uestBustef SM t The Adventurers' Journal Vol. VII,# 4 April, 1990 $2.50 Centauri Alliance: Bard's Tale author returns ... Capt. . Xt!d wiped cold sweat from was doing here. Shaking his head, password, where no Adventurer had gone the back of his neck, then lowered he asked no ali­ before-boldly or the Riot Helmet onto his head and en in particular, """"~~~~---"""T""T:~~ otherwise. scanned the purple-walled hall. "What am I do­ Tactical combat of a After arriving -on Omicron VII ear­ ing in a fiction­ unique variety is the ly in 2214 A. D., he'd checked alized main element that dis­ into Alli- introduction to a tinguishes Centauri Alli- Type: Role-playing ance HQ game review? E~~~;==;:=::;=~~~~:::::::;::::o~ ance from Bard's Tale. This is Similarities between the Systems: Apple ~~~ers. QuestBusters!" two abound, which is no (64K; supports Hesi- surprise, since Michael mouse & joystick, tating Xdd may have Cranford wrote Centauri strongly recommend- now he- suddenly found as well as the first two ed by QB) fore he himself in the most Best Quest of the Month! Bards. (There is practi- Planned conver- set out to unlikely situation imaginable, but instinc- cally no truth to rumors it was originally ______sions: C64/128 .. gateinvesti- the tively he was doing at least one thing conceived as a Keef the Thief clone about right: ensuring his crew was ready for the a teenaged space pirate exploring space- lower re­ rigors of combat on the third level of Orn- in which case it would have been called gions of the planet, he checked his icron VII, a world where Grey Thieves Centauri Allowance.) Plasma9 pistol and counted his and Visuraeks unleashed a barrage of as- The plot concerns the Centauri Alli- crew's dwindling supply of Heal­ saults every step of the way, where rid- ance, a group of humans and members of ing Tablets. die-bearing robots grappled at his six alien civilizations bound together to It wasn't the pack of Skarvaks Combat Armor if he typed in the wrong defeat the Daynab confederation, headed or the Hydraen Lions lying in wait up by a traitor with inside knowledge of that had him wondering what he Alliance operations. Up to eight party By Shay Addams members, who may be part of the Alli­ ance, Mechanoids, illusionary creatures and alien volunteers, can participate in Ultima VI: The Official Update the quest. Robots can be purchased at Ar­ mories and black market outlets; they're "My sister just crashed it," Lord British aged to finish by his self-imposed March expedient in combat, selecting their own spoke from his Austin home, where he 1 deadline. (IV and V were both more targets and attack modes. was recuperating from the Attack of the than six months late, as we all know all It's easy to roll your own characters, Steel Plate Monster. His sister Linda, for too well.) That meant he could finally or you can just change the names of the whom a town is named in one of the ear­ shave off his beard-he had also vowed prerolled team members (but not their ly Ultimas, had been playing a beta ver­ not to shave again until Ultima VI was sex). Freshly rolled characters are saved sion of The False Prophet in late complete. to the Roster disk, and an entire team can February, just a few days after the Playtest and bug-fixing were in the fi­ be loaded with a batch command by typ­ accident. nal stages as we went to press, and most ing the group's name, as was done in When he had returned to the Ori­ of the IBM version was already in dupli­ Bard's Tale. gin offices the previous weekend, a five­ cation. (It should be on the shelves by Surprisingly, the package omits the pound steel plate slipped loose from the now, and QB subscribers who order it fact that you can import characters from top of the front door and smacked Garri­ from the journal will get up to three free BardI-111, Might and Magic, Wizardry 1- ott right on top of the head. After he issues added to their subscriptions.) 111 and Ultima. As usual, they will lose awoke in a pool of blood and was rushed Amiga and C64/128 versions are some of their capabilities, but many ob­ to the hospital for X-rays, he spent the scheduled for this fall. But it looks like jects will work (the Fire Horn from Bard next few days at home rather than wrap­ Apple gamers will miss out completely, becomes a ~aser pistol, says the manual) ping up the final bits and pieces of the since the program has so far proven im­ and spellcasters' magic abilities are trans­ next U/tima (Unfortunately Lord British possible to fit that machine. An ST ver­ formed into Psionic powers that function had left his helm at home.) sion might happen, but there was no similarly. But even with such a great excuse for official word on this possibility. Space travel is simple: choose one of falling behind on the project, he still man- three destinations from a menu, then sit Continued on page ten Letters Adventure Hotline . . . to the ~ Editor New Quests the same rate, but we can't accept credit Dear QuestBus~ers: Federation is billed as a "strategic space cards or "bill me next millennium"= or­ In April you said you were updating a trading and combat adventure" from Eng­ ders. Special thanks and a tip of the QB new system for selling computer games land. It plays like a combination of Elite helm to Michael Aurelius, who recently and would not be doing so for a "few" and Starglider and is for ST and Amiga. renewed for five years, saving enough to months. I've been waiting patiently for Access Software followed up on Mean buy himself a 40-foot yacht and a new those "few" months to pass. It seems to Streets with Crime Wave, but it looks Corvette. And to Kevin Kwan, whose me you may not do so simply because not three-year renewal enabled him to finally like it emphasizes arcade action far more enough of your subscribers have an inter­ take that trip to Bora Bora. than adventuring. Dragonscape from Free est in getting three free issues when buy­ Spirit is an Amiga shoot-'em-up in a fan­ ing a game! If your selling software again tasy setting. says Circuit's Edge, Ye Official-type Book of Ultima is dependent on a set response, you a science fiction RPG, should be out for The nightmare is over: the 73,000-word should have said so instead of saying you MSDOS by now. Same for Sierra's Official Book of Ultima will be out by Codename: Iceman and Conquests of June, maybe sooner. Written by QB edi­ were setting up a new system. I hope you Camelot. Bad Blood, Origin's follow-up tor Shay Addams and published by Com­ start selling software again and am more to Times of Lore, shipped for MSOOS in pute Books, it will reveal the secrets of than happy to get the three free issues. March, with C64 to follow. the Ultima saga (such as the true origin of I've been very happy with every issue, the Silver Serpent and the Codex of Ulti­ but would like to see walkthroughs and Conversions of Doom mate Wisdom), offer solutions to the first hints for older games. Some of us have The 64K Apple Champions of Krynn is five games and extensive clues and an­ gotten into adventures only recently, but on the shelves (so far it's the best in SSI's swers for Ultima VI, and tell everything usually on software that came with a used AD & D series.) An Amiga version is on else you wanted to know about Ultima computer, like the early Infocom games. the way. SSI,..s action adventure War of but were too lost in a maze to ask. QB Linda Gremillion the Lance is ready for C64 gamers. So is subscribers who buy it from us will get Wizardry V. The Amiga Third Courier two issues added to their third class sub, Our new system is finally in place and showed up. Mindscape has still not come or one issue for first class, Canadian and should enable us to provide much more up with a version of Star Trek V that will overseas. (But advance order it by April timely service than previously. We' re go­ run on XT and similar clones or Tandys. 10 and get three issues for third class, two ing to start off with a few new games for others. See back cover for details.) from Origin, then add more titles each Todd Mitchell: The Man, The month, and soon publish a complete cata­ Legend, The Running Retraction Industry Updates log of adventures for all systems. Sub­ Yes, we did it again. The March retrac­ Origin's Dallas Snell was just made VP scribers who order a game from us wilt tion that corrected the January issue sto­ of Product Development. He's been pro­ have three issues added to their sub (two ry-which confused Chris Porter with the ducing games there since 1985, after for Canada and 1 st Class, one for over­ author of Knights of Legend-incorrectly writing The Quest and Ring Quest for seas) and a packet of the appropriate stated K 0 L designer Todd Mitchell's Penguin Software. And Greg Malone, mapping paper. We plan to do solution name as Eric Todd Mitchell. who wrote Moebius and Windwalker, has for older games like lnfocom' s all-text commandeered Origin's Media Relations adventures-

