Programming Languages for Mobile Code TOMMY THORN Inria/Irisa
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Before the FEDERAL COMMUNICATIONS COMMISSION Washington, D.C
Before the FEDERAL COMMUNICATIONS COMMISSION Washington, D.C. 20554 In the Matter of ) ) CC Docket No. 99-273 Telegate’s Proposal for Presubscription to ) CC Docket No. 98-67 “411” Directory Assistance Services ) COMMENTS OF LOW TECH DESIGNS ON TELEGATE’S PROPOSAL FOR PRESUBSCRIPTION TO “411” DIRECTORY ASSISTANCE SERVICES SUMMARY Low Tech Designs, Inc. (“LTD”) has filed extensive comments and reply comments in various Commission proceedings concerning similar implementations of Telegate’s currently proposed combined use of abbreviated dialing arrangements, or “ADA’s” and the Advanced Intelligent Network, or “AIN”. 1 As such, LTD supports Telegate’s proposal and is grateful to the Commission for it’s formal consideration. As shown herein, the Commission should adopt the proposal made by Telegate, with certain key modifications, in order to bring competition in the provisioning of AIN, directory assistance and ADA based services to telecommunications consumers. In these previous filings, LTD has urged the Commission to order the competitive use of abbreviated dialing arrangements, currently in the form of N11, *XX, *2XX and *3XX, as dialable telephone numbers without the requirement of presubscription. Because existing incumbent local exchange carriers (“ILEC’s”) offer *XX based services without requiring presubscription, in the form of pay-per-use *66 and *69 offerings, LTD has urged 1 See LTD’s Comments and Reply Comments filed in the Abbreviated Dialing Docket (92-105) and UNE Remand the Commission to allow similar competitive provisioning of *XX type services on a non-presubscribed basis using AIN-based officewide triggers. The current proposal could alleviate the need to provide access to other ADA’s while still providing service providers, such as LTD, with a meaningful opportunity to compete in the provisioning of ADA and AIN based services. -
Redalyc.Brainlets: Dynamic Inferential Capabilities for Agent
Inteligencia Artificial. Revista Iberoamericana de Inteligencia Artificial ISSN: 1137-3601 [email protected] Asociación Española para la Inteligencia Artificial España Belloni, Edgardo; Campo, Marcelo BrainLets: Dynamic Inferential Capabilities for Agent-based Web Systems Inteligencia Artificial. Revista Iberoamericana de Inteligencia Artificial, vol. 5, núm. 13, 2001, pp. 108- 114 Asociación Española para la Inteligencia Artificial Valencia, España Available in: http://www.redalyc.org/articulo.oa?id=92521311 How to cite Complete issue Scientific Information System More information about this article Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Journal's homepage in redalyc.org Non-profit academic project, developed under the open access initiative BrainLets: Dynamic Inferential Capabilities for Agent-based Web Systems Edgardo Belloni Marcelo Campo ISISTAN Research Institute - UNICEN University Campus Universitario - Paraje Arroyo Seco Tandil (B7001BBO), Buenos Aires, Argentina {ebelloni, mcampo}@exa.unicen.edu.ar Abstract This article presents Brainlets, a new mechanism designed to enhance the functionality of web servers with inferential capabilities. Brainlets are mobile Prolog modules supported by an extension to JavaLog virtual machine that enables a strong mobility model. This support is enabled in web servers trough specialized servlets, called MARlets, which provide the JavaLog inference machine. BrainLets can migrate among different hosts in order to meet other agents, to access to resources -
Language-Level Support for Exploratory Programming of Distributed Virtual Environments
In Proc ACM UIST ‘96 (Symp. on User Interface Software and Technology), Seattle, WA, November 6–8, 1996, pp. 83–94. Language-Level Support for Exploratory Programming of Distributed Virtual Environments Blair MacIntyre and Steven Feiner Department of Computer Science, Columbia University, New York, NY, 10027 {bm,feiner}@cs.columbia.edu http://www.cs.columbia.edu/~{bm,feiner} Abstract resulted in an unmanageable welter of client-server relation- ships, with each of a dozen or more processes needing to We describe COTERIE, a toolkit that provides language- create and maintain explicit connections to each other and to level support for building distributed virtual environments. handle inevitable crashes. COTERIE is based on the distributed data-object paradigm for distributed shared memory. Any data object in COTE- We spent a sufficiently large portion of our time reengineer- RIE can be declared to be a Shared Object that is replicated ing client-server code that it became clear to us that our fully in any process that is interested in it. These Shared implementation of the client-server model was unsuitable Objects support asynchronous data propagation with atomic for exploratory programming of distributed research proto- serializable updates, and asynchronous notification of types. The heart of the problem, as we saw it, was a lack of updates. COTERIE is built in Modula-3 and uses existing support for data sharing that was both efficient and easy for Modula-3 packages that support an integrated interpreted programmers to use in the face of frequent and unantici- language, multithreading, and 3D animation. Unlike other pated changes. -
