Greetings!

This GTS marks the fifth anniversary for Goodman And then there’s Free RPG Day. I have the pleasure of Games. Some of you may remember our 2002 debut claiming credit for this idea, and credit for its with the giant dinosaur head at our booth. Five years brilliant execution goes to Impressions Advertising & later, Comics & Games Retailer ranks us in the top 5 RPG Marketing. Goodman Games is sponsoring Free RPG Day publishers. with not one, not two, but three free adventure modules, How did we get here? Adventure modules. Some including a new DCC module. The event is June 23, and publishers claim “they just don’t sell” – and I beg you can sign up at www.freeRPGday.com. It’s a great to differ. Gamers love Dungeon Crawl Classics opportunity to build your local RPG community, and hook adventures, and DCC modules are one of the best-selling even more new fans. RPG lines available today. They’re excellent adventures, Adventures are a profitable category for any game store. recognized every year with Best Adventure nominations They turn fast, appeal to a broad audience, and are easy in the ENnie awards. to promote. Want to learn more? Simply read this book- But it’s not quality alone that got us where we are. Our let, which provides everything you need to build and secret, such as it is, is understanding retail. My own back- maintain a thriving adventure module business. Please ground includes retail experience, and I like to think that, take a look through, then come visit us at booth 1005 as a publisher, I publish in a way that benefits retailers. during the show! Dungeon Crawl Classics adventures drive store traffic Thanks, with regular monthly releases. Our $2 modules make it easy for retailers to draw in new fans. We support the DCC line with generous promotions, including a metal spinner rack that’s free for retailers. We hold an annual 20%-off sale available only in stores, and we were the first in the industry to offer the Click-to-Brick Conversion GTS booth #1005 Project, which sends our online customers into your store. Our Adventure Finder poster is the first organized approach to guiding role-players through the modules on your shelves.

Table of Contents Contact Us Dungeon Crawl Classics Selling Points ...... 3 Goodman Games DCC Promotions Available to Retailers ...... 4 [email protected] Top 10 Module Promotions ...... 5 www.goodman-games.com Maximize Module Sales ...... 6 4819 W. Hutchinson St. Unit 3F The Cross-Sell: Double Every Sale ...... 7-8 Chicago, IL 60641 Displaying Adventure Modules ...... 9 (443) 418-7697 If They Like Dungeon Crawls, They’ll Love... Wicked Fantasy Factory ...... 10 Xcrawl ...... 11 Judges Guild ...... 12 2007 Release Schedule ...... 13 Product Checklist ...... 14-15 Adventure Finder (your best sales tool!) . . . 16 Dungeon Crawl Classics Selling Points What? You don’t carry Dungeon Crawl Classics? You Steady Release Schedule: We release a minimum of must be one of those retailers who never reads the one DCC module every month, giving customers a reason “Best-Selling RPGs” reports in various trade publications. to check in regularly and see what’s new. DCCs aren’t just best-selling modules, they’re one of the Incremental Sales: Just as video game consoles drive RPG lines, outselling many other notable best-selling sales of game cartridges, the core rulebooks drive sales RPGs. Here are a couple reasons to carry DCC modules of adventure modules. Every ’s Guide in your store. that you sell today means a dozen DCC modules sold Best Sellers: Consistently ranked in the top 10 best- tomorrow. selling RPG lines by Comics & Games Retailer. Repeat Purchase Module: When a DM finishes his level 1 DCC module, he needs a level 2 adventure. Two weeks later he’ll need a level 3 module, then level 4, and from there the cycle continues. If you can persuade your local groups to rely on DCC adventure modules, every sale today brings in another sale tomorrow. Shared Experiences: Adventure modules provide a common platform to experience D&D. Peruse the message boards at www.goodman-games.com to see just how many people are playing our adventures. These shared experiences give your regulars something common to talk about, an important foundation to building a community at your store. New Customer Recruitment: Adventures are great teaching tools, especially well-designed level 1 modules. New players need the most help, and adventure modules show them how to play. Our $2 promotional adventures Easy to Stock: Every DCC module is numbered. Stock- are ideal for this. keeping is easy: you just start at #0 (yes, there’s a #0), Cross-Sell Potential: The adventure module itself can count up to the current release, and fill in the gaps. It’s be an upsell from the Dungeon Master’s Guide. We that easy. manufacture DCC miniatures that can be used to play the Low Maintenance: The DCC line features no core book, adventures. And our adventures often support sales of no supplements, and no accessories. Restocking takes other rulebooks, as explained on page 7. minimal effort, and we provide the promotions to move Plug-and-Play Utility: Good adventures don’t require the modules off your shelf. much prep work. They’re like “D&D in a bottle” – perfect Retailer Support: If you order a basic starting for the harried gamer who just wants to play. Adventures assortment, we provide you with a durable, metal 16- that include pregenerated characters (as most DCC pocket spinner rack for free. We publish $2 modules do) are even more versatile; the pregens allow modules that are great for building a local base. We’ll the module to be used as a one-shot or break from a send postcard coupons to our online customers regular game. redeemable only in your store. Collectibility: Adventure modules are more likely to Strong Consumer Promotions: We’re the founding appreciate in value than any other RPG category. Rare sponsor of Free RPG Day. We advertise in Dragon and Dungeon Crawl Classics adventures have sold for more Dungeon magazines. We sponsor a 100-man dungeon than $250 on EBay. crawl tournament at Gen Con. We offer an annual 20% off sale at no cost to the retailer. You stock it – we’ll sell it! 3 DCC Promotions Available to Retailers We offer retailers more promotional opportunities than promotion and advertise the sale. And you – you see any other third party publisher. Many of them are industry more sales! Ask your distributor for the flyers so that you firsts, like Free RPG Day, our annual 20%-off sale, and can participate. the Click-to-Brick Conversion Project. All of them will improve your sales, including our free spinner rack, our online store locator, and our in-store literature. Here’s what we have to offer you.

