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DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
TOKYO GAME SHOW 2003」Titles on Exhibit Page.1
「TOKYO GAME SHOW 2003」Titles On Exhibit Page.1 Exhibitor Game Title on Exhibit (Japanese) Game Title on Exhibit Genre Platform Price Release date OnlineGame General Area outbreak ラストウィスパー LAST WHISPER Adventure PC ¥6,800 30-May 静寂の風 Seijyaku no kaze Adventure PC ¥4,800 2-May ATLUS CO., LTD. BUSIN 0 BUSIN 0 Roll-Playing PS2 ¥6,800 13-Nov Regular ¥6,800 グローランサー4 GROWLANSER4 Roll-Playing PS2 18-Dec Deluxe ¥9,800 真・女神転生3~NOCTURNE マニアクス SHIN・MEGAMITENSEI 3~NOCTURNE MANIAKUSU Roll-Playing PS2 ¥5,800 Jan-04 九龍妖魔学園紀 KUHRONYOUMAGAKUENKI Other PS2 TBD Next Year 真・女神転生2 SHIN・MEGAMITENSEI 2 Roll-Playing GBA ¥4,800 26-Sep 真・女神転生デビルチルドレン 炎の書 SHIN・MEGAMITENSEI DEBIRUTIRUDOREN HONOWONOSYO Roll-Playing GBA ¥4,800 12-Sep 真・女神転生デビルチルドレン 氷の書 SHIN・MEGAMITENSEI DEBIRUTIRUDOREN KOORINOSYO Roll-Playing GBA ¥4,800 12-Sep 真・女神転生デビルチルドレン メシアライザー SHIN・MEGAMITENSEI Simulation・Roll-Playing GBA TBD Next Year TAKARA CO., LTD. EX人生ゲームⅡ EX JINSEI GAME Ⅱ Board Game PS2 ¥6,800 7-Nov ドリームミックスTV ワールドファイターズ DreamMix TV World Fighters Action PS2/GC TBD December デュエル・マスターズGC(仮) DUEL MASTERS VirtualCardGame GC ¥6,800 19-Dec チョロQHG4 CHORO Q HG4 Racing PS2 ¥6,800 27-Nov トランスフォーマー TRANSFORMERS Action PS2 ¥6,800 30-Oct D・N・ANGEL ~紅の翼~ D・N・ANGEL Adventure PS2 ¥6,800 25-Sep 冒険遊記プラスターワールド 伝説のプラストゲートEX PLUSTERWORLD EX Roll-Playing GBA ¥6,800 4-Dec トランスフォーマーシリーズ TRANSFORMERS Toys on display たいこでポピラ TAIKO DE POPIRA Free trials for visitors / Product Price: ¥5,980 サンダーバードシリーズ THUNDERBIRDS Toys on display KADOKAWA CO., LTD. D.C.P.S~ダ・カーポ~プラスシチュエーション D.C. -
Playstation Games
The Video Game Guy, Booths Corner Farmers Market - Garnet Valley, PA 19060 (302) 897-8115 www.thevideogameguy.com System Game Genre Playstation Games Playstation 007 Racing Racing Playstation 101 Dalmatians II Patch's London Adventure Action & Adventure Playstation 102 Dalmatians Puppies to the Rescue Action & Adventure Playstation 1Xtreme Extreme Sports Playstation 2Xtreme Extreme Sports Playstation 3D Baseball Baseball Playstation 3Xtreme Extreme Sports Playstation 40 Winks Action & Adventure Playstation Ace Combat 2 Action & Adventure Playstation Ace Combat 3 Electrosphere Other Playstation Aces of the Air Other Playstation Action Bass Sports Playstation Action Man Operation EXtreme Action & Adventure Playstation Activision Classics Arcade Playstation Adidas Power Soccer Soccer Playstation Adidas Power Soccer 98 Soccer Playstation Advanced Dungeons and Dragons Iron and Blood RPG Playstation Adventures of Lomax Action & Adventure Playstation Agile Warrior F-111X Action & Adventure Playstation Air Combat Action & Adventure Playstation Air Hockey Sports Playstation Akuji the Heartless Action & Adventure Playstation Aladdin in Nasiras Revenge Action & Adventure Playstation Alexi Lalas International Soccer Soccer Playstation Alien Resurrection Action & Adventure Playstation Alien Trilogy Action & Adventure Playstation Allied General Action & Adventure Playstation All-Star Racing Racing Playstation All-Star Racing 2 Racing Playstation All-Star Slammin D-Ball Sports Playstation Alone In The Dark One Eyed Jack's Revenge Action & Adventure -
Case 2:08-Cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 1 of 306 Case 2:08-Cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 2 of 306
