Printed in the United States of America BOOK of POWERS

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Printed in the United States of America BOOK of POWERS BOOK OF POWERS An Amazing Adventures Sourcebook EDITOR: Nicole Chenault McMurry by jason Vey FRONT COVER: Peter Bradley INTERIOR ART: Peter Bradley 1818 North Taylor, #143, Little Rock, AR, 72207 email: [email protected] website: www.trolllord.com or www.castlesandcrusades.com ©2016 Troll Lord Games. All Rights Reserved. Castles & Crusades® is a Registered Trademark pending) of Troll Lord Games. All Rights Reserved. C&C, Game Master, SIEGE engine TM,Troll Lord Games, and the Castles & Crusades, SIEGE engine TM, and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. Special Thanks: Tim Brannan, Derek Stoelting, James Ward, Juliette Gouirand-Vey and everyone else who keeps on supporting me through the years. This one is dedicated to Dan Davenport and Bill Hahner, who were there at a dark point in my life to provide support, advice and understanding. You guys know what I’m talking about. Playtesters: Tim Brannan, Michael Vogel, Michael DeKlavon, Tom Smith, Juliette Gouirand-Vey, Robert Warren, Don Vey, Bill Charleroy, Eric Kiefer, Tim Cooper, Taejas Kudva, Ross Thompson, Pat Bellavance. PrintedSample in the United States of America file TABLE OF CONTENTS BOOK OF POWERS 1 GAINING ADVANTAGES 38 OGL 3 TYPES OF ADVANTAGES 38 PROFESSIONAL ADVANTAGES 39 AMAZING ADVENTURES BOOK OF POWERS 4 COMBAT ADVANTAGES 40 AN AMAZING ADVENTURES SOURCEBOOK 4 MAGICAL ADVANTAGES 41 INTRODUCTION 4 GENERAL ADVANTAGES 41 USING THIS BOOK 4 SKILL PACKAGES IN AMAZING ADVENTURES 42 POWERS AND GADGETS 5 SKILLS AND THE ABILITY CHECK 42 GADGET AND POWER POINTS 5 USING SKILLS 42 BUILDING THE POWERED HERO 5 COMBINED “SPECIAL” SKILLS 43 EFFECTS AND COSTS 6 STARTING AND LEARNING SKILLS 43 LIST OF POWER EFFECTS BY LEVEL 7 LIST OF SKILLS 43 POWER EFFECT DESCRIPTIONS 8 MIXING GENRES: FIREARMS, FANTASY AND 45 POWER LIMITATIONS 18 AMAZING CRUSADES OFFSETTING ACCURACY 46 SORCERY: MAGICK AND THE EFFECTS-BASED 19 SYSTEM RESTRICTING FIREARMS IN FANTASY 48 THE SORCERER 19 AFTERWORD 48 MAGIC, MAGICK AND SAVING THROWS 20 PERSONAL HORROR 21 VAMPIRES 21 TYPES OF VAMPIRE 21 VAMPIRE CULTURE 22 VAMPIRE GENERIC CLASS ABILITIES 25 WEREWOLF SOCIETY 26 PLAYING THE WEREWOLF 27 WEREWOLF GENERIC CLASS ABILITIES 28 URBAN MYTH: ANGELS AND DEMONS 29 POLITICS OF HEAVEN AND HELL 29 HYBRIDS 29 OPTIONAL HUMAN RACIAL ABILITIES 29 ETHERIC FIRE 32 DEFENSE BONUS 36 METHOD ONE: BTH + PRIME ATTRIBUTE 37 OPTION 2: CLASS-BASED BONUS TO 37 DEFENSE (BTD) THE PUGILIST AND DEFENSE 37 CLASS DEFENSE, COSTUME AND ARMOR 38 CHARACTERSample ADVANTAGES 38 file 2 AMAZING ADVENTURES OGL Designation of Open Content: With the excep- 2. The License: This License applies to any Open 14. Reformation: If any provision of this License is held to tion of expressly noted product identity, including but Game Content that contains a notice indicating that be unenforceable, such provision shall be reformed not limited to: trademarks, proper names of products, the Open Game Content may only be Used under only to the extent necessary to make it enforceable. places, worlds, settings and characters, the entirety of and in terms of this License. You must affix such a 15. COPYRIGHT NOTICE the rules content in this book is declared open content. notice to any Open Game Content that you Use. No terms may be added to or subtracted from this Open Game License v 1.0a Copyright 2000, Wizards of Designation of Product Identity: The follow- License except as described by the License itself. the Coast, Inc. ing is declared product identity under the Open Game No other terms or conditions may be applied to any License v.1.0a: Amazing Adventures, Amazing Ad- Open Game Content distributed using this License. System Reference Document 5.0 Copyright 2016, Wiz- ventures Companion, Amazing Adventures Manual of ards of the Coast, Inc.; Authors Mike Mearls, Jeremy 3. Offer and Acceptance: By Using the Open Game Monsters, Aihrde, Castles & Crusades, Castles & Cru- Crawford, Chris Perkins, Rodney Thompson, Peter Content You indicate Your acceptance of the sades Player’s Handbook, Castles & Crusade’s Castle Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, terms of this License. Keeper’s Guide, SIEGE Engine, SIEGE Check, Brother- Chris Sims, and Steve Townshend, based on original hood of William St. John, Order of the Serpent and any 4. Grant and Consideration: In consideration for material by E. Gary Gygax and Dave Arneson. other proper names of products, concepts, worlds and agreeing to use this License, the Contributors any trademarked words, phrases, titles and names. grant You a perpetual, worldwide, royalty-free, Amazing Adventures, Copyright 2010, Troll non-exclusive license with the exact terms of this Lord Games: Author Jason Vey. OPEN GAME LICENSE Version 