Wing Commander Prophecy Gold

Total Page:16

File Type:pdf, Size:1020Kb

Wing Commander Prophecy Gold WING COMMANDERª: PROPHECY GOLD FLIGHT MANUAL WING COMMANDER: PROPHECY GOLD WING COMMANDER: PROPHECY GOLD Warning: To Owners Of Projection Televisions TABLE OF CONTENTS Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on large-screen projection televisions. Install Guide ....................................................................5 Requirements/Notes ....................................................6 Epilepsy Warning Please Read Before Using This Game Or Allowing Your Children To Use It. Installation ..................................................................................8 Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain Quick Install ..............................................................8 flashing lights or light patterns in everyday life. Pre-Installation Procedures ..........................................8 Such people may have a seizure while watching television images or playing certain video games. This README File................................................................9 may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. System and Hard Disk Requirements ............................9 If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of Installation/Launcher Screen ..................................................10 consciousness) when exposed to flashing lights, consult your doctor prior to playing. Installation Details ....................................................................11 We advise that parents should monitor the use of video games by their children. If you or your child Wing Commander: Prophecy ........................................11 experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, Wing Commander: Secret Ops ......................................13 IMMEDIATELY discontinue use and consult your doctor. Set/Calibrate Control Type ..........................................14 Precautions To Take During Use Uninstalling and Re-Installing..................................................16 ¥ Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the METHOD 1 (Recommended)........................................................16 length of the cable allows. METHOD 2 ..............................................................................16 ¥ Preferably play the game on a small screen. DirectXª ....................................................................................16 ¥ Avoid playing if you are tired or have not had much sleep. Direct 3Dª ................................................................17 ¥ Make sure that the room in which you are playing is well lit. 3Dfx Glide¨ ................................................................................18 ¥ Rest for at least 10 to 15 minutes per hour while playing a video game. 3Dfx Drivers ..............................................................18 Sound and Graphics Preferences ............................................19 Troubleshooting ........................................................................19 Hardware ..................................................................19 Sound ......................................................................20 Joystick ....................................................................20 DirectXª....................................................................21 Error Messages ..........................................................22 Other Common Questions............................................23 Play Guide ......................................................................24 Getting Started ..........................................................................25 Starting Play ..............................................................................26 Escape Menu ............................................................26 Saving, Loading and Exiting......................................................27 On Board the TCS Midway/Cerberus ......................................28 i ii WING COMMANDER: PROPHECY GOLD Talking to Characters (Midway only) ............................28 WING COMMANDER: PROPHECY GOLD Rec Room (Midway only) ............................................29 Simulator (Midway only) ........................................................29 Tactical Database (Midway only) ..............................................30 Killboard................................................................................31 To Ready Room (Midway only) ..................................................31 Ready Room/Operations Room ....................................32 Save Current Game..................................................................33 Load Previous Game ................................................................33 Flight History Terminal ............................................................33 Enter Briefing Room/Fly Mission................................................33 To Rec Room (Midway only) ....................................................33 View Killboard (Cerberus only) ................................................33 Exit Game (Cerberus only)........................................................33 Briefing Room............................................................33 Integrated Combat Information System (ICIS) ............................33 Flight Deck (Midway only)..........................................34 Debriefing Screen ......................................................34 In the Cockpit ............................................................................35 Viewscreen................................................................35 Communicating ........................................................39 Wingman Hotkeys ..................................................................39 Manoeuvring ............................................................40 Combat ....................................................................42 Targeting ..............................................................................42 Defensive Measures ................................................................43 Views ......................................................................44 Landing....................................................................45 Options ......................................................................................46 Audio & Video........................................................................46 Special Effects........................................................................48 INSTALL GUIDE Gameplay..............................................................................49 NAV Map ....................................................................................50 History ............................................................................52 Credits ......................................................................................129 WING COMMANDER: SECRET OPS ..................................129 WING COMMANDER PROPHECY CREDITS ........................129 Warranty & Returns ....................................................134 iii 5 WING COMMANDER: PROPHECY GOLD WING COMMANDER: PROPHECY GOLD Welcome to Wing Commanderª: Prophecy Gold. This guide contains Hardware-Accelerated System installation instructions for people who are about to play the game for the first ¥ Pentium¨ 133MHz time. If you experience any difficulty, please consult Troubleshooting, p. 19. ¥ Windows 95/Windows 98 and DirectX 6.0 Requirements/Notes ¥ 32MB RAM This game was tested fully with Intel-based processors. Other processors »¥ 4MB PCI/AGP/3Dfxª DirectX 6.0-compatible or Direct3Dª supported video card* may not be compatible. ¥ DirectX 6.0-compatible or Direct3Dª 3Dfx card with Glide¨ version 2.43 Wing Commander: Prophecy Gold requires 32-bit Windows¨ 95/Windows¨ or later installed 98 CD-ROM drivers for proper operation. To confirm that these drivers are ¥ 200MB free hard drive space (Prophecy only) or 150MB (Secret Ops only) resident on your system, right-click on My Computer, then left-click on Properties. If your system does not have the requisite drivers, a message ¥ 350MB free hard drive space to install both simultaneously will be displayed. You are most likely to experience problems if you have ¥ DirectX 6.0-compatible sound card real-mode drivers in use on your system. Contact your computer ¥ Joystick manufacturer for further information on obtaining the necessary CD-ROM * Please note that Direct3D requires 4MB of video RAM. Supported Direct3D dr i v e r s . video chipsets include: Other Devices. Wing Commander: Prophecy Gold supports the most popular ¨ joysticks, throttle controls and rudder pedals. ATI Rage Pro ¨ Standard System Intel i740 ¥ Pentium¨ 166MHz Matrox Mystiqueª ¥ Windows 95/Windows 98 and DirectXª 6.0 Permediaª 2 ¥ 32MB RAM Rendition¨ 2200 ¥ DirectX 6.0-compatible 2MB PCI or AGP video card that supports 16-bit Riva 128ª colour ¥ 200MB free hard drive space (Prophecy only) or 150MB (Secret Ops only) ¥ 350MB free hard drive space to install both simultaneously ¥ DirectX 6.0-compatible sound card ¥ Joystick 6 7 WING COMMANDER: PROPHECY
Recommended publications
  • September 1999
    SEPTEMBER 1999 GAME DEVELOPER MAGAZINE ON THE FRONT LINE OF GAME INNOVATION GAME PLAN DEVELOPER 600 Harrison Street, San Francisco, CA 94107 t: 415.905.2200 f: 415.905.2228 w: www.gdmag.com Fast, Cheap, and Publisher Cynthia A. Blair cblair@mfi.com EDITORIAL Out of Control Editorial Director Alex Dunne [email protected] Managing Editor his past July I was fortunate mond Rio. If major motion picture stu- Kimberley Van Hooser [email protected] to fly out to Monte Carlo for dios, television networks, radio sta- Departments Editor Medpi, a gathering of game tions, and record labels decide that the Jennifer Olsen [email protected] publishers and representa- time’s right to push their content onto Art Director T Laura Pool lpool@mfi.com tives from the largest French game dis- the Internet (I’m talking in a major Editor-At-Large tributors. In a sense it’s like E3, except way — not the half-hearted attempts Chris Hecker [email protected] that the entire Medpi exhibition area we’re seeing today), what will that do Contributing Editors could have fit within Nintendo’s E3 to game sales? Will the competition Jeff Lander [email protected] Mel Guymon [email protected] booth. During my second day at the from other forms of digital entertain- Omid Rahmat [email protected] show, I met a developer on the show ment mean opportunities for game Advisory Board floor who works for a major game developers, or will it threaten the pre- Hal Barwood LucasArts development/publishing company. As eminence of games as computer-based Noah Falstein The Inspiracy Brian Hook id Software 6 we toured his company’s booth and he digital entertainment? Susan Lee-Merrow Lucas Learning demonstrated their upcoming titles for While the current retail model for Mark Miller Harmonix Paul Steed id Software me, we began discussing movies — The games is far from dead and competition Dan Teven Teven Consulting Phantom Menace, specifically.