Case 2:08-cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 1 of 306 Case 2:08-cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 2 of 306 JURISDICTION AND VENUE 3. Jurisdiction is predicated upon 28 U.S.C. §§ 1331, 1338(a) and (b), and 1367(a). As the parties are citizens of different states and as the matters in controversy exceed the sum or value of seventy-five thousand dollars ($75,000.00), exclusive of interest and costs, this court also has jurisdiction over the state-law claims herein under 28 U.S.C. § 1332. 4. David Allison’s claims arise in whole or in part in this District; Defendant operates and/or transacts business in this District, and Defendant has aimed its tortious conduct in whole or in part at this District. Accordingly, venue is proper under 28 U.S.C. §§ 1391(b) and (c), and 1400(a). PARTIES 5. David Allison is a sole proprietorship with its principal place of business located in Broomfield, Colorado, and operates a website located at www.cheatcc.com. David Allison owns the exclusive copyrights to each of the web pages posted at www.cheatcc.com, as fully set forth below. 6. The true name and capacity of the Defendant is unknown to Plaintiff at this time. Defendant is known to Plaintiff only by the www.Ps3cheats.com website where the infringing activity of the Defendant was observed. Plaintiff believes that information obtained in discovery will lead to the identification of Defendant’s true name. -
Space/Time Magic Taylor Ellwood
Space/Time Magic Space/Time Magic Taylor Ellwood Stafford, England Space/Time Magic By Taylor Ellwood © 2010 All rights reserved, including the right to reproduce this book, or portions thereof, in any form. The right of Taylor Ellwood to be identified as the author of this work has been asserted by him in accordance with the Copyright, Design and Patents Act, 1988. http://www.magicalexperiments.com Cover: Todd Heilmann Cover Design: Andy Bigwood Layout: Taylor Ellwood Editor: Lupa Set in Book Antiqua and Poor Richard Second edition by Immanion Press, 2010 0 9 8 7 6 5 4 3 2 1 A Megalithica Book Edition http://www.immanion-press.com ISBN 978-1-905713-27-1 Also by Taylor Ellwood Creating Magickal Entities (with David Michael Cunningham and Amanda R. Wagner) Pop Culture Magick (also available through Immanion Press) Inner Alchemy Multi-Media Magic Kink-Magic (With Lupa) The Ethics of Magic (With Vince Stevens Forthcoming) Neuro-Space Time Magic (Forthcoming) Liber Praxis (With Bill Whitcomb Forthcoming) Dedication I dedicate this book to Elephant, Purson, Thiede, and the Spider Goddess of Time. Acknowledgements Lupa has generously given of her limited time to edit this revised version and her edits have helped make it a better book, Storm Constantine for publishing this second edition, and Andy Bigwood for modernizing the cover. I also really appreciate Todd Heilmann's cover art, which really evokes the theme of this book. Thanks to Bill Whitcomb for companionship, long talks on all things esoteric, and being a stand-up best friend, John Coughlin for the original Introduction, and Michael Skrtic for the new introduction, and also to the Friday group for continuing to meet and talk and experiment with magic. -
2014-07 EFF Gaming Exempiton Comment
Before the U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS In the Matter of Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies Docket No. 2014-07 Comments of the Electronic Frontier Foundation 1. Commenter Information Electronic Frontier Foundation Kendra Albert Mitch Stoltz (203) 424-0382 Corynne McSherry [email protected] Kit Walsh 815 Eddy St San Francisco, CA 94109 (415) 436-9333 [email protected] The Electronic Frontier Foundation (EFF) is a member-supported, nonprofit public interest organization devoted to maintaining the traditional balance that copyright law strikes between the interests of copyright owners and the interests of the public. Founded in 1990, EFF represents over 25,000 dues-paying members, including consumers, hobbyists, artists, writers, computer programmers, entrepreneurs, students, teachers, and researchers, who are united in their reliance on a balanced copyright system that ensures adequate incentives for creative work while facilitating innovation and broad access to information in the digital age. In filing these comments, EFF represents the interests of gaming communities, archivists, and researchers who seek to preserve the functionality of video games abandoned by their manufacturer. 