Extensible Virtual Machines
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ISO/IEC JTC 1/SC 22/WG4 N 0163 Information Technology
ISO/IEC JTC 1/SC 22/WG4 N 0163 Date: 2002-05-21 Reference number of document: WDTR 19755 Version 1.1 Committee identification: ISO/IEC JTC 1/SC 22 /WG 4 Secretariat: ANSI Information Technology — Programming languages, their environments and system software interfaces — Object finalization for programming language COBOL Warning This document is an ISO/IEC proposed draft Technical Report. It is not an ISO/IEC International Technical Report. It is distributed for review and comment. It is subject to change without notice and shall not be referred to as an International Technical Report or International Standard. Recipients of this document are invited to submit, with their comments, notification of any relevant patent rights of which they are aware and to provide supporting documentation. Document type: Technical report Document subtype: n/a Document stage: (20) Preparation Document language: E ISO/WDTR 19755 Copyright notice This ISO/IEC document is a working draft and is copyright-protected by ISO/IEC. Requests for permission to reproduce this document for the purpose of selling it should be addressed as shown below or to ISO’s member body in the country of the requester: Copyright manager ISO Central Secretariat 1 rue de Varembé 1211 Geneva 20 Switzerland tel: +41 22 749 0111 fax: +41 22 734 0179 email: [email protected] Reproduction for sales purposes may be subject to royalty payments or a licensing agreement. Violators may be prosecuted. ii © ISO/IEC 2002 – All rights reserved ISO/IEC WDTR 19755 Acknowledgement notice COBOL originated in 1959 as a common business oriented language developed by the Conference on Data Systems Languages (CODASYL). -
Stable/Build) • --Port PORT - Set the PORT Number (Default: 8000)
Pyodide Release 0.18.1 unknown Sep 16, 2021 CONTENTS 1 Using Pyodide 3 1.1 Getting started..............................................3 1.2 Downloading and deploying Pyodide..................................6 1.3 Using Pyodide..............................................7 1.4 Loading packages............................................ 12 1.5 Type translations............................................. 14 1.6 Pyodide Python compatibility...................................... 25 1.7 API Reference.............................................. 26 1.8 Frequently Asked Questions....................................... 50 2 Development 55 2.1 Building from sources.......................................... 55 2.2 Creating a Pyodide package....................................... 57 2.3 How to Contribute............................................ 64 2.4 Testing and benchmarking........................................ 74 2.5 Interactive Debugging.......................................... 76 3 Project 79 3.1 About Pyodide.............................................. 79 3.2 Roadmap................................................. 80 3.3 Code of Conduct............................................. 82 3.4 Governance and Decision-making.................................... 83 3.5 Change Log............................................... 85 3.6 Related Projects............................................. 95 4 Indices and tables 97 Python Module Index 99 Index 101 i ii Pyodide, Release 0.18.1 Python with the scientific stack, compiled to WebAssembly. -
The LLVM Instruction Set and Compilation Strategy
The LLVM Instruction Set and Compilation Strategy Chris Lattner Vikram Adve University of Illinois at Urbana-Champaign lattner,vadve ¡ @cs.uiuc.edu Abstract This document introduces the LLVM compiler infrastructure and instruction set, a simple approach that enables sophisticated code transformations at link time, runtime, and in the field. It is a pragmatic approach to compilation, interfering with programmers and tools as little as possible, while still retaining extensive high-level information from source-level compilers for later stages of an application’s lifetime. We describe the LLVM instruction set, the design of the LLVM system, and some of its key components. 1 Introduction Modern programming languages and software practices aim to support more reliable, flexible, and powerful software applications, increase programmer productivity, and provide higher level semantic information to the compiler. Un- fortunately, traditional approaches to compilation either fail to extract sufficient performance from the program (by not using interprocedural analysis or profile information) or interfere with the build process substantially (by requiring build scripts to be modified for either profiling or interprocedural optimization). Furthermore, they do not support optimization either at runtime or after an application has been installed at an end-user’s site, when the most relevant information about actual usage patterns would be available. The LLVM Compilation Strategy is designed to enable effective multi-stage optimization (at compile-time, link-time, runtime, and offline) and more effective profile-driven optimization, and to do so without changes to the traditional build process or programmer intervention. LLVM (Low Level Virtual Machine) is a compilation strategy that uses a low-level virtual instruction set with rich type information as a common code representation for all phases of compilation. -