The Architecture of the Ara Platform for Mobile Agents
To appear in: Kurt Rothermel, Radu Popescu-Zeletin (Eds.): Proceedings of the First International Workshop on Mobile Agents, MA’97, April 7-8th 1997, Berlin, Germany. Lecture Notes in Computer Science Nr. 1219, Springer Verlag 1997. ISBN: 3-540-62803-7 The Architecture of the Ara Platform for Mobile Agents Holger Peine and Torsten Stolpmann Dept. of Computer Science University of Kaiserslautern, Germany {peine, stolp}@informatik.uni-kl.de Abstract: We describe a platform for the portable and secure execution of mobile agents written in various interpreted languages on top of a common run-time core. Agents may migrate at any point in their execution, fully preserving their state, and may exchange messages with other agents. One system may contain many virtual places, each establishing a domain of logically related services under a common security policy governing all agents at this place. Agents are equipped with allowances limiting their resource accesses, both globally per agent lifetime and locally per place. We discuss aspects of this architecture and report about ongoing work. Keywords: migration, multi-language, interpreter, Tcl, C, byte code, Java, persistence, authenti- cation, security domain. 1. Introduction Mobile agents have raised considerable interest as a new concept for networked com- puting, and numerous software platforms for various forms of mobile code have recently appeared and are still appearing [CGH95, CMR+96, GRA96, HMD+96, LAN96, LDD95, JRS95, RAS+97, SBH96]. While there seems to have emerged a wide agreement about the general requirements for such systems, most notably porta- bility and security of agent execution, many issues are still debated, as witnessed by the numerous approaches exploring diverging solutions. -
Obliq, a Language with Distributed Scope
Obliq A Language with Distributed Scope Luca Cardelli June 3, 1994 © Digital Equipment Corporation 1994 This work may not be copied or reproduced in whole or in part for any commercial purpose. Permis- sion to copy in whole or in part without payment of fee is granted for nonprofit educational and re- search purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of the Systems Research Center of Digital Equipment Corporation in Palo Alto, California; an acknowledgment of the authors and individual contributors to the work; and all applicable portions of the copyright notice. Copying, reproducing, or republishing for any other pur- pose shall require a license with payment of fee to the Systems Research Center. All rights reserved. Abstract Obliq is a lexically-scoped untyped interpreted language that supports distributed object-oriented computation. An Obliq computation may involve multiple threads of control within an address space, multiple address spaces on a machine, heterogeneous machines over a local network, and multiple net- works over the Internet. Obliq objects have state and are local to a site. Obliq computations can roam over the network, while maintaining network connections. Contents 1. Introduction ................................................................................................................................. 1 1.1 Language Overview ............................................................................................................ -
Why Did Apple Kill Newton?
From Pen Computing Magazine #22, June 1998 Why Did Apple Kill Newton? ©Copyright 1998 David MacNeill Early Friday morning, February 27, 1998, Apple Computer made official what the Newton cognoscenti had strongly suspected for six months: the Newton handheld computing platform was dead. The rather terse press release gave the basic facts: Apple will cease all Newton OS hardware and software development, no more products will be made after the existing stock is depleted, and Apple will continue to provide support to users. Brief mention was made of development of a new low-cost Mac OS-based mobile device in the future, but no details were offered. But the most galling omission was the lack of an answer to the question on the minds of hundreds of thousands of shocked, angry Newton owners: Why? Before I attempt to answer this question, let’s take a quick tour of the mercurial five-year career of Newton. This will serve to prepare you for the several explanations we will be considering. A brief history of Newton During its turbulent five-year life, Newton technology was close to death several times, yet always managed to survive. Department heads came and went, but the essential concept of the personal digital assistant (PDA) was too compelling to die easily: A small, inexpensive, pen-based computing device that would accompany you everywhere, and that would learn enough about you to make informed assumptions about how to help you keep track of the myriad little bits of information we all must carry. It would be simple enough for anyone to use, a true computer for the rest of us. -
Poor Printquality
