THQ Nordic to Publish Bugbear Entertainment's

Total Page:16

File Type:pdf, Size:1020Kb

THQ Nordic to Publish Bugbear Entertainment's Press release Karlstad (Sweden), Helsinki (Finland), Vienna (Austria), 12th of June 2017. THQ Nordic to publish Bugbear Entertainment’s “Wreckfest” on PC and console formats THQ Nordic announces the cooperation with Helsinki based developer Bugbear Entertainment regarding the release of the demolition derby themed racing game Wreckfest. The game has been in development for the past few years and both parties, having added addtional resources, expect to have the PC version of the game ready for release by the end of 2017 with console versions to follow in 2018. THQ Nordic will become the publisher for both the digital and physical channels on all formats. The game is currently featured in Steam’s Early Access catalogue. It will receive a number of updates in the coming period. Bugbear is well known for the critically acclaimed FlatOut series. For more information about the game and the parties cooperation, please visit http://www.thqnordic.com For additional information, please contact: Lars Wingefors, Group CEO Tel: +46 708 471 978 E-post: [email protected] About THQ Nordic THQ Nordic acquires, develops and publishes PC and console games. The company has wide catalogue of 260 games including 80 owned franchises such as Darksiders, Titan Quest, MX vs ATV, Red Faction, Destroy All Humans, Aquanox, ELEX, Jagged Alliance, SpellForce and The Guild. THQ Nordic has a global publishing reach within marketing, sales and distribution, both online, and offline. The Groups headoffice is based in Karlstad, Sweden and its operational office in Vienna, Austria. THQ Nordic employs and contractually collaborates with more than 400 people and has 4 in- house development studios based in Germany, USA and Sweden. THQ Nordic shares is public listed on Nasdaq First North Stockholm under the ticker THQNB:SS with FNCA Sweden AB as its Certified Adviser. For more information, please visit: http://www.thqnordic-investors.com or http://www.thqnordic.com. .
Recommended publications
  • Game Developer Index 2019
    Game Developer Index 2019 Second edition October 2019 Published by the Swedish Games Industry Research: Nayomi Arvell Layout: Kim Persson Illustration, cover: Pontus Ullbors Text & analysis: Johanna Nylander The Swedish Games Industry is a collaboration between trade organizations ANGI and Spelplan-ASGD. ANGI represents publishers and distributors and Spelplan-ASGD represents developers and producers. Dataspelsbranschen Swedish Games Industry Magnus Ladulåsgatan 3, SE-116 35 Stockholm www.swedishgamesindustry.com Contact: [email protected] Key Figures KEY FIGURES 2018 2017 2016 2015 2014 2013 Number of companies 384 (+12%) 343 (+22%) 282 (+19%) 236 (+11%) 213 (25+%) 170 (+17%) Revenue EUR M 1 872 (+33%) 1 403 (+6%) 1 325 (+6%) 1 248 (+21%) 1 028 (+36%) 757 (+77%) Profit EUR M 335 (-25%) 446 (-49%) 872 (+65%) 525 (+43%) 369 (29+%) 287 (+639%) Employees 7 924 (+48%) 5 338 (+24%) 4 291 (+16%) 3 709 (+19%) 3 117 (+23%) 2 534 (+29%) Employees based in 5 320 (+14%) 4 670 (+25%) 3 750 No data No data No data Sweden Men 6 224 (79%) 4 297 (80%) 3 491 (81%) 3 060 (82%) 2 601 (83%) 2 128 (84%) Women 1 699 (21%) 1 041 (20%) 800 (19%) 651 (18%) 516 (17%) 405 (16%) Tom Clancy’s The Division 2, Ubisoft Massive Entertainment Index Preface Art and social impact – the next level for Swedish digital games 4 Preface 6 Summary The game developers just keep breaking records. What once was a sensation making news headlines 8 Revenue – “Swedish video games succeed internationally” 9 Revenue & Profit – is now the established order and every year new records are expected from the Game Developer 12 Employees Index.