2. Proposed Class Addressed Proposed Class 23: Abandoned Software—video games requiring server communication Literary works in the form of computer programs, where circumvention is undertaken for the purpose of restoring access to single-player or multiplayer video gaming on consoles, personal computers or personal handheld gaming devices when the developer and its agents have ceased to support such gaming. We ask the Librarian to grant an exemption to the ban on circumventing access controls applied to copyrighted works, 17 U.S.C. -
FULLTEXT01.Pdf
VETENSKAP OCH KONST INDUSTRIAL ENGINEERING AND MANAGEMENT !"#$%&'()* +,)"&)%-)./'() 0$12$*&$')* !"&3')2&(43 5("3-) 633&% 6)%%-5$*&$')* 63#() 78 0(-$*)&(/" MIKOLAJ DYMEK 9/2&/')* :,3%(% (" !"#$%&'()* ;2/"/-(2% )"# 6)").3-3"&, </=)* !"%&(&$&3 /8 :32,"/*/.= 0&/2>,/*-, 0?3#3" @ABA Akademisk avhandling som för avläggande av teknologie doktorsexamen och med tillstånd av Kungliga Tekniska Högskolan i Stockholm framläggs för oDentlig granskning. Onsdagen den BE juni @ABA, klockan BF.AA i sal GH, Lindstedsvägen @E, I:J i Stockholm. G)>$*&3&%/KK/"3"&: Professor Saara Taalas, Åbo Handelshögskola 0&/2>,/*- @ABA !"%&(&$&(/"3" 8L' ("#$%&'(3** 3>/"/-( /2, /'.)"(%)&(/", I$".*(.) :3>"(%>) JL.%>/*)" ( 0&/2>,/*- !"#$%!&$ 'e video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the signi(cantly older and es- tablished cultural industries. After decades of explosive growth the industry sur- prisingly (nds itself in a crisis – in terms of sales, future trajectories and creative paradigms. 'e global gaming culture receives substantial attention from society, media and academia – but the industry itself appears in comparison as an enig- matic terra incognita with astonishingly little dedicated research. 'is thesis aims to amend this situation by presenting a study at the cross-section of the video game industry, game studies, literary theory, cultural industries and business studies. It deals with the following question: how does the global game industry relate to its own product, in terms of communication and media dimensions, and what are the (business) consequences, in terms of production, strategy and commercial/creative innovation, of this relationship? 'is study’s departure point is constituted by a comprehensive description of the industry’s structure, dynamics and processes, based on extensive interviews with industry professionals. -
Paradigm Shift: How the Evolution of Two Generations of Home
PARADIGM SHIFT: HOW THE EVOLUTION OF TWO GENERATIONS OF HOME CONSOLES, ARCADES, AND COMPUTERS INFLUENCED AMERICAN CULTURE, 1985-1995 By Jason Terence Wiley A thesis submitted to the Graduate Faculty in partial fulfillment of the requirements for the degree of MASTER OF ARTS IN HISTORY University of Central Oklahoma Spring, 2016 iii Abstract Author: Jason Terence Wiley Thesis Chair: Dr. Patricia Loughlin Title of Thesis: Paradigm Shift: How the Evolution of Two Generations of Home Consoles, Arcades, and Computers Influenced American Culture, 1985-1995 Abstract: As of 2016, unlike many popular media forms found here in the United States, video games possess a unique influence, one that gained its own a large widespread