AUTHORS Dan L. Baldwin John B. Ludwick Computer Graphics Technology New Media Purdue School of Engineering Indiana University School of lnforma1 and Technology, IUPUI IUPUI Flashimation: The Context
[email protected] [email protected] and Culture of Web Animation Michael S. Daubs PhD Candidate Faculty of Information and Media Studies The University of Western Ontario
[email protected] Introduction However, limited animation did not showcase the sweeping, life-Ii� On October 15, 1997, the first-ever cartoon produced solely for the forms of full animation popularized by Disney. Instead, broken, twc web made its premiere [Sullivan 1997]. Spumco, a Hollywood-based dimensional puppets pieced together with a heavy exploitation of animation house formed by "Ren & Stimpy" creator John Kricfa- dialogue filled empty airtime on television. Emphasis was placed CJ lusi, commonly known as John K., produced the first installment of dialogue rather than the visual elements that had to be produced a The Goddamn George Liquor Program after experimentation with frame, or several frames, at a time. The result was clever writings Marcomedia's popular animation and interface-development pro ported by limited visuals. It could be said that the catalyst for form gram, Flash [Tanner 2001]. Although only eight one-minute episodes early television animation was "airtime." of the program were produced, the web cartoon launched a new style of animation, which has since earned an unofficial nickname: When cartoons were moved to fill Saturday-morning timeslots, the1 "Flashimation." The purpose of this paper is to explore the origins did better in the ratings, though they were designed to be seen in and effects of this type of animation; examine the forces that turned prime time [Solomon 1989].