The "Legend" Adventurer's Handbook (V1.06) – This Edition by Richard Hewison (November 2007)
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ADVENTURER’S HANDBOOK CONTENTS Introduction....................................................................................................................3 Treihadwyl - Level 1............................................................................................................. 5 Treihadwyl - Level 2............................................................................................................. 7 Fagranc - Level 1 .................................................................................................................. 9 Fagranc - Level 2 ................................................................................................................ 11 Dark Tower - Level 1.......................................................................................................... 13 Dark Tower - Level 2.......................................................................................................... 15 Dark Tower - Level 3.......................................................................................................... 17 Dark Tower - Level 4.......................................................................................................... 19 Dark Tower - Level 5.......................................................................................................... 21 Fagranc - Level 3 ................................................................................................................ 23 Fagranc - Level 4 ................................................................................................................ 25 Balenhalm - Level 1............................................................................................................ 27 Moonhenge - Level 1 .......................................................................................................... 29 Moonhenge - Level 2 .......................................................................................................... 31 Fagranc - Level 5 ................................................................................................................ 33 Fagranc - Level 6 ................................................................................................................ 35 The Unshrine - Level 1 ....................................................................................................... 37 The Unshrine - Level 2 ....................................................................................................... 39 Fagranc - Level 7 ................................................................................................................ 41 Fagranc - Level 8 ................................................................................................................ 43 The King - Level 1 .............................................................................................................. 45 The King - Level 2 .............................................................................................................. 47 The King - Level 3 .............................................................................................................. 49 Help and Advice ..........................................................................................................50 Level Solutions ............................................................................................................57 Detailed Room Solutions .............................................................................................68 Moonhenge - the mappers nightmare! ................................................................................ 68 A. Treihadwyl - Level 2 - Room 10 ................................................................................ 70 B. Fagranc - Level 1 - Room 28...................................................................................... 71 C. Dark Tower - Level 1 - Room 32 ............................................................................... 72 D. Dark Tower - Level 3 - Room 14 ............................................................................... 73 E. Fagranc - Level 3 - Room 17...................................................................................... 75 F. The Unshrine - Level 1 - Room 26............................................................................. 77 G. Fagranc - Level 8 - Room 30...................................................................................... 78 H. The King - Level 1 - Room 30 ................................................................................... 79 I. The King - Level 2 - Room 2 ..................................................................................... 80 J. The King – Level 2 – Room 2.................................................................................... 82 APPENDIX A – Object Effects...................................................................................84 APPENDIX B – Magic Runes and their cost ..............................................................89 APPENDIX C – Apothecaries.....................................................................................90 APPENDIX D - Locations...........................................................................................92 APPENDIX E - Rewards.............................................................................................93 APPENDIX F – Magic Spells......................................................................................94 APPENDIX G – Bardish Melodies..............................................................................96 APPENDIX H - Reviews.............................................................................................98 1 The "Legend" Adventurer's Handbook (v1.06) – This edition by Richard Hewison (November 2007) Compiled and written by Richard Hewison in association with Tag and Pete James, (without whom the game would never have existed!) Produced by David ‘Pog’ Amor Special hellos go to Sue Medley, John Wilson, Paul Allen and all at Mindscape International. Design and artwork by Duncan Design Notes This new edition of the Legend Adventurer’s Handbook has been recreated from the original text files written back in 1992. The maps in the original Handbook were all based on images I provided at the time, which were subsequently re-drawn by a third party. The images in this new edition are scanned versions of the final published maps as I couldn’t locate my original image files when I came to create this new edition. I play-tested Legend (published as The Four Crystals of Trazere in the US), wrote the game manual, and had created detailed maps and notes as I went along. These maps and notes formed the basis of the Handbook that Mindscape published 3 months after the release of the game. Some of the articles found in the Help & Advice section were provided by the game’s authors - Anthony Taglione (Tag) and Pete James. The rest were written by me. Game solution books were still very much in their infancy back then. Not many games had them, and they were often published months after the game’s release to give people time to play the game through on their own. Compare that to today (2007) where we have very glossy, full-colour books packed full of maps, screenshots, tips etc. published on the same day as the game itself! The layout of this new edition of the Legend Adventurer’s Handbook is close but not identical to the originally published book. I called it an ‘Adventurer’s Handbook’ after the impressive Dungeon Master Adventurer’s Handbook that FTL had published a few years before, and I liked the title better than calling it a Walkthrough, Solution, or Hintbook. The idea of looking up the answers from numbered paragraphs was inspired by the approach that Level 9 Computing took for their text adventure hint sheets. Of course, this version is easier to navigate than the original book thanks to the wonders of hyperlinks and bookmarks. You can simply click on a paragraph solution number to be taken directly to it, unless you’ve printed it off in which case you’ll just have to thumb through the solutions the old fashioned way! Richard Hewison November 2007 2 ___________________________________________________________________________ Introduction The ultimate objective of Legend sounds deceptively easy and straightforward to the uninitiated, but as with all things in life, it isn't quite that simple. Fortunately, help is now at hand. Armed with the knowledge revealed in this tome, you will be prepared for the challenges that await above and below the land of Trazere in your quest for glory. How this knowledge is used is up to you. Our recommendation would be to seek its wisdom only as a last resort, when all other possible options have been explored and discarded into the pits of despair. However, you can choose to follow the solution through 'step by step', leaving nothing to chance. The only drawback with this method is that feeling of inner satisfaction which comes from completing the quest on your own (with only the occasional and discreet reference to this tome) will be missing when the victory is assured. The choice is yours. Apart from the level by level solutions, there are other sections including General Strategies, mini-tips and comprehensive appendices that can be referred to. THE QUEST At the start of the adventure, details of the quest are scant. Your party of adventurers must rid the land of evil. How they are to achieve this ultimate goal is a well kept secret,