appeal, but also its own distinct cultural identity created by millions of fans both here stateside and across the planet. Yet, despite its significant contributions, outside of the gaming’s arcade golden age of the early 1980s, the history of gaming post Atari shock goes rather unrepresented as many historians simply refuse to discuss the topic for trivial reasons thus leaving a rather noticeable gap within the overall history. One such important aspect not covered by the majority of the scholarship and the primary focus of thesis argues that the history of early modern video games in the North American market did not originate during the age of Atari in the 1970s and early 1980s. Instead, the real genesis of today’s market and popular gaming culture began with the creation and establishment of the third and fourth generation of video games, which firmly solidified gaming as both a multi-billion dollar industry and as an accepted form of entertainment in the United States. -
Sony Playstation 2
Sony PlayStation 2 Last Updated on September 28, 2021 Title Publisher Qty Box Man Comments .hack//G.U. Vol. 1//Rebirth Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Demo Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Special Edition Bandai Namco Games .hack//G.U. Vol. 2//Reminisce Namco Bandai Games .hack//G.U. Vol. 3//Redemption Namco Bandai Games .hack//Infection Part 1: Demo Bandai .hack//Infection Part 1 Bandai .hack//Mutation Part 2 Bandai .hack//Mutation Part 2: Trade Demo Bandai .hack//Mutation Part 2: Demo Bandai .hack//Outbreak Part 3: Demo Bandai .hack//Outbreak Part 3 Bandai .hack//Quarantine Part 4 Bandai .hack//Quarantine Part 4: Demo Bandai 007: Agent Under Fire Electronic Arts 007: Agent Under Fire: Greatest Hits Electronic Arts 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: Greatest Hits Electronic Arts 007: Everything or Nothing: Demo Electronic Arts 007: Nightfire Electronic Arts 007: Nightfire: Greatest Hits Electronic Arts 007: Quantum of Solace Activision 18 Wheeler: American Pro Trucker Acclaim 187 Ride or Die Ubisoft 2002 FIFA World Cup Electronic Arts 2006 FIFA World Cup EA Sports 24: The Game 2K Games 25 to Life Eidos 4x4 Evolution Godgames 50 Cent: Bulletproof Vivendi Universal Games 50 Cent: Bulletproof: Greatest Hits Vivendi Universal Games 7 Wonders of the Ancient World MumboJumbo 989 Sports 2004 Disc: Demo 989 Sports 989 Sports Sampler 2003: Demo 989 Sports AC/DC Live: Rock Band Track Pack MTV Games Ace Combat 04: Shattered Skies Namco Ace Combat 04: Shattered Skies: Greatest Hits -
JAIST Repository
JAIST Repository https://dspace.jaist.ac.jp/ Game Refinement Theory and its Application to Title Fighting Game and Action Game Author(s) 張, 沢良 Citation Issue Date 2018-03 Type Thesis or Dissertation Text version author URL http://hdl.handle.net/10119/15208 Rights Description Supervisor:飯田 弘之, 情報科学研究科, 修士 Japan Advanced Institute of Science and Technology Game Refinement Theory and its Application to Fighting Game and Action Game Zhang Zeliang School of Information Science Japan Advanced Institute of Science and Technology March 2018 Master’s Thesis Game Refinement Theory and its Application to Fighting Game and Action Game 1510211 Zhang Zeliang Supervisor: Hiroyuki Iida Main Examiner: Hiroyuki Iida Examiner: Kokolo Ikeda Shinobu Hasegawa School of Information Science Japan Advanced Institute of Science and Technology February 2018 Contents 1 Introduction 1 2 Analysis of Fighting Games using Game Refinement Theory 3 2.1 Chapter Introduction . .3 2.2 Classic Game Theory . .3 2.3 Game Refinement Theory . .5 2.3.1 Game Refinement Model in Board Game . .6 2.3.2 Game Refinement Model in Continuous Movement Game . .7 2.4 Application in Fighting Game . .9 2.4.1 History overview of Fighting Game . 10 2.4.2 Data Acquisition for Fighting Games . 12 2.5 Chapter Conclusion . 21 3 Analysis of Action Games using Game Refinement Measurement 23 3.1 Chapter Introduction . 23 3.2 Game Refinement Model in Action Game . 24 3.3 Action Game . 24 3.3.1 Definition of Action Game . 25 3.3.2 History Overview of Action Game . 26 3.4 Application in Action Game . -
