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run ds through ds download play pc How to Homebrew a Nintendo 3DS/2DS. Homebrewing is the process of using various exploits to allow your device to run custom software, this can include games, emulators, and various tools. There are a wide variety of ways to homebrew your 3DS, but for this Instructable we will be using Browserhax, an exploit using the Nintendo 3DS's internet browser. This is a fairly simple and quick process that just about anyone can accomplish that works on all versions of the 3DS, including the 2DS. Step 1: Determine If Your 3DS Is Capable of Being Homebrewed. The is the that the 3DS runs on. Firmware is updated as goes on just like any major product, with higher numbers being newer versions. The firmware version of your 3DS can easily be determined by selecting the System Settings icon and checking the bottom- right corner of the screen. Currently in order to use Browserhax your firmware must be lower than 10.3.0-28. However, starting with version 9.9 the firmware will check if the system is up to date, and if not, refuse to allow you to use the browser. If you see the nag message you will not be able to use Browserhax, but it is possible to circumvent the nag message by performing the following steps: 1.Go to System Settings and change the date to January 1, 2000, 00:00. 2.Use the browser 'Initialize save data' option, before any page gets loaded triggering the browser version message.(Note that you can't press the HOME button to return from the browser, otherwise you will have to re-initialize the save data again. Once the date reaches January 2 you will need to perform these steps again in order to use this workaround. In the bottom picture you can see three examples of the firmware version. As you can see the red New3DS is not capable of being homebrewed, while the black 3DS XL and black original 3DS are. Step 2: Prepare Your SD Card. In order for Browserhax to work properly, we must first prepare the SD card that we are using with our 3DS. Remove the SD card from your 3DS and plug it into your computer. All that is required is to download the latest homebrew starter kit, ( can be found here), and simply extract everything from the file to the SD card your 3DS will be using. Make sure to place the files in the root of your SD card, which is the main section that opens up when you open the card on your computer. Once the files are installed, return the SD card to the SD card slot on your 3DS. Different 3DS models have the slot in different locations, so make sure you know where to yours. Step 3: Access the Launcher. Now that we've prepared our SD card we can utilize Browserhax on our system. Navigate to the 3DS web browser, which can be found at the top of the bottom screen when in the main menu, and either type in this url (http://yls8.mtheall.com/3dsbrowserhax_auto.php) or you can use the 3DS's camera, which can be activated by pressing both the L and R buttons while in the main menu, to scan this qr code which will automatically direct you to the webpage. If we have set everything up correctly, we'll see the bottom screen flash several different colors and eventually the top screen will turn black with some white text appearing momentarily. We will then be greeted by the homebrew launcher menu, with several pieces of software already installed for us to play with. If you are stuck in the screen flashing part for than 30 seconds the installation has failed and you will need to turn off your system and try again. If you the installation continues to fail, try deleting the browser's cookies and history. This can be done by accessing the "Settings" button in the web browser. And be patient, it sometimes takes several attempts for the installation to be successful. Step 4: Configure Menuhax. This is an optional step but unless you want to go through the browser every time you want to access the homebrew launcher you might want to set up Menuhax. This application allows you to set up a button or multiple buttons to hold down while you turn on your system that will boot the launcher for you. Go to the Menuhax Manager in the homebrew launcher. Once it loads, select the "Install" option and follow the steps the application provides you. By default Menuhax is set to be activated while holding L + Down while the system is turning on, but you can change this in "Configure/check haxx trigger button(s)". Step 5: Have Fun! Now that you have successfully homebrewed your 3DS, you are free to install and play with a wide variety of community-made applications. I've attached pictures of just a few to give you an idea. A list with several different applications can be found here. Make sure you place the files in the "3ds" folder when installing. I hope this