Stable/Build) • --Port PORT - Set the PORT Number (Default: 8000)
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ISO/IEC JTC 1/SC 22/WG4 N 0163 Information Technology
ISO/IEC JTC 1/SC 22/WG4 N 0163 Date: 2002-05-21 Reference number of document: WDTR 19755 Version 1.1 Committee identification: ISO/IEC JTC 1/SC 22 /WG 4 Secretariat: ANSI Information Technology — Programming languages, their environments and system software interfaces — Object finalization for programming language COBOL Warning This document is an ISO/IEC proposed draft Technical Report. It is not an ISO/IEC International Technical Report. It is distributed for review and comment. It is subject to change without notice and shall not be referred to as an International Technical Report or International Standard. Recipients of this document are invited to submit, with their comments, notification of any relevant patent rights of which they are aware and to provide supporting documentation. Document type: Technical report Document subtype: n/a Document stage: (20) Preparation Document language: E ISO/WDTR 19755 Copyright notice This ISO/IEC document is a working draft and is copyright-protected by ISO/IEC. Requests for permission to reproduce this document for the purpose of selling it should be addressed as shown below or to ISO’s member body in the country of the requester: Copyright manager ISO Central Secretariat 1 rue de Varembé 1211 Geneva 20 Switzerland tel: +41 22 749 0111 fax: +41 22 734 0179 email: [email protected] Reproduction for sales purposes may be subject to royalty payments or a licensing agreement. Violators may be prosecuted. ii © ISO/IEC 2002 – All rights reserved ISO/IEC WDTR 19755 Acknowledgement notice COBOL originated in 1959 as a common business oriented language developed by the Conference on Data Systems Languages (CODASYL). -
Javascript API Deprecation in the Wild: a First Assessment
JavaScript API Deprecation in the Wild: A First Assessment Romulo Nascimento, Aline Brito, Andre Hora, Eduardo Figueiredo Department of Computer Science Federal University of Minas Gerais, Brazil romulonascimento, alinebrito, andrehora,figueiredo @dcc.ufmg.br { } Abstract—Building an application using third-party libraries of our knowledge, there are no detailed studies regarding API is a common practice in software development. As any other deprecation in the JavaScript ecosystem. software system, code libraries and their APIs evolve over JavaScript has become extremely popular over the last years. time. In order to help version migration and ensure backward According to the Stack Overflow 2019 Developer Survey1, compatibility, a recommended practice during development is to deprecate API. Although studies have been conducted to JavaScript is the most popular programming language in this investigate deprecation in some programming languages, such as platform for the seventh consecutive year. GitHub also reports Java and C#, there are no detailed studies on API deprecation that JavaScript is the most popular language in terms of unique in the JavaScript ecosystem. This paper provides an initial contributors to both public and private repositories2. The npm assessment of API deprecation in JavaScript by analyzing 50 platform, the largest JavaScript package manager, states on popular software projects. Initial results suggest that the use of 3 deprecation mechanisms in JavaScript packages is low. However, their latest survey that 99% of JavaScript developers rely on wefindfive different ways that developers use to deprecate API npm to ease the management of their project dependencies. in the studied projects. Among these solutions, deprecation utility This survey also points out the massive growth in npm usage (i.e., any sort of function specially written to aid deprecation) and that started about 5 years ago. -
Visual Smalltalk Enterprise ™ ™
Visual Smalltalk Enterprise ™ ™ Language Reference P46-0201-00 Copyright © 1999–2000 Cincom Systems, Inc. All rights reserved. Copyright © 1999–2000 Seagull Systems, Inc. All rights reserved. This product contains copyrighted third-party software. Part Number: P46-0201-00 Software Release 3.2 This document is subject to change without notice. RESTRICTED RIGHTS LEGEND: Use, duplication, or disclosure by the Government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013. Trademark acknowledgments: CINCOM, CINCOM SYSTEMS, and the Cincom logo are registered trademarks of Cincom Systems, Inc. Visual Smalltalk is a trademark of Cincom Systems, Inc., its subsidiaries, or successors and are registered in the United States and other countries. Microsoft Windows is a registered trademark of Microsoft, Inc. Win32 is a trademark of Microsoft, Inc. OS/2 is a registered trademark of IBM Corporation. Other product names mentioned herein are used for identification purposes only, and may be trademarks of their respective companies. The following copyright notices apply to software that accompanies this documentation: Visual Smalltalk is furnished under a license and may not be used, copied, disclosed, and/or distributed except in accordance with the terms of said license. No class names, hierarchies, or protocols may be copied for implementation in other systems. This manual set and online system documentation copyright © 1999–2000 by Cincom Systems, Inc. All rights reserved. No part of it may be copied, photocopied, reproduced, translated, or reduced to any electronic medium or machine-readable form without prior written consent from Cincom. -