E N Te Rta in M E N T: S O Ftw a Re
Equity Research L O S ANGELES | S A N FRANCISCO | NEW Y O R K | B O S T O N | SEATTLE | MINNEAPOLIS | M I L W A U K E E Entertainment: Software February 11, 2014 Michael Pachter Nick McKay Nick Citrin (213) 688-4474 (213) 688-4343 (213) 688-4495 [email protected] [email protected] [email protected] Post Hoc Ergo Propter Hoc; Why the Next Generation Will Be as Big as Ever Wedbush Securities does and seeks to do business with companies covered in its research reports. Thus, investors should be aware that the firm may have a conflict of interest that could affect the objectivity of this report. Investors Entertainment: Software should consider this report as only a single factor in making their investment decision. Please see page 172 of this report for analyst certification and important disclosure information . ACKNOWLEDGEMENT We thank our good friend, Junkwaffle, for the fabulous cover art and for demonstrating that there are many misperceptions about the past and the likelihood the past will repeat itself. We also thank the many viewers of Pach-Attack! at GameTrailers.com and our many Twitter followers for giving us many of the ideas discussed in this report. It is important to acknowledge the contribution from media sites Edge-Online, The Verge, Kotaku.com, Giant Bomb, VentureBeat.com, gamesindustry.biz, eurogamer.net and gamasutra.com for keeping us on our toes and always asking us to think about the industry in real time. Finally, we feel we must give a shout out to NeoGAF.com and its members, for challenging virtually everything we say as being wrong, and for making us re-think many positions over the years. -
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Sony PlayStation 2 Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments .hack Vol. 1 & Vol. 2: PlayStation 2 the Best Namco Bandai Games .hack//Akushou Heni Vol. 2 Bandai .hack//frägment Bandai .hack//G.U. Vol. 1: Saitan Bandai Namco Games .hack//G.U. Vol. 1: Saitan: PlayStation 2 the Best Bandai Namco Games .hack//G.U. Vol. 2: Kimi Omou Koe Namco Bandai Games .hack//G.U. Vol. 2: Kimi Omou Koe: PlayStation 2 the Best Namco Bandai Games .hack//G.U. Vol. 3: Aruku Youna Hayasa de Namco Bandai Games .hack//G.U. Vol. 3: Aruku Youna Hayasa de : PlayStation 2 the Best Namco Bandai Games .hack//Kansen Kakudai Vol. 1 Bandai .hack//Shinshoku Osen Vol. 3 Bandai .hack//Vol. 3 X Vol. 4: PlayStation 2 the Best Namco Bandai Games .hack//Zettai Houi Vol. 4 Bandai 0 Story Enix 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: EA Best Hits Electronic Arts 007: Nagusame no Houshuu Square Enix 007: Nightfire Electronic Arts 120-en no Haru: 120 Yen Stories Interchannel 18 Wheeler: American Pro Trucker Acclaim Japan 2002 FIFA World Cup Electronic Arts Victor 2006 FIFA World Cup EA Sports 2006 FIFA World Cup: FIFA Fussball-Weltmeisterschaft 2006 EA Sports 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! Chunsoft 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!: Perfect Edtion, Best Edition Chunsoft 3D Kakutou Tsukuru 2 Enterbrain 3LDK: Shiawase Ni Narouyo Princess Soft 3LDK: Shiawase Ni Narouyo: Limited Edition Princess Soft 7 Blades Konami 7 Blades: Konami the Best Konami A Ressha de Ikou 6 Artdink A.C.E.