The General Vol 06 No 3
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I W A N T T O B I E A N A W E A book of Humor, S O Almanackery, M and Memoir E R by Ewen Cluney O B O SampleT file E W E N C L U N E Y I WANT TO BE AN AWESOME ROBOT A Book of Humor/Memoir/Almanackery By Ewen Cluney Sample file 1 ©2014 by Ewen Cluney Edited by Ellen Marlow Cover design by Clay Gardner In case it wasn’t clear, this book is a work of satire. There are true things in it, but it’s mostly lies told for comedy. Image Credits Cover Photo © 2011 by joecicak Kurumi and Maid RPG artwork by Susan Mewhiney Catgirl artwork by Thinh Pham “My Dumb Recipes” and “At the Plant” photos by Ewen Cluney Activity Section Art by Dawn Davis Ewen caricature by C. Ellis Dice photo by James Jones, used under a Creative Commons Attribution License. VCR photo by Akinom, used under a Creative Commons Attribution License. Bacon pie shell photo by nacho spiterson, used under a Creative Commons Attribution License. Infinite Loop photo by Michael Fonfara, used under a Creative Commons Attribu- tion License. Quetzalcoatl statue photo by Don DeBold, used under a Creative Commons Attribution License. Cosplay photo by Joppo Klein, used under a Creative Commons Attribution License. IBM 5150 photo by Boffy b, used under a Creative Commons Attribution License. Android OS photo by davidsancar, used under a Creative Commons Attribution License. Vladimir Putting photo by the Russian Presidential Press and Information Office, used under a Creative CommonsSample Attribution fileLicense. -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015. -
Creating the Strategy I Gamebox
Strategy I Gamebox Documentation Written by Gary Christiansen Initial Document May 4, 2002 Section of Strategy I Game Map (Countries A & B) at Half Scale ©2002 Gary Christiansen (permission is granted to distribute or copy provided no compensation is required) i Table of Contents Introduction................................................................................................................................................ iv Creating the Strategy I Gamebox................................................................................................................ 1 A Bit About Strategy I ............................................................................................................................ 2 Background......................................................................................................................................... 2 The Map.............................................................................................................................................. 3 The Counters....................................................................................................................................... 5 A Counter Mix Inventory: .................................................................................................................. 6 The Rules ............................................................................................................................................ 6 A Bit About Me ..................................................................................................................................... -
Games Are Not Coffee Mugs: Games and the Right of Publicity, 29 Santa Clara High Tech
Santa Clara High Technology Law Journal Volume 29 | Issue 1 Article 1 12-13-2012 Games Are Not Coffee uM gs: Games and the Right of Publicity William K. Ford Raizel Liebler Follow this and additional works at: http://digitalcommons.law.scu.edu/chtlj Recommended Citation William K. Ford and Raizel Liebler, Games Are Not Coffee Mugs: Games and the Right of Publicity, 29 Santa Clara High Tech. L.J. 1 (2012). Available at: http://digitalcommons.law.scu.edu/chtlj/vol29/iss1/1 This Article is brought to you for free and open access by the Journals at Santa Clara Law Digital Commons. It has been accepted for inclusion in Santa Clara High Technology Law Journal by an authorized administrator of Santa Clara Law Digital Commons. For more information, please contact [email protected]. FORD LIEBLER 11/26/2012 3:56 PM ARTICLES GAMES ARE NOT COFFEE MUGS: GAMES AND THE RIGHT OF PUBLICITY* William K. Ford† and Raizel Liebler†† * Earlier versions of this paper were presented at the 2011 Works-in-Progress Intellectual Property Colloquium, Boston University (Feb. 11, 2011); 2011 Intellectual Property Scholars Roundtable, Drake University Law School (Apr. 1, 2011); and The Game Behind the Video Game, Rutgers School of Communication and Information (Apr. 9, 2011). We thank Stephanie Acosta, Keidra Chaney, Jessica de Perio Wittman, Shannon Ford, Jon Garon, Greg Lastowka, Tyler Ochoa, David L. Schwartz, and Corey Yung for comments on earlier versions of this paper. We thank Young-Joo Ashley Ahn, Lyndsay Ignasiak, and Kimberly Regan for research assistance. A special thanks to Nathan Ford and Adin Simon for innumerable hours playing “childish” games with the authors in preparation for this paper. -