    [Show full text]
  • Millennium G400/G400 MAX User Guide
    ENGLISH Millennium G400 • Millennium G400 MAX User Guide 10526-301-0510 1999.05.21 Contents Using this guide 3 Hardware installation 4 Software installation 7 Software setup 8 Accessing PowerDesk property sheets................................................................................................8 Monitor setup ......................................................................................................................................8 DualHead Multi-Display setup............................................................................................................9 More information ..............................................................................................................................11 Troubleshooting 12 Extra troubleshooting 18 Graphics ............................................................................................................................................18 Video .................................................................................................................................................23 DVD ..................................................................................................................................................24 TV output 26 Connection setup...............................................................................................................................26 SCART adapter .................................................................................................................................28 Software
    [Show full text]
  • Linux Hardware Compatibility HOWTO
    Linux Hardware Compatibility HOWTO Steven Pritchard Southern Illinois Linux Users Group [email protected] 3.1.5 Copyright © 2001−2002 by Steven Pritchard Copyright © 1997−1999 by Patrick Reijnen 2002−03−28 This document attempts to list most of the hardware known to be either supported or unsupported under Linux. Linux Hardware Compatibility HOWTO Table of Contents 1. Introduction.....................................................................................................................................................1 1.1. Notes on binary−only drivers...........................................................................................................1 1.2. Notes on commercial drivers............................................................................................................1 1.3. System architectures.........................................................................................................................1 1.4. Related sources of information.........................................................................................................2 1.5. Known problems with this document...............................................................................................2 1.6. New versions of this document.........................................................................................................2 1.7. Feedback and corrections..................................................................................................................3 1.8. Acknowledgments.............................................................................................................................3
    [Show full text]
  • Ibm Pc 300Pl
    The network performance solution for today and tomorrow IBM PC 300PL The IBM PC 300PL is the system for Highlights mainstream business applications of today and tomorrow. Designed for Advanced Manageability Total system solutions enhanced network manageability and Managing your networked PCs has never IBM SystemXtra can provide you with security, the IBM PC 300PL delivers been easier. IBM’s Wake on LAN technol- hardware, software, services and innovative features that make system and ogy incorporated into a 10/100 integrated financing in a total, customized package asset management easier than ever Ethernet controller and LANClient Control with a single monthly payment.2 before—so you can concentrate more on Manager software can boost productivity business. It has the performance you for both administrators and users. need, with room to grow, at a great value that will fit most budgets. Protection for your assets IBM AssetCare includes an Enhanced Asset Information Area (on an EEPROM chip) recorded with system and end-user information, as well as features like laser- etching and registration of critical components, to provide a complete asset management solution. Power and performance All models feature an Intel® Pentium® processor with MMX™ technology—with speeds up to 233MHz1—integrated audio and powerful Matrox 3-D graphics, ensuring outstanding application response times. Easy to service and upgrade An NLX-style motherboard and advanced chassis design make this PC a breeze to upgrade and maintain. Available as either a desktop or mini tower, the IBM PC 300PL is ideal for any environment. Just better business IBM Personal Computing Solution Advanced Manageability Protection for your assets Power and performance The IBM PC 300PL has been designed IBM AssetCare represents the latest in Today’s business applications are power from the ground up to be easy to set up system security and data protection hungry, and the IBM PC 300PL delivers and administer, so customers can focus capabilities.
    [Show full text]
  • Computação Paralela Com Arquitetura De Processamento Gráfico Cuda Aplicada a Um Codificador De Vídeo H.264
    CENTRO UNIVERSITÁRIO UNIVATES CENTRO DE CIÊNCIAS EXATAS E TECNOLÓGICAS CURSO DE ENGENHARIA DE CONTROLE E AUTOMAÇÃO AUGUSTO LIMBERGER LENZ COMPUTAÇÃO PARALELA COM ARQUITETURA DE PROCESSAMENTO GRÁFICO CUDA APLICADA A UM CODIFICADOR DE VÍDEO H.264 Lajeado 2012 ) u d b / r b . s e t a v i n u . w w w / / : p PROCESSAMENTO GRÁFICOAPLICADA A CUDA UM t COMPUTAÇÃO DE COMARQUITETURA PARALELA t h ( S E T A CODIFICADOR DEH.264 VÍDEO CODIFICADOR V I N U AUGUSTO LIMBERGERAUGUSTO LENZ a d l a t i g i Lajeado Área de concentração: Computação paralela concentração: Computação de Área e Controle Automação. para a obtenção do título de bacharel em Engenharia de Universitário UNIVATES, como parte dos requisitos Centro de Ciências Exatas e Tecnológicas do TrabalhoCentro de Conclusão de Curso apresentado ao ORIENTADOR: ORIENTADOR: 2012 D a c e t o i l b i Ronaldo Hüsemann B – U D B ) u d b / r b . s e t a v i n u . w w w / / : p PROCESSAMENTO GRÁFICOAPLICADA A CUDA UM t COMPUTAÇÃO DE COMARQUITETURA PARALELA t Banca Examinadora: h ( S Mestre pelo PPGCA/UNISINOS –SãoLeopoldo, Brasil peloMestre PPGCA/UNISINOS Prof. pela–Campinas,Mestre FEEC/UNICAMP Brasil Prof. E T Coordenador docursoEngenhariade de Controle Automação e A Maglan CristianoMaglan Diemer Marcelo Gomensoro de Malheiros CODIFICADOR DEH.264 VÍDEO CODIFICADOR V I N U AUGUSTO LIMBERGERAUGUSTO LENZ _______________________________ a d l Prof. Orientador: ____________________________________ Doutor pelo PPGEE/UFRGS – Porto Alegre, –Porto PPGEE/UFRGS Brasil Doutor pelo Prof. a t i g Ronaldo Hüsemann Ronaldo i Rodrigo Porto Wolff pelo Orientador e pela Examinadora.
