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Psychopomp Any Gods Provide Their Origin Table Faithful with Some Sort of D4 Name Afterlife

Psychopomp any gods provide their Origin Table faithful with some sort of d4 Name . Accordingly they need to employ 1 Mortal race (made a psychopomp unwillingly) beings who can ferry 2 Mortal race (made a psychopomp willingly) from the land of 3 Mortal race (trained to be a psychopomp from birth) the living to the expanse of the after. Such entities 4 Almorta Mare called ‘psychopomps’.

Sometimes a god will create a psychopomp by combining imprisoned souls they have Spirit Ensnarer handy (a creature known as an almorta). Other times they’ll take a sentient being who has If any of your party members die, your proven faithful to them and burden them with character can ensnare their . In the event the task. Gods love this sort of thing; the that the recently deceased’s body can be faithful not so much. restored, their soul can return to it (if they failed saves, it’s usable; if they were Your character might be an active killed outright, it isn’t). Otherwise you will need psychopomp or one recently released from to find a replacement body (it must be another their duties. Possibly they got fired; potentially player race). their god died or found themselves out of action. Regardless of the circumstances, you’ve To gain access to a body, the current owner of somehow become embroiled in the antics of it must be rendered unconscious (i.e. their health reduced to 0). If you accidentally kill mortals – a situation that will almost certainly take some concerted effort to adapt to. them outright, their body becomes unusable as the flesh is too weak to survive the procedure. Once your party member’s essence has been Skill Proficiencies: Stealth, Insight successfully implanted, the psychopomp can extract the body’s original soul. Tool Proficiencies: Instrument (fiddle) Speak to your DM about whether the Languages: Celestial, or Abyssal, or Infernal. transplanted character gets to carry on with Also any language relevant to the mortals you their original stat block or if they have to use ferried to the afterlife the new host body’s. Any class and leveling up bonuses remain. Equipment: An hourglass, several empty bottles, a bottle containing a soul which may or may not be your own, a holy symbol of the god you served, a small bag of sand, and a purse Soul Swapper containing ten gold coins of a long dead currency See the appendix for the more complicated optional rules for putting player characters' souls in monsters bodies. Path Towards the Light

The Origin Table can help you decide how you became a psychopomp:

Almorta ThSamplee almorta player race will be available on file Dungeon Masters Guild soon (or is available already!).

PSYCHOPOMP 2 Sample file Credit: @WilsonBelshaw

PSYCHOPOMP 3 Suggested Characteristics Bonds d6 Bond

Perhaps for millennia – perhaps for longer – 1 My god before all else. your psychopomp has encountered no one 2 The cosmic balance before all else. besides the recently dead. As you’d imagine, 3 I carry my own soul in a bottle. One day I’ll reunite with this has made them somewhat detached from it. reality. This could mean they don’t understand 4 The exhilaration of freeing a soul from its body moves the antics of mortals, although undoubtedly me like nothing else. they feel curious. If they began as a mortal themselves, they may have an innate desire to 5 I left my position as a psychopomp for a mortal’s love. try and reconnect with the person they once 6 Cats. I like cats a great deal. were.

Personality Traits Flaws d6 Personality Trait d6 Flaw 1 As a still-active psychopomp, I know when people will 1 People feel like they’re losing seconds of life in my die and have a habit of telling them. presence. 2 As a retired psychopomp, people ask me for gossip 2 I have a hard time picking up on mortal subtlety. about immortals and I can’t help but indulge. 3 Waking up at 3:00 am to play fiddle beneath a blood 3 I can age a plant to death by touching it. moon often draws the ire of comrades. 4 Dogs hate me; cats love me. 4 I’ve come to loathe the gods with a passion most would consider rash at best and suicidal at worst. 5 People can sense me looking straight at their soul and it unnerves them. 5 Given the misdeed that got me banished from my position, I can never die – not knowing what awaits 6 My attempts to act ‘normal’ often fall wide of the me. mark. 6 Grief is an alien concept to me.

Ideals d6 Ideal 1 Greater Good. All things have their end, and I am it. (Good) 2 Faith. I still have faith that my god has a plan. (Lawful) 3 . I’ve seen behind the cosmic curtain and realized that all is chaos. I’m an agent of it now. (Chaotic) 4 Immortal Transcendence. I served a god for the longest time; next I shall become one. (Evil) 5 Balance. I serve the cosmic balance more than any god. (Neutral) 6 Destiny. You can’t escape destiny because I know where you live. (Any)

Sample file

PSYCHOPOMP 4 APPENDIX You cannot transplant a soul into undead or Soul Swapper constructs. Due to the conflict between mind If you can put a dwarf’s soul in a tortle, then and body, a soul can only survive in a monster’s presumably you can put a halfling’s spirit in the body for seven days before it needs body of adult brass dragon, right? The answer transplanting into a player race. is – hmm – things get a little weird, actually. I’ve plotted out how it can work, but you should Any potential soul host must have its health speak to your DM about implementing these reduced to zero before you can use it. Its body potentially game breaking mechanics. becomes unusable if you actually kill it outright. While putting a person’s soul into the body of another sentient being is pretty much guaranteed, things get considerably stranger when you start using other entities. Depending on the level of your psychopomp, the body may just reject the soul outright. A soul can only suffer two rejections in a row before becoming irrevocably corrupted.

The Soul Swap table shows you what CR level monsters your psychopomp can use as soul hosts. The three categories are ‘Guaranteed’ (i.e. the soul swap works automatically for creatures of these CRs), ‘Roll’ (i.e. roll a d6 and it fails on a 1-3 and works on a 4-6), or ‘No Go’ (i.e. you can’t transplant a soul into creatures of these CRs). Soul Swap Table Your Level Guaranteed Roll No-Go 1 0-¼ ½-1 2+ 2 ½ 1-2 3+ 3 1 2-3 4+ 4 2 3-4 5+ 5 3 4-5 6+ 6 4 5-6 7+ 6 5 6-7 8+ 6 6 7-8 9+ 6 7 8-9 10+ 6 8 9-10 11+ 6 9 10-11 12+ 6 10 11-12 13+ 6 11 12-13 14+ 6 12 13-14 15+ 6 13 14-16 17+ 6 14 15-18 19+ Sample6 15 16-19 20+ file 6 16 17-21 22+ 6 17 18-23 24+ 6 18 19-24 25+

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