DOCUMENT RESUME ED 412 932 IR 018 598 AUTHOR Ando, Takatoshi TITLE PTC Mid Year Seminar. Collection of Presentations (Yokohama, Japan, June 3-4, 1997). INSTITUTION Pacific Telecommunications Council, Honolulu, HI. PUB DATE 1997-00-00 NOTE 177p.; Proceedings of the Pacific Telecommunications Council Mid-Year Seminar (Yokohama, Japan, June 3-4, 1997). Some figures may not reproduce clearly. PUB TYPE Collected Works Proceedings (021) LANGUAGE Japanese, English EDRS PRICE MF01/PC08 Plus Postage. DESCRIPTORS Business; *Computer Networks; Electronic Equipment; Foreign Countries; Futures (of Society); *Information Technology; International Relations; *Internet; Multimedia Materials; Strategic Planning; *Technological Advancement; *Telecommunications; User Needs (Information) IDENTIFIERS Asia Pacific Region; Digital Technology; Electronic Commerce; Japan; Korea; United States ABSTRACT This proceedings volume from the Pacific Telecommunications Council Mid-Year Seminar includes the following presentations: "Platform and Equipment for Access Network" (Yukou Mochida); "Integrated Services Television: Digital Age TV with a Built-in Home Server" (Tatsuhito Nagaya); "Future of the Internet: Future of Telecommunications" (Anthony M. Rutkowski) ;"NTT's Overseas Busi r; Ct:f'stcgy" "KDD'S Future Strategy, Clicking on the Asia-Pacific Region" (Tohru Ohta); "Wireless Communications in Korea: The New Strategy under Competition and Open-Door Policy" (SK Telecom); "U.S. User Requirements and Industry Implications" (Lee A. Daniels); "Requests to Telecom Carriers" (Toyota Motor Corporation); "Network System in Banking Industry;" "Platform and Equipment for Multimedia Network and Its Applications" (Eiichi Yoshikawa); "Network Services in Multimedia Era" (Toru Adachi); "Viewer's Service Integration;" "The Global Network Society: Business Opportunities and Challenges: New Applications in an Era of Convergence" (Karl K. Rossiter); "What Does Internet Bring to Schools?" (Hiroshi Nakagawa); "The Business and Law of Web Commerce" (George E. -
Penrose in the New Economy
Penrose in the New Economy Benjamin Gomes‐Casseres Forthcoming in Strategic Management Review Edith Penrose’s theory eminently fit the mid‐20th century firms and industries that she studied. What would she say about the very different firms in today’s New Economy? I update Penrose’s model with new theories of the firm that emerged after she wrote, including economics of contracting and of the new digital economy. These newer theories fit well with her concepts, and even help complete Penrose’s model. I also explore how firms in the New Economy leverage their internal resources by using alliances, ecosystems, and platforms to access the services of external resources. These strategies expand the pool of resources available to the firm, and enable firms to grow faster than Penrose imagined. Further, these bundles of resources are governed by administrative mechanisms that she did not originally contemplate, including the use of code to automate decisions. While Penrose taught us to see the firm as a bundle of resources, we now see that not all bundles of resources are firms. This new perspective helps bring Penrose up to date with firms and industries in the New Economy. Version: V5.0, April 20, 2020 Benjamin Gomes‐Casseres Peter A. Petri Professor of Business and Society Brandeis University International Business School Waltham, Mass., USA Email: [email protected] 2 When Edith Penrose wrote The Theory of the Growth of the Firm (TGF)1, firms like Du Pont, General Motors, Standard Oil represented the pinnacle of the American economy. Her analysis was based on thoughtful observation of their practices, specifically those of the Hercules Powder Company. -
Improving the Aircraft Design Process Using Web-Based Modeling and Simulation
Reed. J.;I.. Fdiet7, G. .j. unci AJjeh. ‘-1. ,-I Improving the Aircraft Design Process Using Web-based Modeling and Simulation John A. Reed?, Gregory J. Follenz, and Abdollah A. Afjeht tThe University of Toledo 2801 West Bancroft Street Toledo, Ohio 43606 :NASA John H. Glenn Research Center 2 1000 Brookpark Road Cleveland, Ohio 44135 Keywords: Web-based simulation, aircraft design, distributed simulation, JavaTM,object-oriented ~~ ~ ~ ~~ Supported by the High Performance Computing and Communication Project (HPCCP) at the NASA Glenn Research Center. Page 1 of35 Abstract Designing and developing new aircraft systems is time-consuming and expensive. Computational simulation is a promising means for reducing design cycle times, but requires a flexible software environment capable of integrating advanced multidisciplinary and muitifidelity analysis methods, dynamically managing data across heterogeneous computing platforms, and distributing computationally complex tasks. Web-based simulation, with its emphasis on collaborative composition of simulation models, distributed heterogeneous execution, and dynamic multimedia documentation, has the potential to meet these requirements. This paper outlines the current aircraft design process, highlighting its problems and complexities, and presents our vision of an aircraft design process using Web-based modeling and simulation. Page 2 of 35 1 Introduction Intensive competition in the commercial aviation industry is placing increasing pressure on aircraft manufacturers to reduce the time, cost and risk of product development. To compete effectively in today’s global marketplace, innovative approaches to reducing aircraft design-cycle times are needed. Computational simulation, such as computational fluid dynamics (CFD) and finite element analysis (FEA), has the potential to compress design-cycle times due to the flexibility it provides for rapid and relatively inexpensive evaluation of alternative designs and because it can be used to integrate multidisciplinary analysis earlier in the design process [ 171. -