Javascript Client Guide
JavaScript Client Guide Target API: Lightstreamer JavaScript Client v. 6.1.4 Last updated: 15/07/2014 Table of contents 1 INTRODUCTION................................................................................................................3 2 JAVASCRIPT CLIENT DEVELOPMENT.........................................................................................4 2.1 Deployment Architecture..................................................................................4 2.1.1 Deployment and Browsers................................................................................4 2.2 Site/Application Architecture.............................................................................5 2.3 The LightstreamerClient...................................................................................6 2.3.1 Using an AMD loader........................................................................................7 2.3.2 Using Global Objects........................................................................................9 2.3.3 Name Clashes................................................................................................10 2.3.4 LightstreamerClient in a Web Worker...............................................................11 2.3.5 The Node.js case............................................................................................12 2.4 The Subscription Listeners..............................................................................13 2.4.1 StaticGrid.......................................................................................................13 -
Gnu Smalltalk Library Reference Version 3.2.5 24 November 2017
gnu Smalltalk Library Reference Version 3.2.5 24 November 2017 by Paolo Bonzini Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled \GNU Free Documentation License". 1 3 1 Base classes 1.1 Tree Classes documented in this manual are boldfaced. Autoload Object Behavior ClassDescription Class Metaclass BlockClosure Boolean False True CObject CAggregate CArray CPtr CString CCallable CCallbackDescriptor CFunctionDescriptor CCompound CStruct CUnion CScalar CChar CDouble CFloat CInt CLong CLongDouble CLongLong CShort CSmalltalk CUChar CByte CBoolean CUInt CULong CULongLong CUShort ContextPart 4 GNU Smalltalk Library Reference BlockContext MethodContext Continuation CType CPtrCType CArrayCType CScalarCType CStringCType Delay Directory DLD DumperProxy AlternativeObjectProxy NullProxy VersionableObjectProxy PluggableProxy SingletonProxy DynamicVariable Exception Error ArithmeticError ZeroDivide MessageNotUnderstood SystemExceptions.InvalidValue SystemExceptions.EmptyCollection SystemExceptions.InvalidArgument SystemExceptions.AlreadyDefined SystemExceptions.ArgumentOutOfRange SystemExceptions.IndexOutOfRange SystemExceptions.InvalidSize SystemExceptions.NotFound SystemExceptions.PackageNotAvailable SystemExceptions.InvalidProcessState SystemExceptions.InvalidState -
Prevent Jsdoc from Writting to File
Prevent Jsdoc From Writting To File Anatole await pallidly if assonant Jamie dwining or doublings. Napoleon bolts his depurators remilitarizing vainly, but condyloid Tabby never lament so slantwise. Baking-hot and uliginous Torry unitings her propulsion snog while Douglas buffetings some retirers Tuesdays. Jsdoc comment log message object from file will be ignored if true, the same port files to gpudb instances of a function? Redirect output parameters can prevent jsdoc from writting to file you want for messages from response to search. Official documentation for addition project. No nulls will be generated for nullable columns. The new functionality is it is when accessing properties at once all have not only in scope objects and then. If a chain of an uppercase character from. Suggests any typing for a loan eligibility when no longer would be from an object can prevent unauthorized access control characters and! An application message, please sign speak for my weekly Dev Mastery newsletter below. The box of degrees the pasture is rotated clockwise. Used within another number of systematically improving health related status. This page to read and fetch the file to. Many different from jsdoc file to prevent execution. You from that can be an exception of information icon when introducing visual studio code blocks is synchronous, but in more we prevent jsdoc from writting to file is there any! There by some special cases that appear flat the whole framework. Linting rules for Backbone. Form Objects and Functions pane. Nothing in a point me know it could restrict it can prevent jsdoc? Optional parameters for a given client. -
