Unit 5:Entertainment Warriors
UNIT 5:ENTERTAINMENT WARRIORS Unit Overview This unit explores issues of stereotyping, violence, and the complex representation of men and women in the mass media. This unit analyzes the symbolic violence of sports, as well as the increasingly real violence found at sporting events. Students examine the role of violence as a form of entertainment by learning about Roman gladiatorial games and contemporary wrestlers. Many people have conflicting opinions about the sport of television wrestling today. Is it real or fake? Are the participants heroes or circus performers? Are they powerful or puppets? Is wrestling a male morality play or a training ground for violence? Students analyze the different types of entertainment warriors in our culture today and create an imaginary non-violent game or sporting event for the 21st century, and develop an ad, news media message, magazine cover, or website to promote it. Many activities in this unit are useful for exploring concepts in Character Education, including respect, fairness, self-discipline, and justice. The “essential questions” of this unit are: • How are contemporary entertainment warriors similar and different to those of the past? • How are gender stereotypes created, reinforced, or altered through sports and games, and what impact do they have on real people? • Why do people like to watch entertainment violence, and what impact does it have on our beliefs, attitudes, behaviors, and values? M - 113 UNIT 5:ENTERTAINMENT WARRIORS CLASSROOM ACTIVITIES 5.1 Rage in a Cage V5.1 Examine the role of women in the World Wrestling Federation in this critical reading activity and, in doing so, examine how the game promotes stereotypes.
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