    [Show full text]
  • New Game Physics Added Value for Transdisciplinary Teams Andreas Schiffler
    . New Game Physics Added Value for Transdisciplinary Teams Andreas Schiffler A dissertation in partial satisfaction of the requirements for the degree of Doctor of Philosophy (Ph.D.) University of Plymouth Supplemented by: Proof of Practice: 1 DVD video documentation, 1 DVD appendices, source code, game executable, and supporting files Wordcount: 76,970 Committee in Charge: Supervisor: 2nd Supervisor: Prof. Jill Scott Dr. Daniel Bisig Zurich University of the Arts (ICS) Zurich University of the Arts (ICST) University of Plymouth University of Zurich (AIL) March 11, 2012 Abstract Andreas Schiffler (2011), `New Game Physics: Added Value for Transdisciplinary Teams', Ph.D. University of Plymouth, UK. This study focused on game physics, an area of computer game design where physics is applied in interactive computer software. The purpose of the re- search was a fresh analysis of game physics in order to prove that its current usage is limited and requires advancement. The investigations presented in this dissertation establish constructive principles to advance game physics design. The main premise was that transdisciplinary approaches provide sig- nificant value. The resulting designs reflected combined goals of game devel- opers, artists and physicists and provide novel ways to incorporate physics into games. The applicability and user impact of such new game physics across several target audiences was thoroughly examined. In order to explore the transdisciplinary nature of the premise, valid evidence was gathered using a broad range of theoretical and practical methodologies. The research established a clear definition of game physics within the context of historical, technological, practical, scientific, and artistic considerations. Game analysis, literature reviews and seminal surveys of game players, game developers and scientists were conducted.
    [Show full text]
  • 1 TABLE of CONTENTS Installation
    2156_FO2_PC_Manual_UK.qxd 21/6/06 17:47 Page 1 ™ TABLE OF CONTENTS Installation . .2 Configuration . .2 Default Controls . .3 Gameplay and HUD . .4 Main Menu . .4 Single Player . .5 Rag Doll Mini-Games . .8 Multiplayer . .9 Options . 10 Credits . .11-12 © 2006 Empire Interactive Europe Ltd. Game concept and development by Bugbear Entertainment Ltd. FlatOut, Empire and the “E” logo are either trademarks or registered trademarks of Empire Interactive Europe Ltd. in the UK/Europe and/or other countries. All rights reserved. All other trademarks are property of their respective owners. 1 2156_FO2_PC_Manual_UK.qxd 21/6/06 17:47 Page 2 INSTALLATION DEFAULT CONTROLS To play FLATOUT 2, the game must be installed on your PC. Please ensure you have at least 3.5GB All menus within FLATOUT 2 are navigated in the same way. Use the cursor keys to highlight a of free space on your Hard Drive before attempting to install. menu item and press the Enter key to select an option. Press the Esc key to go back to the previous 1. Insert the FLATOUT 2 Disc into your DVD-ROM drive. After a few seconds the FlatOut Launch menu screen. Use the cursor keys to cycle through choices or move sliders. Menu should appear. If no menu appears please proceed to step 2, otherwise skip to step 3. COMMAND MENUS IN-GAME 2. On the Windows Desktop, double Click on the ‘My Computer’ icon. Double Click on the DVD-ROM drive (typically this will be the D: drive), then double click on the ‘Launch.exe’ file.