A Tour of the Squeak Object Engine
A Tour of the Squeak Object Engine A Tour of the Squeak Object Engine Tim Rowledge, [email protected] Introduction This chapter is intended to explain some basics of how a Virtual Machine (VM) works, why a VM is useful, what it does for the Squeak programmer and user, and how the Squeak VM might develop in the future. What is a Virtual Machine and why do we need one? A Virtual Machine provides us with a pretense of being a machine other than the actual hardware in use. Using one allows systems that behave differently than the host hardware to run as if on hardware designed for them. The term Object Engine is less commonly used but is a useful concept that includes the lowest system areas of the langauge environment running on the VM. Since there is often some flux in the definition of which components are within the actual VM and which are part of the supported environment, Object Engine is useful as a more inclusive term. The term Virtual Machine is used in several ways. When IBM refer to VM/CMS they are referring to a way of making a mainframe behave as if it is many machines, so that programs can assume they have total control even though they do not. Intel provide a somewhat similar facility in the x86 architecture(?), referred to as Virtual Mode. This sort of VM is a complete hardware simulation, often supported at the lowest level by the hardware. Another sort of VM is the emulator - SoftWindows for the Mac, Acorn's !PC, Linux's WINE are good examples - where another machine and/or OS is simulated to allow a Mac user to run Windows programs, an Acorn RiscPC or a Linux machine to run Windows98 programs and so on. -
Exposing C++ Functions and Classes with Rcpp Modules
Exposing C++ functions and classes with Rcpp modules Dirk Eddelbuettela and Romain Françoisb ahttp://dirk.eddelbuettel.com; bhttps://romain.rbind.io/ This version was compiled on July 3, 2021 This note discusses Rcpp modules. Rcpp modules allow programmers to Here we use the (templated) Rcpp converter as() which can expose C++ functions and classes to R with relative ease. Rcpp modules transform from a SEXP to a number of different C++ and Rcpp are inspired from the Boost.Python C++ library (Abrahams and Grosse- types. The Rcpp function wrap() offers the opposite functionality Kunstleve, 2003) which provides similar features for Python. and converts many known types to a SEXP. This process is simple enough, and is used by a number of Rcpp | modules | R | C++ CRAN packages. However, it requires direct involvement from the programmer, which quickly becomes tiresome when many functions 1. Motivation are involved. Rcpp modules provides a much more elegant and Exposing C++ functionality to R is greatly facilitated by the Rcpp unintrusive way to expose C++ functions such as the norm function package and its underlying C++ library (Eddelbuettel et al., 2021; shown above to R. Eddelbuettel and François, 2011). Rcpp smoothes many of the We should note that Rcpp now has Rcpp attributes which ex- rough edges in R and C++ integration by replacing the traditional tends certain aspect of Rcpp modules and makes binding to simple R Application Programming Interface (API) described in ‘Writing functions such as this one even easier. With Rcpp attributes we can R Extensions’(R Core Team, 2018) with a consistent set of C++ just write classes. -
FFI: Racket Foreign Interface
FFI: Racket Foreign Interface Version 5.0 Eli Barzilay June 6, 2010 (require ffi/unsafe) The ffi/unsafe library enables the direct use of C-based APIs within Racket programs— without writing any new C code. From the Racket perspective, functions and data with a C-based API are foreign, hence the term foreign interface. Furthermore, since most APIs consist mostly of functions, the foreign interface is sometimes called a foreign function in- terface, abbreviated FFI. 1 Contents 1 Overview 4 2 Loading Foreign Libraries 5 3 C Types 8 3.1 Type Constructors . 8 3.2 Numeric Types . 9 3.3 Other Atomic Types . 10 3.4 String Types . 11 3.4.1 Primitive String Types . 11 3.4.2 Fixed Auto-Converting String Types . 11 3.4.3 Variable Auto-Converting String Type . 12 3.4.4 Other String Types . 12 3.5 Pointer Types . 13 3.6 Function Types . 14 3.6.1 Custom Function Types . 18 3.7 C Struct Types . 21 3.8 Enumerations and Masks . 24 4 Pointer Functions 26 4.1 Pointer Dereferencing . 27 4.2 Memory Management . 30 5 Derived Utilities 34 5.1 Safe Homogenous Vectors . 34 5.2 Safe C Vectors . 40 2 5.3 Tagged C Pointer Types . 42 5.4 Defining Bindings . 44 5.5 Allocation and Finalization . 46 5.6 Atomic Execution . 47 5.7 Objective-C FFI . 48 5.7.1 FFI Types and Constants . 48 5.7.2 Syntactic Forms and Procedures . 49 5.7.3 Raw Runtime Functions . 53 5.7.4 Legacy Library . -
Vasili Korol