Visual Smalltalk Enterprise ™ ™
Visual Smalltalk Enterprise ™ ™ Language Reference P46-0201-00 Copyright © 1999–2000 Cincom Systems, Inc. All rights reserved. Copyright © 1999–2000 Seagull Systems, Inc. All rights reserved. This product contains copyrighted third-party software. Part Number: P46-0201-00 Software Release 3.2 This document is subject to change without notice. RESTRICTED RIGHTS LEGEND: Use, duplication, or disclosure by the Government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013. Trademark acknowledgments: CINCOM, CINCOM SYSTEMS, and the Cincom logo are registered trademarks of Cincom Systems, Inc. Visual Smalltalk is a trademark of Cincom Systems, Inc., its subsidiaries, or successors and are registered in the United States and other countries. Microsoft Windows is a registered trademark of Microsoft, Inc. Win32 is a trademark of Microsoft, Inc. OS/2 is a registered trademark of IBM Corporation. Other product names mentioned herein are used for identification purposes only, and may be trademarks of their respective companies. The following copyright notices apply to software that accompanies this documentation: Visual Smalltalk is furnished under a license and may not be used, copied, disclosed, and/or distributed except in accordance with the terms of said license. No class names, hierarchies, or protocols may be copied for implementation in other systems. This manual set and online system documentation copyright © 1999–2000 by Cincom Systems, Inc. All rights reserved. No part of it may be copied, photocopied, reproduced, translated, or reduced to any electronic medium or machine-readable form without prior written consent from Cincom. -
Toward IFVM Virtual Machine: a Model Driven IFML Interpretation
Toward IFVM Virtual Machine: A Model Driven IFML Interpretation Sara Gotti and Samir Mbarki MISC Laboratory, Faculty of Sciences, Ibn Tofail University, BP 133, Kenitra, Morocco Keywords: Interaction Flow Modelling Language IFML, Model Execution, Unified Modeling Language (UML), IFML Execution, Model Driven Architecture MDA, Bytecode, Virtual Machine, Model Interpretation, Model Compilation, Platform Independent Model PIM, User Interfaces, Front End. Abstract: UML is the first international modeling language standardized since 1997. It aims at providing a standard way to visualize the design of a system, but it can't model the complex design of user interfaces and interactions. However, according to MDA approach, it is necessary to apply the concept of abstract models to user interfaces too. IFML is the OMG adopted (in March 2013) standard Interaction Flow Modeling Language designed for abstractly expressing the content, user interaction and control behaviour of the software applications front-end. IFML is a platform independent language, it has been designed with an executable semantic and it can be mapped easily into executable applications for various platforms and devices. In this article we present an approach to execute the IFML. We introduce a IFVM virtual machine which translate the IFML models into bytecode that will be interpreted by the java virtual machine. 1 INTRODUCTION a fundamental standard fUML (OMG, 2011), which is a subset of UML that contains the most relevant The software development has been affected by the part of class diagrams for modeling the data apparition of the MDA (OMG, 2015) approach. The structure and activity diagrams to specify system trend of the 21st century (BRAMBILLA et al., behavior; it contains all UML elements that are 2014) which has allowed developers to build their helpful for the execution of the models. -
Gnu Smalltalk Library Reference Version 3.2.5 24 November 2017
gnu Smalltalk Library Reference Version 3.2.5 24 November 2017 by Paolo Bonzini Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled \GNU Free Documentation License". 1 3 1 Base classes 1.1 Tree Classes documented in this manual are boldfaced. Autoload Object Behavior ClassDescription Class Metaclass BlockClosure Boolean False True CObject CAggregate CArray CPtr CString CCallable CCallbackDescriptor CFunctionDescriptor CCompound CStruct CUnion CScalar CChar CDouble CFloat CInt CLong CLongDouble CLongLong CShort CSmalltalk CUChar CByte CBoolean CUInt CULong CULongLong CUShort ContextPart 4 GNU Smalltalk Library Reference BlockContext MethodContext Continuation CType CPtrCType CArrayCType CScalarCType CStringCType Delay Directory DLD DumperProxy AlternativeObjectProxy NullProxy VersionableObjectProxy PluggableProxy SingletonProxy DynamicVariable Exception Error ArithmeticError ZeroDivide MessageNotUnderstood SystemExceptions.InvalidValue SystemExceptions.EmptyCollection SystemExceptions.InvalidArgument SystemExceptions.AlreadyDefined SystemExceptions.ArgumentOutOfRange SystemExceptions.IndexOutOfRange SystemExceptions.InvalidSize SystemExceptions.NotFound SystemExceptions.PackageNotAvailable SystemExceptions.InvalidProcessState SystemExceptions.InvalidState -
