, Ixalan, Player’s Plane Shift: Ixalan Design: James Wyatt Handbook, Monster Manual, Dungeon Master’s Guide, WUBRG, all other Wizards of Editor: Scott Fitzgerald Gray the Coast product names, and their respective logos are trademarks of Wizards of the Graphic Designer: Emi Tanji Coast in the USA and other countries. All characters and their distinctive likenesses are Cover Illustrator: Cliff Childs property of Wizards of the Coast. This material is protected under the copyright laws Interior Illustrators: Tommy Arnold, John Avon, Naomi Baker, of the United States of America. Any reproduction or unauthorized use of the material Milivoj Ceran,́ Zezhou Chen, Daarken, Dimitar, Emrah Elmasil, or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. Florian de Gesincourt, Ryan Alexander Lee, Slawomir Maniak, Aaron Miller, Victor Adame Minguez, Dan Scott, John Stanko, ©2017 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufac- YW Tang, Ben Wooten, Kieran Yanner tured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Has- Cartographer: Jared Blando bro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. -
Wird Sikes Elfy Brytyjskie Gobliny, Walijski Folklor, Elfia
Wird Sikes Elfy Brytyjskie gobliny, walijski folklor, elfia mitologia, legendy i tradycje Przełożył Marek Skowerski Armoryka Sandomierz BIBLIOTEKA CELTYCKA, Nr 8 Redakcja serii: Andrzej Sarwa Redaktor tomu: Władysław Kot Projekt okładki i opracowanie graficzne: Juliusz Susak Ilustracja na okładce: John Anster Fitzgerald (1823-1906), Fairies Looking Through A Gothic Arch (XIX wiek), (licencja public domaine), źródło: http://commons.wikimedia.org/wiki/File:FairiesGothicArch.jpg Ilustracje w tekście autorstwa T. H. Thomasa (1839-1915) zaczerpnięto z książki British Goblins. Welsh Folk-lore, Fairy Mythology, Legends and Traditions, (licencja public domaine), źródło: http://www.sacred-texts.com/neu/celt/wfl/index.htm Tekst złożono czcionką IM FELL English.ttf - The Fell Types are digitally reproduced by Igino Marini. www.iginomarini.com,all rights reserved Ornament na okładce złożono czcionką Owen Jones Celtic Borders.ttf, której autorem i właścicielem jest Dave Nalle, The Scriptorium, www.fontcraft.com Autor: Wirt Sikes (1836-1883) Tytuł oryginału: British Goblins Welsh Folk-lore, Fairy Mythology, Legends and Traditions Podstawa przekładu: British Goblins Welsh Folk-lore, Fairy Mythology, Legends and Traditions by Wirt Sikes with illustrations by T. H. Thomas [1839-1915] London: S. Low, Marston, Searle & Rivington [1880] źródło tekstu: The Internet Sacred Text Archive: http://www.sacred-texts.com/neu/celt/wfl/index.htm (29.12.2009); licencja: This text is in the public domain worldwide. Copyright © 2009, 2013 for the Polish edition by Wydawnictwo „Armoryka” Copyright © 2009, 2013 by for the Polish translation by Marek Skowerski Wydawnictwo ARMORYKA ul. Krucza 16 27-600 Sandomierz tel (0-15) 833 21 41 e-mail: [email protected] http://www.armoryka.strefa.pl/ ISBN 978-83-64145-15-5 Konwersja: Rozdział I Opowieści o elfach1 i starożytnej mitologii A wieczorem, podążając ścieżką Mleczarka skraca sobie piosenką Swą samotną drogę; Widzi elfy i ich królową Jak tańczą w kole razem I słyszy jak śpiewają, o najróżniejszych porach, Swe urzekające pieśni. -
The Significant Other: a Literary History of Elves
1616796596 The Significant Other: a Literary History of Elves By Jenni Bergman Thesis submitted for the degree of Doctor of Philosophy Cardiff School of English, Communication and Philosophy Cardiff University 2011 UMI Number: U516593 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation Publishing UMI U516593 Published by ProQuest LLC 2013. Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 DECLARATION This work has not previously been accepted in substance for any degree and is not concurrently submitted on candidature for any degree. Signed .(candidate) Date. STATEMENT 1 This thesis is being submitted in partial fulfilment of the requirements for the degree of PhD. (candidate) Date. STATEMENT 2 This thesis is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged by explicit references. Signed. (candidate) Date. 3/A W/ STATEMENT 3 I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed (candidate) Date. STATEMENT 4 - BAR ON ACCESS APPROVED I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan after expiry of a bar on accessapproved bv the Graduate Development Committee. -
