A Plane Shift: Ixalan Adventure for Dungeons & Dragons
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Kirkus Best Books of 2020
Featuring 328 Industry-First Reviews of Fiction, Nonfiction, Children'sand YA books KIRKUSVOL. LXXXVIII, NO. 23 | 1 DECEMBER 2020 REVIEWS THE BEST BOOKS OF 2020 SPECIAL ISSUE BONUS: Kirkus & Rolling Stone’s Top Music Books of 2020 The 100 Best Nonfiction and 100 Best YA Books of the Year + Our Regular December 1 Issue from the editor’s desk: Books That Deserved More Buzz Chairman HERBERT SIMON President & Publisher BY TOM BEER MARC WINKELMAN # Chief Executive Officer MEG LABORDE KUEHN [email protected] John Paraskevas Editor-in-Chief Every December, I look back on the year past and give a shoutout to those TOM BEER books that deserved more buzz—more reviews, more word-of-mouth [email protected] Vice President of Marketing promotion, more book-club love, more Twitter excitement. It’s a subjec- SARAH KALINA tive assessment—how exactly do you measure buzz? And how much is not [email protected] Managing/Nonfiction Editor enough?—but I relish the exercise because it lets me revisit some titles ERIC LIEBETRAU that merit a second look. [email protected] Fiction Editor Of course, in 2020 every book deserved more buzz. Between the pan- LAURIE MUCHNICK demic and the presidential election, it was hard for many titles, deprived [email protected] Young Readers’ Editor of their traditional publicity campaigns, to get the attention they needed. VICKY SMITH A few lucky titles came out early in the year, disappeared when coronavi- [email protected] Tom Beer Young Readers’ Editor rus turned our world upside down, and then managed to rebound; Douglas LAURA SIMEON [email protected] Stuart’s Shuggie Bain (Grove, Feb. -
Classic Play the Book of the Planes Gareth Hanrahan
Classic Play The Book of the Planes Gareth Hanrahan Contents Credits Introduction 2 Planar Traits 4 Travelling the Planes 26 Editor & Developer Fellow Travellers 36 Richard Neale Magic of the Planes 50 The Ethereal Plane 61 The Astral Plane 68 Studio Manager The Plane of Shadow 82 Ian Barstow The Plane of Dreams 89 The Elemental Plane of Earth 93 The Elemental Plane of Air 101 Cover Art The Elemental Plane of Fire 108 The Elemental Plane of Water 115 Vincent Hie The Plane of Positive Energy 121 The Plane of Negative Energy 127 The Vault of Stars 132 Interior Illustrations Tarassein 137 Joey Stone, Danilo Moreti, David Esbri Mâl 142 Infernum 148 Molinas, Tony Parker, Phil Renne, Carlos Chasm 153 Henry, Marcio Fiorito Jesus Barony, Gillian The Halls of Order 159 Pearce, Reynato Guides & Nathan Webb The Afterworld 164 The Firmament 171 The Questing Grounds 177 Production Manager Nexus Planes 183 The Grand Orrery of All Reflected Heavens 184 Alexander Fennell The Wandering Inn of the Glorious Toad 197 Dunmorgause Castle 207 Lesser Planes 216 Proofreading Building the Cosmos 222 Fred Herman and Mark Quinnell Planecrafting 234 Designer’s Notes 247 Random Plane Table 248 Index 250 Open Game Content & Copyright Information Classic Play - The Book of the Planes©2004 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expressly forbidden. Classic Play - The Book of the Planes is presented under the Open Game and D20 Licences. See page 256 for the text of the Open Game Licence. -
Languages of Harqual