Instructable was helpful, please let me know any feedback you have and thanks for reading. NDS ROMs Download Nintendo DS Roms. Buy one of the blank Nintendo DS / DSi Flash Cards also known as R4 DS Cartridges. You will need it to get the .nds roms files on to the DS and play all the nice Homebrew Games, Applications and Emulators we have here for you to download. Visit R4DS Store to get the best prices and free shipping worldwide. Cheapes R4 DS and R4i SDHC. Emulators on DS. Games for R4 Cards. Applications for DS. DS Homebrew. In itself, the Nintendo DS is already one amazing gaming system and many people will agree with this. But, when you add R4 DS card into the equisaion and in addition to that a few dedicated homebrew programmers, you will definitely be able to appreciate this ultra cool handheld console. What is DS Homebrew? Nintendo DS Homebrew essencialy is 3rd party unofficial software "home made" for the NDS by hobbyist programmers, as opposed to official Nintendo licensed software produced by a game development companies and corporation. Licensed developers use the official Dev Kits (development tools from Nintendo) when as the DS homebrew software is typically made and used on DS via third-party rewritable game cartridges like R4DS, SuperCard DStwo and AceKard and microSD card. Featured Game. Pocket Physics - draw an object on the screen and this object will immediately be brought to life and is able to interact with other objects. Top Emulator for DS. SNEmulDS - a very good SNES rom emulator for the Nintendo DS with a good Super NES game compatibility level. Best DS Apps. MoonShell 2 DS is a multimedia player for the DS. It is also one of the best well known pieces of Nintendo DS homebrew software. It offers a nice File Browser, MP3 Music Player and a way to play video on the DS. DSi exploits. This page is dedicated to the listing of exploits for the Nintendo DSi. Anyone may contribute to this list. This page my not, however be deleted in any way, this ensures that that development of this page is not slowed down. Due to the fact that this page has not changed for over a year due to resets, no more resets. Contents. Type of exploits. Here is a general list of all the different types/terms of exploits to know. This is to know the differences of each exploit. NTR/NDS-Mode Exploits. These are ARM9 exploits that takes over a NDS-mode cartridge. These cartridges (on the back) are labeled as NTR . These type of exploits are very limited since there's no SD or NAND access. They can be used to run a small binary payload making these exploits almost useless. Name Description Author Source FIFA NDS Every single FIFA game on the Nintendo DS has been exploited. Everyone CTurt's Source Code Bangai-O-Sploit A primary entrypoint for the game, Bangai-O Spirit , on the Nintendo DS. This game was successfully exploit through sound. smealum Install NDS-ILH-Save-Exploit "I Love Horses" Nintendo DS save exploit mojobojo Install ABR-NDS-SaveExploit A stack smash savegame exploit for the game "Asterix Brain Trainer" Weml0 Install HaxxStation DS Download Station exploit, allowing one to run any commercial homebrew over from the DS download play application. shutterbug2000, Gericom, and Apache Thunder See Here BreakingNews A stack smash savegame exploit for the game "The New York Times: Crossword" resulting from stack buffer overflow (profile slot names). ChampionLeake Install. TWL/DSi-Enhanced Cart Exploits. These are ARM9 exploits that take over a enhanced DSi-mode cartridge. These cartridges (on the back) are labeled as TWL . Unfortunately they don't have SD or NAND access but can be used to gather console information and maybe find other vulnerabilities. These exploits can also be used for dslink, which can load homebrew applications via internet connections. DSiWare(True DSi-Mode) Exploits. These are ARM9 exploits that take over a DSiWare title. They run in the same context that the DSi-Enhanced games do, but with additional SD and NAND access. These exploits are valuable since they can be used to downgrade the console firmware to older versions. You can also run commercial homebrew applications from the SD card. However this doesn't allow any cartridge access. Name Description Author Source Sudokuhax One of the first DSiWare exploits for the Nintendo DSi on the game SUDOKU by EA. (You must have the 1st version of this game in order to use the exploit as it was patched. TeamTwiizer, yellows8 Install grtpwn A Gameloft DSiWare savegame exploit for the game, Guitar Rock Tour! yellows8 Install exidiahax A Gameloft DSiWare savegame exploit for the game, Legend of Exidia! yellows8 Install fieldrunhax A Subatomic Studios DSiWare savegame exploit for the game, FIELDRUNNERS! yellows8 Install 4swordhax A DSiWare savegame exploit