The very nature of any sort of adventure people should happen to expire, the re­ lieves that silence is golden. Fifi is the game is to provide the player with lots of maining survivors will split the person's sexy French maid who can be seen dust­ mystery. Some are lighthearted and some share. Therefore, the fewer people left, ing some of the objects in various rooms skirt the dark side of our inner selves, but the more money the beneficiary will (some of which are attached to a few of all must have puzzles and mysterious cir­ get-which gives everyone a solid mo­ the men). Finally, there is Celie the cook, cumstance in order to attract and hold the tive for murder. who bears a striking resemblance to the adventurer's interest The Colonel's Be­ friendly face of Aunt Jemima. Some say quest is unique among the Sierra offer­ Twelve Little Indians! she dabbles in ings, for the entire game is a mystery And so, the fun be­ voodoo! from start to finish. gins! Stuck alone on an Certainly this idea has been tried be­ isolated island, you, as A New fore. Infocom did an original murder Laura, must find out Direction for mystery, 's Deadline, which why people keep drop­ Sierra spawned a pair of sequels. Many things ping dead. At first you Bequest diverges separate Colonel's Bequest from such think they might be co­ sharply in style earlier offerings-not the least of which incidental accident vic­ from many of the are its high-quality color graphics. tims, but the dagger others in Sierra's 3- protruding from the D adventure series. That Voo Drew That You Do chest of one of the vic­ While there are still Much like the Mel Brooks film, High tims makes you recon­ a few special items Anxiety, Bequest is a humorous tribute sider. Maybe, just maybe, Looking for a Clue you must find, this to the murder mystery. You take the part mind you, you are stuck game is not one of the object-gathering of Laura Bow, a Nancy Drewish type on the island with a murderer! This bears type. And though you are rated for your college journalism student. The use of a striking resemblance to Mystery House, sleuthing prowess at the end of the game, stereotyped characters in this game Roberta Williams' first adventure game, no conventional points are awarded. makes it very reminiscent of the old which was also started the whole subgen­ Instead, the game rewards you for ob­ Charlie Chan Mysteries; simultaneously, re of adventures illustrated with color servation and information collecting. It is their names and personalities spoof the graphics. up to you to scrutinize all of the inhabi­ classic board game Clue. It all takes Your problem is to identify the mur­ tants of the estate. They will not often place in 1925 on a Louisiana plantation derer, which is tricky because nearly eve­ speak freely with an outsider in the surrounded by swamp. ryone seems to have a reasonable motive room, so you must use your latent detec­ The for killing everyone else, and there are tive skills to find ways to watch them Type: Animated central plenty of suspects from which to choose. while remaining unseen yourself. character There is Ethel Prune, the colonel's In order to succeed, you will have to Mystery is Henri younger sister, who has not been too far Systems: MSDOS carefully examine all objects in the room Dijon, an from a bottle since her husband died. with you. Is something missing? Where (512K required, 640 honest to Your friend Lillian, Ethel's daughter, is did that discarded cigar come from? Was on PC jr and Tandy goodness also suspicious, and it's somewhat dis­ 1000; both disk for­ southern turbing to find that your close friend has Continued on page five mats in same box; Ro­ colonel spent time in an asylum! land MT-32, Ad Lib, who was We have the colonel's money­ a hero of grubbing sister-in-law Gertrude and her Inventory IBM, CSM, Casio the Span­ two ne'er do well offspring, Rudolph, the MT-540/CT-460 & ish­ oily looking professional gambler, and Centauri .Yl{[iance ...... 1 CSM-1, Yamaha FB- American Gloria Swansong, an aspiring actress Co£one{'s 'Bequest ...... 3 01 sound boards sup­ War [his who spends most of her time on the cast­ ported; hard drive and name is a ing couch. 'I1ie Jfouna of Sliatfow .... .4 at least 8 MHz prime ex­ Of course, we can't forget the colo­ 'DarK_Jfeart of 'UuK_rul ... 6 ample of nel's shyster attorney, Clarence Sparrow, recommended) Iron Lori...... 7 Planned conver­ the Clue or his Doctor, Wilbur C. Feels. This du­ connec­ bious duo seems to have been scheming 'Wa[K.Jfiru: Afines of sions: Amiga, ST, tion, as up a plan to embezzle the colonel's for­ .....Mac______.. ea!it's allu-a topi- tune. Clarence is the only one of the ster­ Qyntarr ...... 8 eotypes I felt was out of character. He Puzz{e (jaffery ...... sion to Colonel Mustard]. The spoke a little too much like the earthy 11 wheelchair-bound Henri has called his Sam Spade and not enough like an even 'X.f,ys to tfie 'l(jngtfoms ... 12 close friends and relatives together at the marginally educated lawyer. mansion to tell them that they are all Last, and probably least of the sus­ Ylrtura ...... 14 beneficiaries in his will. pects are the members of the mansion 'l(p6oU 'l(prner ...... 15 Upon his death, the estate is to be split staff. Jeeves is a tall, stoic butler who be- equally among the people present at the Swap Sfiop ...... 15 dinner (except for Laura). If any of these By Stephen King The seance, which is clearly a fake, takes a nasty tum for the supernatural The Hound of Shadow when the medium is possessed by a ma­ The streets of London are cold, foggy and attributes are not needed. levolent female spirit who chooses a vic­ twisting, even comparatively early in the First you choose a profession from tim for the Hound of Shadow. In a few evening. Gas streetlights cast little patch­ among the following: aristocrat, freelance days you will discover the horribly muti­ es of yellow light in the misty air. I shud­ reporter, gentleman adventurer, novelist, lated body of young Matthew Talbot, and der inside my overcoat and wait for my private eye, psychic investigator, scholar, the curse will switch over to you. The friend, John Playford, to arrive. He's tak­ sleuth or socialite. (No matter which you · challenge is to discover what is happen­ ing me to a seance conducted by the choose, you will soon find yourself on ing and how to thwart the evil plans of a Adept Karmi, probably just another of the the way to a seance with your friend.) blood countess more than 300 years old. legion of occult cheats that infest this After choosing a suitable profession, Your investigations will take you into oc- city, but perhaps I can get some informa­ you will want to cult bookstores, tion for my book. choose some skills the reading room The year is 1922. My name is Kenneth to go with it. Hound of the British Mu­ Saint Andre, and if you were describing offers seven catego­ seum, the London me, you'd have to say that I am energetic, ries of skills contain­ underground and healthy, single-minded, dexterous, good­ ing 42 different 1 other places. looking, of average height, intelligent and possible skills. You The Call of well educated. I am also a crack shot with allocate part of a a handgun and not a good person to pick "fund" of points by Thul Who? a fight with. I am familiar with astrologi­ sliding an indicator There is a pop­ cal. theories as well as occult beliefs and along a rheostat be­ ular impression practices. I can quickly and thoroughly neath an icon repre­ that the works and research things (an appropriate skill for a senting the particular ideas of H. P. librarian and author). I have a convincing skill. (For example, _..______..;;;;;;;; Lovecraft are in manner, and can sometimes bargain for a your ability to brawl Amiga version the public domain better price. And I'm about to become is pictured with a set of and that anyone can do embroiled with supernatural forces that brass knuckles.) whatever they want with them. I do not may well cost me my life and my immor­ When you are playing, the game auto­ know if this is true. Both Arkham House tal soul! matically looks at your skill in certain ar­ (publishers of his novels) and Chaosium eas and gives the appropriate message. I (who produced a paper and pencil role­ Where are the Ghostbusters had no difficulty translating Latin inscrip­ playing based on Lovecraft's Cthulhu sto­ when you need them? tions and curses in the game, though my ries) might argue otherwise. However, the As computer games go, The Hound of real-life Latin is scant at best. four men who created Eldritch Games Shadow is an interesting experiment re­ Gameplay proceeds like a text adven­ and Hound of Shadow specifically deny volving around Eldritch Games' "Time­ ture. The writing is witty and polished, that their game takes any of its rules or line" role-playing system (characters the work of Chris Elliott and Richard Ed­ mechanics from the Chaosium's Call of created with Hound wards of England. They Cthulhu game. [The accompanying press can be used in future release calls it "an original contribution to Type: Parser-based achieved a nice simulation of games in the Timeline the prose style of H. P. Love­ the Cthulhu Mythos."] series, if they are im­ Role-playing craft, the Twenties American For an Amiga game, it makes extreme­ ported from England). Systems: Amiga, ST master of horror whose ideas ly modest use of the machine's capabili­ It seems to be a cross (both 512K) inspired the game. The prose ties [and we can safely presume this will between an old-style Planned conver­ picks you up and carries you be true for other versions]. There is no Infocom text adven­ swiftly into the adventure, sound or animation at all. The occasional sions: None graphics are all in sepia tones and meant ture and a role-playing Version reviewed: and I often found myself game. You have your to look like old photographs. You'll get to Amiga laughing at a well-chosen choice of three ready­ tum of phrase. see several rather boring parts of London to-go personas when From time to time, the nar­ before you are through. However, when the game starts, or you can make up your ration ceases and gives you a "What Carl Cropley does get around to showing own character, as I did above when I tried now?" prompt that lets you indicate your you character portraits of the NPCs in the to make a character as much like myself next activity. In the early stages, these game, more of the humor (I mean hu­ as possible. (Actually, I'm not that good prompts are largely unnecessary. No mat­ mour) and style of the game comes with a pistol, but the rest is all true.) ter what I said, the game proceeded to the through. The opening sequence in which you next block of narration. These game mas­ The greatest flaw with Hound of Shad­ define your character is one of the most ters will not let you wander from the top­ ow is its extremely limited parsing sys­ enjoyable parts of the whole game and ic-certain things are going to happen, tem. Clearly the game is looking for only really gives you the feeling that you are and you're going to be there to see them one response in most situations, and if it role-playing despite the all-text interface. no matter what you say or do. Later on doesn't get it, you get one of seven or Character creation concerns itself with you'll have more freedom of action, but eight "you can't do that" messages. I am professions and skills. As you can see you will still be limited to things that ei­ most frustrated by situations, such as in above, the game creators are perfectly ther advance the story, or at least don't the British Museum, where you try and willing to concede that you are hand­ impede it. try to follow the instructions given, but some, intelligent and healthy, so numeric the parser won't let you make progress. Another frustrating thing is that the By Ken St. Andre