Free RPG Day: If you’ve seen the success of Free Comic Book Day, then get ready for Free RPG Day! It’s June 23 Click-to-Brick Conversion Project: This is an this year, and you as a store industry first. We send a postcard to our mailing list should visit www.FreeRPG- (2,000+ names) that offers them a great deal – but only Day.com to sign up. Goodman if they shop in the store listed on the back of the post- Games is the founding sponsor card. Thanks to modern variable printing, the postcard is of Free RPG Day, offering not printed with your store name for all customers within 25 one, not two, but three free miles of your store. Like the name implies, it sends our adventure modules for your online customers into your store, better serving the store. Dungeon Crawl Classics #51.5: The Sinister Secret industry as a whole. Contact us for information on of Whiterock, Wicked Fantasy Factory #0: The Temple of participation. Blood, and Xcrawl: Dungeonbattle Brooklyn are our $2 Modules: We’ve published two adventure special adventures for Free RPG Day. modules with a $2 MSRP: DCC #11: The Dragonfiend Free Spinner Rack: Free fixtures for your store! Every Pact and DCC #31: The Transmuter’s Last Touch. These good merchant knows that presentation matters, and are great hooks for new customers, and a perfect way we’ve listened. If you order a basic assortment of to build up your fan base. And they sell well – DCC #11 Dungeon Crawl Classics modules, you’ll get a FREE is already in its second printing! If you’re new to the DCC spinner rack that’s ideal for displaying adventures. See line, we’ll happily send you some free promo modules to page 9 for more information. prime the pump. Contact us for more information. 20% Off Sale: Every year in May, we hold a 20% off sale. It’s optional, and should you choose to participate it costs you nothing – but it will in- crease sales! During the month of May, Goodman Games sells to distributors at 20% off, and we ask them to pass that savings on to you so that re- tailers in turn can offer fans our modules at 20% off. We provide flyers for in-store 4 The Adventure Finder: Check the back cover of this Consumer Promotion: While we do all this to help your booklet for the most innovative sales tool the adventures store, we also help keep consumers informed about our market has ever seen. Our Adventure Finder answers the products. You’ve probably seen our full-page ads in #1 question DMs ask when buying an adventure: Dungeon. We update our web site twice a week, and “My characters are level X. Which modules are for level feature a prominent retail locator. We run a 100-man X?” Understanding adventure modules requires under- Dungeon Crawl Classics tournament at Gen Con every standing dungeon masters, and dungeon masters almost year (and we’re adding an Xcrawl tournament this year). always want a module that fits their campaign level. The We even have a prominent product placement spot in Adventure Finder is the tool to answer that question, Gamers II: Dorkness Rising, sequel to the best-selling both for you as a retail product expert and for the Gamers movie! consumer as a fan. As Casketworks is to Reaper miniatures, the Adventure Finder is to DCC modules – you should keep a copy next to your display. We provide full-color poster versions of the Adventure Finder, as well as downloadable versions updated on a quarterly basis.