    [Show full text]
  • UN LINE-UP 2019 RICHE EN ACTION ET ÉMOTION Tous Publics Avec Avertissement Tous
    UN LINE-UP 2019 RICHE EN ACTION ET ÉMOTION Tous publics avec avertissement Tous Distribution : SEVEN 7 73, rue de Courcelles 75008 Paris Tél. : 01 56 43 12 00 - Fax : 01 56 43 12 52 email : [email protected] Informations et visuels non contractuels www.sevensept.com PUB LINEUP S7 MM1 Double 2E 3E Trim 2019.indd Toutes les pages 13/02/2019 14:45 UN LINE-UP 2019 RICHE EN ACTION ET ÉMOTION Tous publics avec avertissement Tous Distribution : SEVEN 7 73, rue de Courcelles 75008 Paris Tél. : 01 56 43 12 00 - Fax : 01 56 43 12 52 email : [email protected] Informations et visuels non contractuels www.sevensept.com PUB LINEUP S7 MM1 Double 2E 3E Trim 2019.indd Toutes les pages 13/02/2019 14:45 LES COURSES DU FUTUR ! 26 MARS 2019 SOMMAIREMM1 N255/ FÉVRIER 2018 NEWS 14 REPÈRES DOSSIER : RÉINVENTION DOSSIER DU RETAIL Le retail ne peut plus se contenter des RÉINVENTION DU RETAIL / 14 anciennes recettes. Il doit se réinventer - Alexei Kounine - Selligent - « Retailers : êtes-vous prêt à vous réinventer ? » grâce à de nouvelles idées. Tour d’horizon (Microsoft) des concepts et outils qui pourraient augurer - Qunkai Liu - Alibaba d’un avenir radieux. - La 2e vie du smartphone : un secteur en pleine expansion - Mediaclinic, un 5e magasin pour cette nouvelle franchise 38 - Patrick Richard - Recommerce. 2018 : NOUVEAU DOSSIER CES / 26 MILLÉSIME RECORD - French Tech et EGP au CES 2019 POUR LE CINÉMA - Asus ROG réinvente les codes du gaming au CES - Pixminds en vedette au CES MONDIAL - Les biens techniques franchissent la barre du milliard 2018 a été à nouveau un très bon cru pour les salles de cinéma.
    [Show full text]
  • Embracer Group Årsredovisning 2019/2020
    EMBRACER GROUP ÅRSREDOVISNING 2019/2020 EMBRACER GROUP AB (PUBL) | ÅRSREDOVISNING 2019 / 2020 A INNEHÅLL 2 Årets höjdpunkter 4 Bolagets grundare och VD har ordet 6 Mål och tillväxtstrategi 8 Marknadsöversikt 11 Spelportfölj & Affärsområden 31 Hållbarhetsredovisning 46 Aktien & Bolagsstyrning 59 Årsredovisning & Koncernredovisning 95 Revisionsberättelse 98 Aktieägarinformation FINANSIELL KALENDER Årsstämma 2020 16 september 2020 Delårsrapport, april-september 18 november 2020 Delårsrapport, april-december 18 februari 2021 Bokslutskommuniké 2020/2021 20 maj 2021 Alla uppgifter i denna årsredovisning avser förhållandet vid verksamhetsårets slut, 31 mars 2020 såvida inte annan tid anges. Uppgifterna på sidan 1 avser förhållandet vid tidpunkten för årsredovisningens publicering. B ÅRSREDOVISNING 2019 / 2020 | EMBRACER GROUP AB (PUBL) EMBRACER GROUP I KORTHET USA AUSTRALIEN JAPAN KANADA SYD- KOREA POLEN RYSSLAND SVERIGE FINLAND NORGE BELARUS TYSKLAND NEDERLÄNDERNA FRANKRIKE STORBRITANNIEN SPANIEN PORTUGAL UKRAINA SCHWEIZ BULGARIEN ITALIEN SLOVAKIEN TJECKIEN ÖSTERRIKE MALTA Embracer Group är moderbolag till företag som utvecklar och förlägger PC, konsol- och mobilspel för den globala spelmarknaden. Bolaget har en bred spelportfölj med över 190 ägda varumärken, som till exempel Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdom Come: Deliverance, TimeSplitters, Satisfactory, Wreckfest, Insurgency, Destroy All Humans!, World War Z, SnowRunner och många fler. Koncernen har huvudkontor i Karlstad och global närvaro genom de sex operativa koncernerna: THQ Nordic, Koch Media/Deep Silver, Coffee Stain, Amplifier Game Invest, Saber Interactive och DECA Games. Koncernen har 43 interna studios och fler än 4 000 anställda och kontrakterade medarbetare i fler än 40 länder. Embracer Groups aktier är noterade på Nasdaq First North Stockholm under kortnamnet EMBRAC B. Bolagets Certified Adviser är FNCA Sweden AB.