4 QuestBusters program frequently stops and admonishes Another thing you must make yourself tight response. Because a lot of the game you to talk to the characters-sometimes aware of is the changing nature of people is done in a cut-away view, Laura tends even when you are talking to them, and and places in this game. It would proba­ to walk at an angle that follows the wall. they don't understand you because of the bly be a good idea to devise a route for This is a bit disconcerting at first, but weak parser. You can push the Help key yourself, never skipping a room because you'll quickly get used to it. for help, but all it ever gets you is the ad­ you think you have seen it before. If you The best thing is the nice way stairs monishment to talk to the characters. really get stuck, perhaps you can bribe a are handled. Kings' Quest III veterans That's not what I call help. clue or two from Polly by providing a · may remember that maneuvering Prince Hound of Shadow has no physical cracker ... not the only Ritzy thing you'll Alexander up and down all the stairs in copy protection, and you are advised to find on the Colonel's plantation. that game was often a struggle. While copy both disks. You will also need to Alex was not exactly a dummy, Laura is make your own user disk. From time to FIX much smarter. She knows how to nego­ time you will have to look in the 22-page As usual, this game is filled with won­ tiate steps without requiring your direct manual and locate a set of numbers print­ derful 16-color graphics and clever spot control: just point her at them, and she ed at the tops and bottoms of certain pag­ animation. From Ethel's "drunkard's takes care of all the fancy footwork. es (supposedly train arrival and departure walk" to Laura's dainty little steps you times). If you can't supply the right num­ are sure to be entertained. All graphic On Again, Off Again bers, the program will close down on standards are supported from the mono­ I can only assume that the disappear­ you, but that is not as frustrating or harm­ chrome Hercules to full-color Tandy and ing/reappearing copy protection at Sierra ful as some copy protection schemes. EGA. Separate CGA modes allow you to reflects diminished sales in the games Conclusions: Hound of Shadow gets a decide which of the two limited color that don't have it Well, it is back on Be­ mixed review. The character creation and combinations is less grating on your eyes. quest-and in its nastiest form. Included the story-telling elements of the game are And of course, VGA boards are support­ in the package is a map of the Misty excellent, but the parser and the graphic ed in the 16-color mode. Acres Plantation. The back of the map is elements are weak. If you like interactive High-quality sound is once again a covered with a recurring pattern in red fiction, this may just be your cup of tea. high point Multi-channel custom music ink. Under the red ink are the fingerprints If you prefer action and great special ef­ and sound effects are supported on just of each of the game's characters. fects, you'll have to look elsewhere. about every third-party board you can When you first start each game, a fin­ name. A few of the weaker standards, gerprint and a list of names will be dis­ Skill Level: Intermediate like a couple of the three-channel boards played onscreen. A magnifying glass Protection: Key word and all of the voice-only cards, will not with red film instead of a glass lens must Price: $39.95 gain you anything. But if you have an be used to match the print under the red Company: Eldritch Games/EA add-on board by any of the major players ink with the one onscreen. Part of me [see specs box] you will be treated to wants to shout "ENOUGH!!" at this, but some very interesting and original music. I also have to admit the rest of me is Colonel's Bequest Nicest of all are the creaking doors, hoot­ more than a little amused by the clever Continued from page three ing owls, woodpeckers, frogs and other way the copy protection is worked into denizens of the night that serenade you the game's detective theme with the fin­ it dropped by Henri or Clarence? every time you step outside. gerprints and magnifying glass. And all the files can be safely transferred to a Time Waits For One Man How Do I Control Thee? hard disk or backed up on floppies. (or Woman) Well, let me count the ways ... first, The inherent key to success consists of there is the ever popular keyboard meth­ End Of The Line Schweetheart being in the right place at the right time. od. Using arrows, or the 1 through 9 key The Colonel's Bequest spans a whop­ But you won't worry about this, for time on the keypad, you can start Laura walk­ ping ten big floppies and four smaller will often wait for you in this game. Be­ ing in any of the eight cardinal compass ones, all in the same box. It will run on a quest is designed like a play. In fact, all directions. She will continue to walk in two disk floppy system at 4. 77 mega­ of the characters are introduced to you on that direction until you press the same hertz, but a hard drive and minimum 8 a lighted stage in the opening scene. This key again to stop her, press a different MHz machine is recommended for speed effect is enhanced by the windows that key to change her direction, or until she and convenience. materialize to describe a new room, per­ encounters an obstacle or the end of the Conclusions: I thought Bequest a re­ son, or whatever. The windows are not a screen. Several function keys allow direct freshing change in concept, but actual new idea, but unlike the cartoony look of control of things like speed, game save, play time could range from faster than the normal Sierra window, these look al­ restore and so on, or you can call up a you could follow to very slow. Because 1 most like old-style silent film titles. menu by pressing the ESCape key. of the "play" format, it had a jerky quali­ There are eight distinct acts, each sep­ Then of course there is the more ad­ ty at times, but often I found myself wan­ arated into fifteen-minute segments that vanced technique of joystick control. As dering back and forth from one side of are triggered when you witness an impor­ you'd expect, Laura will walk in any di­ the estate to the other waiting to come tant event Many times you may wander rection in which you push the stick, and upon the situation that would get me to aimlessly, time standing still, until you the button brings up the menu. Finally, the next scene. Mystery buffs will most come upon the correct scene that will ad­ there is the mouse. Simply point at a spot likely find this one a sure winner. vance you to the subsequent act. Don't on the screen, and Laura will take the get cocky though! Not every event will most direct route. Once again, pressing Skill Level: Intermediate wait for you to happen along. Some of the button will bring up the menu. Protection: In packaging the items of lesser importance will be ad­ No matter which method you prefer, Price: $59.95 vanced along with the major scenes. you might be pleasantly surprised by the Company: Sierra

QuestBusters 5 access to all their prayer-based spells from the outset of the game. But the more The Dark Heart of Uukrul experience the Priest accumulates, the more likely the appropriate deity will This quest takes an old, tried and true know the name you've got to reach a grant the petitioner's request. game format and introduces enough new place by foot at least once before you can There are five such deities, each gov­ methods and tricks to make playing it en­ teleport there. erning a particular realm. Drutho rules the joyable. Your adventure begins when The graphics seen while moving underworld and everything pertaining to you enter the underground city of Crios­ around are very reminiscent of those things in the underground, such as hidden thC-the City of the Ancients-with a found in Bard's Tale. Combat graphics doors and traps. It is possible (and embar­ party of four skilled aspir- employ both the first­ rassing) to attempt to cure wounds suf­ ants: a Fighter, a Paladin, a person "portrait-style" fered in combat and wind up killing the Priest and a Magician. Only Type: Fantasy Role­ seen in the original Wi­ Priest (this can happen during combat or as a group of rookies can playing zardry and the tactical at other times). That's because the deity you enter the city and Systems: Apple combat style used in to whom you must plead in order to cast a avoided being spotted by Wizard's Crown and Ul­ (128K) spell may be in a bad mood and zap your the archfiend Uukrul--0nce tima W. In all cases, Priest instead of simply ignoring his plea he discovers you're a poten­ Planned conver­ however, the illustrations for help, or granting assistance by allow­ tial threat to his evil reign, sions: MSDOS (May) are very clear and crisp. ing the prayer to work. he'll stop at nothing to de­ Sound effects are limited stroy you. to footsteps, and no mu­ Puzzles too sic is heard at all. Most puzzles are of the "which key op­ Heartbreak Hotel erates that door" type. Some hints are Your task is to search the city for six The World's Best Auto-mapping found in the game, but it is through trial pe~fied hearts that can be assembled The game's auto-map system does and error that you must figure out the pur­ into the key that unlocks the Mystic what we' ve all wished for-virtually pose of many of the various objects found Chalice containing Uukrul's own pitch­ eliminates any need for paper and pencil! in and amongst the pathways and wrested black obsidian heart. Instead of seeking Only in rare instances is it necessary to from the death grip of assorted villainous and slaying the Evil Wizard, the only rummage around the stacks of documen­ foes, and then determine where and on way to rid the world ofUukrul's evil is to tation lying about to find your trusty pad what to use them. destroy this ebony ticker. of graph paper and mechanical pencil. Woe be to the foolish one who rubs a When starting the game, you may opt You can reposition the cursor on any vial of liquid onto his skin only to discov­ for the pre-rolled party, customizing square you've already explored er it is an them with the convenient name/sex and reorient ihe map so your acid. (Worse change utility; for those of us who want cursor position is in the center yet if he de­ more of our own personalities to be re­ of the screen. Placing the cur­ cided to flected in the party members, you can sor on a stairway takes you up drink it!) also create your own players by answer­ or down the stairs, and moving The sim­ ing questions regarding your own ethics to a secret door will take you plistic inter­ in much the same way as in Ultima IV. through the door. My only hope face is is that other game designers comprised of Sanctuary? Why Not the Papal will take the hint from Dark menus and Embassy in Panama City? Heart, because this is the way keyboard. DarkHeart's style sticks closely to the auto-mapping should be Some traditional format for fantasy role­ implemented. Bar Graphs Enhance S tats thoughtful playing games but does put its own If you find yourself wanting options available during battle allow you stamp on the genre. The mazes are set up or needing to flee the battle, you may do to change the speed of the combat report more like a cross-section of a mountain so by exiting the room or hall through and view a summary of the magic points than a series of mazes going straight any visible door. The interesting part is possessed by your Mage and Priest. down into the the ground as in a Wizard­ that you can actually advance past an ob­ You can save the game in a Sanctuary ry, for example. Between the maze levels stacle and continue on your merry way or at any time, anywhere, except in the are Sanctuaries where your characters rather than blindly running away or, even middle of a battle. An unusual save op­ gain experience levels, rest and recuper­ worse, not being allowed to go anywhere tion lets you create a back-up of your ate, and are able to store certain items. at all. saved game on the your play disk. This Rather than finding a set of stairs that The magic system sports some familiar saved the day for me when I made the lead down or up to the next Sanctuary, as and novel elements. Mages acquire spells Classic Adventurer's Error: things were you would in a Wizardry, you might in much the same way as other spellcast­ going poorly in a battle, so I turned off reach the Sanctuary by going west ers in most games; there are five kinds of the computer-unfortunately, while the through a door on the current level. All Mage spells, such as Fire and Frost disk was being accessed. I rebooted but Sanctuaries (and other areas as well) can spells. The spells a Mage can cast reflect got a disk error when I tried to reload the be reached by teleporters. To use one, his or her experience, but here this is not game; the back-up reloaded without a you've got to know the correct name. connected directly to the character's lev­ hitch, saving me hours of time otherwise These are in the manual, but even if you el. It is common in RPGs to advance in spent covering the same ground. [But if more than one of the Magic Arcanas be­ something went wrong with the disk, this fore reaching the next experience level, By Bruce E. Wiley which is true here. Priests, however, have Continued on page fifteen

