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Rocket Football 2013 Offensive Notebook
Rocket Football 2013 Offensive Notebook 2013 Playbook Directory Mission Statement Cadence and Hole Numbering Trick Plays Team Philosophies Formations 3 and 5 step and Sprint Out Three Pillars Motions and Shifts Passing Game Team Guidelines Offensive Terminology Team Rules Defensive Identifications Offensive Philosophy Buck Series Position Terminology Jet Series Alignment Rocket and Belly Series Huddle and Tempo Q Series Mission Statement On the field we will be hard hitting, relentless and tenacious in our pursuit of victory. We will be humble in victory and gracious in defeat. We will display class and sportsmanship. We will strive to be servant leaders on the field, in the classroom and in the community. The importance of the team will not be superseded by the needs of the individual. We are all important and accountable to each other. We will practice and play with the belief that Together Everyone Achieves More. Click Here to Return To Directory Three Pillars of Anna Football 1. There is no substitute for hard work. 2. Attitude and effort require no talent. 3. Toughness is a choice. Click Here to Return To Directory Team Philosophies Football is an exciting game that has a wide variety of skills and lessons to learn and develop. In football there are 77 positions (including offense, defense and special teams) that need to be filled. This creates an opportunity for athletes of different size, speed, and strength levels to play. The people of our community have worked hard and given a tremendous amount of money and support to make football possible for you. To show our appreciation, we must build a program that continues the strong tradition of Anna athletics. -
American Football
COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 American Football American Football popularly known as the Rugby Football or Gridiron originated in United States resembling a union of Rugby and soccer; played in between two teams with each team of eleven players. American football gained fame as the people wanted to detach themselves from the English influence. The father of this sport Walter Camp altered the shape and size of the ball to an oval-shaped ball called ovoid ball and drawn up some unique set of rules. Objective American Football is played on a four sided ground with goalposts at each end. The two opposing teams are named as the Offense and the Defense, The offensive team with control of the ovoid ball, tries to go ahead down the field by running and passing the ball, while the defensive team without control of the ball, targets to stop the offensive team’s advance and tries to take control of the ball for themselves. The main objective of the sport is scoring maximum number of goals by moving forward with the ball into the opposite team's end line for a touchdown or kicking the ball through the challenger's goalposts which is counted as a goal and the team gets points for the goal. The team with the most points at the end of a game wins. THANKS FOR READING – VISIT OUR WEBSITE www.educatererindia.com COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 Team Size American football is played in between two teams and each team consists of eleven players on the field and four players as substitutes with total of fifteen players in each team. -
Using Autoencoded Receiver Routes to Optimize Yardage
The Immaculate Reception Dimensionality-Reduced Receiver Route Optimization Problem How can we optimize routes so that we can increase expected yardage in any situation? Shape Based Turn x,y coordinates of every player at every Clustering 1 moment into usable receiver routes. Combine situational data with route Machine Learning 2 information to predict Yards and EPA. First Two Attempts Time series clustering and auto-encoding routes worked, but it didn’t give us the quality of insights we were hoping for. Time series clusters for one game Examples of auto-encoded routes Shape-Based Clustering Shape Based Clustering Shape-Based Clustering: Example Routes 10 Yard Crossing Route RB Out Route WR 71% TE 24% RB 5% WR 05% TE 05% RB 90% Shape Based Clustering Odell Beckham Rob Gronkowski Ezekiel Elliott Double Model Approach Situational Variables ● Seconds Remaining in Game ● Yard Line ● Down and Distance Likelihood of Completion ● Score Difference 1 ● Offensive Formation ● # of Pass Rushers Accuracy 71% AUC .75 ● Quarterback Engineered Variables 2 Yards Gained Given Completion ● The routes run on the play Cor .51 RMSE 10.0 ● Position (WR,TE,etc…) of the player running the route Important Variables Routes are much more important than the Quarterback at predicting play success Completion % Important Vars Yards Given Completion Important Vars ● Yard Line ● Seconds Remaining in Game ● Yard Line ● Score Difference ● Score Difference ● Number of Pass Rushers ● Seconds Remaining in Game ● Route Groups ● Route Groups ● … x65! ● … x16 ● Matt Ryan ● EJ -