    [Show full text]
  • Independent Games What They Are and Are They Different
    Jaakko Kemppainen Independent games What they are and are they different Master's thesis Digital Culture 20.2.2008 Jyväskylä University Department of Art and Culture Studies Jyväskylä JYVÄSKYLÄN YLIOPISTO Tiedekunta – Faculty Laitos – Department Faculty of Humanities Department of Art and Culture Studies Tekijä – Author Jaakko Kemppainen Työn nimi – Title Independent games What they are and are they different Oppiaine – Subject Työn laji – Level Digital Culture Master's thesis Aika – Month and year Sivumäärä – Number of pages February 2008 98 p. + Appendices 18 p. Tiivistelmä – Abstract This research figures out, how the concept of independent games and independent game production is understood in the field of game industry. Some comparisons are made to music and movie industry, using literature and different internet sources to find out commonly used definitions for independent concept on different areas of entertainment business. Three level definition for independent productions is formed, mainly from the commerce point of view - independent, semi-independent and non-independent games and producers. Second part of this research is a quantitative genre comparison between non-independent games and independent games. For the use of the genre research, a study of game genres is made and basen on that, a game genre systemi is produced. Main finding of the quantitative research is, that independent game genre distribution is different in the case of non-independent games, but there are a lot of similarities within both non-independent and
    [Show full text]
  • Hyperdistribution and the Future of Copyright Economics
    Institutionen för studier av samhällsutveckling och kultur – ISAK LiU Norrköping Hyperdistribution and the future of copyright economics - A study of the contemporary Nordic Gaming industry Jimmy Rosén Masteruppsats från Mastersprogram i Kultur och mediagestaltning Linköpings universitet, LiU Norrköping, 601 74 NORRKÖPING ISAK-Instutionen för studier av samhällsutveckling och kultur LIU-ISAK/KSM-A- -09/02- -SE Handledare: Kosta Economou Nyckelord: Fairclough, Diskursanalys, Upplevelse, Ekonomi, Organisationsstudie, Norden, Spelindustrin, Hyperdistribution, Fildelning, Piratkopiering. Abstract Rosén, J. 2009. Hyperdistribution and the future of copyright economics A study of the contemporary Nordic Gaming industry. Master thesis. This interdisciplinary study shows that because of the changing demands from consumer caused by the growing influence of the internet and file-sharing the Nordic Gaming industry is going through an economic evolution. This result was derived by using qualitative questionnaires directed towards Gaming industry decision makers in the Nordic region combined with critical discourse analysis based on the methodology of Norman Fairclough, using theories of different characters to understand the field. In this thesis the case of the Nordic Gaming industry is used to assert that because of changing demands of consumers and an ever growing piracy movement, societies are evolving into transitional economies where it is increasingly harder to sell products consisting of pure information. Contents List of illustrations ...................................................................................................................................
    [Show full text]
  • Lego Stars Wars the Complete Saga Wii Cheats
    Lego stars wars the complete saga wii cheats click here to download Get all the inside info, cheats, hacks, codes, walkthroughs for LEGO Star Wars: The Complete Saga on GameSpot. For LEGO Star Wars: The Complete Saga on the Wii, GameFAQs has 43 cheat codes and secrets. Wii Cheats - LEGO Star Wars: The Complete Saga: <parsererror style="display: block; white-space: pre; border: 2px solid #c77; padding: 0. LEGO Star Wars: The Complete Saga Cheats Shoot First. Wii, Xbox , PS3 | Submitted by GamesRadar Enter the following codes to unlock some extras. Find all our Lego Star Wars: The Complete Saga Cheats for Wii. Plus great forums, game help and a special question and answer system. All Free. Get the latest Lego Star Wars: The Complete Saga cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs. Lego Star Wars: The Complete Saga (Wii) Cheats. Lego Star Wars: The Complete Saga cheats, Passwords, Easter Eggs, Glitchs, Unlockables, Tips, and Codes. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, tricks, and secrets for Lego Star Wars: The Complete Saga for Nintendo Wii. Unlockables Score Codes Enter the codes below to get the indicated score points for free: Score x2 - HBF Score x4 - DQY Score x6. Unlock characters, vehicles, and skills with these "LEGO Star Wars: The Complete Saga" cheat codes for the PS3, and may the cheats be with. Complete Saga. Game unlockables for LEGO Star Wars The Complete Saga GAME Ninja does it work on WII (not WII U) and how do you enter the cheats?.