6 QuestBusters and the left half of the screen shows the you can return to your castle, still in person's picture; the right, a menu ruins, enter the tower and Declare War Iron Lord pictures are enhanced with spot anima­ (it's also the only place to save or load a As a young knight in England during the tion, but this and the illustrations them­ game). On the battlefield, each unit is time of the Crusades, your goal in life is selves are less than inspirational. The represented by a shield bearing a differ­ to assemble an army and defeat the le­ menu lets you check your Money or In­ ent coat of arms. Win the little war game gions of demons and other minions of ventory, Discuss, Buy, Give and Examine and you'll have to wend your way Zolphar, the Evil Wizard who slew your (the person in the scene). You can exam­ through a series of top-down mazes, father and torched the ancestral castle 20 ine things in your inventory by clicking scooping up keys and swords as you go years before the action commences. A on their names for a one-line description. to attain a satisfactory conclusion. More typical plot, but in this case one that ex­ Conversation is combat occurs here. tends beyond the documentation's de­ limited to choosing Joystick and mouse are supported and re- scription of the scenario. The Monk at the statements or ques­ Type: Action Adventure Knight Templars' abbey, for instance, tions. Giving things Systems: Amiga, ST (both quired. But the interface when asking you to convince the Herbal­ to people may affect 512K, joystick required) suffers from inconsisten- ist to make a healing potion for him, ex - their cursory re­ Planned conversions: cy in their implementa- plains that he can't ask him because sponses. Your ques­ MSDOS tion. Too often I had to they've been feuding since he accused tion might elicit a Version reviewed: Amiga drop the joystick and .______....;:;;;.....1 reach for the mouse, the Herbalist of stealing from the abbey response that, after 20 years ago. Other characters find occa­ you hit the OK but­ since it's easier to move sion to color their stories with such refer­ ton, immediately brings up a related around in town with the joystick, but you ences, lending depth and resonance to the question or statement you can make by can't make menu selections with it. I had story. clicking on it; several of these are some­ a list of other little things that annoyed Though many people in the seven times strung together to fashion a sem­ me-like the time I tried to buy some towns, villages and other inhabited areas blance of a running dialogue, but a grey armor and was told "it's not for displayed on the aerial view map will superficial one at best. If you don't want sale," which left me wondering why it send you out on assorted mini-quests like to pursue the resulting dialogue chain, was included in the Buy list-but they that of the Monk, there is no major quest you can hit the left or right arrow buttons were minor flaws that I might not have to accomplish. After solving a few to scroll through several more conversa­ even noticed had I enjoyed the game. quests, achieving high scores in archery tional choices. Music is fair and varies from scene to and other action games, and mustering an Most people have a chore, task or scene, but you don't hear any sound ef­ army, you must defeat Zolphar in a sim­ mini-quest for you to accomplish before fects during combat or other action se­ plistic war game. they'll give up a valuable item or provide quences. The most effective tune was the Starting outdoors, you can click on a you with troops for the eventual battle. one that accompanies combat and other castle, village or another place to travel The Innkeeper, a prime example, will dramatic situations: the drums make it there. Along the trail you see a little ani­ give you 100 soldiers if you find the pearl sound like the Miami Vice theme. mated horse riding to necklace that a Knight The "manual" is a little booklet with your destination, ripped off. eight pages of background and nine of while a detailed Action games in­ how to play. You also get a free poster­ close-up of the steed clude arm wrestling (a which many people will probably find is seen striding along good way to break more exciting than the game. It's a two­ in a window that si­ your joystick), archery disk game that supports two drives. multaneously moves (like a golf simulator Conclusions: Iron Lord is reminiscent across the screen. (If with bow and arrows of , but the activities aren't as this sounds like Hills­ instead of clubs and much fun and the questing element isn't far, it's because it little white balls), and as strong. (In fact, Hillsfar on the C64 is looks like Hillsfar.) random, first-person more fun than Iron Lord on the Amiga.) When it reaches the view combat (reminis­ Amiga owners looking for a game that ....,.... .__....::1._-..:=,.,;..;...:....:.~o:.:::1 cent of Ultima !). All town, you click on takes even moderate advantage of the On the Archery Range are tedious and flimsi- the icon to enter it. machine's capabilities should keep look­ Then the left half of the screen shows ly animated except for ing; I didn't see the ST version, but an illustration of average quality; the low­ the archery contest, and the designers there's no reason to suspect it looks or er right half holds text messages. In the might have been more successful had plays any better. Iron Lord is a typical upper right half you see an aerial view of they aimed for an archery simulator rath­ English import: original story and inven­ your immediate surroundings in the town. er than an action adventure. You can also tive design frustrated by weak execution. Your character is depicted with a tiny fig­ play a simple dice game to boost your as­ Just because European programmers ure seen from overhead, and the buildings sets.A fair amount of proficiency in at work dirt cheap is no reason for US com­ scroll past as you move around with the least some of these games is elementary panies to continue importing them to mouse or joystick, punching the button to for success in getting enough soldiers for clog already overcrowded store shelves enter them if you can find the door. This your army; none are challenging, howev­ with this stuff-for every Populous, there is a novel presentation scheme that helps er-when someone as uncoordinated as I are 20 Iron Lords. can score a bulls eye after a dozen shots, keep the game from draggin~ too much to be a total flop. they're downright easy. Skill Level: Novice Occasionally you can pick up clues After rounding up at least a regiment, Protection: Program and background information from the Price: $39.95 townspeople. Enter a shop, for example, By Shay Addams Company: UBI SOFf/EA

QuestBusters 7 Walkthrough: Mines of Qyntarr

Forest: S. E. E. Jewelry Store: Get pearl necklace. Ger yellow opal. NW. S. Cabin: Get saber. . Fill lamp Real Estate Office: Get strange coin. with oil. W.W. W.W. SW. SW. SE. SE. W. Tavern: Get pretzel. Get mug. S. D. E. E. Cave Mouth: Look needles. Get light­ Closet: Get lead suit. E. D. D. er. Light lamp with lighter. W. Dome Room: Read wall. Read writing. Dusty Passage: Wear lead suit. E. Drop all but lamp and feather. E. Narrow Crawlway: Get parchment. Read it. SW. Uranium Mine: Get colored packet. Anthill Room: Get ruby. E. E. w. Moldy Ogre Room: Ujdlmf ogre with Room: Get Dust gfbuifs. SE. SE. SW. skeleton key. y Look skull. Passage: Seamstress Room: Get uniform. S. Look por­ Remove lead suit. trait. NE. E. Drop lead suit. W.W. W. Glass--bottomed Hall: Get diamond. S.S. SE. NW.NW.W. s. Sloping Spherical Room: Look hole. N. N. Crawlway NE. NW. NW. W.W. W. : Get pen. Dome Room: Get snowshoes, violin, SE. North Side of opal, frankfurter, necklace. Eat Idol Room: Great Chasm: S. S. S. frankfurter. Get idol. NW. Roundhouse: S. NW.SW.SW. Roundhouse: Drop saber. Drop colored packet. U. Applause Hall: Drop opal in well. Sponge Room: Get note. Read it. E. E. J~nitor's Office: Get teacup, teapot, Drop feather in well. Drop ruby in well. Windy Room: Give qfo to Pirate. S. S. dirty rag. D. E. Drop diamond in well. N. SE. E.E. Igloo Room: Get parka. W. Pigsty: Cast necklace. Get necklace. E. Muddy Room: Get gast mask. W.W. w. Roundhouse: Drop parka. SW. SW. Antique Room: Get cuckoo clock. S. Oracle: Getjade cross. NE. NE. S. A~t . Studio: Get clay sculpture, grape, Smokey Hall: Wear mask. W. pamtmg. N. SW. Applause Hall: Drop geiger counter in Supply Room: Get geiger counter. E. Prison: Read scratches. NE. W. NW. S. E. E. E. SW. well. Drop idol in well. Drop teacup in well. Drop teapot in well. Drop pot of Applause Hall: Drop painting in well. gold in well. Drop cross in well. Drop Marble Corridor: Unlock door with Drop sculpture in well. Drop necklace in rag in well. S. skeleton key. Read inscription. Open well. Drop clock in well. N. door. SW. S.S. Arena: Choose I. Get penny. D. NE. Roundhouse: Get all. NW. ~iano Room: Get candelabra. Drop key Strange Passage: Read scratches. m well. Drop candelabra in well. Drop Iron Gate Room: Cut knot with saber. note in well. Drop lighter in well. Re­ Read drawing. NW. N. move gas mask. Drop gas mask in well. Bird Room: Get yellow feather. SW. Drop parchment. W. W. NW. NW. NE. Sandy-floored Room: Get bow. S. D. NE. SE Turnstile Room: Put coin in turnstile. Garbage Room: SW. {The Blooble Roundhouse: Drop saber and grape. SE. will follow.) SW. SE. SE. E. E. N. N. W.W. South Landing: Read wall. Read graf­ Library: (The Blooble will eat the glass Steel Monster Room: SW. (Monster fiti. NE. NE. NE. case.) Read book. Get book. Get small will follow.) S. pill. S.S. S.S. NW. Phone Booth: Dial uisff gpvs uxp Rainy Room: N. NE. NW. N. gpvs six uisff (type in as numbers, not Cool Corridor: Get cowbell. Ring bell. words). SW. W. NW.N. Blizzard Pass: Wear snowshoes. NE. Music Shop: Get violin. Read motto. Cold Passage: Get medallion. Wear Glacier Crest: Wear parka. N. N. E.NW. medallion. S. SE. SE. N. N. Snowbeast Room: Play violin with Cobbler Shop: Get snowshoes. SE. Piano Room: Drop bell in well. S.S. E. bow. NW. D. N. N. U. SE. E. NE.NE. Court Room: Get gavel. D.S. W. W. Dragon's Lair: Give pill to dragon. E. N.N.N.SE. By Sandra K. Walton

