Implementing Glib Collection Types in the Giraffe Library
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ISO/IEC JTC 1/SC 22/WG4 N 0163 Information Technology
ISO/IEC JTC 1/SC 22/WG4 N 0163 Date: 2002-05-21 Reference number of document: WDTR 19755 Version 1.1 Committee identification: ISO/IEC JTC 1/SC 22 /WG 4 Secretariat: ANSI Information Technology — Programming languages, their environments and system software interfaces — Object finalization for programming language COBOL Warning This document is an ISO/IEC proposed draft Technical Report. It is not an ISO/IEC International Technical Report. It is distributed for review and comment. It is subject to change without notice and shall not be referred to as an International Technical Report or International Standard. Recipients of this document are invited to submit, with their comments, notification of any relevant patent rights of which they are aware and to provide supporting documentation. Document type: Technical report Document subtype: n/a Document stage: (20) Preparation Document language: E ISO/WDTR 19755 Copyright notice This ISO/IEC document is a working draft and is copyright-protected by ISO/IEC. Requests for permission to reproduce this document for the purpose of selling it should be addressed as shown below or to ISO’s member body in the country of the requester: Copyright manager ISO Central Secretariat 1 rue de Varembé 1211 Geneva 20 Switzerland tel: +41 22 749 0111 fax: +41 22 734 0179 email: [email protected] Reproduction for sales purposes may be subject to royalty payments or a licensing agreement. Violators may be prosecuted. ii © ISO/IEC 2002 – All rights reserved ISO/IEC WDTR 19755 Acknowledgement notice COBOL originated in 1959 as a common business oriented language developed by the Conference on Data Systems Languages (CODASYL). -
Stable/Build) • --Port PORT - Set the PORT Number (Default: 8000)
Pyodide Release 0.18.1 unknown Sep 16, 2021 CONTENTS 1 Using Pyodide 3 1.1 Getting started..............................................3 1.2 Downloading and deploying Pyodide..................................6 1.3 Using Pyodide..............................................7 1.4 Loading packages............................................ 12 1.5 Type translations............................................. 14 1.6 Pyodide Python compatibility...................................... 25 1.7 API Reference.............................................. 26 1.8 Frequently Asked Questions....................................... 50 2 Development 55 2.1 Building from sources.......................................... 55 2.2 Creating a Pyodide package....................................... 57 2.3 How to Contribute............................................ 64 2.4 Testing and benchmarking........................................ 74 2.5 Interactive Debugging.......................................... 76 3 Project 79 3.1 About Pyodide.............................................. 79 3.2 Roadmap................................................. 80 3.3 Code of Conduct............................................. 82 3.4 Governance and Decision-making.................................... 83 3.5 Change Log............................................... 85 3.6 Related Projects............................................. 95 4 Indices and tables 97 Python Module Index 99 Index 101 i ii Pyodide, Release 0.18.1 Python with the scientific stack, compiled to WebAssembly. -
Visual Smalltalk Enterprise ™ ™
Visual Smalltalk Enterprise ™ ™ Language Reference P46-0201-00 Copyright © 1999–2000 Cincom Systems, Inc. All rights reserved. Copyright © 1999–2000 Seagull Systems, Inc. All rights reserved. This product contains copyrighted third-party software. Part Number: P46-0201-00 Software Release 3.2 This document is subject to change without notice. RESTRICTED RIGHTS LEGEND: Use, duplication, or disclosure by the Government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013. Trademark acknowledgments: CINCOM, CINCOM SYSTEMS, and the Cincom logo are registered trademarks of Cincom Systems, Inc. Visual Smalltalk is a trademark of Cincom Systems, Inc., its subsidiaries, or successors and are registered in the United States and other countries. Microsoft Windows is a registered trademark of Microsoft, Inc. Win32 is a trademark of Microsoft, Inc. OS/2 is a registered trademark of IBM Corporation. Other product