Catholic Ghost Stories of Western Pennsylvania (Continued) Had Encounters with a Ghostly Figure in the Church
Catholic Ghost Stories OfWestern Pennsylvania by Thomas White Historians of American Catholicism have traditionally paid little attention to stories of hauntings in Catholic communities and institutions. Even though Catholicism itself is saturated with supernatural concepts and belief; such as the Resurrection, miracles, transubstantiation, and even possession and exorcism, historians have tended to focus on larger issues of Catholic integration (or lack thereof) into American society and Catholic influence on society and politics. The study of Catholic ghost stories may seem trivial in that regard, but ghost stories can be very revealing when looked at in the proper light. Of course, your average American Catholic probably knows of or has heard of at least one "true" haunting. Aside from providing entertainment and conveying a sense of mystery, ghost stories can actually have important cultural and social purpose. Every time a ghost story is told someone is recounting a version of past events, though it may not be the official one. Ghost stories are a form of history, telling the stories of people and tragic events that were not always represented in the traditional histories of their day. Many ghost stories tell of women, immigrants and religious or ethnic minorities whose lives were not the focus of professional history until the second half of the twentieth century. Through ghost stories, their history, achievements and tragedies were kept alive in a non-traditional way. Western Pennsylvania has many ghostly and supernatural tales, and quite a few of them are linked to Catholic immigrants, institutions and communities. Each of these stories serves as a connection to different aspects of the region's Catholic past, and links us with the lives of our ancestors. -
Complete Book of Necromancers by Steve Kurtz
2151 ® ¥DUNGEON MASTER® Rules Supplement Guide The Complete Book of Necromancers By Steve Kurtz ª Table of Contents Introduction Bodily Afflictions How to Use This Book Insanity and Madness Necromancy and the PC Unholy Compulsions What You Will Need Paid In Full Chapter 1: Necromancers Chapter 4: The Dark Art The Standard Necromancer Spell Selection for the Wizard Ability Scores Criminal or Black Necromancy Race Gray or Neutral Necromancy Experience Level Advancement Benign or White Necromancy Spells New Wizard Spells Spell Restrictions 1st-Level Spells Magic Item Restrictions 2nd-Level Spells Proficiencies 3rd-Level Spells New Necromancer Wizard Kits 4th-Level Spells Archetypal Necromancer 5th-Level Spells Anatomist 6th-Level Spells Deathslayer 7th-Level Spells Philosopher 8th-Level Spells Undead Master 9th-Level Spells Other Necromancer Kits Chapter 5: Death Priests Witch Necromantic Priesthoods Ghul Lord The God of the Dead New Nonweapon Proficiencies The Goddess of Murder Anatomy The God of Pestilence Necrology The God of Suffering Netherworld Knowledge The Lord of Undead Spirit Lore Other Priestly Resources Venom Handling Chapter 6: The Priest Sphere Chapter 2: Dark Gifts New Priest Spells Dual-Classed Characters 1st-Level Spells Fighter/Necromancer 2nd-Level Spells Thief / Necromancer 3rd-Level Spells Cleric/Necromancer 4th-Level Spells Psionicist/Necromancer 5th-Level Spells Wild Talents 6th-Level Spells Vile Pacts and Dark Gifts 7th-Level Spells Nonhuman Necromancers Chapter 7: Allies Humanoid Necromancers Apprentices Drow Necromancers -
Classic Play the Book of the Planes Gareth Hanrahan