8 QuestBusters Hardware Store: Get crowbar. NW. E. crowbar in well. Remove uniform. Drop SE. uniform in well. Get all. Wear parka. The King's Quest Wear snowshoes. S. SW. S. E. S. U. SE. Companion Sporting Goods Store: Get mallet. S.S. SW.S.SE.E.E. NW.S.NW. Peter Spear's clue book on the King's Roundhouse: Remove parka. Remove Quest series does more than provide an­ Bakery: Get cake. SE. NE. snowshoes. Drop parka. Drop snowshoes. swers and maps to game I through IV. Get grape. Eat grape. Florist: Get vase. SW. SE. N. Spear skillfully embroiders and elabo­ rates on Roberta Williams' stories about Mall Center: E. Dial gjwf afsp uisff Gazebo: Drop mallet in well. Drop cake tfwfo ojof (type in as numbers, not the world of Daventry, transforming a in well. Drop vase in well. Drop gavel in words). E. mere clue book into an entertaining story. well. Drop bow in well. Drop violin in It all began when Spear started "get­ well. Remove snowshoes. Remove parka. Vault: Get bag of money. W.W. S.S. ting electronic mail from Daventry." The Drop snowshoes. Drop parka. S. NE. D.E.E. E-Mail was from Derek Karlavaegen, a NW. self-described "writer and magician " Dome Room: Get all. S. who dwells in that land. In his messages Butcher Shop: Get steak. SE. E. SW. Chess Room: S. Approach Queen. Get he described those fantasy worlds in far Fruit Stand: Get peach. NE. W. S. SW . . king. s. s. more detail and color than possible in the I games themselves, and Spear edited Der­ Post Office: Get letter. Read letter. NE. Swimming Pool: Get doubloon. S. SE. ek's messages into stories that guide you r W.SE. NE. through each of the quests. This section is great for people who Schoolhouse: Get apple. NW. NE. N. Cloudy Hall: Get pear. SW. NW. N. N. want to discover more about the fantasy N.N. W.W. U.N.N. Gazebo: Drop letter in well. Drop apple world they're exploring-and at the same in well. Drop peach. S. SE. E. Mall Center: Throw penny in fountain. time find the answer to a puzzle or two Get pyramid. Eat pretzel. at a time. It's nice because, unlike a stan­ Oak & Cherry: Open cover with crow­ dard walkthrough, there's little chance of bar. D. E. E. Piano Room: Drop mug in well. Drop unintentionally reading more than you bag of money in well. Drop king in well. need to know and spoiling the fun of Zoo Entrance: Wear uniform. E. N. Remove medallion. Drop medallion in solving other puzzles yourself. (It also NE.E. well. N. N. NE. NE. W.W. N. N. W. W. means the answers don't have to be cod­ Tiger Cage: Feed steak to tiger. Get NE. NE. N. N. E. ed.) This section covers about 200 of the collar. U. book's 363 pages. Stone Path: Put pyrmaid on pedestal. Then the solutions to the games are Aquarium: Feed colored packet to Long Stone Room: N. N. Say Amnoth treated in a more direct manner in 'The whale. SW. said hello. Easy Way Out." A "Things to Come" section tells how to deal with each of the Small Cave: Get orb. NE. D. W. SW. main puzzles, and you get step-by-step S. W.W. W. U. W. NW. N. To decode clues count one letter back-R C = Q. solutions and maps in "How to Do It." Gazebo: Drop collar in well. Drop The KQ IV solution, for example, lists the five quests you must complete and Locations of Artifacts warns you to avoid areas like the ogre's house in the early stages, and finally Saber: Cabin Jade Cross: Oracle fleshes out the solution to each quest. Lantern: Cabin Violin Bow: Sandy-floored Room Finally, Spear compiled "An Encyclo­ Parchment: Narrow Crawl-way Violin: Music Shop pedia of Daventry," which alphabetically Skeleton Key: Moldy Room Snowshoes: Cobbler Shop lists every creature, person, object, place Ball-point pen: Sloping Crawlway Bag of Money: Vault and thing in the land, then notes the KQ Bronze Idol: Idol Room Necklace, Opal: Jewelry Store games it is found in, and provides a suita­ Note: Sponge Room Crystal Pyramid: Mall Center bly flowery description that explains its Geiger Counter: Supply Room Beer Mug, Pretzel: Tavern purpose and where to use it. This is the Gas Mask: Muddy Room Frankfurter: Dome Room section I found most intriguing, as it of­ Small Pill: Library (book) Ruby: Anthill Room fers the fastest way of finding precise in­ Candelabra: Piano Room Zookeeper's Uniform: Seamstress Gold Medallion: Cold Passage Room formation on a specific topic." The Final Cowbell: Cool Corridor (silver bell) Pear: Cloudy Hall Score" answer a persistent question: how Strange Coin: Real Estate Office Crowbar: Hardware Store do you get all the points in each game? Lead Suit: Closet Croquet Mallet Sporting Goods Store If I had to buy a clue book about the Colored Packet: Uranium Mine Peach: Fruit Stant King's Quest series, this is the one I'd Pot of Gold: West end of Rainbow Steak: Butcher Shop want. In addition to telling you every­ Room Vase: Florist thing you ever wanted to know about Da­ Teacup, Teapot, Rag: Janitor's Office Cake: Bakery ventry but were too lost in the woods to Yellow Feather: Bird Room Old Letter: Post Office ask, Spear spins some fascinating tales of Parka: Igloo Room Gavel: Courtroom his own. Cuckoo Clock: Antique Room Apple: Schoolhouse Sculpture, Painting, Grape: Art Studio Jeweled Collar: Tiger Cage Price: $14.95 Shiny Penny: Arena I Blue Orb: Small Cave Publisher: Silicon Valley tacks. Or it may be a less vexing layout (Illusion, which is comparable to sum- Centauri Alliance resembling a conventional board game. moning a monster) and BERRG (Ber- Continued from page one Your first decision upon being at- seeker Rage, which is a a Berserker on a back and watch the stars shoot past in a tacked is whether the team will can move Rage), and the last two levels of each brief animated sequence that can't be to another hex, attack or attempt to flee group have one ability each. (Yes, in yet aborted. (A fold-out map shows the star (yeah, sure ... we all know what that another similarity between Centauri and routes connecting the dozen worlds in means). This introduces an element of Bard's Tale Psionic abilities are selected this part of our galaxy.) After exploring tactics and strategy. If you know the ene- by typing in their abbreviated names.) Lunabase, situated on the orbiting my can't attack with long distance weap- When a character is advanced to the Earth, you'll zero in on Omicron VII and ons or a Psionic attack, you will want to next level in Psionic ability for Mind, he the first mini-quest, which entails round­ stay several hexes away and use those can draw on the next group of Mind abili- ing up the parts of an ancient and power­ same attacks on him, for example. After ties. The range, number of foes that will ful weapon, the Fractyr Fist. Other mini­ each team member's actions are punched be affected, and other aspects of the as- quests turn up left and right as you Blade­ in via mouse, stick or keyboard, the battle sorted types of Psionic attacks, are de- fist and bludgeon your way across the is described in a scribed in terms similar galaxy. scrolling text to those used in magic The first-person graphics closely re­ report. systems such as those of semble those from Bard's Tale, only they The biggest Wizardry and Bard, and are bigger ("jumbo" the press release drawback to this veterans of those RPGs caIIs them, as if they were some kind of system affects gam- will have no trouble computer game shrimp). The spot anima­ ers who don't have learning the ins and outs tion in these illustrations is also similar to a mouse or joystick, of Psionics. that game and Wasteland. But the "maze for they'll have to Some Psionics are walls" (which may depict the halls of an punch the cursor not for attack or defense Alliance base or ship, or even a cavern on keys to cycle-one and can be invoked at an asteroid) are not decorated as intricate­ hex at a time-from any time. Spatial Sense, ly as those in the third B Tor Might and either end of the grid Hex-style Combat Arena for instance, will dis- Magic, and after awhile I didn't even till they reach and highlight the one they close your position in these terms: "You bother looking at them. want to attack. If the enemy is near the are facing north and stand 7 points north That's because of the unique auto­ center, that means you've got to go and 6 points each of the reference mark- map. While viewing it, you can actually through half the hexes on the board. er." Members of the Praktor species can move the party through the haIIs of the But with a mouse or stick, combat be- use their Psi points to change into ani- maze; the team is represented with a comes a streamlined affair, for you just mals like a Gamma Goblin and the fabled black square and most doors are clearly point and click on the intended target; Zon Dragon, creatures possessing an as- marked, making the auto-map a serious without one, combat quickly grows tedi- sortment of powers that must be disc;ov- time-saver. Even more time could have ous. Other than this, the combat system is ered through experimentation. been saved if the map didn't disappear more enjoyable than those employed by Psi points parallel the magic points of every time you exit a level, which means many first-person games, which typically a fantasy game. These are slowly restored you've stiII got to draw your own maps show only a picture of the monsters and a as you play, and can be boosted faster at of each 16 x 16 scrolling text report. the local Bio Tech location, where hit level. (Phantasie (Though the C64 version points are also for sale. employed an auto­ is not out yet, the manual map that, while "strongly recommends" Thrill, Spills and Skills you couldn't using a mouse with it.) A character's effectiveness with weap­ move on it, was Outside of combat, us­ ons is determined by his training in the saved to disk and ing a mouse or joystick combat skills: Melee, Thrown and Side­ redisplayed the bestows the gamer with arm weapons. Master Warrior training is next time you additional time-savers. available once you've attained level five stepped into the Besides clicking directly in these three. Other skills include Hard­ same maze.) on the auto-map to move ware (for robot repair), Weaponry (gun Sound effects the party, you can click repair), Bio (people repair) and Ancient are sporadically Inside a Maze on a person' s name in the (antique artifact repair). Psionic abilities harnessed for the mandatory footsteps roster to call up his status an inventory are also considered skills. When a charac­ and to dramatize situations like stumbling screens, Activate objects in order to use ter earns enough experience points to at­ into a radiation trap, but you won't even them, and conduct other common actions tain the next level, he gets to pick one of hear music during the boot-up sequence with ease. several skiIIs to improve. The status (conceivably this could change with the screen never refers to a party members as C64 version). The "Magic" ofPsionics a level three character, for example, When you run into a band of bad guys, Cranford's science fiction rendition of though you do get more hit points and re­ they and your party are represented by fantasy gaming's magic materializes as a lated attribute increases with each chess-like figures on a grid of hexes. The system of Psionic abilities that are divid­ promotion. shape of the grid varies from one battle to ed into four categories: Mind, Body, Mat­ You must rocket all the way back the the next. It might be a ring of hexes encir­ ter and Energy. Each group includes Academy on Lunabase for advancement, cling a lone hex, with black ones indicat­ eighteen abilities that are broken down but Centauri thoughtfully informs you of ing the space between them can't be into ten levels; the first eight levels have crossed, thereby eliminating Melee at- two abilities each, such as Mind's ILL US Continued on page fourteen