LANGUAGES For Lands of Harqual WORLD LANGUAGES Language Typical Speaker/Region Alphabet Abyssal Demons, chaotic evil outsiders Infernal Aethercommon Denizens of Wildspace and the Flow Elven Anarchic Chaotic outsiders Infernal Aquan Water-based creatures, the Tullelands Elven Auran Air-based creatures Draconic Axiomatic Lawful outsiders Celestial Celestial Good outsiders Celestial Draconic Kobolds, troglodytes, lizardfolk, dragons, dracovarans Draconic Druidic * Druids, clerics of Mirella, dracovarans Druidic Dwarven Dwarves, grendles, muls, watchers, wendigos Dwarven Elven Elves, aellar, ee’aar, houri, the luminous, the rmoahali Elven Giant Giants, jätten, jovians, ogres, wind lords Giant Gith (high) * Githyanki, githzerai, Pirates of Gith, some goblinoids High Gith Gnoll Gnolls, flinds, half-gnolls, tri-clops Goblin Gnome Rockwood gnomes, morlocks, star gnomes, kitts Gnome Goblin Baklath, bhuka, bugbears, krugs, hobgoblins, mountain orcs Goblin Hadozee Hadozee n/a Halfling Halflings, kitts Elven Ignan Fire-base creatures Draconic Infernal Devils, lawful evil outsiders Infernal Kitt Kitts, some halflings Rakasta Kreen * Thri-kreen Druidic Maenad * Maenads Maenad Orc Orcs, half-orcs, jovians, mountain orcs, tri-clops Goblin Rakasta Rakasta, kitts, terrigs, good-aligned tabaxi Rakasta Sign Language Many humanoid cultures, any deaf person n/a Terran Earth ogres, xorns and other earth-based creatures Dwarven Speakshadow * Language that originates from the Shadowstar Sea Draconic Xeph * Xephs Xeph Yuan-Ti Yuan-ti, yuan-ti anathemas, ophidians, -
Elements of Writing a Paranormal Novel
Elements of Writing a Paranormal Novel by Steven Harper The most common question writers hear is, “Where do you get your ideas?” Some authors keep a pithy or smart-alecky answer ready, such as, “I belong to the Idea of the Month Club” or “I store a trunk of them in my attic.” More honest authors might answer, “I look at my bank ac- count. It’s amazing how many ideas a line of zeroes can generate.” A more useful answer is that you simply keep your eyes open. Fan- tasy author Mercedes Lackey once saw a small animal skitter across the road in front of her car. A split-second later, she realized her eyes were playing tricks—it was nothing but a piece of paper blown by the wind. Most people would think nothing of this and continue on their way, but Lackey is a writer. She played with the incident in her mind, asking herself why an animal might disguise itself as a piece of paper and what might happen if someone found such an animal. Eventually she wrote a story about it. The easiest way to find ideas is to play the “What If?” game. What if that piece of paper really were an animal? What if time ran backward when I turned my watch backward? What if a vampire needed to travel quickly from New York to Los Angeles? Could he send himself by FedEx? Another way to get novel-length ideas is to take two unrelated con- cepts and smoosh them together. If one of those elements is supernatu- ral, you have a paranormal book. -
Popular Franchises As Tabletop Rpgs Rev. 7 (Jan
Popular Franchises as Tabletop RPGs Rev. 7 (Jan. 2021) Ctrl+F to find your way around. Use capitalization if nothing is coming up. Franchise Free? Game Name Website .hack// ✓ Infinite Generation http://dothack.info/index.php?title=Category%3 A.hack%2F%2FInfinite_Generation + Odds&Ends A Certain ✓ A Certain Roleplaying https://1d4chan.org/wiki/A_Certain_Role- Scientific Game playing_Game Railgun Ace Attorney ✓ Abjection! https://www.reddit.com/r/AceAttorney/commen ts/8zwgwa/abjection_a_little_rpg_game_inspired _by_ace ✓ Cookie Jar https://www.drivethrurpg.com/product/115517/ Cookie-Jar https://www.drivethrurpg.com/product/84260/S $12 Skullduggery kulduggery Adventure ✓ Adventure Time 4E www.mediafire.com/?ia9628cdx6zacwb + Time http://www.mediafire.com/file/kmxkml5mzduc9 94/AdventureTimeBeta_PrintFriendly.pdf/file “Though I’m not releasing a new version just for this, people reading this original post should note that hit points should be initially calculated using your constitution SCORE, not your constitution MODIFIER.” FarUniverse https://faruniverse.com/ ✓ https://docs.google.com/file/d/0BwNr37N7Yp6b ✓ Tabletop Adventure Time cDRmMnZSZ0V3a2s/edit - List of homebrews & https://www.reddit.com/r/rpg/comments/81nf9g/any_chance_of_a n_english_adventure_time_rpg/ + https://mutant- history future.fandom.com/wiki/Adventure_Time Age of ✓ Gods and Monsters https://www.drivethrurpg.com/product/150889/ Mythology (Fate) Akira $10 KISHU (PbtA) https://www.drivethrurpg.com/product/319947/ See also Battle KISHU Angel: Alita. $11 Cybergeneration (CP2020) https://www.drivethrurpg.com/product/25143/ ✓ Psychedemia (Fate) https://www.drivethrurpg.com/product/142732/ Aladdin $50 City of Brass (5E) https://www.drivethrurpg.com/product/266871/ Prince of City-of-Brass-5e Often goes on sale for significantly less. Persia, The $25 City of Brass (SW/OSR) https://www.drivethrurpg.com/product/266876/ Etc. -