HG100 Base.Qxp
CONTENTS FOREWORD by Reiner Knizia . ix INTRODUCTION by James Lowder . xiii Bruce C. Shelley on Acquire . 1 Nicole Lindroos on Amber Diceless . 5 Ian Livingstone on Amun-Re . 9 Stewart Wieck on Ars Magica . 13 Thomas M. Reid on Axis & Allies . 17 Tracy Hickman on Battle Cry . 21 Philip Reed on BattleTech . 24 Justin Achilli on Blood Bowl . 28 Mike Selinker on Bohnanza . 31 Tom Dalgliesh on Britannia . 34 Greg Stolze on Button Men . 38 Monte Cook on Call of Cthulhu . 42 Steven E. Schend on Carcassonne . 46 Jeff Tidball on Car Wars . 49 Bill Bridges on Champions . 52 Stan! on Circus Maximus . 55 Tom Jolly on Citadels . 58 Steven Savile on Civilization . 62 Bruno Faidutti on Cosmic Encounter . 66 Andrew Looney on Cosmic Wimpout . 69 Skip Williams on Dawn Patrol . 73 Alan R. Moon on Descent . 77 Larry Harris on Diplomacy . 81 Richard Garfield on Dungeons & Dragons . 86 William W. Connors on Dynasty League Baseball . 90 Christian T. Petersen on El Grande . 94 Alessio Cavatore on Empires in Arms . 99 Timothy Brown on Empires of the Middle Ages . 103 Allen Varney on The Extraordinary Adventures of Baron Munchausen . 107 Phil Yates on Fire and Fury . 110 William Jones on Flames of War . 113 Rick Loomis on Fluxx . 116 John Kovalic on Formula Dé . 119 Anthony J. Gallela on The Fury of Dracula . 122 Jesse Scoble on A Game of Thrones . 126 Lou Zocchi on Gettysburg . 130 James Wallis on Ghostbusters . 134 James M. Ward on The Great Khan Game . 138 Gav Thorpe on Hammer of the Scots . 142 Uli Blennemann on Here I Stand . -
PDF of Interview with Lou Zocchi
Colonel Lou Zocchi: the creator of the 100-sided die, “the original dice guy,” professional magician, and inductee in the Adventure Gaming Hall of Fame. Page 4 An Interview With Colonel Lou Zocchi olonel Lou Zocchi is the creator of the 100-sided die, “the original - C ture Gaming Hall of Fame. In this entertaining interview, he tells how he became one of the earliest distributors of Dungeons & Dragons, how TSR lost $8 million manufacturing dice, how he created a 79-sided Colonel Lou Zocchi has been active published an improved and expanded When you frst bought D&D, it came in the game industry since the early version of Tegal Manor. And of course, in a wood-grain box and had no dice. 1960’s. He has been a game designer, he has designed, published, and sold These wood-grain boxes were origi- publisher, and distributor. Many role- wargames for decades. nally intended to sell pantyhose, and players know him through his infuen- In this interview, DCC RPG creator TSR got them at a good price when the tial work on dice manufacturing. His Joseph Goodman asks Lou to tell us manufacturer in Milwaukee couldn’t company Gamescience produced the a little more about his role in forming move them. As a reseller of D&D, one original precision dice, and Mr. Zoc- the industry we know today. This in- of the things I quickly learned was chi himself created and patented the terview is transcribed from a series of that if I didn’t have dice, I couldn’t sell 100-sided die, which he trademarked phone calls conducted in late 2014. -
Z01 the General Index History Vol 1 to 16
2 .1 *The AVALON HILL 1 1 1,/;;;;;;;1iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiAiiiiiiiiiviiiiiiiiiaiiiiiiiii°iiiiiiiii"iiiiiiiiiiiiiii"iiiiiiiiiiiiiiiiiiilliiiiiiiiiPiiiiiiiiihiiiiiiiiiiiiiiiii°iiiiiiiiiSiiiiiiiiiOiiiiiiiiiPiiiiiiiiihiiiiiiiiiYiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiOiil.lll GENERAL The Game Players Magazine Sorting through almost 100 issues ofa magazine advance of any change of address. Filing a change The Avalon Hill GENERAL is dedicated to the presenta is no easy task in itself. Trying to list, in some of address form with the Post Office to forward tion of authoritative articles on the strategy, tactics, and organized fashion, every article, letter, contest, mail does no good. They will not forward bulk rate variation of Avalon Hill wargames. Historical articles are Q&A section, etc. from those 100 issues takes either mail nor return it to AH. We have no way of know 1 included only insomuch as they provide useful background information on