10 QuestB uster:, The Puzzle Gallery: At the Carnival As you were being strapped into the front Park, such as "Mingling with customers bored. (On the other hand, I faithfully seat of a roller coaster and sent lurching is often more scary than the rides!", or tum each week to the New York Times and clanking up the first rise, did you "This ride cost so much to build ... they Crossword puzzle, which doesn't vary ever wonder just how safe these old rides couldn't afford to finish it!" much in format either, so perhaps that's really are? Well, Cliff Johnson is here to not a serious problem!) confirm your worst nightmares. At Haz­ New Features ard Park, the motto is "safety last"-for Johnson added several improvements. More Clues Needed the management has spared no ex- In the word searches, for example, you I also wonder whether it might not be pense ... to you and your health! can use control keys to highlight rows, possible to somehow insert more clues columns and diagonals, making it easier into these games. At present, almost all A Fool's Errand Sequel to pick out the hidden words. The sounds the puzzle solutions are unrelated, so The Puzzle Gallery: At the Carnival is and graphics are up to the high standards solving one will not help you with others. the latest product from the author of The of The Fool's Errand (though my Mac SE But instead of pushing lettered buttons Fool' sErrand, a truly innovative pro­ is still stubbornly monochromatic, so I randomly for hours, hoping to hit acci­ gram that came out can't say what it dently on the solution to the polygons, for the Macintosh in looks like in color). wouldn't it be better, for instance, if the 1987 and was recently On the other hand, letters formed some word which you rereleased in a color there is virtually no could discover elsewhere in the game? version for that ma­ animation. This lack Miles Computing does offer a hint book chine, as well as con­ is especially noticea­ for $12.95, but that's about a third of the verted for MSOOS. ble in the anticlimac­ cost of the game itself. The Fool's Errand in­ tic endgame, for it Conclusions: While it's not as varied volved an amazing doesn't reward a win­ and elaborate as The Fool's Errand, I still variety of onscreen ner with a four­ enjoyed this game very much. It will pro­ graphic and verbal minute animated se­ vide a healthy break from linear, plot­ puzzles, loosely strung The "River Ride" Puzzle quence to watch, as oriented adventure gaming and still give together by an adven­ did Fool' sErrand. plenty of puzzles to solve-and besides, ture story whose elements are gradually Besides the usual documentation, the what else is available on the Macintosh revealed as you solved each puzzle. package actually includes two different these days anyway? The humor is a tad The new product is even less of an ad­ programs on two separate SOOK disks. gross at times (ride the "Roto-Vomit," the venture game in the strict sense. There is Neither program is copy-protected, and "Loop-0-Puke" or the "Alpine Up­ no linear story. Rather, you are confront­ they can be run together from a hard disk chuck!"), but what's that to a mighty Orc­ ed with 40 carnival attractions crammed drive. The Puzzle Gallery serves as a slayer? So hand over your money (and with a total of 180 puzzles similar in kind of gaming template, and At the Car­ your life) and pay a visit Hazard Park. To style to those in The Fool's Errand: maz­ nival contains the particular puzzles for quote the voice of the game's carnival es, jigsaws, crosswords, codes, word this specific game. In this way, Miles barker, "Hurry! Hurry! Step right up! An­ searches, 3 x 3 blocks of letters that must Computing hopes to release future puzzle other winner!" be rearranged to form words horizontally disks that can be used in conjunction with and vertically, and so on. Instructions for The Puzzle Gallery to produce similar Skill Level: Varied each puzzle are available on-screen, and games organized around different themes. Protection: None almost all can be handled without touch­ Price: $49.95 ing the keyboard by using the mouse to Two Big Questions Company: Miles Computing/EA point, click and drag. This approach sounds good in theo­ You can solve the attractions in any ry-if Miles Computing can come up order, except for the last one, which is with new puzzle disks quickly and cheap­ Time to Renew? only available once all of the others have ly. My question is whether it may limit been completed. Most of the time you are the kinds of puzzles each new game will Each month we send postcards alerting rewarded with some wonderful sound include. At the Carnival has only ten dif­ everyone whose sub will expire soon. If and ferent types, far fewer than The Fool's your renewal gets here by the date indi­ Errand. It lacks the earlier release's card cated on the card, you won' t miss a single graphic issue. Otherwise your sub will restart one Type: Assorted effects games and arcade-type challenges, for ex­ Puzzles ample, and challenges you to solve only issue later-unless you've got a lst Class anda sub. Just to be safe, why not check the Systems: Macintosh sarcastic three mazes and four polygon puzzles. I mailing label on this issue and renew Plus or higher; sup­ com­ wonder how long players will be willing now if it expires in the next three ports color and ment to try new variants of the same 3 x 3 puz­ months? To upgrade to "Adventure Ex­ Multifinder about zles or concatenations before they get press," which goes lst Class in an enve­ Planned conver­ the aptly lope, send $24 when your renew for a full sions: None named year. If your sub isn't about to expire but Hazard By Steven Payne you want to upgrade and renew at the same time, count the number of issues left in your sub and multiply by SOit.

QuestBusters 11 J ~ Dark Heart of Uukrul guarded by a secret door requiring magic teor crash for these), tissue samples for an One way to open the door to reach Sagar­ to open, just before you enter the gas ant's leg (gi_ve to you by a neighbor later is the Sage is to invoke the massive room. in the game), sending off a piece of dead prayer Belamoq, which blows it open. Fred Andoli ant to Dr. Wells (after you firebomb Priests should have at least a gold ring for enough ants to get it), recording ant this. When at a teleportal, try entering the Champions of Krynn sounds (charter a plane) and fluid samples word Melas, which may teleport you to The entrance to the catacombs in Throtl (after the attack on Neptune Hall). Al­ the spot where you can acquire the me­ is at 9, 0. Be sure to take care of business ways aim at the ants' antennae during dallion. The medallion can be used at any at 12, 7 (Temple) first. It's a very long shooting sequences. time and place (except combat) to trans­ passageway, with many battles. Continue Andrew Phang port you back to the place you found it. east about halfway through the passage to (Rub it.) At the dungeon past the Sanctu­ a room that is safe. You'll also find some Dragon Wars ary of the Dragon, invoke the prayer key magic items here. Continue to the Here's an easy way to build up charac­ Kuuraoth to destroy the vision in the chamber with mult-colored lights for a ters. When you first load the game, tell black mirror (found far to the north), battle that will net you treasure and a + 1 the program you want to begin a new which will give you a Kauri plaque. To Ring of Protection. Keep following pas­ game. Your characters will retain all their get the um holding Uukrul's heart, pull sageway to the caverns, go south through skills, attributes, spells and so 9n, but will down levers uxp, tjy and tfwfo to open a door then bear west Use Wand of Ice lose all items and gold. Then go to the the way. Be sure to copy down all the in­ Storm on White Dragons. Be sure the tar­ Arena in north Purgatory. Get your free formation in the Archives, since you lose get is three spaces from your party, or weapons and run from the gladiators. Go it when you enter scenario disk B, just they'll be wounded. After this battle, re­ to the statue of Irkalla in west Purgatory before passing the level after the Sanctu­ turn to Sir Karl for another quest. and leave an item there until she is ary of Twisted Paths. This occurs around He'll send you to Gargath. You'll find an pleased. Then enter the Apsu Waters to the eleventh Archive message. Inn at 7, 11 . Visit guards at 13, 6 for get to the Magan Underworld. Go west Robert Breezley Plate Mail and Gauntlets of ogre strength. and follow the edge of the lake till you The Dracs guard secret doors at 7, 7. reach a wall. Follow the wall west and Answer to the Priest's riddle: gbjui. To From there, follow map in Journal entry north to a door. Kick through two doors get the Dark Heart, push levers po f, 23 to reach the Keep. There follow map and move one space forward. Then go uisff, gpvs, gjwf and fjhiu before en­ #72. There is an exit outside in the north­ north into the canyon. You will receive tering the maze. To arm the beacon, use east comer on level one. The Castellan is five free skill points. Save the game here! the following codes: north quadrant­ in the southeast room on level two. One Reboot and begin a new game: your char­ pof uxp uisff pof; east quadrant­ level four, go to the west rooms for bat­ acters will have the five skill points to uisff pof gpvs gpvs; south quadrant­ tles that will yield white and red magic spend, and you can repeat this sequence pof uisff gpvs gpvs; west quadrant­ scrolls. Myratani is in the room to the as often as you need to get them up to uisff uisff uxp gjwf. Answers to Gar­ northeast. Follow Myratani upstairs to the tum them into Supercharacters. This is goyle's riddles: qsjftu, nbhjdjbo, top of the Tower, defeat Black Dragons most effective when just starting out, not ibnnfs, tbhbsjt. Answers to Phoenix with Ice Wand and return to outpost. such a good idea if you're really far into riddles: Vvlsvm, bespo, j xjmm Richard Rasmussen the quest; it's also best to find three other svmf. To free Mara, use sequence B W NPCs to join your party so you'll have a D M S F Z. To finish the quesT, type Be sure to include a Knight in the party; full group and all will benefit. the last line of the prayer called he's needed in the Knight's Tomb. The Andy Nguyen Mbjsjbo. 'Test of Fear" can be completed only by Khalid Hassan a Knight. Fireballs, Magic Missiles to Wind walker slay odd Mages, and Prayer are very im­ Sail to the island with the cave north of You don't have to wait to go up another portant spells to obtain. Always keep a Xiang Loh and enter the cave to find in­ level to earn a ring. Return often to the couple of Detect Magic spells ready, for structions on how to perform the Tantric Temples of all four gods and the Magi­ they're necessary to find good stuff Dance. Whenever you find an idol, per­ cian's Circle. A level 10 character may among the junk you'll find as treasure. form the dance in front of it to gain bless­ have earned at least 20 rings. The first Gargath: the magic Longsword and ings. All talismans need a striped-turtle two hearts are located behind locked Greatsword on level six are cursed­ shell (found by hailing friendly fishing grates near the marketplace. The keys to leave them alone! Journal entry 13 is out­ frigates). The Isles of the Dead are near the grates are in the ancient catacombs post three. Journal entry 23 is Gargath the northeast of the game map. The sha­ beneath the temple. There are a number Keep (entrance portion). Journal entry 45 man who creates the talismans is found in of 180-degree rotating squares is the town of Jekel. Journal entry 72 is the northeastem-most cave in these Isles. ("spinners") in the middle of rooms and the Tower of Gargath Keep. The talismans are: Invisibility (requires a in the halls here, so check your bearings Paul Hill Jr blind man's shoe), Levitation (heron frequently. The first heart is also behind a feather), Waterwalking (mandible from grate opened by the iron key, but you It Came from the Desert sea beetle), and Invulnerability (scale of must cast a magic spell to open the secret When escaping from the hospital, find a sea dragon). Mantras for all talismans can door at the end of the passage. The sec­ wheelchair as soon as possible. You need be found in the shaman's cave. Make sure ond key opens the grate north of the mar­ five pieces of evidence to convince the you use the Invulnerable talisman before ketplace; this leads to a room filled with Mayor the threat is real: plaster casts of fighting Zhurong. Ingredients for the elix- noxious gas. The heart is in a room the ants' tracks (go to the site of the me-