for the game, The Legend of Zelda: Four Swords Anniversary Edition! yellows8 Install Flipnote( ͡° ͜ʖ ͡°) or ugopwn A Primary entrypoint for the DSiWare Application, Flipnote Studio! This exploit was first exploit by shutterbug2000. Later, WinterMute and fincs released a stable version of the exploit. shutterbug2000, WinterMute, fincs, zoogie Install UNO*pwn A DSiWare savegame exploit for the game, UNO, that involves a simple stack buffer overflow within the player's username with the settings functionality of the game! ChampionLeake Install MemoryPit A primary exploit for the DSi that involves the system application "Camera"! All you need is an SD Card to use this exploit. shutterbug2000 See Here petit-compwner The last string argument of interpreter command "COLSET" is not bounds checked, thus a trivial stack smash can occur if the string is overly long. zoogie Release. ARM7 Exploits. These exploits take over the ARM7 processor. In the DSi, these processor handles critical operations and cryptography operations, among other things. These exploits are extremely rare and there's no concrete targets. The DSi menu (The Launcher) is known to run in the ARM7 context. At the moment there's only one exploit known as RocketLauncher. These exploits allow FULL ACCESS with the DSi launcher. Name Description Author Source RocketLauncher One of the first ever unlocked ARM7 DSi exploit involving the DS Cart White list in secton 3. This exploit only works on v1.4! ApacheThunder, stuckpixel, NoCash, Gericom, and Normmatt Writeup. Bootcode Exploits: These exploits gain full SCFG_EXT access rights immediately after powering on the system (right before starting the launcher). These exploits are significantly rare and concrete targets can be the launcher's title.tmd . At the moment, nocash's exploit, Unlaunch is the only known exploit. Name Description Author Source Unlaunch Possibly one of the first bootcode exploit for the Nintendo DSi! This exploit deals with taking advantage of the launcher's "title.tmd" size as it's not checked, allowing esculated permissions! NoCash Install & Writeup. DSi-mode exploits. Team Twiizers released a DSi-mode exploit called Sudokuhax that loads homebrew from the SD card in DSi-mode. The exploit requires that you have purchased EA's Sudoku game. More details and download: [1]. Additionally more DSiWare savegame exploits were released for the last time: [2]. Copying these savegame exploits to NAND via system settings is blocked on the latest system version. shutterbug2000 has created an exploit for Flipnote Studio, which uses a modified flipnote that you have to paste 122 times exactly. The exploit can be used with fwtool to downgrade the dsi to be able to use Sudokuhax or things like it. wintermute and fincs simple 1 paste exploit can be found here [3]. ChampionLeake has released an exploit for UNO, a regular DSiWare savegame exploit. Instructions to installing the exploit are here: [4] The source of the majority of the old dsiware exploits can be found on yellows8's github page [5] An incomplete list of all DSi exploits are here: List of DSi Exploits. DSi Enhanced exploits. Team Twiizers also have found a DSi-mode exploit in cooking coach and have managed to use it to run DSi-mode homebrew. However it has not yet been released. More details at: [6] The additional hardware is just required to get a connection to a computer so that things like ram dumps can be created. Wintermute has made available an open source DSi hack. The exploit works on DSi enhanced games, allowing you to run custom code from a save file. Instructions for using the exploit can be found here: [7] The cooking coach and classic word games savegame exploits are blocked on the latest system version. Therefore, the only way to get DSi-mode homebrew running with the latest system version, is with a hardware workaround for the blocked DSi-mode gamecard exploits. Additionally, one could solder the NAND pins to a MMC reader/writer, then extract dev.kp for DSiWareHax. It is also possible for homebrew to be loaded through an Action Replay DSi flashcart. If an nds file is saved onto a micro SD card, and then that micro SD is inserted into the Action Replay, the file can be executed by going to the Files menu. New flipnote studio lennyface exploit released allowing someone to run the new Hiya CFW allowing people to run homeprew software from their SD card. DS-mode exploits. This type of exploit is undesirable because all DSi functionality, such as usage of the cameras, is unavailable to homebrew. Gericom has exploited the "DS Download Station" application which works on all DS family consoles. Runs commercial homebrew via download station. Here you can have the details about it. Blasteh (Blasty) has posted a video on Youtube showing code being