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Dockerdocker
X86 Exagear Emulation • Android Gaming • Meta Package Installation Year Two Issue #14 Feb 2015 ODROIDMagazine DockerDocker OS Spotlight: Deploying ready-to-use Ubuntu Studio containers for running complex system environments • Interfacing ODROID-C1 with 16 Channel Relay Play with the Weather Board • ODROID-C1 Minimal Install • Device Configuration for Android Development • Remote Desktop using Guacamole What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID U3 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone : +49 (0) 8403 / 920-920 email : [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL ow that ODROID Magazine is in its second year, we’ve ex- panded into several social networks in order to make it Neasier for you to ask questions, suggest topics, send article submissions, and be notified whenever the latest issue has been posted. Check out our Google+ page at http://bit.ly/1D7ds9u, our Reddit forum at http://bit. ly/1DyClsP, and our Hardkernel subforum at http://bit.ly/1E66Tm6. If you’ve been following the recent Docker trends, you’ll be excited to find out about some of the pre-built Docker images available for the ODROID, detailed in the second part of our Docker series that began last month. -
Resurrect Your Old PC
Resurrect your old PCs Resurrect your old PC Nostalgic for your old beige boxes? Don’t let them gather dust! Proprietary OSes force users to upgrade hardware much sooner than necessary: Neil Bothwick highlights some great ways to make your pensioned-off PCs earn their keep. ardware performance is constantly improving, and it is only natural to want the best, so we upgrade our H system from time to time and leave the old ones behind, considering them obsolete. But you don’t usually need the latest and greatest, it was only a few years ago that people were running perfectly usable systems on 500MHz CPUs and drooling over the prospect that a 1GHz CPU might actually be available quite soon. I can imagine someone writing a similar article, ten years from now, about what to do with that slow, old 4GHz eight-core system that is now gathering dust. That’s what we aim to do here, show you how you can put that old hardware to good use instead of consigning it to the scrapheap. So what are we talking about when we say older computers? The sort of spec that was popular around the turn of the century. OK, while that may be true, it does make it seem like we are talking about really old hardware. A typical entry-level machine from six or seven years ago would have had something like an 800MHz processor, Pentium 3 or similar, 128MB of RAM and a 20- 30GB hard disk. The test rig used for testing most of the software we will discuss is actually slightly lower spec, it has a 700MHz Celeron processor, because that’s what I found in the pile of computer gear I never throw away in my loft, right next to my faithful old – but non-functioning – Amiga 4000. -
Thriving in a Crowded and Changing World: C++ 2006–2020
Thriving in a Crowded and Changing World: C++ 2006–2020 BJARNE STROUSTRUP, Morgan Stanley and Columbia University, USA Shepherd: Yannis Smaragdakis, University of Athens, Greece By 2006, C++ had been in widespread industrial use for 20 years. It contained parts that had survived unchanged since introduced into C in the early 1970s as well as features that were novel in the early 2000s. From 2006 to 2020, the C++ developer community grew from about 3 million to about 4.5 million. It was a period where new programming models emerged, hardware architectures evolved, new application domains gained massive importance, and quite a few well-financed and professionally marketed languages fought for dominance. How did C++ ś an older language without serious commercial backing ś manage to thrive in the face of all that? This paper focuses on the major changes to the ISO C++ standard for the 2011, 2014, 2017, and 2020 revisions. The standard library is about 3/4 of the C++20 standard, but this paper’s primary focus is on language features and the programming techniques they support. The paper contains long lists of features documenting the growth of C++. Significant technical points are discussed and illustrated with short code fragments. In addition, it presents some failed proposals and the discussions that led to their failure. It offers a perspective on the bewildering flow of facts and features across the years. The emphasis is on the ideas, people, and processes that shaped the language. Themes include efforts to preserve the essence of C++ through evolutionary changes, to simplify itsuse,to improve support for generic programming, to better support compile-time programming, to extend support for concurrency and parallel programming, and to maintain stable support for decades’ old code. -