Sigma-421-April-2021
—The Cover On May 5, 1961, I was afforded the incredible luxury of either feigning or being sick. I was allowed to stay home from school. I was a rocket nut. If that date is not familiar to you, it has been burned into my mind. The day Alan Shepard riding a Mercury-Redstone rocket became the first American into space. It was pretty much an elevator trip, no orbit, just a quick trip 116 miles up and dip back into the ocean. I was with him all the way. I cheered when he was recovered. ‘Take that Gagarin,’ I thought. On February 2, 1962, John Glenn made orbit three times in Friendship 7 without my participation. On January 27, 1967, on Launch Pad 34 at Cape Kennedy Gus Grissom, Ed White, and Roger Chaffee were asphyxiated when the Command Module interior caught fire. I wasn’t paying nearly as much attention to the space program when the tragedy occurred. July 20, 1969, I arrived with my new wife on a hilly street in Berkeley California. Trudged up the steps to my friend’s apartment, sat down on the floor in the room crowded with people gathered from the apartment complex, and landed on the moon. Exciting as that day was I feel NASA did all they could do to make the space program seem like a drag. Even the slow pace of the movie “Destination Moon” was a thrill ride in comparison. Lately, I am feeling that glimmer again. We may make it back to the Moon. We may travel to Mars. -
POPULAR FRANCHISES AS TABLETOP RPGS Revision 11 (June 2021)
POPULAR FRANCHISES AS TABLETOP RPGS Revision 11 (June 2021) Franchise Free? Game Name Website .hack// ✓ Infinite Generation http://dothack.info/index.php?title=Category%3 A.hack%2F%2FInfinite_Generation + Odds&Ends 3x3 Eyes ✓ 3x3 Eyes RPG (HERO, SN) http://surbrook.devermore.com/worldbooks/3x3 eyes/3x3.html ✓ 3x3 Eyes (GURPS) https://web.archive.org/web/20001109020600/h ttp://www.dca.fee.unicamp.br/~henriqmh/3x3Ey es/RPG/ Huge listing of old anime http://www.oocities.org/timessquare/arena/244 - RPGs 8/about.html A Certain ✓ A Certain Roleplaying https://1d4chan.org/wiki/A_Certain_Role- Scientific Game playing_Game Railgun, Raildex $20 Demongate High https://www.drivethrurpg.com/product/127312/ See also Smallville. (Paragon) https://yarukizerogames.com/2011/02/10/role- - Discussion play-this-a-certain-scientific-railgun/ Ace Attorney ✓ Abjection! https://www.reddit.com/r/AceAttorney/commen ts/8zwgwa/abjection_a_little_rpg_game_inspired _by_ace ✓ Cookie Jar https://www.drivethrurpg.com/product/115517/ Cookie-Jar https://www.drivethrurpg.com/product/84260/S $12 Skullduggery kulduggery ✓ Giant Allege: https://i.4pcdn.org/tg/1520114144592.pdf + Fan Translations https://projects.inklesspen.com/fatal-and- friends/professorprof/giant-allege/#6 “Heart-Pounding Robot Courtroom RPG" from Japan!” Adventure ✓ Adventure Time 4E www.mediafire.com/?ia9628cdx6zacwb + Time http://www.mediafire.com/file/kmxkml5mzduc9 94/AdventureTimeBeta_PrintFriendly.pdf/file “Though I’m not releasing a new version just for this, people reading this original post should -
1455189355674.Pdf