Superoptimization of Webassembly Bytecode
Superoptimization of WebAssembly Bytecode Javier Cabrera Arteaga Shrinish Donde Jian Gu Orestis Floros [email protected] [email protected] [email protected] [email protected] Lucas Satabin Benoit Baudry Martin Monperrus [email protected] [email protected] [email protected] ABSTRACT 2 BACKGROUND Motivated by the fast adoption of WebAssembly, we propose the 2.1 WebAssembly first functional pipeline to support the superoptimization of Web- WebAssembly is a binary instruction format for a stack-based vir- Assembly bytecode. Our pipeline works over LLVM and Souper. tual machine [17]. As described in the WebAssembly Core Specifica- We evaluate our superoptimization pipeline with 12 programs from tion [7], WebAssembly is a portable, low-level code format designed the Rosetta code project. Our pipeline improves the code section for efficient execution and compact representation. WebAssembly size of 8 out of 12 programs. We discuss the challenges faced in has been first announced publicly in 2015. Since 2017, it has been superoptimization of WebAssembly with two case studies. implemented by four major web browsers (Chrome, Edge, Firefox, and Safari). A paper by Haas et al. [11] formalizes the language and 1 INTRODUCTION its type system, and explains the design rationale. The main goal of WebAssembly is to enable high performance After HTML, CSS, and JavaScript, WebAssembly (WASM) has be- applications on the web. WebAssembly can run as a standalone VM come the fourth standard language for web development [7]. This or in other environments such as Arduino [10]. It is independent new language has been designed to be fast, platform-independent, of any specific hardware or languages and can be compiled for and experiments have shown that WebAssembly can have an over- modern architectures or devices, from a wide variety of high-level head as low as 10% compared to native code [11]. -
A Tour of the Squeak Object Engine
A Tour of the Squeak Object Engine A Tour of the Squeak Object Engine Tim Rowledge, [email protected] Introduction This chapter is intended to explain some basics of how a Virtual Machine (VM) works, why a VM is useful, what it does for the Squeak programmer and user, and how the Squeak VM might develop in the future. What is a Virtual Machine and why do we need one? A Virtual Machine provides us with a pretense of being a machine other than the actual hardware in use. Using one allows systems that behave differently than the host hardware to run as if on hardware designed for them. The term Object Engine is less commonly used but is a useful concept that includes the lowest system areas of the langauge environment running on the VM. Since there is often some flux in the definition of which components are within the actual VM and which are part of the supported environment, Object Engine is useful as a more inclusive term. The term Virtual Machine is used in several ways. When IBM refer to VM/CMS they are referring to a way of making a mainframe behave as if it is many machines, so that programs can assume they have total control even though they do not. Intel provide a somewhat similar facility in the x86 architecture(?), referred to as Virtual Mode. This sort of VM is a complete hardware simulation, often supported at the lowest level by the hardware. Another sort of VM is the emulator - SoftWindows for the Mac, Acorn's !PC, Linux's WINE are good examples - where another machine and/or OS is simulated to allow a Mac user to run Windows programs, an Acorn RiscPC or a Linux machine to run Windows98 programs and so on. -
Exposing C++ Functions and Classes with Rcpp Modules
Exposing C++ functions and classes with Rcpp modules Dirk Eddelbuettela and Romain Françoisb ahttp://dirk.eddelbuettel.com; bhttps://romain.rbind.io/ This version was compiled on July 3, 2021 This note discusses Rcpp modules. Rcpp modules allow programmers to Here we use the (templated) Rcpp converter as() which can expose C++ functions and classes to R with relative ease. Rcpp modules transform from a SEXP to a number of different C++ and Rcpp are inspired from the Boost.Python C++ library (Abrahams and Grosse- types. The Rcpp function wrap() offers the opposite functionality Kunstleve, 2003) which provides similar features for Python. and converts many known types to a SEXP. This process is simple enough, and is used by a number of Rcpp | modules | R | C++ CRAN packages. However, it requires direct involvement from the programmer, which quickly becomes tiresome when many functions 1. Motivation are involved. Rcpp modules provides a much more elegant and Exposing C++ functionality to R is greatly facilitated by the Rcpp unintrusive way to expose C++ functions such as the norm function package and its underlying C++ library (Eddelbuettel et al., 2021; shown above to R. Eddelbuettel and François, 2011). Rcpp smoothes many of the We should note that Rcpp now has Rcpp attributes which ex- rough edges in R and C++ integration by replacing the traditional tends certain aspect of Rcpp modules and makes binding to simple R Application Programming Interface (API) described in ‘Writing functions such as this one even easier. With Rcpp attributes we can R Extensions’(R Core Team, 2018) with a consistent set of C++ just write classes. -