18 Free Ways to Download Any Video Off the Internet Posted on October 2, 2007 by Aseem Kishore Ads by Google
http://www.makeuseof.com/tag/18-free-ways-to-download-any-video-off-the-internet/ 18 Free Ways To Download Any Video off the Internet posted on October 2, 2007 by Aseem Kishore Ads by Google Download Videos Now download.cnet.com Get RealPlayer® & Download Videos from the web. 100% Secure Download. Full Movies For Free www.YouTube.com/BoxOffice Watch Full Length Movies on YouTube Box Office. Absolutely Free! HD Video Players from US www.20north.com/ Coby, TV, WD live, TiVo and more. Shipped from US to India Video Downloading www.VideoScavenger.com 100s of Video Clips with 1 Toolbar. Download Video Scavenger Today! It seems like everyone these days is downloading, watching, and sharing videos from video-sharing sites like YouTube, Google Video, MetaCafe, DailyMotion, Veoh, Break, and a ton of other similar sites. Whether you want to watch the video on your iPod while working out, insert it into a PowerPoint presentation to add some spice, or simply download a video before it’s removed, it’s quite essential to know how to download, convert, and play these videos. There are basically two ways to download videos off the Internet and that’s how I’ll split up this post: either via a web app or via a desktop application. Personally, I like the web applications better simply because you don’t have to clutter up and slow down your computer with all kinds of software! UPDATE: MakeUseOf put together an excellent list of the best websites for watching movies, TV shows, documentaries and standups online. -
UNIVERSITY of CALIFORNIA SANTA CRUZ UNDERSTANDING and SIMULATING SOFTWARE EVOLUTION a Dissertation Submitted in Partial Satisfac
UNIVERSITY OF CALIFORNIA SANTA CRUZ UNDERSTANDING AND SIMULATING SOFTWARE EVOLUTION A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Zhongpeng Lin December 2015 The Dissertation of Zhongpeng Lin is approved: Prof. E. James Whitehead, Jr., Chair Asst. Prof. Seshadhri Comandur Prof. Timothy J. Menzies Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Zhongpeng Lin 2015 Table of Contents List of Figures v List of Tables vii Abstract ix Dedication xi Acknowledgments xii 1 Introduction 1 1.1 Emergent Phenomena in Software . 1 1.2 Simulation of Software Evolution . 3 1.3 Research Outline . 4 2 Power Law and Complex Networks 6 2.1 Power Law . 6 2.2 Complex Networks . 9 2.3 Empirical Studies of Software Evolution . 12 2.4 Summary . 17 3 Data Set and AST Differences 19 3.1 Data Set . 19 3.2 ChangeDistiller . 21 3.3 Data Collection Work Flow . 23 4 Change Size in Four Open Source Software Projects 24 4.1 Methodology . 25 4.2 Commit Size . 27 4.3 Monthly Change Size . 32 4.4 Summary . 36 iii 5 Generative Models for Power Law and Complex Networks 38 5.1 Generative Models for Power Law . 38 5.1.1 Preferential Attachment . 41 5.1.2 Self-organized Criticality . 42 5.2 Generative Models for Complex Networks . 50 6 Simulating SOC and Preferential Attachment in Software Evolution 53 6.1 Preferential Attachment . 54 6.2 Self-organized Criticality . 56 6.3 Simulation Model . 57 6.4 Experiment Setup . -
How-To Gnome-Look Guide
HHOOWW--TTOO Written by David D Lowe GGNNOOMMEE--LLOOOOKK GGUUIIDDEE hen I first joined the harddisk, say, ~/Pictures/Wallpapers. right-clicking on your desktop Ubuntu community, I and selecting the appropriate You may have noticed that gnome- button (you know which one!). Wwas extremely look.org separates wallpapers into impressed with the amount of different categories, according to the customization Ubuntu had to size of the wallpaper in pixels. For Don't let acronyms intimidate offer. People posted impressive the best quality, you want this to you; you don't have to know screenshots, and mentioned the match your screen resolution. If you what the letters stand for to themes they were using. They don't know what your screen know what it is. Basically, GTK is soon led me to gnome-look.org, resolution is, click System > the system GNOME uses to the number one place for GNOME Preferences > Screen Resolution. display things like buttons and visual customization. The However, Ubuntu stretches controls. GNOME is Ubuntu's screenshots there looked just as wallpapers quite nicely if you picked default desktop environment. I impressive, but I was very the wrong size, so you needn't fret will only be dealing with GNOME confused as to what the headings about it. on the sidebar meant, and I had customization here--sorry no idea how to use the files I SVG is a special image format that Kubuntu and Xubuntu folks! downloaded. Hopefully, this guide doesn't use pixels; it uses shapes Gnome-look.org distinguishes will help you learn what I found called vectors, which means you can between two versions of GTK: out the slow way. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