Classic Play The Book of the Planes Gareth Hanrahan Contents Credits Introduction 2 Planar Traits 4 Travelling the Planes 26 Editor & Developer Fellow Travellers 36 Richard Neale Magic of the Planes 50 The Ethereal Plane 61 The Astral Plane 68 Studio Manager The Plane of Shadow 82 Ian Barstow The Plane of Dreams 89 The Elemental Plane of Earth 93 The Elemental Plane of Air 101 Cover Art The Elemental Plane of Fire 108 The Elemental Plane of Water 115 Vincent Hie The Plane of Positive Energy 121 The Plane of Negative Energy 127 The Vault of Stars 132 Interior Illustrations Tarassein 137 Joey Stone, Danilo Moreti, David Esbri Mâl 142 Infernum 148 Molinas, Tony Parker, Phil Renne, Carlos Chasm 153 Henry, Marcio Fiorito Jesus Barony, Gillian The Halls of Order 159 Pearce, Reynato Guides & Nathan Webb The Afterworld 164 The Firmament 171 The Questing Grounds 177 Production Manager Nexus Planes 183 The Grand Orrery of All Reflected Heavens 184 Alexander Fennell The Wandering Inn of the Glorious Toad 197 Dunmorgause Castle 207 Lesser Planes 216 Proofreading Building the Cosmos 222 Fred Herman and Mark Quinnell Planecrafting 234 Designer’s Notes 247 Random Plane Table 248 Index 250 Open Game Content & Copyright Information Classic Play - The Book of the Planes©2004 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expressly forbidden. Classic Play - The Book of the Planes is presented under the Open Game and D20 Licences. See page 256 for the text of the Open Game Licence. -
Traditional Medicine, Shamanism and Folk Illness in Latin America
TRADITIONAL MEDICINE, SHAMANISM AND FOLK ILLNESS IN LATIN AMERICA M264: Latin American Studies/Community Health Sciences/Anthropology Tuesday, 9:00am-11:50am, CHS 71-257 Spring 2011 Dr. Bonnie Taub Office Hours: Tuesdays, 12-1pm and by appointment Office Location: 36-078A, CHS- School of Public Health Tel. (310) 206-2117 Email: [email protected] COURSE DESCRIPTION AND GOALS This course examines the role of traditional medicine and shamanism in Latin America. We will explore how indigenous and mestizo groups throughout the region diagnose and treat folk illness and Western defined diseases with a variety of methods. Culturally defined illnesses such as soul loss, aire, nervios and evil eye will be explored. Several case examples of shamanistic traditions and healing practices of midwives, bonesetters, healers of witchcraft, soul loss and other medicine men/women will be explored through lecture, readings, film. We will examine the use of art, music and ritual as well as psychotropic plants as part of the very heart of many Latin American cultural traditions. Course Learning Objectives 1) To obtain an understanding of health status, beliefs and practices with an emphasis on cultural, psychological, political, social, historical and economic influences at the individual, family and community levels in a regional global context 2) In depth exploration of health promotion strategies and activities, including traditional, clinical, grass roots, social, educational at the community level 3) Opportunity to critically research and assess cross-cultural health issues CHS 264: Learning Objectives linked to ASPH competencies Learning Objectives Competencies (Source in Parentheses) 1. To provide students with Diversity and Culture #1 (ASPH MPH) understanding of historical,cultural, Social & Behavioral Sciences # 2 ,#6, #10 (ASPH MPH) social and educational influences on health at the individual, family, community and international levels in a regional global context. -
A History of Vampires and Their Transformation from Solely Monsters to Monstrous, Tragic, and Romantic Figures
McFadden, M. (2021). A History of Vampires and Their Transformation From Solely Monsters to Monstrous, Tragic, and Romantic Figures. Curiosity: Interdisciplinary Journal of Research and Innovation, 1(2). https://doi.org/10.36898/001c.22205 LITERARY STUDIES A History of Vampires and Their Transformation From Solely Monsters to Monstrous, Tragic, and Romantic Figures Mary McFadden, BA in English 1 1 English, Dixie State University Keywords: vampire, archetype, carl jung, joseph campbell, folklore, vampire lore, vampire archetype, dracula, varney the vampire, giaour https://doi.org/10.36898/001c.22205 Curiosity: Interdisciplinary Journal of Research and Innovation Vol. 1, Issue 2, 2021 Throughout the history of vampire stories—from folklore to literary fiction—the portrayal of these inhuman creatures has metamorphosed from Carl Jung’s myth, born of the Shadow archetype, into three distinct vampiric