Rookie Tackle Playbook
ROOKIE TACKLE PLAYBOOK 1 American Development Model / 2018 National Opt-In TABLE OF CONTENTS 1: 6-Player Plays 3 6-Player Pro 4 6-Player Tight 11 6-Player Spread 18 2: 7-Player Plays 25 7-Player Pro 26 7-Player Tight 33 7-Player Spread 40 3: 8-Player Plays 46 8-Player Pro 47 8-Player Tight 54 8-Player Spread 61 6 - PLAYER ROOKIE TACKLE PLAYS ROOKIE TACKLE 6-PLAYER PRO 4 ROOKIE TACKLE 6-PLAYER PRO ALL CURL LEFT RE 5 yard Curl inside widest defender C 3 yard Checkdown LE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL CURL RIGHT LE 5 yard Curl inside widest defender C 3 yard Checkdown RE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers 5 ROOKIE TACKLE 6-PLAYER PRO ALL GO LEFT LE Seam route inside outside defender C 4 yard Checkdown RE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL GO RIGHT C 4 yard Checkdown LE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers RE Outside release, Go route 6 ROOKIE TACKLE 6-PLAYER PRO DIVE LEFT LE Scope block defensive tackle C Drive block middle linebacker RE Stalk clock cornerback Q Open to left, dive hand-off and continue down the line faking wide play FB Lateral step left, accelerate behind center’s block RB Fake sweep ROOKIE TACKLE 6-PLAYER PRO DIVE RIGHT LE Scope block defensive tackle C Drive -
Madden Playbook 1 Blue One Hawk 2 Blue One Falcon
Madden Playbook www.MichiganYouthFlagFootball.com 1 Blue One Hawk 2 Blue One Falcon 3 Blue Two Hawk 4 Blue Three Hawk Madden Playbook MichiganYouthFlagFootball.com 5 Blue Three Falcon 6 Blue Four Hawk 7 Blue Five Hawk 8 Blue Six Hawk Madden Playbook MichiganYouthFlagFootball.com 1 Blue One Hawk Blue is a trips formation series. On this play we will send out X, Y, and Z on routes to clear our space for the center to release. The center will release on a two second delay. If the rusher comes in to fast, either roll out or bring Y around for a fake hand o instead of running his route to buy a little extra time. 2 Blue One Falcon Blue is a trips formation series. On this play we will send out X, Y, and Z on routes to clear our space for the center to release. The center will release on a two second delay. If the rusher comes in to fast, either roll out or bring Y around for a fake hand o instead of running his route to buy a little extra time. 3 Blue Two Hawk Z comes across for a hand o option. If the rush comes from the right side this should be a fake hand o read of Y running an Out route. The Center will delay and then reak route from X and the short Out from Y. 4 Blue Three Hawk On this play we will set up two primary short options by using both Z to run a deep Streak and Y to run a deep Post route. -
Demarco Murray
The Rookie Scouting Portfolio Running Back Scouting Checklist Name: DeMarco Murray School: Oklahoma Opponent: Oklahoma State Surface: Grass Height: 5-11 Year: Senior Score: 47-41 Climate: Night Weight: 213 Date: 11/27/2010 Location: Oklahoma State Temperature: Temperate Overall Score: 91 Category Scores Game Stats Balance Score : 6 Power Score : 16 Attempts: 20 Rec Yds: 41 BHandling Score : 11 Vision Score: 18 Rush Yds: 80 Rec Tds: 0 1st Downs: 9 Fumbles: 0 Blocking Score : 5 Speed Score : 13 Rush Tds: 0 Broken Tackles: 5 Durability Score : 2 Elusiveness Score : 13 Target: 8 BLKs Assigned: 4 Receiving and Routes Score : 7 Rec: 6 BLKs Made: 4 Power Elusiveness Leg Power, drives through arm tackles - 3pts: Yes Lower body jukes - 1pt: Yes Effective stiff arm - 1pt: No Upper body jukes - 1pt: Yes Initiates contact and punishes defenders - 1pt: Yes Avoids direct shots - 7pts: Yes Runs behind pads/Good pad level - 5 pts: Yes Can strings moves together in space - 1pt: Yes Second effort runner/Keeps legs moving - 7pts: Yes Can make sharp lateral cuts - 3pts: Yes Balance Ball Handling Maintains footing when making cuts - 3pts: Yes Carries ball with correct arm - 1pt: Yes Maintains balance when hit head-on - 3pts: Yes Demonstrates ball security - 3pts: Yes Balance when hit from an indirect angle -2pts: No Maintains control of ball when hit - 7pts: Yes Speed Vision Effective short area burst - 7pts: Yes Good decisions - 7pts: Yes Separates from 1st 2nd level defenders - 3pts: Yes Patience - 7pts: Yes Separates from defensive backs - 1pt: Yes Good -
Coaching Tips and Drills