    [Show full text]
  • Blasphemous Switch Release Date
    Blasphemous Switch Release Date overexcitedMatthew resonate and asteriated meticulously. when Skipper poisons pike some her barytons Sophy rabidly, very mysteriously she apprising and it tenaciously?suavely. Is Thayne always This form style as a release date Amc monday nights in blasphemous and switch blasphemous switch release date, while neither publisher or guide, a release date, rosary beads as he converts to. Prie Dieu altars at find your Penitent One thing pray. It also refused to turn off so that I could operate again from scratch. Shoots out and root bomb that day deal due to you on there or leaves behind a fee you can run into if so hit. GPU, the post claims Nintendo will worsen with Nvidia to create small custom processor based on Volta. Demi Lovato is one via the few artists who have managed to earn such great reputation in to movie industry but well as the common world some a hurt young age. Fixed transitions where the switch blasphemous switch release date range, blasphemous is removed breakable wall during the summit, giving you when falling off. The switch blasphemous switch release date with them to switch pro? Through their stories inspired by masturbating at this type of blasphemous switch release date. Fallback to your waiting a control bit till then triggering the events for older browsers. The room with a fantastically realized setting corresponding button below to blasphemous switch release date range, then teleport to go on those who are falsely reporting such. Indie World Showcase earlier today? Deals damage then hit bottom also sends out roots that sword around earth the player is.
    [Show full text]
  • 20/21 Bokslutskommuniké Org Nr
    APRIL 2020 – MARS 2021 EMBRACER GROUP AB (PUBL) 20/21 BOKSLUTSKOMMUNIKÉ ORG NR. 556582-6558 OPERATIVT EBIT ÖKADE MED 216% TILL 903 MSEK FJÄRDE KVARTALET, JANUARI–MARS 2021 (JÄMFÖRT MED OKTOBER–DECEMBER 2020) > Nettoomsättningen ökade med 80% till 2 404,2 MSEK (1 339,1). > Nettoomsättningen för affärsområdet Games ökade med 119% till 1 975,2 MSEK (903,5). THQ Nordic 354,6 MSEK (306,7), Deep Silver 464,9 MSEK (514,7), Coffee Stain 780,9 MSEK (82,1), Saber Interactive 270,7 MSEK (-) och DECA Games 104,2 MSEK (-). > Nettoomsättningen för affärsområdet Partner Publishing/Film uppgick till 429,0 MSEK (435,6). > EBITDA ökade med 137% till 1 172,5 MSEK (495,2), vilket motsvarar en EBITDA-marginal på 49% (37%). > Operativt EBIT ökade med 216% till 903,2 MSEK (286,0) motsvarande en operativ EBIT-marginal på 38% (21%). > Kassaflödet från den löpande verksamheten uppgick till 1 521,8 MSEK (765,7). Investeringar i immateriella tillgångar uppgick till 598,9 MSEK (464,4). Fritt kassaflöde uppgick till 860,5 MSEK (275,7). > Justerat resultat per aktie uppgick till 2,07 SEK (0,97). > Organisk tillväxt i konstant valuta för affärsområdet Games uppgick till 85% under kvartalet. > Totalt antal pågående spelutvecklingsprojekt ökade 55% till 160 (103). Totalt antal sysselsatta ökade 103% till 6 325 (3 109) och antalet spelutvecklare ökade 116% till 5 115 (2 365). HELÅRET, APRIL 2020–MARS 2021 (JÄMFÖRT MED APRIL 2019–MARS 2020) > Nettoomsättningen ökade med 72% till 9 024,2 MSEK (5 249,4). > Nettoomsättningen för affärsområdet Games ökade med 102% till 6 448,3 MSEK (3 196,5).