names mentioned herein are used for identification purposes only, and may be trademarks of their respective companies. The following copyright notices apply to software that accompanies this documentation: Visual Smalltalk is furnished under a license and may not be used, copied, disclosed, and/or distributed except in accordance with the terms of said license. No class names, hierarchies, or protocols may be copied for implementation in other systems. This manual set and online system documentation copyright © 1999–2000 by Cincom Systems, Inc. All rights reserved. No part of it may be copied, photocopied, reproduced, translated, or reduced to any electronic medium or machine-readable form without prior written consent from Cincom. -
Gnu Smalltalk Library Reference Version 3.2.5 24 November 2017
gnu Smalltalk Library Reference Version 3.2.5 24 November 2017 by Paolo Bonzini Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled \GNU Free Documentation License". 1 3 1 Base classes 1.1 Tree Classes documented in this manual are boldfaced. Autoload Object Behavior ClassDescription Class Metaclass BlockClosure Boolean False True CObject CAggregate CArray CPtr CString CCallable CCallbackDescriptor CFunctionDescriptor CCompound CStruct CUnion CScalar CChar CDouble CFloat CInt CLong CLongDouble CLongLong CShort CSmalltalk CUChar CByte CBoolean CUInt CULong CULongLong CUShort ContextPart 4 GNU Smalltalk Library Reference BlockContext MethodContext Continuation CType CPtrCType CArrayCType CScalarCType CStringCType Delay Directory DLD DumperProxy AlternativeObjectProxy NullProxy VersionableObjectProxy PluggableProxy SingletonProxy DynamicVariable Exception Error ArithmeticError ZeroDivide MessageNotUnderstood SystemExceptions.InvalidValue SystemExceptions.EmptyCollection SystemExceptions.InvalidArgument SystemExceptions.AlreadyDefined SystemExceptions.ArgumentOutOfRange SystemExceptions.IndexOutOfRange SystemExceptions.InvalidSize SystemExceptions.NotFound SystemExceptions.PackageNotAvailable SystemExceptions.InvalidProcessState SystemExceptions.InvalidState -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
A Tour of the Squeak Object Engine
A Tour of the Squeak Object Engine A Tour of the Squeak Object Engine Tim Rowledge, [email protected] Introduction This chapter is intended to explain some basics of how a Virtual Machine (VM) works, why a VM is useful, what it does for the Squeak programmer and user, and how the Squeak VM might develop in the future. What is a Virtual Machine and why do we need one? A Virtual Machine provides us with a pretense of being a machine other than the actual hardware in use. Using one allows systems that behave differently than the host hardware to run as if on hardware designed for them. The term Object Engine is less commonly used but is a useful concept that includes the lowest system areas of the langauge environment running on the VM. Since there is often some flux in the definition of which components are within the actual VM and which are part of the supported environment, Object Engine is useful as a more inclusive term. The term Virtual Machine is used in several ways. When IBM refer to VM/CMS they are referring to a way of making a mainframe behave as if it is many machines, so that programs can assume they have total control even though they do not. Intel provide a somewhat similar facility in the x86 architecture(?), referred to as Virtual Mode. This sort of VM is a complete hardware simulation, often supported at the lowest level by the hardware. Another sort of VM is the emulator - SoftWindows for the Mac, Acorn's !PC, Linux's WINE are good examples - where another machine and/or OS is simulated to allow a Mac user to run Windows programs, an Acorn RiscPC or a Linux machine to run Windows98 programs and so on. -
Exposing C++ Functions and Classes with Rcpp Modules
