Monday 9 November 2015 TIME: 10:30 Am
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
24 Semester I 15E101 Calculus and Its Applications 3 2 0 4
SEMESTER I 15E101 CALCULUS AND ITS APPLICATIONS 3 2 0 4 DIFFERENTIAL CALCULUS: Basic concepts - Limits, continuity, differentiation, functions of several variables, partial derivatives. (6+4) INTEGRAL CALCULUS: Double integrals - double integrals over rectangles, double integrals as volumes, Fubini‘s theorem (concept and statement only) double integrals in polar form, changing the order of integration, triple integrals in rectangular co-ordinates, triple integrals in spherical and cylindrical co-ordinates. (8+5) ORDINARY DIFFERENTIAL EQUATIONS OF FIRST ORDER: Basic concepts, separable differential equations, exact differential equations, integrating factors, linear differential equations, Bernoulli equation, modelling of electric circuits. (8+5) LINEAR DIFFERENTIAL EQUATIONS OF SECOND ORDER: Homogeneous linear equations of second order, linearity principle, initial value problem, general solution, second order homogeneous equations with constant coefficients, Euler – Cauchy equation, solution by variation of parameters, modelling of electric circuits. (7+5) VECTOR CALCULUS: Gradient of a scalar field, directional derivative, divergence of a vector field, curl of a vector field. Integration in vector field – line integrals, work, circulation and flux, path independence, conservative fields, surface integrals. Green‘s, Gauss divergence and Stoke‘s theorems (concepts and statements only), evaluation of line, surface and volume integrals. (16+11) Total L: 45+T: 30=75 TEXT BOOKS: 1. Thomas G B and Finney R L, ―Calculus and Analytic Geometry‖, Pearson Education, New Delhi, 2012. 2. Erwin Kreyszig, ―Advanced Engineering Mathematics‖, Wiley India Pvt. Ltd, New Delhi, 2012. REFERENCES: 1. Wylie C R and Barrett L C, ―Advanced Engineering Mathematics‖, Tata McGraw-Hill, New Delhi, 2013. 2. Peter V.O Neil, ―Advanced Engineering Mathematics‖, Cengage, New Delhi, 2010. -
Barbarian Conquerors of Kanahu Draft V2.2
BARBARIAN CONQUERORS OF KANAHU DRAFT V2.2 INTRODUCTION Barbarian Conquerors of Kanahu (BCK) is a sword & sorcery, horror, and science-fantasy setting sourcebook for the Adventurer Conqueror King System (ACKS). BCK presents new monsters, magical items, technology, spells, classes, and variant rules, all packaged together in Kanahu, a dangerous world of pulp fantasy that embraces the new material. The setting itself, the world of Kanahu, is a gonzo sword & sorcery milieu with dinosaurs, Cthulhoid creatures, giant insects, crazy sorcerers, muscled barbarians, city-states, and even some science-fantasy elements. It also draws on the myths of the Ancient Near East and pre-Columbian Mesoamerica for inspiration. The book contains material fully compatible with the ACKS core system, and almost everything from the Kanahu setting is readily transferrable to other ACKS settings. ABOUT THE AUTHOR I, Omer G. Joel, am a freelance Hebrew-English-Hebrew translator from Yavne, Israel. I live with my spouse, Einat, and our two cats Saki and Chicha – as well as an entourage of wild house geckos and even a painted dragon (Stellagama stellio) who grace the walls of our house in the warmer months. Besides science fiction, fantasy, and tabletop role-playing games, my interests include herpetology, cooking, history, and computer gaming. I am proud to present this book after more than two years of intermittent work, and despite the terrible burden of the Post Traumatic Stress Disorder (PTSD) I suffer from, which at times leaves me at a dire state. But I fight on, and write, and here is the result of my work. DEDICATION This book is dedicated to the love of my life – Einat Harari. -
Uoft? Your Neighbour at Least It Flips from Bad to Worse Quickly—A Is Doing This, and You Don’T Know About It.” OPTICALOPTICALOPTICAL Crucial Property in a Switch
