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MASSIVE (software)
Autodesk Entertainment Creation Suite
An Advanced Path Tracing Architecture for Movie Rendering
HP and Autodesk Create Stunning Digital Media and Entertainment with HP Workstations
The Process to Create a Realistic Looking Fantasy Creature for a Modern Triple-A Game Title
Online Chapter CINEMA 4D Basics A.1 File Formats
A Framework for Video-Driven Crowd Synthesis (Supplementary Material Available At
3-D Animation and Morphing Using Renderman
2. Autodesk Maya
Massive Multiple Agent Simulation System in a Virtual Environment
Application of Crowd Simulations in the Evaluation of Tracking Algorithms
Autodesk 3Ds Max FBX Plug-In Help Copyright Autodesk® FBX® 2011.1 Plug-In © 2010 Autodesk, Inc
HP Z Workstations and Autodesk
Art Directed Ant Crowd Simulation in Houdini
Velocity-Based Modeling of Physical Interactions in Dense Crowds Supplementary Video
HP Z Workstations and Autodesk
V-Ray Next for 3Ds Max
A Framework for Video-Driven Crowd Synthesis by Jordan J. Stadler A
Procedural Crowd Generation for Semantically Augmented Virtual Cities
Top View
Simulation of Destruction Effects in a Production Environment
A Python Framework for the Simulation of Human Actors in Miarmy
Winter2013reelbreakdown
Heroes of 2017 Crowd Sim Toolbox!
Download Resume
A Winning Combination for 3D Rendering: Autodesk, Intel
V-Ray Next for 3Ds Max
Fluid Flow Modelling in Houdini
The Path Tracing Revolution in the Movie Industry
Blender and Renderman Building a Production Pipeline for Professional Use