Top 10 Module Promotions Drive sales in your store! Here are some ideas for great 4. Trade-Ins: Some customers think modules aren’t promotions... worth the price because “I can only use them once.” If 10. Create a Destination: Be THE place to go for you face this attitude repeatedly, consider creating a adventure modules in your town. Many game stores carry trade-in section. Trade-ins earn credit toward future only a handful of modules; what are your competitors purchases, and you can resell the trade-in merchandise. doing? 3. Build Your Own Adventure Path: Give a discount or 9. In-Store Reviews: Provide a simple form for freebie to customers who purchase modules that take customers to write a review. A 3x5 card with the store their party from 1st to 20th levels. Allow some gaps (you logo stamped on it works well. might not have a 17th-level module in stock, for example), and make a minimum purchase of 4 titles. One 8. Session Reports: Have the “alpha gamers” from good incentive is a “bounce-back” coupon good toward your store write session reports for your newsletter, bul- their next module purchase. letin board, or web site. 2. Get the Upsell: Whenever someone buys a core D&D 7. Emphasize Quality: Print and laminate a small sign book, upsell them on a module. Ring up a module with featuring award-nominated adventure modules from the every DMG you sell! last two years. Or assemble the award nominees together 1. “The First Hit’s Free”: Every DCC customer gener- with a shelf talker indicating their status. See page 8 for ates sales of up to 50 other modules – so give them the a list of award-nominated DCC modules. first module free! We publish two DCC modules priced at 6. Cross-Merchandising: Many modules tie back to only $2, perfect for this purpose. sourcebooks or miniatures. Display these titles together Ask Goodman! Goodman Games is happy to – or, at the very least, use shelf tags to keep customers support promotions in your store. Contact us for more informed. See page 8 for more information. details. 5. Themed Presentations: Some customers want to run a horror-themed campaign, while others like nautical adventures. Shelve these together, or provide “staff lists” of titles that support each theme, so a DM can easily find the relevant adventures.

5 Maximize Module Sales As a store owner or manager you probably already have Finally, modules as a category offer a unique forecasting modules for sale. But you may not be selling as many as capability. Knowing your customers’ campaigns will tell you could. Understanding why customers buy adventure you what to stock. For example, if you’re selling level 4 modules will help you sell more of them. Here are tips modules today, you’ll be selling level 5 modules from some of the industry’s most experienced sellers. tomorrow. Pay attention to the level range of your Low-Level Sells Best: Every game starts at 1st level – alpha gamers’ campaigns, and stock modules of the but how many advance past 10th? Low-level adventure appropriate character levels. modules will always be your best sellers. They’re easy to Ride the “Long Tail”: Unlike almost every other RPG play as pickup games, they appeal to new gamers, and category, adventure modules have a “long tail” – that many fans consider them more fun than the rules-heavy is, the backstock really sells. Along with core rule- games that happen at high levels. This is empirically books, well-known adventure modules can continue validated by Dungeon Crawl Classics sales numbers: our selling for a long, long time. Dungeon Crawl Classics low-level modules always sell best. #1: Idylls of the Rat King Follow the Level Pyramid: Low-level adventures has been selling steadily might sell best, but you need a full range to since February 2003, support every customer. What will a fan think and is about to enter its when he finishes his 6th level adventure, only fourth printing. Most of to find you have nothing for 7th level? At the early DCC modules that moment you’ll lose him. But at the are in their second or same time, you don’t need as many 7th third printings. level adventures as 1st level ones. You Low-level modules are should stock adventures using a most likely to experience a ratio called the “level pyramid.” “long tail.” Pay attention Roughly speaking, the level to your assumptions: you pyramid works like this: You may assume that a module should stock twice as many sold isn’t worth carrying low-level adventures as as backstock, but make mid-level adventures, and sure you’re not missing an twice as many mid-levels evergreen. as high-levels. Include a few epic level adventures to The More You Have, The More You’ll Sell: This is not round it out. The DCC line follows this ratio, so if you as obvious as it sounds. A store manager with 20 source- carry the complete line you’ll naturally have the right books on his shelf will think to himself, “I offer a good proportions. selection of sourcebooks.” And he does. But a store Know Your Customer: This goes without saying, but manager with 20 adventure modules on his shelf does it’s especially important with adventure modules for a not offer a good selection of adventures – because each couple reasons. First, your adventure selection must be as module is good for only a limited level range. Twenty broad as your customer base. Don’t go with your adventures on a shelf means you offer, on average, one personal likes or dislikes; just because you don’t like module for each character level – so a DM with level 4 urban adventures doesn’t mean your customers will characters has one option from your 20 modules. You dislike them also. need at least 30-40 modules, at a range of levels, before And the people buying modules today aren’t the same as you’re really getting close to a good selection. they were ten years ago. Many adventure modules are There are facts behind this theory. We insert customer now purchased by experienced gamers with less time reply cards in our modules. Two of the questions we ask than they used to have. Keep an eye out for parents are: “How many other DCC adventures did the store have running games for their kids. for sale?” and “How many other DCC modules do you own?” 6 The results are not surprising. There is an obvious In other words: if you stock it, they will buy it. And if you correlation between customers owning more modules if don’t stock it, they will go to another store where they they shop at stores that stock more modules. This is the can find it. Keep a wide variety of adventure modules in latest data: stock. It encourages impulse buys and repeat purchases, and helps build a steady market for modules. Your How many other DCC customers will agree! adventures did the store have for sale? 1-4 5-10 11-15 16+ Overall 36% 18% 10% 36% Customers who own 1-4 61% 29% 22% 24% Customers who own 5-10 12% 35% 33% 3% Customers who own 11-15 12% 6% 44% 18% Customers who own 16+ 15% 29% 0% 55%

Of our best customers – the ones who own 16+ modules – 55% shop at retailers that stock 16+ modules. And stores that stock 1-4 modules have a customer base where 61% only own 1-4 modules.