run in DS mode on the DSi using Fifa '08. Download Play. The 3DS dlplay title has two dlplay modes: 3DS and DS. DS dlplay is just regular dsmode dlplay, same interface and protocol as before. Like DS gamecards, holding down start+select while starting the dsmode dlplay client will disable stretching the screens. Contents. Download Play protocol [ edit ] The Download Play protocol for 3DS is completely different from the DS Wireless Multiboot (WMB) protocol. While the DS WMB protocol used to send program code in plaintext over wireless, the 3DS Download Play protocol uses UDS which uses CCMP encryption etc. See also here. Download Play UDS protocol [ edit ] This section describes the data transferred using the UDS service. All data is stored as big-endian. UDS data_channel 0x1 is used for spectator data, while all non-spectator data uses data_channel 0x2. The spectator data is received by connecting to the network as a spectator then receiving data-frames, this is handled when scanning for DLP networks. The spectator data includes the 48x48 icon, this has the same format as SMDH. This is the data starting at offset 0x0 for UDS PullPacket/SendTo: Offset Size Description 0x0 0x1 Must be 0x1 for spectator data. 0x3 0x3 ? 0x4 0x2 Size of the entire frame. The actual_size from PullPacket is the same size as this value. The spectator handling code doesn't validate this value, but the non-spectator data-recv code does verify that frame_size is <= actual_size(from PullPacket). 0x6 0x2 u16, unknown. For spectator data this is only used for the metadata frame. 0x8 0x4 Checksum 0xC 0x1 Spectator data: frameid, must be less than total_frames. Normal data: unknown. 0xD 0x1 Spectator data: total_frames. Normal data: unknown. 0xE 0x1 Unknown. This must match a state value. When this frame value is non-zero, 0x1 is used for the frame value when doing the compare instead. 0xF 0x1 ? 0x10 The frame-specific payload starts here. Total_frames is at least 0x4 normally. When a sysupdate is included, total_frames is 0x4+. Total_frames should be <=0x20, but the code doesn't check for this specific value. Checksum [ edit ] The checksum seed is the 4-byte output from encrypting zeros with AES-CTR using keytype5. The CTR is the output from this: "for(i=0; i<0x10; i++)ctr[i] = ctrseed[i] ^ host_macaddress[i % 6];" This ctrseed is a fixed 0x10-byte random-data block stored in DLP-sysmodule .rodata. This seed is initialized after connecting to/creating the DLP network. The checksum stored in the above data frame header is then calculated using this checksum seed. First, the calc_checksum is initialized to 0. Then calc_checksum is added with all words in the data frame loaded as big-endian, with the data- frame checksum cleared to zero here. If the frame_size isn't word-aligned, the remaining <4-bytes are loaded as big-endian for adding as well. Then this is run: Lastly the calculated checksum is written to output as big-endian(hence on 3DS it's byte-swapped before writing to output). Frames [ edit ] Frameid frame_size Description 0x0 0x300 Metadata + start of the icon gfx, see below. 0x1-0x3 0x5A8 The remaining icon gfx. 0x4- 0x5B8 Sysupdate titlelist, if any. The structure of each spectator frame relative to "frame-specific payload" is described below. Metadata frame [ edit ] Offset Size Description 0x0 0x8 u64 DLP-child titleID. Must be a CTR TID-high, with the TID-high set for DLP-child. The low 4-bits of the TID-low must be clear. 0x8 0x2 u16, probably the DLP-child title-version. 0xA 0x1 u8, unknown. 0xB 0x1 u8, unknown. 0xC 0x4 u32, chunk_size. This is the chunk_size used for transferring the CIA. This is the exact size used for the FS .cia file-reads on the host, and the exact size used for AM CIA file-writes on the client(s). Normally this is 0x0003FFC0. This appears to be validated by the client at some point, using a large value for this triggers an "connection interrupted" error when trying to connect. 0x10 0x2 Unused by the DLP-client(sysmodule). 0x12 0x2 u16, unknown. 0x14 0x4 Unused by the DLP-client(sysmodule). 0x18 0x10 Unknown 0x10-byte structure. 0x28 0x4 u32, unknown. 0x2C 0x4 u32, unknown. Must be <=0x02000000. 0x30 0x80 (0x3F characters are copied) UTF-16 Application name string. The last u16 is ignored, value 0x0 is always written to output for it instead. 0xB0 0x100 (0x7F characters are copied) UTF-16 Description string. The last u16 is ignored, value 0x0 is always written to output for it instead. 0x1B0 0x138 Array of 0x9C u16s for the start of the icon gfx. 0x2E8 0x1 u8, unknown. Written to outptr+2. 0x2E9 0x1 u8, unknown. Written to outptr+1. 0x2EA 0x1 u8, unknown. Written to outptr+0. 0x2EB 0x1 u8, unknown. Written to outptr+3. 0x2EC 0x1 u8, unknown. Written to outptr+4. 0x2ED 0x1 u8, unknown. Written to outptr+7. 