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V-RAY NEXT FOR 3DS MAX

May 2018

© Dabarti Studio NEW FEATURES

POWERFUL SCENE INTELLIGENCE ADAPTIVE DOME LIGHT

V-Ray Scene Intelligence analyzes your scene to optimize The new Adaptive Dome Light delivers faster, cleaner and rendering. You automatically get the best quality in less more accurate image-based environment lighting. It’s extra time. V-Ray Next introduces two new features powered by fast at rendering interiors and removes the need for skylight scene intelligence — Adaptive Dome Light and Automatic portals. Camera Exposure.

POINT & SHOOT CAMERA 2X FASTER GPU RENDERING

The V-Ray Physical Camera returns with a streamlined Built on a new multikernel rendering architecture, V-Ray GPU UI and scene intelligence for Auto Exposure & Auto White is twice as fast. And with support for more of your favorite Balance. Perfect renders are now as easy as taking a V-Ray tools, it’s ready to speed through your high-end snapshot. production scenes.

2 NVIDIA AI DENOISER GPU VOLUME RENDERING Instantly remove noise while rendering with IPR. Based V-Ray GPU now supports volumetric effects like smoke, fire on AI-accelerated technology from NVIDIA, interactive and fog. Render OpenVDB, Field3D and Phoenix FD volume denoising works exceptionally well for previews — even with caches at blazing speeds. only a few samples.

LIGHTING ANALYSIS PHYSICAL HAIR MATERIAL

Accurately measure the light levels in your scene. Render Render more realistic-looking hair with accurate highlights false color heat maps and light value overlays with new using the new V-Ray Physical Hair Material. Melanin lighting analysis tools. controls make it easy to select any hair color — from blonde, to brunette, to redhead. And for more rebellious punk rock looks there are hair dye colors too.

3 V-RAY SWITCH MATERIAL V-RAY PLUGIN MATERIAL & TEXTURE

Now with a single V-Ray Switch Material you can apply Load any texture or material that’s available in V-Ray several materials to the same object. And then switch to Standalone and render it in V-Ray Next for 3ds Max. Using the one you want at render time. It’s perfect for rendering the new V-Ray Plugin Texture and V-Ray Plugin Material, you material options, adding random variations, and creating can use any V-Ray procedural texture or even create PBR extra passes for compositing. materials for Unity and Unreal.

DENOISED RENDER ELEMENTS METALNESS

For more control in compositing, you can now denoise The V-Ray Material adds support for PBR shaders with new individual render elements and recompose them back to Metalness reflection controls. the denoised beauty pass. And it works with the standalone denoiser for animation.

4 KEY FEATURES

HIGHLY-OPTIMIZED RAY TRACING POWERFUL GPU RENDERING — NOW WITH HYBRID MODE

Render professional-quality, photorealistic images and V-Ray GPU CUDA now renders on CPUs as well as GPUs, to animation with V-Ray’s adaptive ray tracing technology. take full advantage of all available hardware.

V-RAY IPR V-RAY DENOISER

Fully interactive production rendering. Automatically remove noise and cut render times by up to 50%.

5 RESUMABLE RENDERING GLOBAL ILLUMINATION

Stop your render at any point and pick up where you left off. Choose from several global illumination options – exact, approximate or a hybrid of both.

ADAPTIVE LIGHTS ACCURATE LIGHTS

New algorithm that dramatically speeds up rendering in Simulate any type of natural, artificial, or image-based scenes with many lights. lighting. With a wide range of light types, including area lights, physical sun & sky and IES lights, you can render any lighting scenario..

6 PHOTOREALISTIC CAMERAS INTERACTIVE LENS EFFECTS

Real-world camera controls let you work like a photographer. Instantly add GPU-accelerated glare and bloom for added Render images with detailed depth of field and cinematic photorealism. Fine-tune lens effects interactively while you blur. render.

VIRTUAL REALITY PHYSICALLY-BASED MATERIALS

Experience your project in virtual reality. Create content for Create any type of physical material. From multilayered car popular VR headsets with 6x1 cubic and spherical stereo paint to accurate subsurface scattering, you can make any camera types. material imaginable.

7 ALSURFACE MATERIAL GLOSSY FRESNEL

General-purpose shader by Anders Langlands includes built- New, physically-accurate reflection model. in SSS controls; popular for skin.

VRSCANS MATERIAL LIBRARY SUPPORT MEMORY-EFFICIENT TEXTURES

650+ scanned materials. Import and render directly in V-Ray. Work with production-ready, multiresolution tiled textures from your favorite applications, like MARI, Mudbox and Zbrush.

8 TRIPLANAR MAPPING ROUNDED CORNERS

Quickly apply seamless textures without UVs. Generate perfectly smooth edges at render-time with no extra modeling.

HAIR & FUR PROXY GEOMETRY

Render realistic hair efficiently and flicker-free. V-Ray Render massive scenes with proxy objects. V-Ray proxies includes procedural fur, optimized hair shaders, and efficiently replace complex scene geometry and load only at supports 3ds Max Hair&Fur, HairFarm and Ornatrix. render time.

9 SPECIALTY GEOMETRY CLIPPER WITH RENDER-TIME BOOLEANS

Create unique geometry like infinite planes, metaballs and Create complex cutaways and sections using any mesh isosurfaces, particles and object cutaways with render-time object. booleans.

VOLUMES AERIAL PERSPECTIVE

Render fog, smoke and atmospheric effects that respond Simulate natural looking skies with realistic atmospheric correctly to light. Bring in volume grid caches from , depth. FumeFX and PhoenixFD.

10 RENDER ELEMENTS FULL LIGHT SELECT RENDER ELEMENT

37 unique beauty, utility and matte passes give you more Now with full support for GI, reflections and refractions for control over your rendered images for compositing. accurate light mixing in post.

CRYPTOMATTE V-RAY FRAME BUFFER

Automatically create ID mattes with support for Review, analyze and post process your renders directly transparency, depth of field, and motion blur. in V-Ray’s advanced frame buffer. You can be sure your images will match your final output.

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