    [Show full text]
  • Graphical Process Unit a New Era
    Nov 2014 (Volume 1 Issue 6) JETIR (ISSN-2349-5162) Graphical Process Unit A New Era Santosh Kumar, Shashi Bhushan Jha, Rupesh Kumar Singh Students Computer Science and Engineering Dronacharya College of Engineering, Greater Noida, India Abstract - Now in present days every computer is come with G.P.U (graphical process unit). The graphics processing unit (G.P.U) has become an essential part of today's mainstream computing systems. Over the past 6 years, there has been a marked increase in the performance and potentiality of G.P.U. The modern G.P.Us is not only a powerful graphics engine but also a deeply parallel programmable processor showing peak arithmetic and memory bandwidth that substantially outpaces its CPU counterpart. The G.P.U's speedy increase in both programmability and capability has spawned a research community that has successfully mapped a broad area of computationally demanding, mixed problems to the G.P.U. This effort in general-purpose computing on the G.P.Us, also known as G.P.U computing, has positioned the G.P.U as a compelling alternative to traditional microprocessors in high-performance computer systems of the future. We illustrate the history, hardware, and programming model for G.P.U computing, abstract the state of the art in tools and techniques, and present 4 G.P.U computing successes in games physics and computational physics that deliver order-of- magnitude performance gains over optimized CPU applications. Index Terms - G.P.U, History of G.P.U, Future of G.P.U, Problems in G.P.U, eG.P.U, Integrated graphics ________________________________________________________________________________________________________ I.
    [Show full text]
  • Uma Perspectiva Musicológica Sobre a Formação Da Categoria Ciberpunk Na Música Para Audiovisuais – Entre 1982 E 2017
    Uma perspectiva musicológica sobre a formação da categoria ciberpunk na música para audiovisuais – entre 1982 e 2017 André Filipe Cecília Malhado Dissertação de Mestrado em Ciências Musicais Área de especialização em Musicologia Histórica Setembro de 2019 I Dissertação apresentada para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Ciências Musicais – Área de especialização em Musicologia Histórica, realizada sob a orientação científica da Professora Doutora Paula Gomes Ribeiro. II Às duas mulheres da minha vida que permanecem no ciberespaço do meu pensamento: Sara e Maria de Lourdes E aos dois homens da minha vida com quem conecto no meu quotidiano: Joaquim e Ricardo III Agradecimentos Mesmo tratando-se de um estudo de musicologia histórica, é preciso destacar que o meu objecto, problemática, e uma componente muito substancial do método foram direccionados para a sociologia. Por essa razão, o tema desta dissertação só foi possível porque o fenómeno social da música ciberpunk resulta do esforço colectivo dos participantes dentro da cultura, e é para eles que direciono o meu primeiro grande agradecimento. Sinto-me grato a todos os fãs do ciberpunk por manterem viva esta cultura, e por construírem à qual também pertenço, e espero, enquanto aca-fã, ter sido capaz de fazer jus à sua importância e aos discursos dos seus intervenientes. Um enorme “obrigado” à Professora Paula Gomes Ribeiro pela sua orientação, e por me ter fornecido perspectivas, ideias, conselhos, contrapontos teóricos, ajuda na resolução de contradições, e pelos seus olhos de revisora-falcão que não deixam escapar nada! Como é evidente, o seu contributo ultrapassa em muito os meandros desta investigação, pois não posso esquecer tudo aquilo que me ensinou desde o primeiro ano da Licenciatura.