The Cross-Sell: Double Every Sale Dungeon Crawl Classics adventure modules are Adventure Paths: designed to sell more than themselves. Many of our ad- Several DCC adventures are sequels to prior adventures. venture modules tie back to other products, and we pub- The following modules can be linked together: lish a campaign setting that allows DMs to play all the modules in a single linked world. Here are ways to max- Saga of the Rat King: DCC #1: Idylls of the Rat King imize your sales with cross-product promotions. leads into DCC #27: Revenge of the Rat King. The World of Áereth: Saga of the Smugglers: DCC #7: Secret of Smuggler’s Cove leads into DCC #40: Devil in the Mists. DCC #35: Gazetteer of the Known Realms is an enormous boxed set that ties together all published DCC Saga of the Blackguard: DCC #12: The Blackguard’s modules into one world. It includes four poster-sized Revenge leads into DCC #12.5: Iron Crypt of the world maps that include the locations of the other DCC Heretics. modules as keyed map locations (see inset for an Saga of the Stormbringer: DCC #21: Assault on example). In other words, if you sell this one product to Stormbringer Castle leads into DCC #22: The Storm- your customer, bringer Juggernaut. they’ll be able to buy every other module on the shelf and link them together! Yet the core DCC modules remain world-neutral, so they also appeal to casual gamers. 7 Modules & Miniatures: Award Nominees: Every year, our modules receive Goodman Games produces a “Best Adventure” nominations in the Gen Con ENnie line of miniatures based on the awards. Here are some of the award nominees that you DCC modules. When the can call out with shelf talkers or signage: heroes face off against DCC #1: Idylls of the Rat King Chalychia the Devil Lich from DCC #13, now you can DCC #5: Aerie of the Crow God present them with a DCC #11: The Dragonfiend Pact figure of Chalychia herself! Each DCC minia- DCC #12.5: Iron Crypt of the Heretics ture has the associated DCC #13: Crypt of the Devil Lich module printed directly DCC #20: Shadows in Freeport on the blister pack. Many modules include Themed Adventures: Got a customer with a nautical pictures showing which campaign? How about someone who just can’t get miniatures can be played enough of dragons? Give them some theme lists so they with them. Stock the can find just the right adventures! Our Adventure Finder minis next to the (see back cover) calls out some themes. Here is a quick modules and get the summary of those that may interest your customers: Chalychia the Devil Lich, cross-sell! from DCC #13: Crypt of the Nautical: DCC #4: Bloody Jack’s Gold; DCC #7: Secret of Devil Lich Smuggler’s Cove; DCC #22: The Stormbringer Jugger- naut; DCC #40: Devil in the Mists; plus several adventures in DCC #29: The Adventure Begins. Desert: DCC #15: Lost Tomb of the Sphinx Queen; DCC #23: The Sunken Ziggurat; DCC #32: The Golden Palace of Zahadran; DCC #45: Malice of the Medusa. Urban: DCC #20: Shadows in Freeport; DCC #24: Leg- end of the Ripper; DCC #27: Revenge of the Rat King; DCC #42: Secret of the Stonearm. Dragons: DCC #6: Temple of the Dragon Cult; DCC #26: The Scaly God; DCC #30: Vault of the Dragon Kings. Demons: DCC #2: Lost Vault of Tsathzar Rho; DCC #18: Citadel of the Demon Prince; DCC #20: Shad- ows in Freeport. DCC #23: The Sunken Ziggurat features new demons inspired by Torgo the Eye-Gouger, Skeletal Wyrmling, from Babylonian mythology, and DCC #32: The Golden Palace Kobold fighter, from DCC #30: Vault of the of Zahadran features new demons inspired by Persian DCC #17: Legacy of the Dragon Kings Savage Kings mythology. Undead: DCC #13: Crypt of the Devil Lich; DCC #25: Sourcebook Crossover: DCC #18: Citadel of the Dread Crypt of Srihoz; DCC #34: Cage of Delirium. Demon Prince utilizes material from the Demon Hunter’s Gen Con Tournament Modules: DCC #13: Crypt of the Handbook. Monster templates from The Book of Devil Lich; DCC #30: Vault of the Dragon Kings. Templates appear in several adventures, most notably DCC #15: Temple of the Sphinx Queen and DCC #30: Vault of the Dragon Kings.