Andy Hertzfeld
After a bad first quarter in 1993, operating. It was first booted up Apple’s board forced Sculley out, in Autumn 1978 at Essex April 6th and he was replaced by German- University on a DEC PDP-10 born Michael Spindler. [Nov 00]. It was originally coded in MACRO-10 assembly by Roy John Sculley III Trubshaw. Born: April 6, 1939; Andy Hertzfeld The MUD name is a tribute to the Dungeon variant of Zork NYC Born: April 6, 1953; [May 27] which Trubshaw loved Sculley was president of Pepsi- Philadelphia, Pennsylvania playing at the time. Of course, Cola for six years until Steve Zork was itself inspired by Hertzfeld was a member of the Jobs [Feb 24] lured him away to Colossal Cave Adventure [March Apple Mac [Jan 24] development become Apple CEO on April 8, 11]. team who wrote large portions 1983 with the legendary pitch: of the system software, On this day, Trubshaw finished “Do you want to sell sugared including much of the ROM code, re-coding MUD version 3 in water for the rest of your life? Or the multitasking Switcher BCPL [July 21] (the predecessor do you want to come with me program, the User Interface of C), primarily to make the and change the world?” Toolbox, and several GUI tools program easier to maintain. One The move was also backed by such as the Control Panel and of his innovations was to write a Apple’s then president, Mike Scrapbook. BCPL interpreter for a game Markkula [Feb 11], who believed language he invented, called that Jobs lacked the discipline to MUDDL (Multi User Dungeon run Apple himself. -
Introduction to the Literature on Programming Language Design Gary T
Computer Science Technical Reports Computer Science 7-1999 Introduction to the Literature On Programming Language Design Gary T. Leavens Iowa State University Follow this and additional works at: http://lib.dr.iastate.edu/cs_techreports Part of the Programming Languages and Compilers Commons Recommended Citation Leavens, Gary T., "Introduction to the Literature On Programming Language Design" (1999). Computer Science Technical Reports. 59. http://lib.dr.iastate.edu/cs_techreports/59 This Article is brought to you for free and open access by the Computer Science at Iowa State University Digital Repository. It has been accepted for inclusion in Computer Science Technical Reports by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Introduction to the Literature On Programming Language Design Abstract This is an introduction to the literature on programming language design and related topics. It is intended to cite the most important work, and to provide a place for students to start a literature search. Keywords programming languages, semantics, type systems, polymorphism, type theory, data abstraction, functional programming, object-oriented programming, logic programming, declarative programming, parallel and distributed programming languages Disciplines Programming Languages and Compilers This article is available at Iowa State University Digital Repository: http://lib.dr.iastate.edu/cs_techreports/59 Intro duction to the Literature On Programming Language Design Gary T. Leavens TR 93-01c Jan. 1993, revised Jan. 1994, Feb. 1996, and July 1999 Keywords: programming languages, semantics, typ e systems, p olymorphism, typ e theory, data abstrac- tion, functional programming, ob ject-oriented programming, logic programming, declarative programming, parallel and distributed programming languages. -
Hintz 1 DRAFT V1 – Please Do Not Cite Without Author's Permission. Susan
Hintz 1 Susan Kare: Design Icon by Eric S. Hintz, PhD Historian, Lemelson Center for the Study of Invention and Innovation National Museum of American History, Smithsonian Institution [email protected] SHOT SIGCIS – Works in Progress Session Albuquerque, NM October 11, 2015 DEAR COLLEAGUES: Thanks for reading this work-in-progress! I’m a SIGCIS rookie and relatively new to the history of computing. Thus, in terms of feedback, I’d appreciate a) some sense of whether this proposed article would have any traction within the scholarly/SIGCIS community and b) some help situating the story within the relevant secondary literature and historiography. Finally, given the largely non-archival sources I had to work with, I wrote this up more like a magazine feature (vs. scholarly article) so I’d also appreciate c) any suggestions for appropriate journals and publication venues. P.S. This article is ripe for lots of colorful images. Thanks! ESH Graphic designer Susan Kare has been called the “the Betsy Ross of the personal computer,” the “Queen of Look and Feel,” the “Matisse of computer icons,” and the “mother of the Mac trash can.”1 Indeed, Kare is best known for designing most of the distinctive icons, typefaces, and other graphic elements that gave the Apple Macintosh its characteristic—and widely emulated—look and feel. Since her work on the Mac during the early 1980s, Kare has spent the last three decades designing user interface elements for many of the leading software and Internet firms, from Microsoft and Oracle to Facebook and Paypal. Kare’s work is omnipresent in the digital realm; if you have clicked on an icon to save a file, switched the fonts in a document from Geneva to Monaco, or tapped your smart phone screen to launch a mobile app, then you have benefited from her designs.