THE STORYTeller’S THESAURUS FANTASY, HISTORY, AND HORROR JAMES M. WARD AND ANNE K. BROWN Cover by: Peter Bradley LEGAL PAGE: Every effort has been made not to make use of proprietary or copyrighted materi- al. Any mention of actual commercial products in this book does not constitute an endorsement. www.trolllord.com www.chenaultandgraypublishing.com Email:[email protected] Printed in U.S.A © 2013 Chenault & Gray Publishing, LLC. All Rights Reserved. Storyteller’s Thesaurus Trademark of Cheanult & Gray Publishing. All Rights Reserved. Chenault & Gray Publishing, Troll Lord Games logos are Trademark of Chenault & Gray Publishing. All Rights Reserved. TABLE OF CONTENTS THE STORYTeller’S THESAURUS 1 FANTASY, HISTORY, AND HORROR 1 JAMES M. WARD AND ANNE K. BROWN 1 INTRODUCTION 8 WHAT MAKES THIS BOOK DIFFERENT 8 THE STORYTeller’s RESPONSIBILITY: RESEARCH 9 WHAT THIS BOOK DOES NOT CONTAIN 9 A WHISPER OF ENCOURAGEMENT 10 CHAPTER 1: CHARACTER BUILDING 11 GENDER 11 AGE 11 PHYSICAL AttRIBUTES 11 SIZE AND BODY TYPE 11 FACIAL FEATURES 12 HAIR 13 SPECIES 13 PERSONALITY 14 PHOBIAS 15 OCCUPATIONS 17 ADVENTURERS 17 CIVILIANS 18 ORGANIZATIONS 21 CHAPTER 2: CLOTHING 22 STYLES OF DRESS 22 CLOTHING PIECES 22 CLOTHING CONSTRUCTION 24 CHAPTER 3: ARCHITECTURE AND PROPERTY 25 ARCHITECTURAL STYLES AND ELEMENTS 25 BUILDING MATERIALS 26 PROPERTY TYPES 26 SPECIALTY ANATOMY 29 CHAPTER 4: FURNISHINGS 30 CHAPTER 5: EQUIPMENT AND TOOLS 31 ADVENTurer’S GEAR 31 GENERAL EQUIPMENT AND TOOLS 31 2 THE STORYTeller’s Thesaurus KITCHEN EQUIPMENT 35 LINENS 36 MUSICAL INSTRUMENTS -
Caverns of the Merfolk
Caverns of the Merfolk An Underwater Settlement by Travis Legge Introduction: The merfolk are mysterious amphibious humanoids with unique cultures and societies arrayed beneath the waves. Caverns of the Merfolk details a unique merfolk settle- ment that benefits from unusual magic practiced by the village seer. Through this magic, the merfolk of Dragon’s Eye Cavern have developed tools for writing, crafting advanced tools, and even forging weapons. The seer’s magic has also permitted limited trade with nearby surface communities. This book contains a detailed view of Dragon’s Eye Cavern and the merfolk who dwell there, which can be used in any Dungeons & Dragons setting. Cover Art: Some artwork © 2018 Quico Vicens-Picatto, used with permission. All rights reserved. Cover Elements use artwork Designed by LuqueStock / Freepik Interior Art Courtesy WOTC p. 3 By Brett Neufeld p.5 by Kristen Collins p. 6 by Matt Morrow p. 7 Cartography by Dyson Logos DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. ThisSample work contains material that is copyright Wizards of the Coast and/or other authors. Suchfile material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright [2019] by Travis Legge and published under the Community Content Agreement for Dungeon Masters Guild. 2 CAVERNS OF THE MERFOLK Regional Effects. Sound is muffled and unclear DRAGON’S EYE CAVERN in the underwater cave. -
A Study of Semi-Divine Beings and Non-Human Species in European Mythologies
Wesleyan University College of Letters Spiritual Descent: A Study of Semi-Divine Beings and Non-Human Species in European Mythologies by Jared Joseph Gimbel Class of 2011 A thesis submitted to the faculty of Wesleyan University in partial fulfillment of the requirements for the Degree of Bachelor of Arts with Departmental Honors from the College of Letters Middletown, Connecticut April, 2011 2 Table of Contents Acknowledgments…………………………………………………………………………3 Introduction………………………………………………………………………………..4 Chapter One……………………………………………………………………………….9 Giants…………………………………………………………………………….10 Trolls……………………………………………………………………………..14 Cyclopes………………………………………………………………………….19 Centaurs and Satyrs………………………………………………………………22 Djinn……………………………………………………………………………..27 Demons…………………………………………………………………………..30 Fallen Angels and Nephilim……………………………………………………..36 Chapter Two Faeries……………………………………………………………………………42 Elves……………………………………………………………………………...48 Nymphs and Wood Spirits (Ents)………………………………………………..53 Leprechauns……………………………………………………………………...58 Water Spirits, Selkies, Merpeople, and Other Aquatic Creatures……………….64 Dwarves………………………………………………………………………….75 Chapter Three………………………………………………………………………….....82 Dragons and Dragonslayers………………………………………………….......83 Ifrits………………………………………………………………………………89 Fire Giants………………………………………………………………………..94 Frost Giants ……………………………………………………………………...98 Overall Conclusions…………………………………………………………………….103 ACKNOWLEDGEMENTS The ideas and research in this work, their formation, and the conclusions I reached could have not been realized were I alone -