Coqjvm: an Executable Specification of the Java Virtual Machine Using
CoqJVM: An Executable Specification of the Java Virtual Machine using Dependent Types Robert Atkey LFCS, School of Informatics, University of Edinburgh Mayfield Rd, Edinburgh EH9 3JZ, UK [email protected] Abstract. We describe an executable specification of the Java Virtual Machine (JVM) within the Coq proof assistant. The principal features of the development are that it is executable, meaning that it can be tested against a real JVM to gain confidence in the correctness of the specification; and that it has been written with heavy use of dependent types, this is both to structure the model in a useful way, and to constrain the model to prevent spurious partiality. We describe the structure of the formalisation and the way in which we have used dependent types. 1 Introduction Large scale formalisations of programming languages and systems in mechanised theorem provers have recently become popular [4–6, 9]. In this paper, we describe a formalisation of the Java virtual machine (JVM) [8] in the Coq proof assistant [11]. The principal features of this formalisation are that it is executable, meaning that a purely functional JVM can be extracted from the Coq development and – with some O’Caml glue code – executed on real Java bytecode output from the Java compiler; and that it is structured using dependent types. The motivation for this development is to act as a basis for certified consumer- side Proof-Carrying Code (PCC) [12]. We aim to prove the soundness of program logics and correctness of proof checkers against the model, and extract the proof checkers to produce certified stand-alone tools. -
Program Dynamic Analysis Overview
4/14/16 Program Dynamic Analysis Overview • Dynamic Analysis • JVM & Java Bytecode [2] • A Java bytecode engineering library: ASM [1] 2 1 4/14/16 What is dynamic analysis? [3] • The investigation of the properties of a running software system over one or more executions 3 Has anyone done dynamic analysis? [3] • Loggers • Debuggers • Profilers • … 4 2 4/14/16 Why dynamic analysis? [3] • Gap between run-time structure and code structure in OO programs Trying to understand one [structure] from the other is like trying to understand the dynamism of living ecosystems from the static taxonomy of plants and animals, and vice-versa. -- Erich Gamma et al., Design Patterns 5 Why dynamic analysis? • Collect runtime execution information – Resource usage, execution profiles • Program comprehension – Find bugs in applications, identify hotspots • Program transformation – Optimize or obfuscate programs – Insert debugging or monitoring code – Modify program behaviors on the fly 6 3 4/14/16 How to do dynamic analysis? • Instrumentation – Modify code or runtime to monitor specific components in a system and collect data – Instrumentation approaches • Source code modification • Byte code modification • VM modification • Data analysis 7 A Running Example • Method call instrumentation – Given a program’s source code, how do you modify the code to record which method is called by main() in what order? public class Test { public static void main(String[] args) { if (args.length == 0) return; if (args.length % 2 == 0) printEven(); else printOdd(); } public -
FFI: Racket Foreign Interface
FFI: Racket Foreign Interface Version 5.0 Eli Barzilay June 6, 2010 (require ffi/unsafe) The ffi/unsafe library enables the direct use of C-based APIs within Racket programs— without writing any new C code. From the Racket perspective, functions and data with a C-based API are foreign, hence the term foreign interface. Furthermore, since most APIs consist mostly of functions, the foreign interface is sometimes called a foreign function in- terface, abbreviated FFI. 1 Contents 1 Overview 4 2 Loading Foreign Libraries 5 3 C Types 8 3.1 Type Constructors . 8 3.2 Numeric Types . 9 3.3 Other Atomic Types . 10 3.4 String Types . 11 3.4.1 Primitive String Types . 11 3.4.2 Fixed Auto-Converting String Types . 11 3.4.3 Variable Auto-Converting String Type . 12 3.4.4 Other String Types . 12 3.5 Pointer Types . 13 3.6 Function Types . 14 3.6.1 Custom Function Types . 18 3.7 C Struct Types . 21 3.8 Enumerations and Masks . 24 4 Pointer Functions 26 4.1 Pointer Dereferencing . 27 4.2 Memory Management . 30 5 Derived Utilities 34 5.1 Safe Homogenous Vectors . 34 5.2 Safe C Vectors . 40 2 5.3 Tagged C Pointer Types . 42 5.4 Defining Bindings . 44 5.5 Allocation and Finalization . 46 5.6 Atomic Execution . 47 5.7 Objective-C FFI . 48 5.7.1 FFI Types and Constants . 48 5.7.2 Syntactic Forms and Procedures . 49 5.7.3 Raw Runtime Functions . 53 5.7.4 Legacy Library .