8 Displaying Adventure Modules Some adventures are a challenge to display due to their Other Display Options narrow spines. Creative retailers have devised many good If you can’t fit a spinner rack, your next best option is a solutions. face-out display. Games Plus of Mount Prospect, IL has a The Dungeon Crawl Classics Spinner Rack literature display rack that does a good job of showcasing The best display option this option (see below). is a Dungeon Crawl Face-out displays are essential to selling adventure Classics spinner rack. modules, since the customer experience demands front- These racks are free to cover interaction – first to locate a module of the any retailer who appropriate level, then to evaluate the art for inspiration. purchases one of our Adventure module covers feature great art, something introductory product not part of the stylized “magic tome” look so popular assortments. They’re among hardcover RPGs these days. A face-out display also available for pur- makes sure your customers see this great art. chase independently. A final, last-resort option – should space considerations This is not some cheap, prove insurmountable – is to use magazine display boxes, disposable fixture. This similar to how comic book back issues are shelved. While 64” tall stainless steel this is not a great solution, it does ensure that the 16-pocket display in- customer sees the module front, and it’s fairly easy cludes a full-color DCC to shop. sign and fits dozens of modules into a tiny Avoid shelving modules spine-out, like traditional books. footprint – and it’s an If you have absolutely no other alternative and are $80 value for FREE. forced to shelve modules spine-out, make sure to It’s a classy, space- include a shelf talker or signage of some kind. Your sensitive way to display best bet is to find a spare square foot of floor space the best-selling line of and bring in a Dungeon Crawl Classics spinner rack. adventure modules on It’s free and it will increase sales – a great combination! the market. Ask your distributor about the Goodman spinner rack deals, coded GMG9995A and and GMG9997 – and ask your fellow The Dungeon Crawl Classics retailers about how spinner rack – much their sales have FREE for your store! improved with the module display. Stores that utilize the spinner rack have consistently reported an increase in sales. The racks are easy to shop. They display the module art face-out. The four racks are at different heights, allowing both kids and The DCC display at Games Plus in Mount Prospect, IL adults access to the modules. And the spinner occupies a tiny footprint, raising sales per square foot and consoli- dating your display.

9 If they like dungeon crawls, they’ll love…

¤ Feature many elements familiar to video gamers, like mooks, level bosses, mini- games, finishing moves, and side quests. ¤ Promotions planned for Dungeon magazine and other venues. ¤ Free promotional module available for retailers participating in Free RPG Day. ¤ Easy numbering system, like the DCC modules, makes stocking easy. JUICE UP YOUR PRODUCT LINEUP: GAME! AVAILABLE NOW: Wicked Fantasy Factory #1: Rumble in the new line of adventure modules for the video Wizard’s Tower, GMG4701, 32 pages, $10.99 Agame generation! These all-new d20 adventure modules are geared toward a younger audience. AVAILABLE JUNE 23 (FREE RPG DAY): They’re the perfect compliment to Dungeon Crawl Wicked Fantasy Factory #0: The Temple of Classics adventure modules. Blood, GMG4700, 16 pages, FREE “We set out to create a new kind of adventure module,” says Luke Johnson, Editor-in-Chief of AVAILABLE AUGUST: Wicked Fantasy Factory. “Wicked Fantasy Factory Wicked Fantasy Factory #2: Against the Iron adventures feature phat lewt, hordes of mooks Giant, GMG4702, 48 pages, $12.99 waiting to be mowed down, level bosses that just With more on the way! won’t die, and hot chicks that need rescuing. It’s D&D for the Xbox generation.”

WFF modules also include simple rules to enhance the Wicked experience, including finishing moves and E-Z stat blocks that speed up play. Why bring Wicked Fantasy Factory into your store? ¤ A charismatic alternative to offer younger gamers. ¤ Based on demographic research suggesting that DCC gamers are typically aged 30+ and often have young children learning to play D&D.

10 If they like dungeon crawls, they’ll love…

Xcrawl: Sellout!, GMGP1004, 192 pages, $24.95 Xcrawl: Emperor’s Cup 4700, GMGP1005, 96 pages, $14.95 Xcrawl: Necromerica, GMGP1006, 56 pages, $12.99 Xcrawl: Coney Island Crawl, he players are superstar athletes in GMGP1007, 96 pages, $15.99 a live-on-pay-per-view death sport. Xcrawl: Dungeonbattle Brooklyn, It’s a modern-day world with a T GMGP1008, 16 pages, $2.00 fantasy twist: the Dungeon Judge, or DJ, creates an artificial dungeon complete With more on the way! with monsters, secret doors, magical traps, and treasure – then the players run the dungeon! Why bring Xcrawl into your store? • A dungeon crawling game with a modern appeal. • Strong lineup of core book, source- books, and modules. • Natural crossover for DCC fans. • Consumer promotion via Gen Con tournament, Dungeon ads, Free RPG Day, $2 module, and previews in DCC modules. • New modules are completely stand- alone, playable with the other Xcrawl titles or as stand-alone books. PRODUCT LINEUP: Available now:

Xcrawl: Adventures in the Xtreme Dungeon Crawl League, GMGP1050, 240 pages, hardback, full color, $37.95 Xcrawl: Guild Sourcebook, GMGP1002, 128 pages, $19.95 Xcrawl: Three Rivers Crawl, GMGP1003, 80 pages, $14.95

11 If they like dungeon crawls, they’ll love… Product lineup: Available now: JG1: Thieves of Fortress Badabaskor, GMG4600, 64 pages, $15.99 Available June: JG2: Citadel of Fire, GMG4601, 128 pages, $21.99 Available September: JG3: Dark Tower, GMG4602, 96 pages, $19.99 With more on the way!

