Volleyball Rules

Warning: Your participation in this could result in physical injury, which could be serious or fatal!! The University of North Carolina Wilmington assumes no responsibility for injuries and related medical expenses received during Intramural activities. Students, faculty and staff are reminded that Intramural participation is completely voluntary. It is strongly recommended that all participants have a physical examination and secure adequate medical insurance prior to participation.

All questions about rules/procedures not found in this document should be directed to the Competitive Sports staff. Staff may be contacted via email; [email protected], phone; 910- 962-PLAY(7529), or in person in the Student Recreation Center room 162. I. Requirements (Valid UNCW One Card and Athletic Attire) a. All participants must present a valid UNCW One Card before participating in any Intramural game b. All participants must wear appropriate athletic gear c. Jewelry: NO JEWELRY! Earrings, rings, watches, bracelets and necklaces may not be worn during intramural competition. There will be no exceptions to this rule. Participants will be required to remove anything deemed harmful by the IM staff. (This can include rubber bands, neckties, etc.) Any player wearing jewelry that cannot be removed quickly must leave the game and cannot return to the game until the next situation after the ball is returned to play. II. Starting the Game A. Prior to the match the captains from both teams will participate in a coin toss. The captain who wins the coin toss will have choice of: a. Service in either the first or second game, OR b. Side of court in either the first or second game. 1. Teams will change playing areas at the end of the first game. 2. Prior to the third game another coin toss will take place. However, teams will change sides after 8 points. B. Teams should consist of six players. A minimum of four players must be present to avoid a forfeit. C. The height of the net will be 7'11 5/8" (2.43 m) for men and 7' 4 1/8" (2.24m) for women and co-rec. III. Match Length A. A match will consist of the best two out of three games. B. Rally scoring will be used for all games. The first two games will played until a team scores 21 points. Win by two with a cap of 23. If a third game is needed it will be played until a team scores 15 points win by two with no cap. C. Time-outs 1. Each team may use one (1) time-out per game. 2. A captain may request a time-out from an official only when the ball is dead. IV. Scoring/Roster Information A .All players will check in with the down official. V. Substitutions A. Either of two (2) methods for substitution will be considered legal; however, you may not use a combination of the two (2). 1. The incoming player must take the position and place in the serving order of the player for whom he/she is substituting. 2. A "standard rotation" order may be established at the beginning of each game to allow for “free substitution" following each rotation. However, the same rotation order must be maintained throughout the game. B. If a player re-enters the game, he/she must be in his/her original position in relation to his/her teammates and the serving order. C. If the substitute is not immediately ready to play when the request for substitution is made, then the team shall be charged a time-out. If the team does not have a timeout, the opposing team will be awarded a point, and play shall resume immediately. D. Players who arrive late must check-in with down official and wait for a substitution opportunity before entering the game. E. The libero position will NOT be used. F. If a player receives a yellow card, he/she must substitute out of the game and re-enter at the next available substitution opportunity (ie: sit out at least 1 point). VI. General Rules/Regulations A. The ball may be contacted a maximum of three (3) times by a team before it is sent over the net. B. A ball striking the net and going over the net is still in play, including a serve. C. A ball may only be played once it has crossed the top of the net. D. Any ball touching any part of a boundary line is considered "good" or "in". E. The ball may be hit by any body part including the feet. However, the ball may not be kicked. F. A player may step on, but not entirely over, the center line. This rule also applies to the hand. They may touch on the line, but not go entirely over the line. G. A player shall not contact any part of the net or its supports while the ball is in play. When the ball is driven into the net so that it causes the net to contact an opposing player, this is not a foul if they did not actually contact the net by themselves. H. In returning the ball a player may follow through over the net, providing he/she first contacts the ball on his/her side of the net and does not touch the net. In the act of blocking, players may reach across the net but may not contact the ball until the opponent has completed their offensive attack on the ball. I. A team may play any ball which strikes an overhead obstruction (i.e. ceiling, ceiling fixtures, goals) on their side of the court. Balls returned which strike an overhead obstruction on the opponent’s side of the court are considered out. Any obstruction (land bridge) not directly above the court will be considered out of play. J. The ball must be clearly hit. There shall be no obvious lifting, holding or pushing of the ball. When, in the opinion of the official, the ball visibly comes to a rest at contact, the official shall stop play, and issue points accordingly. K. A player shall not contact the ball more than one time, consecutively. However, if the first contact is a block attempt that player may contact the ball a second time. L. A player may have a double contact if it is their team’s first contact after an opponent’s hard driven attack, and if it is done so in one single attempt to contact the ball. M. Servers may serve from anywhere along the end line. VII. Major Fouls A. Service: 1. Foot fault (on or over the line). 2. Server outside of service area. B. During Play: 1. Failing to legally return ball within the opponents’ court. 2. Contacting the ball illegally. 3. An individual contacts the ball more than once, in succession, except if one of those contacts is a block attempt. 4. By committing a body foul into the net. 5. Contacting the ball more than three times by one team (a block attempt does not constitute a contact). 6. Contacting or catching the ball even if it is going out of bounds (instead, let the ball bounce and wait for the whistle). 7. Commits any violation of sportsmanship. VIII. Unsportsmanlike Conduct A. An official may issue a Yellow or Red card for discipline reasons B. Any individual who by his/her misconduct (profanity, gestures, physical, or verbal abuse toward officials, etc.) causes themselves to be removed from a contest is automatically ineligible to participate for the remainder of that contest as well as the next contest in that sport, and possibly the next scheduled sport. The disqualified player must meet with the Sport Manager prior to any further participation. Additional Co-Rec Modifications I. Starting the Game A. Teams must consist of 6 players (3 women and 3 men). A team will be considered legal as long as the number of men or the number of women does not exceed the maximum number (3) allowed to play the sport. At least one member of each sex must be present at the scheduled match time to constitute a legal team. A minimum of four players must be present to avoid a forfeit. B. The height of the net will be 7’11 5/8” (2.43m). II. Substitutions A. Men and women must alternate positions in the rotation order. B. Substitutions must be male-for-male and female-for-female. III. General Rules/Regulations A. The ball may be contacted a total of three (3) times by a team before it is sent over the net. When a ball is played more than once by a team, a player of each gender must contact the ball before it crosses the net.