Coaching Tips and Drills Overview The purpose of this manual is to provide ideas, drills and activities for the coach to use at practice to help the players enhance their skills for game day. Strategy • Decide what style of game you want to play and plan your plays accordingly. There is only so much you can teach the players in the time you have, so keeping to a reoccurring theme can make it easier to understand what you are asking your players to do. Example: Play for first downs, not touchdowns. This might be accomplished by using short passes and running plays. Hydration Tips • Pre-hydrate • Players should drink 16 oz of fluid first thing in the morning of a practice or game • Players should consume 8-16 oz of fluid one hour prior to the start of the practice or game • Players should consume 8-16 oz of fluid 20 minutes prior to the start of the practice or game • Hydrate • Players should have unlimited access to fluids (sports drinks and water) throughout the practice or game • Players should drink during the practice or game to minimize losses in body weight but should not over drink • All players should consume fluids during water breaks. Many players will say that they are not thirsty. However, in many cases, by the time they realize that they are thirsty they are already dehydrated or on their way to be dehydrated. Make sure all your players are getting the proper fluids Defensive Tips • Pulling the flag • Watch the ball carrier’s hips as opposed to his or her feet, or head • Stay in front of the ball carrier • Stay low and lunge at the flag • If you grab anything but the flag, let go immediately to avoid a penalty • Playing Zone Defense • Each defensive back is responsible for an area as opposed to a player • This will enable you them to keep an eye on the receiver and the quarterback at the same time • As receivers come through your area, try to anticipate where the QB wants to throw the ball. -
The Wild Bunch a Side Order of Football
THE WILD BUNCH A SIDE ORDER OF FOOTBALL AN OFFENSIVE MANUAL AND INSTALLATION GUIDE BY TED SEAY THIRD EDITION January 2006 TABLE OF CONTENTS INTRODUCTION p. 3 1. WHY RUN THE WILD BUNCH? 4 2. THE TAO OF DECEPTION 10 3. CHOOSING PERSONNEL 12 4. SETTING UP THE SYSTEM 14 5. FORGING THE LINE 20 6. BACKS AND RECEIVERS 33 7. QUARTERBACK BASICS 35 8. THE PLAYS 47 THE RUNS 48 THE PASSES 86 THE SPECIALS 124 9. INSTALLATION 132 10. SITUATIONAL WILD BUNCH 139 11. A PHILOSOPHY OF ATTACK 146 Dedication: THIS BOOK IS FOR PATSY, WHOSE PATIENCE DURING THE YEARS I WAS DEVELOPING THE WILD BUNCH WAS MATCHED ONLY BY HER GOOD HUMOR. Copyright © 2006 Edmond E. Seay III - 2 - INTRODUCTION The Wild Bunch celebrates its sixth birthday in 2006. This revised playbook reflects the lessons learned during that period by Wild Bunch coaches on three continents operating at every level from coaching 8-year-olds to semi-professionals. The biggest change so far in the offense has been the addition in 2004 of the Rocket Sweep series (pp. 62-72). A public high school in Chicago and a semi-pro team in New Jersey both reached their championship game using the new Rocket-fueled Wild Bunch. A youth team in Utah won its state championship running the offense practically verbatim from the playbook. A number of coaches have requested video resources on the Wild Bunch, and I am happy to say a DVD project is taking shape which will feature not only game footage but extensive whiteboard analysis of the offense, as well as information on its installation. -
The Passing Tree Is the Number System Used for the Passing Routes
The Passing Tree is the number system used for the passing routes. All routes are the same for ALL receivers. The route assignment depends on the position of the receiver and how it is called at the line of scrimmage. This system has all ODD number routes flowing toward the center of the field, while EVEN number routes are toward the sideline. All routes are called from LEFT to RIGHT. Inside Tight Ends, Eligible Receivers (I) , are also called from LEFT to RIGHT. The above passing tree assumes the quarterback is on the left side of the route runner labeled. Below are the routes used in this playbook: ROUTE NAMES: #1 – ARROW/ SLANT. Slant 45 degrees toward middle. Expect the ball quickly. #3 – DRAG. Drive out 5 yards then drag 90 degrees toward middle.. #5 – CURL ROUTE/ BUTTON HOOK. Drive out 5-7 yards, slow and gather yourself, curl in towards QB, establish a wide stance and frame yourself. Find an open or void area #7 – POST. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep post. Opposite of Flag/ Corner Route . #9 – STREAK/ FLY. Can be a straight sprint or "go" route off the line of scrimmage. #8 – HITCH N’ GO. Drive out 5-7 yards, curl away from QB, show hand fake (sell it!, and then roll out and up the field.) #6 – CORNER. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep corner. #4 - OUT. Drive out 5 yards then drag 90 degrees toward sideline. -