The most popular fantasy adventures return to third edition! DCC fans now have the opportunity to relive the same adventures they played in their youth. Goodman Games has teamed up with Judges Guild, the original independent fantasy gaming publisher, to put the “adventure” back into fantasy gaming! Judges Guild adventures are where the settings are large and wondrous, but the details are left up to you. They’re where fantastic powers arise from the very dust; where each quiet village along the road may contain untold wealth – or unspeakable evil; and where each mile of the long, long road calls for a strong sword arm, a whispered prayer, and a ready spell. Why bring Judges Guild modules into your store? • Immediate appeal to DCC fans, who played these very modules in their youth. • Great name recognition: we’re focusing on well-known titles that sold tens of thousands of copies during the 1980’s. • Hexagonal cover design ties back to original Judges Guild theme and “classic module look” while also presenting a modern look. • Consumer promotion via Dungeon ads and previews in DCC modules. Judges Guild: Putting the “Adventure” Back Into Fantasy Gaming!

12 2007 Release Schedule Here is our release schedule as of now. Some dates may MAY be subject to change. Wicked Fantasy Factory #1: Rumble in the Release Highlights for Fall Wizard’s Tower Get your customers talking about these fall releases! Castles & Crusades GG4: The Slithering Overlord The 500-page dungeon crawl: Judges Guild JG2: Citadel of Fire DCC #51: Castle Whiterock, coming in October! Xcrawl: Dungeonbattle Brooklyn ($2 version) joins the DCC family: DCC #50: Vault of the Iron Overlord, by Monte Cook, coming in September! JUNE The Wild West Meets D&D: DCC #44: Dreaming Caverns of the Duergar Spellburn: Frontier Fantasy, coming in September! DCC #45: The Medusa’s Grotto More to be announced! DCC CD Compilation: #5-#8 Free RPG Day – DCC #51.5: Sinister Secret of Whiterock Free RPG Day – Wicked Fantasy Factory #0: Temple of Blood Free RPG Day – Xcrawl: Dungeonbattle Brooklyn (free version)

JULY DCC #46: Book of Treasure Maps DCC #47: The Genie’s Tears

AUGUST DCC #48: The Adventure Continues DCC #49: Palace in the Wastes Wicked Fantasy Factory #2: Against the Iron Giant Xcrawl: Las Vegas Crawl

SEPTEMBER DCC #50: Vault of the Iron Overlord Judges Guild JG3: Dark Tower Spellburn: Frontier Fantasy

OCTOBER DCC #51: Castle Whiterock 13 SKU Description Price JUDGES GUILD 4600 Judges Guild JG1: Thieves of Fortress Badabaskor $15.99 4601 Judges Guild JG2: Citadel of Fire $21.99 DUNGEON CRAWL CLASSICS ADVENTURE MODULES 5100 Dungeon Crawl Classics #0: Legends are Made, not Born $10.99 5000J Dungeon Crawl Classics #1: Idylls of the Rat King $10.99 5001R Dungeon Crawl Classics #2: Lost Vault of Tsathzar Rho $10.99 5002 Dungeon Crawl Classics #3: The Mysterious Tower $11.00 5003 Dungeon Crawl Classics #4: Bloody Jack's Gold $10.99 5004R Dungeon Crawl Classics #5: Aerie of the Crow God (Expanded Edition) $15.99 5005 Dungeon Crawl Classics #6: Temple of the Dragon Cult $10.99 5006 Dungeon Crawl Classics #7: The Secret of Smuggler's Cove $11.99 5007 Dungeon Crawl Classics #8: Mysteries of the $12.99 RETAILER 5008 Dungeon Crawl Classics #9: Dungeon Geomorphs $10.99 5009 Dungeon Crawl Classics #10: The Sunless Garden $10.99 5010 Dungeon Crawl Classics #11: The Dragonfiend Pact $2.00 STOCK LIST 5011 Dungeon Crawl Classics #12: The Blackguard's Revenge $11.99 50125 Dungeon Crawl Classics #12.5: Iron Crypt of the Heretics $10.99 This easy-to-use retailer 5012 Dungeon Crawl Classics #13: Crypt of the Devil Lich (Glossy, Color) $24.99 stock list allows you to 5013 Dungeon Crawl Classics #14: Dungeon Interludes $18.99 5014 Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen $12.99 check your inventory 5015 Dungeon Crawl Classics #16: Curse of the Emerald Cobra $12.99 against a manufacturer- 5016 Dungeon Crawl Classics #17: Legacy of the Savage Kings $12.99 recommended 5017 Dungeon Crawl Classics #18: Citadel of the Demon Prince $15.99 assortment. 5018 Dungeon Crawl Classics #19: The Volcano Caves $12.99 5019 Dungeon Crawl Classics #20: Shadows in Freeport $15.99 Our line is divided into 5020 Dungeon Crawl Classics #21: Assault on Stormbringer Castle $12.99 three categories: CORE 5021 Dungeon Crawl Classics #22: The Stormbringer Juggernaut $10.99 (must-have best-sellers), 5022 Dungeon Crawl Classics #23: The Sunken Ziggurat $12.99 STANDARD (a typical 5023 Dungeon Crawl Classics #24: Legend of the Ripper $12.99 assortment for the 5024 Dungeon Crawl Classics #25: The Dread Crypt of Srihoz $12.99 average gamer), and 5025 Dungeon Crawl Classics #26: The Scaly God $18.99 E