12 QuestBusters ir needed to cure the Emperor: peach seed the big grave, read the list of names from Traps and how to pick them: walls (wave (from Isles of Dead, only during full the Bible and check which name does not weapon ahead of you); floor (tap it care­ moon), jade (behind Emperor's throne), exist. Use the monacle to magnify ob­ fully); right of pedestal (stick knife in god (from freeing the explorer in cave jects. To enter the big grave, insert the hole); back wall (twist upright sword); found on isles north of the palace), jas­ crank into the hole in the metal plate in front of pedestal (push in the front panel); mine (from Nubian princess on ground the laundry section of the basement Do tree (use rope to secure yourself); egg floor of main palace) and rhinocerous not kill the Colonel! (carefully take it); leaking brick (slip horn (from Zhurong's possessions.up­ Eran Lahen knife under brick); ceiling (use rope to stairs of main palace). Combat tips: best secure loose rock); front of pedestal way to kill Thieves is with the staff. As­ Swords of Twilight (push buttons one and three); torches sassins and Palace Guards are best dis­ To complete the first quest, go east from (pull torch holders forward); floor (use patched barehanded, since they move fast the starting castle to Eastmarch Castle. knife to jam spikes); right wall (use knife and you can quickly cartwheel backwards Find the Knight of the castle (when you to jam panel); ceiling (squirt oil into when barehanded. Use the roundhouse ask "who" he will say that his words are cracks in ceiling); sceptre (crush its top); kick to attack in this mode (attack when heard). Offer him a gift, your name and gem (remove it from stand); right side of your foe's legs are crossed as they move cause. Ask for aid and he'll give you the bench (squirt oil inside hole); candles (re­ toward you) and always be in Concentra­ shield (repeat if he doesn't do so right move them from wall); fireplace (brush tion mode. away). Take it back to Aedifice Castle. embers back into fue); teapot (keep it Andrew Phang The Shadowlord of Avon is Gog (fears from spilling); torch (pull it forward); Sword of Protection, found in Arcadia). pedestal (slide knife under it). To defeat Warlord, first bum incense to Shadowlord of Annwyn is Aryonek (fears William Gustafson quicken self (the prayer is "Quicken my Sword of Salvation from Arden. Shadow­ pace."). In battle, scoot forward till lord of Arcadia is Maron (fears Sword of Leisure Suit Larry III you're at a point where you can do a front Cold from Avalon). Shadowlord of Ava­ Chip n' Dales: Talk. Give tips. Sit Ap­ kick and just overlap his sword when he lon is Circe (fears Sword of Relief from plaud. Stand. Talk to Dale. Sit. Look at has it horizontal (strike position). When Achemar). Use Flask of Alexin as protec­ Dale. Ask about: Larry, date, bamboo. he raises his sword, scoot forward, do a tion against Gog; Vervain against Aryo­ Leave. Go to Cabana fountain and fill back kick, then step back. Repeat the pro­ nek; Nepenthe against Circe; Mandragora bottle. Go to cliff east of Comedy Club cess till he's vanquished. against Maron. Avoid combat unless ab­ and enter bamboo forest (a maze). Exit is Bob Shumaker solutely necessary, for once you kill an in the extreme northwest comer. Look for innocent group (even if they attack you) subtle paths north. Drink water when ex­ Colonel's Bequest everyone will attack you. Even when fac­ hausted. (Exact path: N, 2N, 2E, N, W, To find the secret rooms, try moving the ing hostile foes, try to talk your way out N, E, 3N, 2W, S, 3W, 2N, W, N.) Exit at armoiies in the hallway of the top floor of it by being friendly, greeting them, of­ river. Swim if you want, but save first. N. and the clock and mirror on the first fering your name and cause; continuing Drink from river. North to rock. Remove floor. To find the ultimate location of the conversation will reduce their aggression. pantyhose. Tie to rock. Pick leaves. Make bodies, go to the old carriage house and Andrew Phang lasso. Climb tree. Get coconuts. Down. take the oil can from the table; get the Throw lasso at rock. Tie lasso to tree. Rip crowbar from inside the carriage. Walk to Centauri Alliance dress. Cross rope. the Chapel and step on the boards in the In the early stages, a Drenot Mech from Fred J. Philipp left lower comer till you find one that Trader Drake's (level two, Omicron VII) moves. Lift it with the crowbar. Get the will give you plenty of firepower. On lev­ Bible and copy the names of the people el three, find the computer and type 1(f,ys to tfie 1(f,ys who lived in the house. Go to the bell bmmjbodf, ebzobc and gsbduzs. tower and oil the bell, but not while di­ Bruce E. Wiley For new subscribers, here's how this sec­ rectly under it, then pull the ring with the tion works. First you send in clues and cane (found in a secret room in the sec­ Keef the Thief tips to recent adventures-those not cov­ ond act). After the bell falls, take the Tum left upon entering Tel Hande. The ered in previous issues, walkthroughs or crank from it Enter the kitchen and take first right tum leads to the contest, the Quest for Clues I or II. We'll publish the the bone from the refrigerator. Walk to second right (follow the left wall till after most useful ones, and you'll get three the doghouse in the second act and give the second floor) leads to the Magician free issues of QB for each passage of the bone to the dog. Look in the dog­ King-stop at his library on the third lev­ clues and tips that appears (two for Cana­ house and get the necklace. Walk to Ce­ el. Mem Santi Maze: there are six secret dian and lst Class subscribers, one for lie's house and knock on the door. When doors, all at the ends of passageways. The overseas). That means that you may nev­ she open it, give her the necklace and en­ maze can be mapped on a normal grid; er have to renew your subscription again! ter the house. Take the carrot from the ta­ just be aware that passageways can cross [All submissions become the exclusive property of QuestBusters.] ble. Leave the house and walk to the over each other. Map the northeast area When sending in clues, do not code stable; give the carrot to the horse. Open first, since the doors that don't lead to them-we' 11 do that here. If you can do a the gate and take the lantern. Return to Mem's first teleport you to this area. Also thorough walkthrough for the game, let the big house and oil the armor (tin man) at Mem Santi, see the Curator, then go us know in the same letter. Be sure to in the entrance on his head. Read the note upstairs to visit the treasury. Take the key put your name and address on the sheet and take what's inside. After Clarence and a Clydesdale to the hut Trade the with your clues, to ensure credit.. It's ok dies in the seventh act, get the matches. horse for another key, then find the li­ to send clues for several games at once. Got to the hedge garden outside and in­ brary, the treasury, and the door down­ sert the valve in the shaft. Tum it and stairs. Then go to the ruins and find the push the statue. Light the lantern and go matching door. To decode clues, down. To know which vault to open in count one letter back.

QuestBusters 13 Centauri Alliance party's demise, you might think some­ thing's wrong with the program when the Artura Continued from page ten game's opening menu is displayed in­ The back of the package says this is an exactly how many experience points are stead. This allows you to reload a saved "action adventure"-set in medieval Eng­ required for each party member to be pro­ game without having to reboot the pro­ land. You're supposed to be Artura, moted. Instead of stating the number of gram when everyone gets killed, as must whose quest is to rescue a beautiful ap­ experience points accumulated in battle, be done with many RPGs, including prentice to Merdyn the Mage who also the characters' status report lists the num­ Bard's Tale. Throughout the quest you must solve happens to be keeper of the secret of the ber each team member needs to earn for ancient treasures. Bigger letters proclaim: advancement. the standard RPG puzzle-type: "what the heck does this frobitz board do, and "Hack and slash your way to glory!" Right now Capt. Xdd's report says he Hack and slash your way through a needs 486 experience points; when he where's the battery?" Trial and error is mediocre ar- wins another battle and earns 86 points, usually the only way to figure out much cade game is the report will say 400. After it hits zero, of the hardware that is strewn about the more like it. Type: Mislabeled he is ready to be promoted. This novel dozen worlds that comprise the game's Each screen Arcade Game and insightful addition to computer role­ universe. Weapons, armor, artifacts and of this ar­ playing more than com­ other objects can at Systems: Amiga, cade game pensates for that vanish­ least be identified ST, IB C64 represents a ing auto-map. and compared by Version re­ room in a Another convenience using the Sell com­ viewed: Amiga four-level shows up when examin­ mand. This de­ castle. Your ing a character's inven­ scribes their potential damage character, about two inches tall and tory so you can trade weakly animated, moves from room to items to another one. and other factors room tossing axes at the guards, rats and There are three display that tell which, if anything else that gets in the way. screens for each charac­ any, of your crew ...______...... can wield the Ion You're supposed to pick up six Runes ter, showing his status, whose possession will enable you to com­ skills and inventory. If, Space Travel the Easy Way Blaster, for instance. plete the quest. Food, which replenishes wheri looking at Capt. your life force, is also lying around on the Xdd's inventory, you hit the number 2 to But many pieces of hardware won't be floor. A fold-out map of the entire maze examine Shorty, the display goes directly useful till you figure them out by trial and is included, and the manual reveals the to Shorty's inventory, making it easier to error. That Ion Blaster needs a power location of all food stores and the Runes. compare their possessions. Trade a weap­ pack, and the Armory sells f8, no and f9 packs-no clues here, you just have to Conclusions: It's common to see ac­ on to Shorty from Xdd's inventory, then tion adventures that focus more on the ac­ hit 2, and Shorty's ready to ready that buy and try till you hit the right one. You tion than the adventure, but Artura · weapon. (And speaking of readying lose a bundle when reselling a useless contains no elements of adventure or weapons, I really like the way the game pack to the Armory, which can be frus­ trating. (fo raise cash, you can sell weap­ role-playing games whatsoever. Someone lets me ready a weapon and fire it on the in marketing must have decided that same combat turn.) ons and jewels obtained in battle.) The plot is pretty linear but flexible; since action adventures like Times of A Potpourri of Puzzles there's a preferred way to accomplish the Lore are selling well, they might be able On the third level of Omicron, Capt. quest, but many parts of the main path are to fob this dog of an arcade game off on Xdd ran across his first logic puzzle. Sev­ interchangeable. There is no significant adventure gamers. Because even if you eral Mechanoids guarding pieces of a cru­ character interaction in terms of conver­ are looking for an action game as a cial and powerful weapon called the sation, though you can find computers to change of pace, Artura is a loser. Fractyr Fist insisted he tell them the au­ type words into in hopes of extracting a thorization code before they'd let him get clue or two. Upon completing some of Skill Level: Novice hold of the goods. the timed puzzles, you'll be rewarded Protection: Program Price: $39.95 Instead of scouring the maze for clues with big bonuses for your characters and ; to the code, Xdd studied the numbers in­ sometimes treated to a mini-movie com­ Company: Gremlin/Mastertronic scribed on the robots: one said 10-7-4, a posed of a series of graphics. (The end numerical progression whose next num­ game sequence is five minutes long.) ons and artifacts) to figure out, and you'll ber is 1 (subtract 3 from each preceding Documentation consists of a compre­ spend lots of time going over your team's number). The others on this level were hensive 49-page booklet, a Field Guide inventory, skills and capabilities as they similar but based on different with background on this mission (sequels grow in abilities and collect more arti­ progressions. will have their own such Field Guides), a facts. Despite the tedious nature of com­ Real-time puzzles are also in store, and reference card of Psionic abilities and the bat because I didn't have a mouse, these are tied into the story line as sub­ star map. The game itself spans both Centauriheld my interest till 2 A. M. last quests or missions from HQ. One mission sides of three regular-size floppies. night, and I started playing again right af­ sends you out to shut down a runaway re­ Conclusions: There are no major ter breakfast-this could turn into the actor before it reaches critical mass, breakthroughs in computer gaming here, next big science fiction series. which involves racing through the maze just a good old-fashioned step-on-every­ and finding the central core within a time square dungeon game interlaced with Skill Level: Intermediate limit. stimulating logic puzzles and a combat Protection: Scenario disks Fail to do so, and the party dies-but system that is unique for role-playing Price: $49.95 since there's no special illustration for the games. It's filled with hardware (weap- Company: Broderbund