current Avalon Hill titles. The GENERAL is an addled mind, or a great love for the magazine. ing whether or not you are getting your magazines. published by the Avalon Hill Game Company solely for the Those of us who contributed to the index confess to AH will not replace magazines which are destroyed cultural edification of the serious game aficionado, in the both. What follows here are some random thoughts in transit because you failed to notify them ofan ad hopes of improving the game owner's proficiency of play and on the varied history of We hope dress change. Second, order any available back providing services not otherwise available to the Avalon Hill THE GENERAL. game buff. they add, in some small way, some life to all of the issues you don't currently have. -
MIDWEST ASSOCIATION :Fit WARGAMER 'S . NEWSLETTER
MIDWEST :fit WARGAMER 'S ASSOCIATION ~ . NEWSLETTER 1.'olul'1e 8 , " umber 1 !: 1nyle Issue Price S3 . .JG Subscription Price $15.00 A _NEWSLETTER FOR THE HISTORICAL MINIATUR'=S WARGAMER DUKE SEI FRIED - '98? HONOR EE T\,/U COMPL ETE RULES SETS TEXAS WAR OF INOEPENCENCE & 1/\,/l I RULES EIGHT EXTRA P/1.GE S CHARLES ROBERTS AWARD BEST AMATEUR ADVENTURE GAMING MAGAZINE 1986 -83- MWAN TRIBUTE TO DUKE SEIFRIED - BY HAL THINGLUM As the majority of MWANer's are aware, I have, for the last three years, selected one individual who I feel, as well as others, has made a significant contr il>ution to the hobby of historical miniatures wargaming. Donald Featherstone was the first recipient in 1986, followed by Fred Vietmeyer in 1987, and Jack Scruby in 1988. Few would dispute the efforts of these three men and this year' a selection, "Duke" Seifried, falls into the same category. In sitting down to write this, I find myself in an unusual situation, as regards this award, as for the first time ever, I personally know the individual receiving this recognition. I have since made Donald Featherstone'a acquaintance though this occurred in 1988 after he received the award and I have never had the chance to meet Fred Vietmeyer nor Jack Scruby. When I wrote this column for Don, Fred, and Jack, I was writing merely from what I had heard of, or read of them, though it must be admitted that in Donald's case, I felt I knew him quite well via reading WARGAMER'S NEWSLETTER for many years. -
4 Tabletop Role-Playing Games
This is an Accepted Manuscript of a book chapter published by Routledge in Role-Playing Game Studies: Transmedia Foundations on April 4, 2018, available online: https://www.routledge.com/Role-Playing-Game-Studies-Transmedia- Foundations/Deterding-Zagal/p/book/9781138638907 Please cite as: William J. White; Jonne Arjoranta; Michael Hitchens; Jon Peterson; Evan Torner; Jonathan Walton (2018). Tabletop Role-Playing Games. In Zagal, José P. and Deterding, S. (eds.), Role-Playing Game Studies: Transmedia Foundations. New York: Routledge, 63-86. 4 Tabletop Role-Playing Games William J. White; Jonne Arjoranta; Michael Hitchens; Jon Peterson; Evan Torner; Jonathan Walton This chapter discusses tabletop role-playing games (TRPGs), sometimes also called “pen and paper” RPGs to distinguish them from their compatriot media, primarily the computer role-playing game (CRPG) and live action role-playing game (LARP). Once some preliminary matters of definition and description are taken care of, the discussion in this chapter proceeds largely along historical lines, presenting TRPGs as (1) originating in the early 1970s with the publication of Dungeons & Dragons and its early offshoots, imitators, and derivations and (2) developing in variety through the 1980s and 1990s as designers sought to emulate different fictional settings and genres as well as explore various game-mechanical approaches before (3) experiencing a period of “mainstream” consolidation and 1 countervailing “indie” experimentation in the first years of the 21st century. It concludes with an attempt to discern the direction of future developments, as the arrival of crowdfunding, print-on-demand, and other Internet-enabled publishing tools change the face of the industry. The historical arc traced here draws in large measure upon two recent histories of the origins of TRPGs, Peterson’s Playing at the World (Peterson 2012) and Appelcline’s multi-volume Designers and Dragons (Appelcline 2013). -
Dragon Magazine