E 5026 Dungeon Crawl Classics #27: Revenge of the Rat King - Cover A $10.99 COMPLETIST (best way 5026B Dungeon Crawl Classics #27: Revenge of the Rat King - Cover B $10.99 to maximize those 5027 Dungeon Crawl Classics #28: Into the Wilds $14.99 R incremental sales). R 5028 Dungeon Crawl Classics #29: The Adventure Begins (Hardcover) $34.99 5029 Dungeon Crawl Classics #30: Vault of the Dragon Kings $21.99 Remember, 5030 Dungeon Crawl Classics #31: The Transmuter's Last Touch $2.00 O Goodman Games is O 5031 Dungeon Crawl Classics #32: The Golden Palace of Zahadran $12.99 “Your Source 5032 Dungeon Crawl Classics #33: Belly of the Great Beast $15.99 C C 5033 Dungeon Crawl Classics #34: Cage of Delirium (w/Midnight Syndicate Audio CD) $24.99 for Adventures.” 5034 Dungeon Crawl Classics #35: Gazetteer of the Known Realms (Boxed Set) $69.99 Our assortments are 5035 Dungeon Crawl Classics #36: Talons of the Horned King $13.99 primarily geared toward 5036 Dungeon Crawl Classics #37: The Slithering Overlord $12.99 fantasy role players. 5037 Dungeon Crawl Classics #38: Escape from the Forest of Lanterns $11.99 5038 Dungeon Crawl Classics #39: The Ruins of Castle Churo (DM Screen) $24.99 For more information, 5039 Dungeon Crawl Classics #40: Devil in the Mists $12.99 contact 5040 Dungeon Crawl Classics #41: Lost Arrows of Aristemis $15.99 5041 Dungeon Crawl Classics #42: The Secret of the Stonearm $10.99 [email protected] 5042 Dungeon Crawl Classics #43: Curse of the Barrens $10.99 or visit 5043 Dungeon Crawl Classics #44: Dreaming Caverns of the Duergar $12.99 5044 Dungeon Crawl Classics #45: The Medusa's Grotto $12.99 www.goodman-games.com 5045 Dungeon Crawl Classics #46: Book of Treasure Maps (Six Adventures) $15.99 5200 Dungeon Crawl Classics: Saga of the Dragon Cult (Boxed Set) $19.99 5201 Dungeon Crawl Classics CD: #0-#4 (CD of 5 D20 Adventures) $24.99 Goodman Games 5202 Dungeon Crawl Classics CD: #5-#8 (CD of 4 D20 Adventures) $24.99 4819 West Hutchinon St. Unit 3F DUNGEON CRAWL CLASSICS MINIATURES Chicago, IL 60641 6006 Giant Beetle $6.99 6007 Raging $8.99 (443) 418-7697 6008 Deadly Fungus $4.99 6009 Stirge Swarm $6.99 6016 Darkmantle $7.99 6017 Otyugh $7.99 6020 Large Centipedes $5.99 ETHERSCOPE 17620 Etherscope RPG (Hardcover) $39.99 17623 Etherscope: Just a Delivery (Etherscope adventure module) $3.00 17625 Etherscope RPG, Revised & Expanded (Softcover version) $24.99 XCRAWL P1050 Xcrawl RPG (Hardcover) $37.95 DRAGONMECH Q1 2007 WW17600 Dragonmech RPG (Hardcover) $34.99 14 SKU Description Price SKU Description Price MONTE COOK’S IRON HEROES 6027 Kobold Sorcerer (Slazzik Balefire, DCC #2) $4.99 5500 Song of the Blade $15.99 6028 Kobold With Axe (DCC #2) $4.99 5501 To Duel With Dragons $15.99 6029 Ulfsek of the Purifying Flame, Dwarf Paladin $5.99 CASTLES & CRUSADES 6030 Master Lerenev, Human Fighter $5.99 5520 GG1 The Mysterious Tower $8.99 6031 Issele, Evoker $5.99 D D 5521 GG2 Palace of Shadows $8.99 6032 Rella Rubyhair, Bard $5.99 5522 GG3 The Secret of Smuggler’s Cove $11.99 6033 Landeron Heart-of-Storm, Ranger $5.99 DUNGEON CRAWL CLASSICS MINIATURES 6034 Kaila, Druid $5.99 R R 6000 Glyn Trollbane, human sorcerer (DCC #30) $4.99 ETHERSCOPE 6001 Ynnen, kobold rogue (DCC #30) $3.99 17621 Etherscope: The Great Metropolis $24.99 6002 Loros Truebow, holy ranger (DCC #30) $4.99 17622 Etherscope: Upload, Etherpunk $21.99 A A 6003 Oddwit Silverheel, gnome fighter-bard (DCC #30) $4.49 17624 Etherscope: Mysteries of the Occult $21.99 6004 Ubo Gutrot, dwarf barbarian (DCC #30) $4.99 XCRAWL D