SECTION SECTION SECTION 22 IDENTITY CRISIS 31 GRADUATE 36 RESEARCH 39 INDUSTRY 2014 A YEAR Your smartphone is your NOT YOUR EDUCATING THE NEW ECE INDUSTRY IN REVIEW AVERAGE ROBOTS WHOLE ENGINEER ADVISORY BOARD best friend. But how good is The next generation Introducing Hai-Ling Partners help inform it at keeping your secrets? of human helpers Margaret Cheng research direction 10 KING’S COLLEGE ROAD, TORONTO ON M5S 3G4 / PUBLICATION MAIL AGREEMENT NUMBER: 42887022 NUMBER: AGREEMENT MAIL PUBLICATION / 3G4 M5S ON TORONTO ROAD, COLLEGE KING’S 10 ENGINEERING COMPUTER & ELECTRICAL OF DEPARTMENT SR. ROGERS S. EDWARD THE THE EDWARD S. ROGERS SR. DEPARTMENT OF ELECTRICAL & COMPUTER ENGINEERING DIRECTORY ECE RESEARCH RESEARCH ECE 3 FINDING NEW AND SMARTER WAYS TO GENERATE AND DISTRIBUTE ENERGY IS ONE OF THE MOST PRESSING ISSUES OF OUR TIME. In ECE, we are world leaders in energy systems research and education. We have just completed Phase 1 of a comprehen- sive three-stage update to our energy systems laboratories. This renovation will open up new opportunities for both research and teaching, allowing graduate and undergraduate students to gain first-hand experience with the latest smart grid technologies, alternative energy resources and PHOTO BY RAINA+WILSON advanced methods for control of power systems. One of our department’s primary strengths is a close Where research and teaching connection to industry, which influences both our Please help us reach this ambitious goal. touch real-world issues teaching and research directions. I am pleased to announce a fresh collaboration with Hydro One, The year was 1982: the first CD players hit markets running through 2016. -
The Nethack Learning Environment
Accepted to the ICLR 2020 workshop: Beyond tabula rasa in RL (BeTR-RL) THE NETHACK LEARNING ENVIRONMENT Heinrich Küttler Nantas Nardelli Roberta Raileanu Facebook AI Research University of Oxford New York University [email protected] [email protected] [email protected] Marco Selvatici Edward Grefenstette Tim Rocktäschel Imperial College London Facebook AI Research Facebook AI Research [email protected] University College London University College London [email protected] [email protected] ABSTRACT Hard and diverse tasks in complex environments drive progress in Reinforcement Learning (RL) research. To this end, we present the NetHack Learning Environment, a scalable, procedurally generated, rich and challenging en- vironment for RL research based on the popular single-player terminal-based roguelike NetHack game, along with a suite of initial tasks. This environment is sufficiently complex to drive long-term research on exploration, planning, skill acquisition and complex policy learning, while dramatically reducing the computa- tional resources required to gather a large amount of experience. We compare this environment and task suite to existing alternatives, and discuss why it is an ideal medium for testing the robustness and systematic generalization of RL agents. We demonstrate empirical success for early stages of the game using a distributed deep RL baseline and present a comprehensive qualitative analysis of agents trained in the environment. 1 INTRODUCTION Recent advances in (Deep) Reinforcement Learning (RL) have been driven by the development of novel simulation environments, such as the Arcade Learning Environment (Bellemare et al., 2013), StarCraft II (Vinyals et al., 2017), BabyAI (Chevalier-Boisvert et al., 2018), and Obstacle Tower (Juliani et al., 2019). -
Doomrl Cheats
Doomrl cheats click here to download The DoomRL is not that hard, just we (players) are spoilt by the easy games in which you can use SAVE & LOAD till you get the result that Author Topic: [M|AoLT|99%|YASD] Oh what's this? Oh no, it's. Cheats in DoomRL. >>. rekenne: That would, I think, be a sight of true beauty and rapture. LockeCarnelia: Yes Yes it would. Although I think you. Welcome to the DoomRL modules tutorial. The objective of this guide is to explain how to develop your own modules for DoomRL as easily and. Download DoomRL Trainer for free! On this page you can find all the newest codes, trainers & cheats for DOOM: The Roguelike. Trainer from. Haha, yes, using cheats is considered cheating by most people. Testing out new weapons in a Beta is never a bad thing, so don't worry about it. DoomRL is probably one of the most creative knock off of a game I And to anyone who has played the original Doom, the old cheats /did/. Part 2 - www.doorway.ru?v=QHXkDSfxwkI Technician, Nightmare, 6 video parts Thanks for your. DoomRL. That is, Doom, the Roguelike. Yes, DOOM, one of the best known original . This cheat code refuses to be erased from my memory. All the latest and hottest DoomRL news and rumors. You can't stop memory editing cheats, so design your game so that such . One very effective technique used by some roguelikes (DoomRL. I'm having trouble with doomrl (the addon for doomrpg, not the standalone game). -