Brown Right Flip 35 Z Reverse
(Mike Leach) HUDDLE FORMATION Huddle is 7 yards from the line of scrimmage LT LG C RG RT X H Y F Z QB FORMATIONS Color Sets = 2 Backs Blue Right X Y Q Z H F Green Right X Y Q Z F H Orange Right X Y Q Z F H Red Right X Y Q Z H F Brown Right X Y Q Z H F FORMATIONS Color Sets = 2 Backs Continued Tan Right X Y Q Z F H Blue Rip X Z Q Y F H Rip puts Y off the ball and Z on the ball Blue Right Flip X Y Q Z H F Flip moves Z inside of X Blue Right Open X Y Q Z H F Open tells Y to have a wide split Brown Right X Y Z Q H F Flop moves Z outside of X FORMATIONS Name Sets = 1 Back Ace Right X Y H Q Z F Dart Right X Y Z H Q F Early Right X Y Q H Z F Slot Right X Y Q H Z F Deuce Right H Y X Q Z F MOTIONS We can motion any player that is off the ball Blue Right Z Move X Y Q Z H F MOVE – Motion across the field. Blue Right Z Fly X Y Q Z H F FLY – Motion in. Blue Right Z Orbit X Y Q Z H F ORBIT – Motion into the opposite A gap and return out. Blue Right 6 (All Verticals) X Y Q Z H F POS Assignment 3 step drop. -
Northern Light/Railbelt Football Coach By-Laws
RAILBELT FOOTBALL CONFERENCE BY-LAWS Article I: PURPOSE 1. To act as the governing body for the Railbelt Football Conference. 2. To allow member schools and individual athletes to participate and receive recognition. 3. To insure that safety procedures are enforced for the protection of all participants. Article II: MEMBER SCHOOLS Lathrop High School Malemutes North Pole High School Patriots Palmer High School Moose West Valley High School Wolf Pack Article III: OFFICERS The Railbelt By-laws will be the governing body of the Railbelt Football Conference. Article IV: BY-LAWS Section 1: Season The Alaska School Activities Association shall establish the starting and ending dates for football. Section 2: Play JV games will be played by all Railbelt Conference schools that have 35 or more football players listed on the ASAA eligibility form that all schools must submit to ASAA prior to the first game of the football season. If a team does not play a JV game the following will be put into affect for the offending school and the fine will go to the school deprived of the game to make up for lost revenue. Fines must be paid within two weeks of violation by the offending school. Offenses are cumulative for each school as long as they are a member of the Railbelt Conference. Railbelt consequences for bylaw violation of JV football games to be played. First Offense $500 Second Offense $1000 Third Offense $2000 Fourth & subsequent doubles from previous offense 1 Section 3: Quarter Rule A school may have its players participate in six (6) quarters of play per week, except that a kicking specialist may play in up to eight quarters per week, providing that in four (4) quarters the player does no more than kick. -
The “Loco Punt Formation” Article By: Jared Van Acker, Head Football Coach, Galax, Va
THE “LOCO PUNT FORMATION” ARTICLE BY: JARED VAN ACKER, HEAD FOOTBALL COACH, GALAX, VA I want to first off give thanks to American Football Monthly and the extensive knowledge on the game of football that is published within its pages every month. I look forward to the day when the new issue reaches my doorsteps to see the new and innovative minds/trends in the greatest game in the world. I have been the Head Football coach at Galax High School for the last two years and like all coaches I stress the importance of all three phases of the game of football: offense, defense, and special teams. I believe that one of the most important phases is special teams and unfortunately many coaches don’t emphasize its importance until it bites them in the backside. A couple of years ago while I was a young assistant coach, I put some of my own thoughts into a punt scheme that I used while I played at Quincy University, now an NAIA school in Quincy, IL. Like all coaches across America we are “thieves” when it comes to our ideas and schemes and I devised a fun and effective punt formation that I call the “Loco Punt”. This punt formation has been a very effective tool in the punt game for our football team and blends a solid spread punt scheme with an arsenal of fakes to keep the pressure off the punter and to allow for a successful punt and coverage. With this scheme we have been able to change the landscape of many football games! In the two years that we have used the “Loco Punt” we have had only one punt blocked and numerous first-down conversions from the array of fakes that we use.