    [Show full text]
  • Realfilmaufnahmen in Computerspielen
    Realfilmaufnahmen in Computerspielen. Analyse von Live-Action Full Motion Video Spielen. Autor: Steffen Boos - im März 2012 eingereicht als Masterarbeit - HOCHSCHULE MITTWEIDA UNIVERSITY OF APPLIED SCIENCES (FH) Fachbereich Medien Studiengang Information and Communication Science Erstprüfer: Prof. Dr. Ludwig Hilmer Zweitprüfer: Prof. Dr.-Ing. Robert J. Wierzbicki Datum 11.08.2013 Ort: Hamburg Inhaltsverzeichnis iii Inhaltsverzeichnis Vorwort 5 Referat 6 1 Einleitung 7 1.1 Zielsetzung . 9 1.2 Vorgehensweise . 11 2 Wissenschaftliche Einordnung und Historie von Live-Action Full Motion Video Spielen 12 2.1 Definition des Begriffs Spiel ........................... 12 2.1.1 Definition nach SALEN/ZIMMERMAN . 13 2.1.2 Definition nach JUUL ........................... 14 2.1.3 Definition nach ADAMS/ROLLINGS ................... 17 2.1.4 Fazit Definition des Begriffs Spiel .................... 17 2.2 Definition des Begriffs Computerspiel ...................... 18 2.2.1 Fazit Definition des Begriffs Computerspiel . 19 2.3 Definition des Begriffs Live-Action Full Motion Video Spiel . 20 2.3.1 Produktionsarten von Full Motion Video Spielen . 20 2.4 Historische Entwicklung von Full Motion Video Spielen . 23 3 Analyse von Live-Action Full Motion Video Spielen 36 3.1 Narration in Live-Action Full Motion Video Spielen . 36 3.1.1 Linearität vs. Nichtlinearität . 38 3.1.2 Interactive Storytelling . 39 3.1.2.1 Verzweigte Narration . 40 3.1.2.2 String of Pearls (Perlenkettenmodell) . 43 3.1.2.3 Foldback Stories (zurückgefaltete Geschichten) . 45 3.1.2.4 Amusement Park Model (Vergnügungsparkmodell) . 45 3.1.2.5 Building Blocks Model (Baukastenmodell) . 46 3.1.2.6 Fazit Interactive Storytelling . 46 3.2 Interaktivität in Live-Action Full Motion Video Spielen .
    [Show full text]
  • John Carmack Archive - Interviews
    John Carmack Archive - Interviews http://www.team5150.com/~andrew/carmack August 2, 2008 Contents 1 John Carmack Interview5 2 John Carmack - The Boot Interview 12 2.1 Page 1............................... 13 2.2 Page 2............................... 14 2.3 Page 3............................... 16 2.4 Page 4............................... 18 2.5 Page 5............................... 21 2.6 Page 6............................... 22 2.7 Page 7............................... 24 2.8 Page 8............................... 25 3 John Carmack - The Boot Interview (Outtakes) 28 4 John Carmack (of id Software) interview 48 5 Interview with John Carmack 59 6 Carmack Q&A on Q3A changes 67 1 John Carmack Archive 2 Interviews 7 Carmack responds to FS Suggestions 70 8 Slashdot asks, John Carmack Answers 74 9 John Carmack Interview 86 9.1 The Man Behind the Phenomenon.............. 87 9.2 Carmack on Money....................... 89 9.3 Focus and Inspiration...................... 90 9.4 Epiphanies............................ 92 9.5 On Open Source......................... 94 9.6 More on Linux.......................... 95 9.7 Carmack the Student...................... 97 9.8 Quake and Simplicity...................... 98 9.9 The Next id Game........................ 100 9.10 On the Gaming Industry.................... 101 9.11 id is not a publisher....................... 103 9.12 The Trinity Thing........................ 105 9.13 Voxels and Curves........................ 106 9.14 Looking at the Competition.................. 108 9.15 Carmack’s Research......................