Engineering a World of Possibilities
University of Toronto Applied Science & Engineering Volume 8 Issue 1 Spring 2006 Engineering a World of Possibilities Skule Alumni Make an Impact in Non-Traditional Careers insideskule Columns and News: 3 From the Dean 4 Skulenews 8 Events for High School Students and Alumni 9 New Professional Development Courses 5 11 ON THE COVER: Steve Dennis (Civ 9T9), one of the UofT engineering alumni in this issue who have pursued diverse careers, has found his vocation working for Médecins Sans Frontières. He is shown standing Features in front of a photo taken by Dr. Mary O’Brien in South Sudan, Africa. 10 Engineering a World of Possibilities 11 A True Vocation 13 Legal Advocate 13 14 Patently Innovative 16 A Global Perspective 18 Major League Player 20 Mr. Milestone 22 A Pioneering Prescription for our Health Care System www.engineering.utoronto.ca Volume 8, Issue 1, Spring 2006 Principal Photographer: Engineering, University of Toronto, Toronto Engineering Society. Stay in Touch Editor: Stephen Frost concerning research partnerships, We invite inquiries concerning To give us your new address, visit Dean Anastasios N. Venetsanopoulos Contributing Photographers: alumni news, continuing education, active participation in Faculty us online at www.skulealumni.ca Managing Editor: Ruth Weinstock David Cooper/ Toronto Star, David internships and student activities. programs and comments and click on Register Information, Editorial Board: Lisa Boyes, Grandy Photography, John Hryniuk, Circulation: 39,000 and suggestions from readers. send an e-mail to Márta Ecsedi, Dr. Greg Evans, Camelia Linta, Lindsay Lozon, ©This publication is copyrighted. Please contact: [email protected] or call us at Jackie Isaac, Barry Levine, Dr. -
The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games by Zachary Selman Palmer thesis submitted in partial fulfillment of the requirements for the degree of #aster of rts Department of Digital Humanities %niversity of lberta & Zachary Selman Palmer, 2019 Abstract cross digital and tabletop gaming, the ‘dungeon’ has been a generic setting with enduring popularity for decades. staple of games of medieval fantasy-themed adventure, the traditional dungeon is a subterranean labyrinth full of monsters, traps, and treasures into which brave or foolish adventurers face danger for glory or gold. This thesis recogni0es ‘the dungeon’ as it relates to game production and game culture as a peculiarly rich spatial concept. Through this work, I ans-er ans-ering not just “-hat is a dungeon?6 – but, more provocatively, “-hat could be a dungeon?6 or 4-hat does a dungeon do56 Ultimately, I argue the dungeon operates much like a genre, establishing a commonly-understood range of expectations for game creators and a comfortable range of expectations for game audiences and providing opportunities for subversion. I turn to game studies, implementation of genre as more than a taxonomic label, but a communication tool that provides a range of predictable expressions and experiences for creators and audiences that also creates the possibility for subversion. I argue that the dungeon convention provides much the same advantages of a genre to game creators and game audiences. s a dungeon is a convention of space and not a cultural work in itself, my understanding of genre is supplemented by an understanding of space as actively and culturally constructed through human action. -
Crawl-O-Matic-O-Matic Automated Optimization of Expert Systems with Machine Learning