archetypes, none of which have completely left their mythic origins behind. These archetypes present themselves as the monster vampire, the tragic vampire, and the romantic vampire. By examining the etymology of the word vampire, ancient vampire folklore, early to modern vampire literature, and early to contemporary vampire cinema, this paper will show that the vampire is no longer relegated to the role of antagonist to the story’s protagonist. The vampire could be the tragic anti-hero or the protagonist of a story. Many early folklores about vampires are represented by stories humankind told to explain evil and misfortune visited upon their family. However, when the vampire entered early literary fiction, authors began to exercise their power to manipulate the vampire narrative, creating new vampire constructs. This shift in vampire characterizations is an allegorical commentary on man’s fight to vo ercome his sinful nature by seeking salvation through redemption. -
Languages of Harqual
LANGUAGES For Lands of Harqual WORLD LANGUAGES Language Typical Speaker/Region Alphabet Abyssal Demons, chaotic evil outsiders Infernal Aethercommon Denizens of Wildspace and the Flow Elven Anarchic Chaotic outsiders Infernal Aquan Water-based creatures, the Tullelands Elven Auran Air-based creatures Draconic Axiomatic Lawful outsiders Celestial Celestial Good outsiders Celestial Draconic Kobolds, troglodytes, lizardfolk, dragons, dracovarans Draconic Druidic * Druids, clerics of Mirella, dracovarans Druidic Dwarven Dwarves, grendles, muls, watchers, wendigos Dwarven Elven Elves, aellar, ee’aar, houri, the luminous, the rmoahali Elven Giant Giants, jätten, jovians, ogres, wind lords Giant Gith (high) * Githyanki, githzerai, Pirates of Gith, some goblinoids High Gith Gnoll Gnolls, flinds, half-gnolls, tri-clops Goblin Gnome Rockwood gnomes, morlocks, star gnomes, kitts Gnome Goblin Baklath, bhuka, bugbears, krugs, hobgoblins, mountain orcs Goblin Hadozee Hadozee n/a Halfling Halflings, kitts Elven Ignan Fire-base creatures Draconic Infernal Devils, lawful evil outsiders Infernal Kitt Kitts, some halflings Rakasta Kreen * Thri-kreen Druidic Maenad * Maenads Maenad Orc Orcs, half-orcs, jovians, mountain orcs, tri-clops Goblin Rakasta Rakasta, kitts, terrigs, good-aligned tabaxi Rakasta Sign Language Many humanoid cultures, any deaf person n/a Terran Earth ogres, xorns and other earth-based creatures Dwarven Speakshadow * Language that originates from the Shadowstar Sea Draconic Xeph * Xephs Xeph Yuan-Ti Yuan-ti, yuan-ti anathemas, ophidians, -
The Creaft of the Wise the Page Witch Tradition
Sample file Sample file TABLE OF CONTENTS FOREWORD .................................................. 2 Halfling, Trow ............................................................... 116 Horned Women............................................................ 116 PART 1: INTRODUCTION ........................... 6 Initiate.............................................................................. 117 PART 2: THE WITCH CLASS ................... 10 Jackdaw ........................................................................... 118 Witch (Pagan Tradition) .............................................. 14 Kelpie ............................................................................... 118 Cowans ................................................................................ 16 Lithobolia ....................................................................... 119 Player Character Cowans ............................................ 17 Mud-Man......................................................................... 120 Familiars............................................................................. 17 Pyewacket ...................................................................... 120 List of Familiars (Pagan Witch) ................................ 19 Rabbit, Killer ................................................................. 121 PART 3: THE PAGAN TRADITION ........ 20 Scarecrow ....................................................................... 122 Tradition Description ..................................................