14 QuestBusters Dark Heart of Duk' Kobold Komer: Continued from page six Knights of Legend wouldn't be a boon-putting the back-up on the same disk as the saved game is Occasionally we hear from gamers who hardly solid insurance against disaster.] disagree with a review. When enough of Trade or sell your old adventures with a Conclusions: With its innovative auto­ them pile up, we actually publish some of •free ad. (Adventures only, no pirated map features, Dark Heart could become these letters in the Kobold Korner col­ software, limit of JO games per ad. one of those pivotal points in game devel­ umn. Here are a.fJIB!. about Eric Todd Please state system opment, much as the original Ultima and Mitchell's RPG from Origin. Wizardry were in their time. Due to the complexity of the objects and their use, KOL has some strong pluses-a very APPLE good plot, interesting characters and Sell/trade: Times of Lore, $10. Dragon Wars, it's definitely not for a beginner. It's rec­ $15, M & M 1. GS: Pirates, King's Quest4. ommended for anyone who enjoyed the unique combat and magic-but there are Want Ultima 4, Dark Castle 2. Brian Hard­ first three Wizardry games, especially many flaws. Armor provides a random wick, 9339 Viento Fuerte Way, La Mesa CA Knight of Diamonds, or adventurers seek­ amount of protection on each hit, which 92041 ing a significant challenge. makes no sense. If a character has a Bow ready in combat, the only way to switch $20@: Battletech, Ultima 5, Azure Bonds. to a Melee weapon is to discard the Bow, $15@: Ultima4, Demon's Winter, 2400 AD, Skill Level: Intermediate losing it permanently. But many monsters Autoduel, M & M, Bard's Tale, Deathlord. Protection: Off-disk can use Missile weapons while they have Robert Breezley, 4922 Coco Palm Dr, Fre­ Price: $49.95 mont CA 94538 Melee weapons ready. And how about Company: Broderbund when an Archer aims at an enemy on the Trade/sell: Ultima 3, Murder on Mississippi, far side of the screen and hits the tree $20@. Gemstone Warrior, Dungeon Master's Asst. #1, $15 @.Chris Sampson, 2013 NE 32 Andrew Arno, 101 W. Summit, San Antonio right in front of his face-no one would Ave, Ft Lauderdale FL 33305 TX 78202 ever have the coordination to do that. It's Best-selling games, mostly 3.5", sell only. also stupid for the Wizard not to be able Knights of Legend & solution, $30. Pool of to cast spells (such as Healing All). Rad & cluebook, $20. Legacy of Ancients, Send for list. Steve Lake, 90 McKay St, Bev­ Wasteland, $10@. Chris Carlucci, 8 North erly MA 01915 And the mini-quests called "interesting and challenging" in the review are the ul­ Santa Cruz Ave, Los Gatos CA 95030 Trade/sell, both disk sizes, $25 @:Arthur (In­ tra-MegaFlaw of the century. I've played Dragon Wars, $20. *M & M 1, $15. Apshai focom), Shogun. B C Nolan, 8 Longmeadow Rd, Lincoln RI 02865 nearly every RPG of the past few years, Trilogy, $10. GS Bard 1 & *2, $15 @.Dark and the mini-quests in KOL are easily the Castle, $20. *King's Quest 2, $15. *Dream Trade: Faery Tale, Magic Candle, Wasteland, most tedious I've ever done! Combat Zone, $10. *Manhunter 1, $20. Keef the In Manhunter NY, Battletech-all 5.25" disks. Mode it takes forever to get through one, Thief, $25. (* = w/cluebook) Will trade one Want Paladin, Ultima 4, Azure Bonds, N euro­ for any GS football game. P. Matta, 2081 mancer, or send list. Richard Carlin, 91-48 and there's not one bit of text description Boulevard, West Hartford CT 06107 108 St, Richmond Hill NY 11418 as the characters go step by agonizingly slow step searching for the quest object. Sell only: Pool of Rad, Azure Bonds, War of Trade: Prophecy, Space Quest 3, Wizard's to Lance, Dragon Wars, King's Bounty, Wizard­ When you get it, the only way exit is Crown, Crimson Crown, many Infocoms. for the person with the object to walk all ry 1-5 . Brad Kinman, 3 Cedar Lane, Lenox Want Police Quest 2, Hero's Quest, Lurking MA01240 Horror, Zak, others. Send list & phone. Steve the way back to the entry spot (another half hour wasted). And if you Flee, the Seeking Telengard. Chris Cook, POB U-1405, Clarke, 3673 Wyola Dr, Newton Square PA 19073 object is lost! Of course, there's no way Mobile AL 36688 he could maybe put it in his pack before Trade only: Mean Streets, Journey, Manhunt­ fleeing! Since there are 24 of these utterly COMMODORE er 2, SimCity, Ultima 5, Omnicron Conspira­ $15 @: Ultima 1 & 2, Omega, Phantasie 2 & cy, Prophecy, Nobunaga's Ambition, Hero's ludicrous quests, which are the game's 3, M & M 1, Bard 2 & 3 (w/cluebooks), Book Quest, Indy 3 adventure, more. WantNeuro­ goal, it is very much ruined for me. of Adventure. Kevin Hidinger, 14 Coronet Ct, mancer, Starflight 2, Colonel's Bequest, Ken Nigro Schenectady NY 12309 Codename Iceman. Send list. Michael Loftus, Sell only: Dragon Wars, Pool of Rad, Azure 8619 Crescent, Raytown M) 64138 KOL has great potential and gorgeous Bonds, Heroes of Lance, Tangled Tales, De­ Azure Bonds, both sizes, $20. B. Yee, 175 W graphics, but the disk-swapping is wear­ mon's Winter, Times of Lore, Legend of 85th 2-B, NYC, NY 10024 ing out my C128 drive. After checking Blacksilver, Magic Candle, more. Bob Green­ into an Inn for saving, it took seven field, 106 Heritage Dr, Freehold NJ07728 $25 @:Wizardry 5, Mechwarrior, Magic Can­ swaps (over eight minutes) to get out dle, Heroes of Lance. $20@: Gauntlet 2, War again! It takes six or more swaps to get Amiga: Want Nord & Bert, Hitchhiker's in Middle Earth, Capt. Blood. Al Polanec, 403 Guide, Enchanter, Sorcerer, , Sus­ Whitestown Rd, Butler PA 16001 out of a town and into the wilderness. Of­ pect, , Sherlock (lnfocom), Dead­ ten the same two disks are swapped sev­ line. Wendy Prinkey, 13851 Marven Dr, Trade: Mines of , Battletech. Both sizes. eral times consecutively! Combat is North Huntington PA 15642 Ronald Kow, 1209 Limeridge Dr, Walnut pretty sensible, but even when you are Creek CA 94518 Amiga: Trade/sell-Swords of Twilight, still raw recruits, you may easily meet Times of Lore, *Keef the Thief, Federation, ATARI twelve Great Ores, of which a new gang *Starflight, Adventure Construction. (* = w/ Want to buy Ogre, Killed Until Dead. Send can possibly handle two. The Arena cluebook) Tony Ellison, 407 N Division, prices. Ed Hall, 66 Morrison, Yellowknife, where you must fight to get a promotion Lowell MI 49331 N.W.T .. Canada XlA 2Zl is two or three days from the nearest town, so you never get there in one piece. MSDOS & Quest-alikes MISCELLANEOUS Finally, there in no means of trading gold Trade/sell (3.5"): Indy's Last Crusade (ac­ Want Book of Adventure 1 & 2. Todd W aik­ between characters. [The last three com­ tion), $17. Wizardry 5, $20. Impossible Mis­ er, 1305 Chesteron Way, Walnut Creek CA plaints are true for all versions.] sion 2, $10. Want Ultima 5, other 3.5" games. 94596 Paul Hill Jr

QuestBusters 15 oak, 5 Garfield Ave, Adams WA 01220 Waiting for Duffy Battletech: need maps and hints. What Passport to Duffy is deciding on new drapes, am I supposed to do in the Starport? so contact these James Kessler, 301 Circle Lane, St Mi­ Adventure people if you can help. chael, MN 55376 Ultima VI: MSDOS, 640K required for Ultima 3: need maps and tips on how to Battletech: need to know what to do in all graphic modes ...... $69.95 get lots of money, plus other help too. the map room at the end of the game. B. Bad Blood: MSDOS, 640K VGA, Enchanter: how do I kill dragon and C. Nolan, 8 Longmeadow Rd, Lincoln RI 512K EGA, Tandy, 384K CGA .. ... $49.95 Krill? Got the Guncho scroll. Uninvit­ 02865 Quest for Clues I: $24.99 ed: Need help in general. Todd Walker, Quest for Clues II: $24.99 1305 Chesterton Way, Walnut Creek CA Elite: Need help on fifth mission-the Official Book of Ultima (advance . 94596 16-bit version. Clarence Brown Jr, 817 W orders, should ship in May-June; see Grand Ave #5, Waukegan II... 60085 news for more info: ...... $12.99 Deathlord: Where can I find the six items Official Book of King's Quest: needed to complete the quest? What are Wizardry IV: Found level 11 and solved ...... $9.99 the seven words? I also need a map of all riddles but one-'Where am I?" King's Quest Companion: $14.95 Lord. Gordon Wu, 310 Hill St, San Fran­ What's the answer? Will this end the QB Map Kit (includes US/APO cisco CA 94114 game? (Have got the clear light from this shipping, Canadians send $3 US for level, but found nothing else.) Hillel Ka­ shipping; no overseas sales) Ultima V: How do I get Sandalwood Box minsky, 1290 E 19th St 2-A, Brooklyn, Kit A: (for text/graphic games) $8 with the Harpsichord? What is it used NY 11230 Kit B: (for role-playing games) $8 for? Need help in Doom. Steven Paster- (Each has 100 sheets of mapping paper.)

Thirteen-issue Renewals for the Price of Twelve! With each game you get a free packet of mapping paper-and 3 issues added to Just like the day you first subscribed, you can now get 13 issues of your sub (2 for lst Class and Canadian QuestBusters for the price of twelve-if yo_ur sub expires prior to May subs, 1 for overseas). 1990 and we receive your renewal by Apnl 12, 1990. Thud class re­ newals are $18 a year, Adventure Express (lst Class & in an envelope, US orders, add $3 shipping/ handling per to US only) costs $24, Canadian subs are $24 US funds only, and over­ book & game; Canada & APO, $6; over­ seas, $12. Credit cards are not valid in seas subs are $32 in US $$. ( Arizona residents, add 5% AZ sales tax). this realm, and we don't bill. AZ resi­ dents add 5% sales tax. Send checks pay­ able to QuestBusters, with street address, not a Post Office Box.

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