    [Show full text]
  • Wing Commander 3 Manual
    Wing commander 3 manual Continue Want more? Advanced embedding details, examples and help! Download... - 11 hidden pages wedge009.net version 2.6.5Mankind's epic fight against Kilrati comes to an end in Wing Commander III with the Terrans of the Confederacy turning to desperate measures to survive. Wing Commander III combined high-resolution graphics with the RealSpace engine, producing a massive leap in graphics later than its predecessor, Wing Commander II, and presented a full motion video (FMV) featuring a cast of high-caliber actors including Malcolm McDowell, Tom Wilson, John Rhys-Davies, and Mark Hamill as the player character, Colonel Christopher Blair. Wing Commander III is currently available from gog.com (from September 13, 2011) and EA Origin (from June 12, 2014). Extensive background information for Wing III Commander is available at CIC. When Wing Commander III was released, CD-ROM discs capable of using 74-minute CDs were still relatively new in the home PC. Fearing that they would alienate much of the already small market if they used larger-capacity drives, Origin published WC III for PCs on four 64-minute CDs, resulting in a series of FMV sequences being cut out of the game. Most of them were trivial, however perhaps one of the most important scenes, Hobbs' explanation was also shortened. Various versions of these missing FMV can be found on CIC, as well as various behind-the-scenes clips and even a full-length fan movie. On March 22, 2012, wing Commander Saga released its main campaign, The Darkest Dawn. Based on the Freespace 2 engine, The Darkest Dawn recreates the growing tension of war between the Terran Confederacy and the Kilrati Empire as it inexorably heads towards its dramatic conclusion, as presented in Wing Commander III, but in terms of a relatively inexperienced pilot aboard the aircraft carrier, TCS Hermes.
    [Show full text]
  • Proquest Dissertations
    Licensed to shill: How video and computer games tarnished the silver screen Item Type text; Dissertation-Reproduction (electronic) Authors Ruggill, Judd E. Publisher The University of Arizona. Rights Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author. Download date 30/09/2021 07:23:18 Link to Item http://hdl.handle.net/10150/280772 LICENSED TO SHILL: HOW VIDEO AND COMPUTER GAMES TARNISHED THE SILVER SCREEN by Judd Ethan Ruggill Copyright © Judd Ethan Ruggill 2005 A Dissertation Submitted to the Faculty of the GRADUATE INTERDISCIPLINARY PROGRAM IN COMPARATIVE CULTURAL AND LITERARY STUDIES In Partial Fulfillment of the Requirements For the Degree of DOCTOR OF PHILOSOPHY WITH A MAJOR IN MEDIA ARTS In the Graduate College THE UNIVERSITY OF ARIZONA 2 00 5 UMI Number: 3158216 Copyright 2005 by Ruggill, Judd Ethan All rights reserved. INFORMATION TO USERS The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleed-through, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. UMI UMI Microform 3158216 Copyright 2005 by ProQuest Information and Learning Company. All rights reserved.
    [Show full text]
  • Patroling the City, the Real
    THURSDAY Uncelebrated sport attracts SPARTAN attention .rt. Man* 21, 1996 Atir"v$P54- Volume 106 ’ DAIL Number 40 Published for San Jose Stale kOlvemily skxe 1934 Patroling the city, the UPD Petition gathered real By Lindy Boisvert after accident Spartan Daily Staff Writer Rookie When officer Joyce Caldwell asked University the men in the green sedan if they knew By Mike Barton "Sb wan obje( use is tel get peo- Spartan Duly Staff Writer Police Officer, why she was stopping to talk to them ple ti slow down," said Fister. .1anier e Fister and hi tg ,1 Joyce Caldwell, they said, "Yeah, because you see two The petition asks for the Kow.th iyk have gathered iii crosswalk enjoys the black men in front of an ATM repainting of crosswalks, than 1,000 student, faculty, staff street signs and speed limit signs opportunities machine." and community member signa- They were parked in a handicapped on San Fernando and Fifth streets and diversity tures in seeking to get President slot. and all streets surrounding the she Robert I.. Caret tel act following an These men apparently university. The idea has been well experiences believed the accident where an MSC professor University Police's sole purpose is to received and supported, said a nightly was struck by a car and injured. on harass and intimidate the student tx abr. Kowalczyk, an assistant professor Fister, an economics depart- basis since That is a misconception, Caldwell in theater arts and A clerical assis- ment secretary, began the petition she has been said. It's not the only one.
    [Show full text]