Accesso Alle Macchine Virtuali in Lab Vela
Accesso alle Macchine Virtuali in Lab In tutti i Lab del camous esiste la possibilita' di usare: 1. Una macchina virtuale Linux Light Ubuntu 20.04.03, che sfrutta il disco locale del PC ed espone un solo utente: studente con password studente. Percio' tutti gli studenti che accedono ad un certo PC ed usano quella macchina virtuale hanno la stessa home directory e scrivono sugli stessi file che rimangono solo su quel PC. L'utente PUO' usare i diritti di amministratore di sistema mediante il comando sudo. 2. Una macchina virtuale Linux Light Ubuntu 20.04.03 personalizzata per ciascuno studente e la cui immagine e' salvata su un server di storage remoto. Quando un utente autenticato ([email protected]) fa partire questa macchina Virtuale LUbuntu, viene caricata dallo storage centrale un immagine del disco esclusivamente per quell'utente specifico. I file modificati dall'utente vengono salvati nella sua immagine sullo storage centrale. L'immagine per quell'utente viene utilizzata anche se l'utente usa un PC diverso. L'utente nella VM è studente con password studente ed HA i diritti di amministratore di sistema mediante il comando sudo. Entrambe le macchine virtuali usano, per ora, l'hypervisor vmware. • All'inizio useremo la macchina virtuale LUbuntu che salva i file sul disco locale, per poterla usare qualora accadesse un fault delle macchine virtuali personalizzate. • Dalla prossima lezione useremo la macchina virtuale LUbuntu che salva le immagini personalizzate in un server remoto. Avviare VM LUBUNTU in Locale (1) Se la macchina fisica è spenta occorre accenderla. Fatto il boot di windows occorre loggarsi sulla macchina fisica Windows usando la propria account istituzionale [email protected] Nel desktop Windows, aprire il File esplorer ed andare nella cartella C:\VM\LUbuntu Nella directory vedete un file LUbuntu.vmx Probabilmente l'estensione vmx non è visibile e ci sono molti file con lo stesso nome LUbuntu. -
A Successor to the X Window System
Y: A Successor to the X Window System Mark Thomas <[email protected]> Project Supervisor: D. R¨uckert <[email protected]> Second Marker: E. Lupu <[email protected]> June 18, 2003 ii Abstract UNIX desktop environments are a mess. The proliferation of incompatible and inconsistent user interface toolkits is now the primary factor in the failure of enterprises to adopt UNIX as a desktop solution. This report documents the creation of a comprehensive, elegant framework for a complete windowing system, including a standardised graphical user interface toolkit. ‘Y’ addresses many of the problems associated with current systems, whilst keeping and improving on their best features. An initial implementation, which supports simple applications like a terminal emulator, a clock and a calculator, is provided. iii iv Acknowledgements Thanks to Daniel R¨uckert for supervising the project and for his help and advice regarding it. Thanks to David McBride for his assistance with setting up my project machine and providing me with an ATI Radeon for it. Thanks to Philip Willoughby for his knowledge of the POSIX standard and help with the GNU Autotools and some of the more obscure libc functions. Thanks to Andrew Suffield for his help with the GNU Autotools and Arch. Thanks to Nick Maynard and Karl O’Keeffe for discussions on window system and GUI design. Thanks to Tim Southerwood for discussions about possible features of Y. Thanks to Duncan White for discussions about the virtues of X. All company and product names are trademarks and/or registered trademarks of their respective owners. -
Annual Report 2006