D 6005 Veriander Lyras, half-elf cleric (DCC #30) $4.99 P1001 Xcrawl GM Screen & Adventure sold out 6010 Pointy-Hatted Wizard $5.99 P1002 Guild Sourcebook $19.95 6011 The Castellan, Half-Dragon Ettin (DCC #30) $34.99 P1003 Three Rivers Crawl $14.95 N N 6012 Lizardman fighter: Sle'astakk (DCC #30) $9.99 P1004 Sell Out! $24.95 6013 Lizardman ranger: Charp (DCC #30) $4.99 P1005 Emperor's Cup 4700 $14.95 6014 Lizardman cleric: Hb'kir (DCC #30) $4.99 P1006 Xcrawl: Necromerica $12.99 A A 6015 Skeletal wyrmling (DCC #30) $3.99 P1007 Xcrawl: Coney Island Crawl $19.99 6018 Wererat goblin (DCC #1) $4.99 P1008 Xcrawl: Dungeonbattle Brooklyn $2.00 T T 6019 Basilisk (DCC #30) $6.99 DRAGONMECH 6021 Chalychia the Devil-Lich (DCC #13) $9.99 WW17601 The Shardsfall Quest $15.99 S

S 6022 Wight (DCC #4) $4.99 WW17602 The Mech Manual $21.99 6023 Brother Jharo, Human Monk (DCC #13) $4.99 WW17603 Second Age of Walkers $29.99 6024 Rez-Zomar, Goblin Warchief (DCC #1) $5.99 WW17604 Steam Warriors $21.99 6025 The Rat King, Lawrence Gannu - 2 poses (DCC #1) $9.99 WW17605 The Last City $21.99 6026 Kobold Fighter (Torgo the Eye Gouger, DCC #17) $4.99 GMG17606 Almanac of the Endless Traders $21.99

Information current as of: Q1 2007. New updates will be issued quarterly.

SKU Description Price SKU Description Price BRONCOSAURUS REX 4311 Power Gamer's 3.5 Wizard Strategy Guide $19.99 1000 Dinosaur Planet: Broncosaurus Rex RPG $20.00 4320 The Demon Hunter's Handbook $19.99 1001 Cretasus Adventure Guide $22.00 4330 Lethal Legacies: Traps of the World Before $17.99 4340 Book of Templates Deluxe Edition $34.99

T 1002 Complete Guide to Velociraptors $11.00 T 1003 Complete Guide to T-Rex $11.00 9700 DM Campaign Tracker (D20 Accessory) $4.99 1004 Dinosaurs That Never Were $16.00 CARD GAMES S S D20 SOURCEBOOKS & GUIDES 8001 Geek Wars: Battle for the Con, I

I 2003 Adventure Guide $28.00 Deck #1: RPG Gamer $9.99 2004 Aerial Adventure Guide: Sky Captain's Handbook $27.99 8010 World Championship Dodge Ball $19.99 8015 Scavenger Hunt $19.99

T 3000 Complete Guide to Doppelgangers $11.00 T 3001 Complete Guide to Wererats $11.00 EN WORLD PLAYER’S JOURNAL 3002 Complete Guide to Treants $13.00 9001 EN World Player’s Journal #1 sold out E E 3003R Complete Guide to Liches $14.99 9002 EN World Player’s Journal #2 sold out 3004 Complete Guide to Beholders $22.00 9003 EN World Player’s Journal #3 $5.00 L L 3005 Complete Guide to Rakshasa $12.99 9004 EN World Player’s Journal #4 sold out 3006 Complete Guide to Drow $13.00 3007 Complete Guide to Vampires $14.99 P P 3008 Complete Guide to Dragonkin $16.99 3009 Complete Guide to Fey $18.99 3010 Complete Guide to Werewolves $16.99 M M 4000 Monsters of the Endless Dark: The Wanderers Guild Guide to Subterranean Organisms $18.00 4001 Monsters of the Boundless Blue: The O O Wanderers Guild Guide to Aquatic Organisms $18.00 4002 Primeval Groves: The Wanderers Guild Guide

C to Dangerous and Unusual Plant Life $22.00 C 4100 Morningstar Campaign Setting $30.00 4300 Beyond Monks: The Art of the Fight $20.00 4310 Power Gamer's 3.5 Warrior Strategy Guide $19.99 15