0x2EE 0x1 u8, unknown. Written to outptr+6. 0x2EF 0x1 u8, unknown. Written to outptr+5. If the u16 at frameheader+0x6 is less than 0x101, the 8-bytes at outptr are cleared to all-zero, instead of copying the data from offset 0x2E8. Icon gfx frame [ edit ] Offset Size Description 0x0 0x598 Array of 0x2CC u16s for the gfx data. Sysupdate titlelist frame [ edit ] Offset Size Description 0x0 0x2 u16 unk_x0, not used after the below check. 0x2 0x2 u16 total_entries, under this frame. 0x4 0x2 u16 out_entryindex, starts at 0x0. This is the output entryindex where this titlelist will be written, this is only non-zero starting with frameid 0x6, if it exists. 0x6 0x2 u16 unk_x6 0x8 0x5A0 (0x5A entries) The actual titlelist, see below for the structure of each 0x10-byte entry. Unused entries are set to all-zero. The value from (unk_x0 + unk_x6) must be <=0x100. Normally unk_x0 and total_entries are set to the same value, with the two u16s after that set to 0x0(with frameid 0x4). Offset Size Description 0x0 0x8 u64 titleID 0x8 0x2 u16 title_version 0xA 0x2 Padding, not used. 0xC 0x4 Title size. When writing the entry to output, the titleID is ORRed with the data stored there. The rest of the data is stored with normal writes(padding is not written in the output 0x10-byte entry). Broadcasted application data [ edit ] The Download Play protocol broadcasts 3DS application data in the CIA format. The title is installed to NAND, and is kept there until new CIA data from a different game is received through the Download Play protocol. Remote Distribution of System-Updates [ edit ] As part of the child distribution process, a 3DS acting as the server in a local Download Play session, can send system updates to another 3DS unit acting as the client, through first sending the system update package then instructing the client to install reboot and reinstantiate a connection (which it caches information about temporarily) remotely, if it finds system updates are necessary before distributing the child-application. ( eg. multiplayer game or a demo. ) Like "update" partitions on CTR Cards, this is not an "automatic feature" and not implemented for all Download Play titles. This system update data is from the application's system update CFA, prior to beginning the data transfer the host broadcasts data- frames which contain a title-list from the system update CFA. NDS ROMs Download Nintendo DS Roms. Buy one of the blank Nintendo DS / DSi Flash Cards also known as R4 DS Cartridges. You will need it to get the .nds roms files on to the DS and play all the nice Homebrew Games, Applications and Emulators we have here for you to download. Visit R4DS Store to get the best prices and free shipping worldwide. Cheapes R4 DS and R4i SDHC. Emulators on DS. Games for R4 Cards. Applications for DS. DSLinux. A portable computer that you can carry with you in your bag or even your pocket, many people have bought the Linux for Nintendo DS. Something like this would never have been possible if it weren’t for the R4 DS but now you can load Linux with your own hands. No longer limited for use in PCs, you can enjoy real gaming experience by loading the Linux into your NDS through an R4 DS card. DSLinux running a modified version of the kernel μClinux. 06/02/1914 uCLinux is (Linux-HSC0 02/06/1914) is based. works only in text mode and Nano-X, which is displayed by a custom framebuffer console driver. A keyboard appears on the touchscreen of the Nintendo DS to create user input.DSLinux using a compiler GCC toolchain for ARM cross processors.ncurses, libpcap, based SDL, enable, and many other libraries have been ported if the theory DSLinux run almost every application that has a user interface based on ncurses or framebuffer base. It also runs basic shell applications provided by BusyBox and GNU coreutils has also increased. UClibc is a . For a list of available applications, see hereDSLinux has no package management facilities. Distributed on the other hand, is based DSLinux as a single file. DS Homebrew. In itself, the Nintendo DS is already one amazing gaming system and many people will agree with this. But, when you add R4 DS card into the equisaion and in addition to that a few dedicated homebrew programmers, you will definitely be able to appreciate this ultra cool handheld console. What is DS Homebrew? Nintendo DS Homebrew essencialy is 3rd party unofficial software "home made" for the NDS by hobbyist programmers, as opposed to official Nintendo licensed software produced by a game development companies and corporation. Licensed developers use the official Dev Kits (development tools from Nintendo) when as the DS homebrew software is typically made and used on DS via third-party rewritable game cartridges like R4DS, SuperCard DStwo and AceKard and microSD card.