    [Show full text]
  • THQ Nordic Förvärvar Bugbear Entertainment
    Karlstad, 14 november 2018 THQ Nordic förvärvar Bugbear Entertainment THQ Nordic AB offentliggör idag förvärvet av 90 procent av aktierna i Bugbear Entertainment Ltd. ("Bugbear") med en option att i framtiden förvärva återstående 10 procent. Bugbear, en Helsingfors- baserad oberoende studio med 18 anställda som utvecklar racing-spel, arbetar för tillfället med det kritikerrosade Wreckfest. Förvärvet inkluderar utvecklingsstudion och samtliga immateriella rättigheter. THQ Nordic ser Bugbear som en erfaren och världsledande utvecklare av nischade racing-spel byggda på den egenutvecklade spelmotorn som är försedd med verktyg för destruktion av fordon. Wreckfest, en demoleringsracing-titel, lanserades framgångsrikt för PC i juni 2018 och utvecklas för närvarande för att lanseras på PlayStation 4 och Xbox One under 2019. Bugbear är även välkänt för den kritikerrosade FlatOut- serien, som lanserades för PC och konsoler under 2004-2007. THQ Nordic har sedan 2017 varit förläggare för Wreckfest, som har varit det bäst presterande spelet som THQ Nordic har publicerat på Steam sedan dess juni-lansering. THQ Nordic tror starkt på Bugbears kompetens att utveckla framgångsrika action racing-spel och vill göra långsiktiga investeringar för att stödja Bugbears framtida tillväxtsresa. Förvärvet av Bugbear är även THQ Nordics första steg in på den finska marknaden, som ofta klassas som en av de världsledande inom spelutveckling, och THQ Nordic förutser ytterligare strategiska investeringar i ägda studios och/eller förlagsverksamheter framgent. Parterna har kommit överens om att inte offentliggöra den exakta köpeskillingen. Dock överensstämmer köpeskillingen med ledningens uppskattade royalties till Bugbear under de kommande tre åren. "Vi har arbetat tillsammans med Janne Alanenpää och hans team sedan 2017, och vi ser fortsatt god potential i såväl Wreckfest som Bugbears framtida spelpipeline.
    [Show full text]
  • THQ Nordic Acquires Bugbear Entertainment
    Karlstad (Sweden), November 14, 2018 THQ Nordic acquires Bugbear Entertainment THQ Nordic AB is today announcing that it has acquired 90% of the shares in Bugbear Entertainment Ltd. ("Bugbear") with an option to acquire the remaining 10% in the future. Bugbear, a Helsinki-based independent studio with 18 team members developing racing games, is currently working on the critically acclaimed Wreckfest. The acquisition includes the development studio and all intellectual property rights. THQ Nordic values Bugbear as an experienced and world leading creator of niched racing games built on their proprietary game engine enabled with vehicle destruction physics tools. Wreckfest, a demolition derby themed racing title, was successfully released for PC in June 2018 and is currently being further developed to be released on PlayStation 4 and Xbox One during 2019. Bugbear is also well known for the critically acclaimed demolition derby series FlatOut, released for PC and consoles during 2004-2007. THQ Nordic has since 2017 acted as publisher for Wreckfest, which has been the best performing game published by THQ Nordic on Steam since its June release. THQ Nordic strongly believes in Bugbear’s competence in developing successful action racing games and wants to make long term investments to support Bugbear’s future growth journey. The acquisition of Bugbear is also THQ Nordic’s first step into the Finnish market, often rated among the world leaders in game development and THQ Nordic foresees further strategic investments in owned studios and/or publishing deals going forward. Both parties have agreed upon not disclosing the exact purchase price. However the purchase price matches management’s estimated royalty payments to Bugbear during the upcoming three years.
    [Show full text]