1.0a License to Use, the Open Game Content. Amazing Adventures, 2nd Printing Copyright 5. Representation of Authority to Contribute: If You 2015, Troll Lord Games: Author Jason Vey. The following text is the property of Wizards of the are contributing original material as Open Game Coast, Inc. and is Copyright 2000 Wizards of the Coast, Amazing Adventures, Manual of Monsters Content, You represent that Your Contributions are Inc (“Wizards”). All Rights Reserved. Copyright 2015, Troll Lord Games: Author Your original creation and/or You have sufficient Jason Vey. rights to grant the rights conveyed by this License. Definitions: Amazing Adventures, Companion Copyright 6. Notice of License Copyright: You must update the 1. “Contributors” means the copyright and/or trade- 2015, Troll Lord Games: Author Jason Vey. COPYRIGHT NOTICE portion of this License mark owners who have contributed Open Game to include the exact text of the COPYRIGHT Unearthed Arcana, Copyright 2004, Wizards Content; NOTICE of any Open Game Content You are of the Coast, Inc.; Authors Andy Collins, 2. “Derivative Material” means copyrighted material copying, modifying or distributing, and You must Jesse Decker, David Noonan, Rich Redman. including derivative works and translations (in- add the title, the copyright date, and the copyright Castles & Crusades: Players Handbook, cluding into other computer languages), potation, holder’s name to the COPYRIGHT NOTICE of Copyright 2005, Troll Lord Games; Authors modification, correction, addition, extension, any original Open Game Content you Distribute. Davis Chenault and Mac Golden. upgrade, improvement, compilation, abridgment 7. Use of Product Identity: You agree not to Use any or other form in which an existing work may be nd Product Identity, including as an indication as to Castles & Crusades: Players Handbook, 2 recast, transformed or adapted; compatibility, except as expressly licensed in anoth- Printing, Copyright 2006, Troll Lord Games; Authors Davis Chenault and Mac Golden. 3. “Distribute” means to reproduce, license, rent, er, independent Agreement with the owner of each lease, sell, broadcast, publicly display, transmit or element of that Product Identity. You agree not to Castles & Crusades: Players Handbook, 3rd otherwise distribute; indicate compatibility or co-adaptability with any Printing, Copyright 2007, Troll Lord Games; Trademark or Registered Trademark in conjunc- Authors Davis Chenault and Mac Golden. 4. “Open Game Content” means the game mechanic tion with a work containing Open Game Content and includes the methods, procedures, processes and th except as expressly licensed in another, independ- Castles & Crusades: Players Handbook, 4 routines to the extent such content does not embody ent Agreement with the owner of such Trademark Printing, Copyright 2009, Troll Lord Games; the Product Identity and is an enhancement over the or Registered Trademark. The use of any Product Authors Davis Chenault and Mac Golden. prior art and any additional content clearly identified Identity in Open Game Content does not consti- th as Open Game Content by the Contributor, and Castles & Crusades: Players Handbook, 5 tute a challenge to the ownership of that Product means any work covered by this License, including Printing, Copyright 2009, Troll Lord Games; Identity. The owner of any Product Identity used in translations and derivative works under copyright Authors Davis Chenault and Mac Golden. Open Game Content shall retain all rights, title and law, but specifically excludes Product Identity. th interest in and to that Product Identity. Castles & Crusades: Players Handbook, 6 5. “Product Identity” means product and product Printing, Copyright 2014, Troll Lord Games; 8. Identification: If you distribute Open Game Content line names, logos and identifying marks including Authors Davis Chenault and Mac Golden. You must clearly indicate which portions of the work trade dress; artifacts; creatures characters; stories, that you are distributing are Open Game Content. Castles & Crusades Monsters & Treasure, storylines, plots, thematic elements, dialogue, inci- Copyright 2005, Troll Lord Games; Authors dents, language, artwork, symbols, designs, depic- 9. Updating the License: Wizards or its designated Robert Doyel Stephen Chenault. tions, likenesses, formats, poses, concepts, themes Agents may publish updated versions of this Li- nd and graphic, photographic and other visual or cense. You may use any authorized version of this Castles & Crusades Monsters & Treasure, 2 audio representations; names and descriptions License to copy, modify and distribute any Open Printing Copyright 2007, Troll Lord Games; of characters, spells, enchantments, personalities, Game Content originally distributed under any Authors Robert Doyel Stephen Chenault.
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