Through the Siren's Looking-Glass: Victorian Monstrosity of the Male
Through the Siren’s Looking-Glass: Victorian Monstrosity of the Male Desiring Subject by Marko Teodorski Through the Siren’s Looking Glass: Victorian Monstrosity of the Male Desiring Subject D i s s e r t a t i o n zur Erlangung des akademischen Grades Doktor der Philosophie in der Philosophischen Fakultät der Eberhard Karls Universität Tübingen vorgelegt von Marko Teodorski aus Smederevo, Serbien 2016 2 Gedruckt mit Genehmigung der Philosophischen Fakultät der Eberhard Karls Universität Tübingen Dekan: Prof. Dr. Jürgen Leonhardt Hauptberichterstatterin: Prof. Dorothee Kimmich Mitberichterstatter: Prof. Dr. Jonathan Pollock Tag der mündlichen Prüfung: 19.12.2014 Universitätsbibliothek Tübingen: TOBIAS-lib 3 TABLE OF CONTENTS INTRODUCTION ..................................................................................................................... 7 The Levels of Monstrosity ............................................................................................... 11 Combining the Inappropriate ........................................................................................... 14 The Monster of Our Own ................................................................................................. 23 The Object of Our Own ................................................................................................... 27 On Things to Come .......................................................................................................... 33 PROLOGUE ........................................................................................................................... -
Evolution of the Werewolf Archetype from Ovid to J
EVOLUTION OF THE WEREWOLF ARCHETYPE FROM OVID TO J. K. ROWLING A dissertation submitted to Kent State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy by Brent A. Stypczynski December 2008 Dissertation written by Brent A. Stypczynski B.A., The College of Wooster, 2000 M.A., Kent State University, 2004 Ph.D., Kent State University, 2008 Approved by D.M. Hassler Chair, Doctoral Dissertation Committee Susanna Fein Member, Doctoral Dissertation Committee Don-John Dugas Member, Doctoral Dissertation Committee Isolde Thyret Member, Doctoral Dissertation Committee Radd Ehrman Member, Doctoral Dissertation Committee Accepted by Ronald Corthell Chair, Department of English John R.D. Stalvey Associate Dean, College of Arts and Sciences ii TABLE OF CONTENTS Acknowledgements . iv Introduction . 1 Chapter 1: Theological Monster, Chivalric Exemplar . 26 Chapter 2: Monstrous Anti-Wolf . 84 Chapter 3: The Disc’s K-9 Unit . .135 Chapter 4: Wolf in Professor’s Clothing . .189 Afterword . .244 Bibliography . .252 iii Acknowledgements In no particular order, I’d like to thank the committee as a whole for their patience, commentary and assistance in this project. My thanks to Mack Hassler for agreeing to chair this whole thing and his morale support throughout. To Susanna Fein for deploying her editorial experience. To Don-John Dugas for his advice about future work and job hunting. To Isolde Thyret for bringing to bear the historian’s perspective that is necessary for a project of this scope. I’d also like to thank Sara, Mayuri, and Robert for providing therapeutic and relaxing socialization opportunities during the early stages of the process (especially for Kasimir Pulaski/St.