Exposing C++ functions and classes with Rcpp modules Dirk Eddelbuettela and Romain Françoisb ahttp://dirk.eddelbuettel.com; bhttps://romain.rbind.io/ This version was compiled on July 3, 2021 This note discusses Rcpp modules. Rcpp modules allow programmers to Here we use the (templated) Rcpp converter as() which can expose C++ functions and classes to R with relative ease. Rcpp modules transform from a SEXP to a number of different C++ and Rcpp are inspired from the Boost.Python C++ library (Abrahams and Grosse- types. The Rcpp function wrap() offers the opposite functionality Kunstleve, 2003) which provides similar features for Python. and converts many known types to a SEXP. This process is simple enough, and is used by a number of Rcpp | modules | R | C++ CRAN packages. However, it requires direct involvement from the programmer, which quickly becomes tiresome when many functions 1. Motivation are involved. Rcpp modules provides a much more elegant and Exposing C++ functionality to R is greatly facilitated by the Rcpp unintrusive way to expose C++ functions such as the norm function package and its underlying C++ library (Eddelbuettel et al., 2021; shown above to R. Eddelbuettel and François, 2011). Rcpp smoothes many of the We should note that Rcpp now has Rcpp attributes which ex- rough edges in R and C++ integration by replacing the traditional tends certain aspect of Rcpp modules and makes binding to simple R Application Programming Interface (API) described in ‘Writing functions such as this one even easier. With Rcpp attributes we can R Extensions’(R Core Team, 2018) with a consistent set of C++ just write classes. -
FFI: Racket Foreign Interface
FFI: Racket Foreign Interface Version 5.0 Eli Barzilay June 6, 2010 (require ffi/unsafe) The ffi/unsafe library enables the direct use of C-based APIs within Racket programs— without writing any new C code. From the Racket perspective, functions and data with a C-based API are foreign, hence the term foreign interface. Furthermore, since most APIs consist mostly of functions, the foreign interface is sometimes called a foreign function in- terface, abbreviated FFI. 1 Contents 1 Overview 4 2 Loading Foreign Libraries 5 3 C Types 8 3.1 Type Constructors . 8 3.2 Numeric Types . 9 3.3 Other Atomic Types . 10 3.4 String Types . 11 3.4.1 Primitive String Types . 11 3.4.2 Fixed Auto-Converting String Types . 11 3.4.3 Variable Auto-Converting String Type . 12 3.4.4 Other String Types . 12 3.5 Pointer Types . 13 3.6 Function Types . 14 3.6.1 Custom Function Types . 18 3.7 C Struct Types . 21 3.8 Enumerations and Masks . 24 4 Pointer Functions 26 4.1 Pointer Dereferencing . 27 4.2 Memory Management . 30 5 Derived Utilities 34 5.1 Safe Homogenous Vectors . 34 5.2 Safe C Vectors . 40 2 5.3 Tagged C Pointer Types . 42 5.4 Defining Bindings . 44 5.5 Allocation and Finalization . 46 5.6 Atomic Execution . 47 5.7 Objective-C FFI . 48 5.7.1 FFI Types and Constants . 48 5.7.2 Syntactic Forms and Procedures . 49 5.7.3 Raw Runtime Functions . 53 5.7.4 Legacy Library . -
Clutter Version 1.10.0, Updated 9 May 2012
Guile-GNOME: Clutter version 1.10.0, updated 9 May 2012 Matthew Allum and OpenedHand LTD Intel Corporation This manual is for (gnome clutter) (version 1.10.0, updated 9 May 2012) Copyright 2006,2007,2008 OpenedHand LTD Copyright 2009,2010,2011,2012 Intel Corporation Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. You may obtain a copy of the GNU Free Documentation License from the Free Software Foundation by visiting their Web site or by writing to: The Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA i Short Contents 1 Overview :::::::::::::::::::::::::::::::::::::::::::: 1 2 ClutterAction :::::::::::::::::::::::::::::::::::::::: 2 3 ClutterActorMeta ::::::::::::::::::::::::::::::::::::: 3 4 ClutterActor ::::::::::::::::::::::::::::::::::::::::: 5 5 ClutterAlignConstraint:::::::::::::::::::::::::::::::: 63 6 ClutterAlpha :::::::::::::::::::::::::::::::::::::::: 65 7 ClutterAnimatable ::::::::::::::::::::::::::::::::::: 68 8 Implicit Animations :::::::::::::::::::::::::::::::::: 69 9 ClutterAnimator ::::::::::::::::::::::::::::::::::::: 76 10 ClutterBackend :::::::::::::::::::::::::::::::::::::: 82 11 ClutterBinLayout :::::::::::::::::::::::::::::::::::: 84 12 ClutterBindConstraint :::::::::::::::::::::::::::::::: 87 13 Key Bindings:::::::::::::::::::::::::::::::::::::::: 90 -
Pygtk GUI Programming Pygtk GUI Programming Table of Contents Pygtk GUI Programming