Crawl-O-Matic-O-Matic Automated Optimization of Expert Systems With Machine Learning Eli Ramthun Department of Computer Science Earlham College Richmond, Indiana [email protected] ABSTRACT section of the game to improve its performance. The optimization This project involves utilizing machine learning techniques to at- will be performed by using machine learning techniques to find tempt to optimize an already existing artificial intelligence (AI) the most appropriate values for a section of qw’s knowledge base. agent that plays the roguelike game Dungeon Crawl Stone Soup If successful, this project will showcase a technique for refining (DCSS). An expert system based AI agent has been developed that is AI’s for more efficient and/or successful operation in stochastic or capable of winning a game of DCSS without human assistance with unpredictable contexts. a low frequency of success. This project aims to utilize machine Next, related works will be discussed. Following that, the design learning to automatically tune the agent to improve its performance and implementation of the project will be documented, followed by optimizing values stored in its knowledge base concerning mon- by results and analysis. ster threat levels. 2 RELATED WORK KEYWORDS This paper focuses upon the optimization of a game playing agent Roguelikes, Machine Learning, Artificial Intelligence, Software Op- for the roguelike game Dungeon Crawl Stone Soup. In accordance, timization, Expert Systemsu it is important to examine both the history and development of gameplay agents for roguelike games. Attempts have been made 1 INTRODUCTION to optimize gameplay agents for games both roguelike and oth- Handcrafted, heuristically developed artificial intelligence (AI) al- erwise - often utilizing machine learning - and these attempts at gorithms currently exist for numerous applications. -
Dungeon Crawl Caster Guide
Dungeon crawl caster guide Continue By Ultraviolent4 Welcome: You can still turn back now So, you stumbled upon Dungeon Crawl Stone Soup. I hope you're willing to die a lot. While Crawl may look a bit daunting from the outside, there is a very rich and useful game to be found if you are willing to give it a chance. Even after a thousand passing (although a lot of lasting just seconds), I still find myself in new situations all the time. Make no mistake, Crawl is a tricky game. At least some of these are difficult, however, comes from the sheer number of things you need to learn when new. My goal is to help you by comparing all this important information in one place. So once you read this guide, you can sleep peacefully at night, safe, knowing that your last character has died completely RNG, not any oversight of yours (Disclaimer: or mine). DCSS Basics Dungeon Crawl Stone Soup is roguelike with straight roots in Linley's 1997 game Dungeon Crawl. If you've never heard the term roguelike before (Warning: Last Chance to Turn Back), you tend to expect punishment, a turn-based game that has procedurally generated content and permadeath. The goal of your character is to travel to the dungeon to recover the legendary Orb zth. We don't know why Orb is important, but you really want him for some reason. However, you can not just charge to the bottom of the Dungeon and capture Orb. Before your character can enter the realm of zoth, you must collect at least 3 4. -
Dungeon Crawl Stone Soup Survey 2012
Dungeon Crawl Stone Soup Survey 2012 Conducted & compiled by jpeg & dpeg Results as of December 29, 2012 Published in February 2014 Contents 1 Introduction 2 2 Summary 3 3 Section A: Who are you?4 A1. How old are you? ........................................................................ 4 A2. What’s your gender? ...................................................................... 5 A3. In what country do you currently reside? .......................................................... 5 4 Section B: What kind of player are you?7 B1. Given the choice, would you rather play Tiles or ASCII?.................................................. 8 B2. Given the choice, would you rather play online or locally? ................................................ 9 B3. Which versions do you actually play nowadays? ...................................................... 9 B4. Outside of (maybe) tournaments, how often do you play Crawl?............................................. 11 B4b. If you hardly ever play or have stopped playing altogether, what’s the main reason for this? ............................ 12 B5. Have you ever won the game (without cheating)?...................................................... 13 B5a. If you have at least one win, just how good of a player are you?............................................. 14 B5b. If you haven’t ever won the game, what was the furthest you ever got?......................................... 14 B6. Before your first win (or up to now, if you haven’t won yet), did you actively read detailed spoilers -