February, 1979 Convention Schedule 1979 Dun Dra Con IV (Feb. 17-19) at the Villa Hotel, 4000 South El Camino Real, GENCON XII (August 16-19) at University of Wisconsin-Parkside, Wood Rd., San Mateo CA. All-night dungeons. Fantasy Films. Fighting Demos. Tourna- Kenosha, WI 53140. This could be THE convention of 1979. Over 20 dealers. ments. Registration Fee — $10.00. Contact: DDC IV, 386 Alcatraz Avenue, Over a hundred tournaments, tournies, and scheduled demonstration games. Oakland, CA 94618. Not to mention seminars, open gaming, and workshops. Pre-registration before GENCON South (Feb. 17-19) at the Jacksonville Hilton, Jacksonville, June 30 — $10.00. At door — $15.00. Special GENCON XII Information Florida. D&D. Boardgames. Miniatures. Contact: Carl Smith Jr., 5333 Santa Packet available in April. Contact Joe Orlowski, GENCON XII Coordinator, Monica Blvd., Jacksonville, FL 32207, or call (904) 733-3796. POB 756, Lake Geneva, WI 53147. Emperors Birthday Convention VIII (Feb. 24) at Holiday Inn, 2725 Casso- polis St., Elkhart, Indiana 46514 (Indiana Toll Rd., Exit 9). Dungeons and Dragons. Miniatures. Dealers. Militaria Display. Pre-registration — $3.00. At door — $3.50. Phone (219) 293-4298 for details or write R. Hagerty, 525 Mid- ORIGINS 79: TO BE OR NOT? dlebury St., Apt. 302, Elkhart, IN 46514. As this issue goes to press, we have not received a single shred Mon Con III (March 30 - April 1) at Morgantown WV. Science Fiction. Fan- of information regarding ORIGINS 79. Rumors, however, have tasy. Comix. Movies. Games. Star Trek. Contact: Mon Con III, Conference been rampant. As we are not in the habit of publishing rumors, we Center, West Virginia University, Morgantown, WV 26506. -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing — Convention Season '79 — What Happened To July? Convention season is fast approaching, and most people are find- ing themselves requesting vacation periods, making plans, arrange- ments, etc., about now. A careful scrutiny of this year’s offerings pro- duces some disturbing results. In the past few years, gamers have had their choice of good, reput- able cons spread throughout the summer, one in each month actually. PennCon and MichiCon alternated between themselves as first in June, then came Origins, somewhere, in July, followed by GenCon in mid- to late August. In effect, something somewhere for everyone, regardless of when your vacation fell, could be worked out. This year, there are serious problems. MichiCon is scheduled to go on the first weekend in June. A scant three weeks later, the combined PennCon/Origins takes place. A full eight weeks later, GenCon begins again, for the twelfth year. What happened to July, the most favored vacation month? Previously, Origins was held in July. This year, for a variety of reasons, AH and SPI took over adminis- Table of Contents tering Origins. The group from PennCon (who didn’t even want to bid for the '79 con, but were there to check procedure to bid on the '80 con) Design/Designers Forum allowed themselves to be persuaded to take Origins '79 when no other Sorceror’s Scroll — Gary Gygax . .15 group showed the slightest interest. This group has a fine reputation Dungeons and Prisons — Mark S. Day . .21 earned doing excellent PennCons (formerly known as PhilCon), and felt that it was in the best interest of the hobby to not let Origins die. -
Space Gamer 02.Pdf
2 3 till SPAEE GAmER WHY SCIENCE FICTION DRIFTS: progress or innovations after coming FEEDBACK ON YOUR FEEDBACK AN EDITORIAL under control of its non-gaming credi The feedback on issue #1 TSG arti tors. SPI, that's James Dunnigan, Anyone who's been a s-f fan for a cles showed a few things we didn't Issue #2 BO~ started big in 1970, and has made all quite expect. It's clear that at this number of years is aware of the limited the real change and growth in the con range of products for the science fic time the main differen-e between our flict gaming hobby for five years. readers is science fiction versus game THE SPACE GAMER is published tion enthusiast. Since s-f is a signi Conflict gaming went, SPI still is, quarterly by Metagaming Concepts, ficant, imaginative aspect of many peo interests, not game inexperience versus through two periods of rapid progress game experience, as we'd supposed. As Austin, Texas. ple's lives, the limited material is when dominated by two entrepreneurs who ~ a serious frustration. S-f fans have can be seen in the tabulation, the four Copyright 1975@by were themselves deeply involved in the game-related items rated highest and Ccn::eps. All rights reserved. little more than a few magazines, an hobby. Science fiction, despite con occasional movie, and books for their had a markedly lower number of 1,2, Printed inU.S.A. siderably broader appeal, has drifted and 3 scores. The non-game material enjoyment. And for those with suffi and languished.