PyGTK GUI programming PyGTK GUI programming Table of Contents PyGTK GUI programming...............................................................................................................................1 Chapter 1. Introduzione....................................................................................................................................2 1.1. Primo approccio...............................................................................................................................2 1.2. Il toolkit PyGTK..............................................................................................................................2 1.3. PyGTK e Glade................................................................................................................................2 1.4. IDE o editor......................................................................................................................................4 1.5. Installazione.....................................................................................................................................6 1.5.1. Installazione su piattaforma GNU/Linux...............................................................................6 1.5.2. Installazione su piattaforma Windows...................................................................................6 1.6. Supporto e help................................................................................................................................6 Chapter 2. I Widget, le classi ed un -
Running Android Applications Without a Virtual Machine
Running Android Applications without a Virtual Machine Arno Puder San Francisco State University Computer Science Department 1600 Holloway Avenue San Francisco, CA 94132 [email protected] Abstract. Android has gained significant popularity in the smartphone market since its introduction in 2007. While Android applications are written in Java, Android uses its own virtual machine called Dalvik. Other smartphone platforms, most notably Apple’s iOS, do not permit the installation of any kind of virtual machine. App developers who want to publish their applications for different platforms are required to re- implement the application using the respective native SDK. In this paper we describe a cross-compilation approach, whereby Android applications are cross-compiled to portable C code. With this approach it is not nec- essary to have a Dalvik virtual machine deployed on the target platform. We describe different aspects of our cross-compiler, from byte code level cross-compilation, memory management, to API mapping. A prototype of our cross-compiler called XMLVM is available under an Open Source license. 1 Introduction Android is a software stack for mobile devices initially developed by a company called Android, Inc. before being bought by Google in 2005. Since 2007, mem- bers of the Open Handset Alliance (OHA) collaborate on the development of Android which nowadays has become one of the main development platforms for smartphone applications. Although Android employs Java as a programming language as well as a subset of the standard J2SE API, it does not make use of Oracle’s (formerly Sun Microsystem’s) virtual machine technology for technical and political reasons. -
Diagnostic Data Collection and Analysis Tools
Lesson 3 Diagnostic Data Collection and Analysis tools Poonam Parhar JVM Sustaining Engineer Oracle Copyright © 2017, Oracle and/or its affiliates. All rights reserved. | Agenda Diagnostic Data, Data Collection and Analysis tools 1. Java Heap Memory Issues 2. OutOfMemoryError due to Finalization 3. PermGen/Metaspace Memory Issues 4. CodeCache Issues 5. Native Memory Issues Copyright © 2017, Oracle and/or its affiliates. All rights reserved. | 3 Java Heap: Memory Leak Copyright © 2017, Oracle and/or its affiliates. All rights reserved. | 4 Confirm Memory Leak • Monitor Java Heap usage over time • If the Full GCs are not able to claim any space in the Old Gen of the heap then it could be a configuration issue • Heap might be sized too small • Increase the heap size and test the application again • If there is continuous memory growth and the failure persists at the increased heap size too, there could be a memory leak Copyright © 2017, Oracle and/or its affiliates. All rights reserved. | 5 Monitor using GC Logs [GC (Allocation Failure) [PSYoungGen: 318596K->153251K(433152K)] 1184491K->1182018K(1556992K), 0.5548358 secs] [Times: user=1.78 sys=0.13, real=0.56 secs] [Full GC (Ergonomics) [PSYoungGen: 153251K->0K(433152K)] [ParOldGen: 1028766K->1054946K(1345024K)] 1182018K->1054946K(1778176K), [Metaspace: 2722K->2722K(1056768K)], 4.5281743 secs] [Times: user=10.09 sys=0.00, real=4.52 secs] [GC (Allocation Failure) [PSYoungGen: 209408K->209511K(448512K)] 1264354K->1264458K(1793536K), 0.1590964 secs] [Times: user=0.48 sys=0.06, real=0.15 secs]