A SHORT HISTORY of CIRCUITS and SYSTEMS CIRCUITS a SHORT HISTORYA SHORT of CIRCUITS and SYSTEMS CIRCUITS and Franco Maloberti and Anthony C
A SHORT HISTORY OF A SHORT HISTORY OF CIRCUITS AND SYSTEMS A SHORT HISTORY OF A SHORT HISTORY CIRCUITS AND SYSTEMS CIRCUITS AND Franco Maloberti and Anthony C. Davies (Editors) SYSTEMS After an overview of major scientific discoveries of the 18th and 19th Franco Maloberti and Anthony C. Davies (Editors) centuries, which created electrical science as we know and understand it and led to its useful applications in energy conversion, transmission, manufacturing industry and communications, this Circuits and Systems History book fills a gap in published literature by providing a record of the many outstanding scientists, mathematicians and engineers who laid the foundations of Circuit Theory and Filter Design from the mid-20th Century. Additionally, the book records the history of the IEEE Circuits and Systems Society from its origins as the small Circuit Theory Group of the Institute of Radio Engineers (IRE), which merged with the American Institute of Electrical Engineers (AIEE) to form IEEE in 1963, to the large and broad-coverage worldwide IEEE Society which it is today. Many authors from many countries contributed to the creation of this book, working to a very tight time-schedule. The result is a substantial contribution to their enthusiasm and expertise which it is hoped that readers will find both interesting and useful. It is sure that in such a book omissions will be found and in the space and time available, much valuable material had to be left out. It is hoped that this book Anthony C. Davies (Editors) Franco Maloberti and will stimulate an interest in the marvellous heritage and contributions that have come from the many outstanding people who worked in the Circuits and Systems area. -
Ryerson University SPRING CONVOCATION
Ryerson University SPRING CONVOCATION WEDNESDAY, JUNE 3, 2015 | 9:30 AM FACULTY OF ENGINEERING AND ARCHITECTURAL SCIENCE Undergraduate Degree Programs Architectural Science Industrial Engineering Civil Engineering Mechanical Engineering Master’s Degree Programs Architecture Civil Engineering Building Science Mechanical and Industrial Engineering Doctoral Degree Programs Civil Engineering Mechanical and Industrial Engineering WEDNESDAY, JUNE 3, 2015 | 2:30 PM FACULTY OF ENGINEERING AND ARCHITECTURAL SCIENCE Undergraduate Degree Programs Aerospace Engineering Computer Engineering Biomedical Engineering Electrical Engineering Chemical Engineering Co-operative Program Professional Master’s Diploma Aerospace Design Management Master’s Degree Programs Aerospace Engineering Computer Networks Chemical Engineering Electrical and Computer Engineering Doctoral Degree Programs Aerospace Engineering Chemical Engineering Electrical and Computer Engineering ■ WEDNESDAY, JUNE 3, 2015 | 9:30 AM WEDNESDAY, *Honours 2 CONVOCATION PROGRAM WEDNESDAY, JUNE 3, 2015 | 9:30 AM EAGLE STAFF CARRIER Peter Alphonse, Admissions/Liaison Officer Ryerson Aboriginal Student Services MACE CARRIER Vincent Hui, Bedel Associate Professor Associate Chair and Experiential Learning Director School of Architectural Science INVOCATION Vincent Hui In the toil of thinking; in the serenity of books; in the messages of prophets, the songs of poets and the wisdom of interpreters; in discoveries of continents of truth whose margins we may see; we delight in free minds and in their thinking. In the majesty of the moral order; in the faith that right will triumph; in the courage given us when we ally ourselves to truth in any form; in the privilege of being co-workers in good causes; we celebrate the unseen goals we share and serve. Let us build a world safe from war and oppression, free and satisfying, one that ultimately furnishes answers for us all.