Annual Report 2006 Table of contents Foreword Letter from the Chairman, Dave Neary 4–5 A year in review 2006—a year in GNOME 8–10 Distributions in 2006 11 Events and community initiatives GUADEC—The GNOME Conference 12–13 GNOME hackers descend on MIT Media Center 14–15 GNOME User Groups 16 The www.gnome.org revamp 17 GNOME platform 17 GNOME Foundation Administrator 17 Foundation development The Women’s Summer Outreach Program 18–20 The GNOME Mobile and Embedded Initiative 21 The GNOME Advisory Board 22–23 PHOTO The GNOME Foundation Board and Advisory Board members by David Zeuthen (continued on the inside back cover) GNOME Foundation 3 Dear Friends, All traditions need a starting point, they say. What you now hold in your hands is the first annual report of the GNOME Foundation, at the end of what has been an eventful year for us. Each year brings its challenges and rewards for the members of this global project. This year, many of our biggest challenges are in the legal arena. European countries have been passing laws to conform with the European Union Copyright Directive, and some, including France, have brought into law provisions which we as software developers find it hard to understand, but which appear to make much of what we do illegal. We have found our- selves in the center of patent wars as bigger companies jockey for position with offerings based on our hard work. And we are scratching our heads trying to figure out how to deal with the constraints of DRM and patents in multimedia, while still offering our users access to their media files. -
Synthetic Data for English Lexical Normalization: How Close Can We Get to Manually Annotated Data?
Proceedings of the 12th Conference on Language Resources and Evaluation (LREC 2020), pages 6300–6309 Marseille, 11–16 May 2020 c European Language Resources Association (ELRA), licensed under CC-BY-NC Synthetic Data for English Lexical Normalization: How Close Can We Get to Manually Annotated Data? Kelly Dekker, Rob van der Goot University of Groningen, IT University of Copenhagen [email protected], [email protected] Abstract Social media is a valuable data resource for various natural language processing (NLP) tasks. However, standard NLP tools were often designed with standard texts in mind, and their performance decreases heavily when applied to social media data. One solution to this problem is to adapt the input text to a more standard form, a task also referred to as normalization. Automatic approaches to normalization have shown that they can be used to improve performance on a variety of NLP tasks. However, all of these systems are supervised, thereby being heavily dependent on the availability of training data for the correct language and domain. In this work, we attempt to overcome this dependence by automatically generating training data for lexical normalization. Starting with raw tweets, we attempt two directions, to insert non-standardness (noise) and to automatically normalize in an unsupervised setting. Our best results are achieved by automatically inserting noise. We evaluate our approaches by using an existing lexical normalization system; our best scores are achieved by custom error generation system, which makes use of some manually created datasets. With this system, we score 94.29 accuracy on the test data, compared to 95.22 when it is trained on human-annotated data. -
The Gnome Desktop Comes to Hp-Ux
GNOME on HP-UX Stormy Peters Hewlett-Packard Company 970-898-7277 [email protected] THE GNOME DESKTOP COMES TO HP-UX by Stormy Peters, Jim Leth, and Aaron Weber At the Linux World Expo in San Jose last August, a consortium of companies, including Hewlett-Packard, inaugurated the GNOME Foundation to further the goals of the GNOME project. An organization of open-source software developers, the GNOME project is the major force behind the GNOME desktop: a powerful, open-source desktop environment with an intuitive user interface, a component-based architecture, and an outstanding set of applications for both developers and users. The GNOME Foundation will provide resources to coordinate releases, determine future project directions, and promote GNOME through communication and press releases. At the same conference in San Jose, Hewlett-Packard also announced that GNOME would become the default HP-UX desktop environment. This will enhance the user experience on HP-UX, providing a full feature set and access to new applications, and also will allow commonality of desktops across different vendors' implementations of UNIX and Linux. HP will provide transition tools for migrating users from CDE to GNOME, and support for GNOME will be available from HP. Those users who wish to remain with CDE will continue to be supported. Hewlett-Packard, working with Ximian, Inc. (formerly known as Helix Code), will be providing the GNOME desktop on HP-UX. Ximian is an open-source desktop company that currently employs many of the original and current developers of GNOME, including Miguel de Icaza. They have developed and contributed applications such as Evolution and Red Carpet to GNOME.