Vasili Korol Senior Software Developer Odense, Denmark Age: 35 mob.: +45 20 68 50 23 Married, have son (born 2010) e-mail: [email protected] Personal Statement ⚬ Strong IT skills (16+ years of versatile experience) ⚬ Background in physics research ⚬ Work effectively both as team member and leader ⚬ Enthusiastic and committed ⚬ Spoken languages: Russian (native), English (fluent), Danish (Prøve i Dansk 3 / level B2) Education 2006–2008: Master’s degree (with distinction) in applied physics. 2002–2006: Bachelor’s degree (with distinction) in applied physics. Under- to postgraduate student at St. Petersburg State Polytechnical University, Faculty of Physics and Technology, Dept. of Cosmic Physics. The thesis “Search for possible space-time variations of the fine-structure constant and isotopic shifts” (a supervisor Prof. M.G. Kozlov). 1992-2002: School education in St. Petersburg, Russia and Belfast, UK (in 1993). Professional Career 2015 – Feb 2021: Software developer in the QuantBio research group at the University of Southern Denmark (SDU), Institute of Physics, Chemistry and Pharmacy (HPC section). I am the principal developer of VIKING, a service providing a web interface for configuring and running scientific computational tasks on supercomputers. I designed the software architecture, developed the system core and coordinated the work of several developers. 2014 – 2015: Lead programmer (Perl) at Internet Projects LLC, russian informational portals subscribe.ru and sendsay.ru (St. Petersburg, Russia). Worked with a team of developers on projects targeted at developing an API for news aggregation and content processing services. This involved integration with various online platforms (Facebook, Twitter, Vkontakte, LiveJournal, Google Analytics), web scraping and designing instruments for user publications at the portals and beyond. -
Running Android Applications Without a Virtual Machine
Running Android Applications without a Virtual Machine Arno Puder San Francisco State University Computer Science Department 1600 Holloway Avenue San Francisco, CA 94132 [email protected] Abstract. Android has gained significant popularity in the smartphone market since its introduction in 2007. While Android applications are written in Java, Android uses its own virtual machine called Dalvik. Other smartphone platforms, most notably Apple’s iOS, do not permit the installation of any kind of virtual machine. App developers who want to publish their applications for different platforms are required to re- implement the application using the respective native SDK. In this paper we describe a cross-compilation approach, whereby Android applications are cross-compiled to portable C code. With this approach it is not nec- essary to have a Dalvik virtual machine deployed on the target platform. We describe different aspects of our cross-compiler, from byte code level cross-compilation, memory management, to API mapping. A prototype of our cross-compiler called XMLVM is available under an Open Source license. 1 Introduction Android is a software stack for mobile devices initially developed by a company called Android, Inc. before being bought by Google in 2005. Since 2007, mem- bers of the Open Handset Alliance (OHA) collaborate on the development of Android which nowadays has become one of the main development platforms for smartphone applications. Although Android employs Java as a programming language as well as a subset of the standard J2SE API, it does not make use of Oracle’s (formerly Sun Microsystem’s) virtual machine technology for technical and political reasons. -
Node.Js Application Developer's Guide (PDF)
MarkLogic Server Node.js Application Developer’s Guide 1 MarkLogic 10 June, 2019 Last Revised: 10.0-1, June 2019 Copyright © 2019 MarkLogic Corporation. All rights reserved. MarkLogic Server Table of Contents Table of Contents Node.js Application Developer’s Guide 1.0 Introduction to the Node.js Client API ..........................................................9 1.1 Getting Started ........................................................................................................9 1.2 Required Software ................................................................................................14 1.3 Security Requirements ..........................................................................................15 1.3.1 Basic Security Requirements ....................................................................15 1.3.2 Controlling Document Access ..................................................................16 1.3.3 Evaluating Requests Against a Different Database ..................................16 1.3.4 Evaluating or Invoking Server-Side Code ................................................16 1.4 Terms and Definitions ..........................................................................................17 1.5 Key Concepts and Conventions ............................................................................18 1.5.1 MarkLogic Namespace .............................................................................18 1.5.2 Parameter Passing Conventions ................................................................18