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Wxshapeframework: an Easy Way for Diagrams Manipulation in C++ Applications
WSEAS TRANSACTIONS on COMPUTERS Michal Bliznak, Tomas Dulik, Vladimir Vasek WXSHAPEFRAMEWORK: AN EASY WAY FOR DIAGRAMS MANIPULATION IN C++ APPLICATIONS MICHAL BLIŽŇÁK1, TOMÁŠ DULÍK2, VLADIMÍR VAŠEK3 Department of Informatics and Artificial Inteligence1, 2, Department of Automation and Control Engineering3 Faculty of Applied Informatics, Tomas Bata University Nad Stráněmi 4511, 760 05, Zlín CZECH REPUBLIC [email protected], [email protected], [email protected] Abstract: wxShapeFramework is new cross-platform software library written in C++ programming language which is suitable for creation of software applications manipulating diagrams, images and other graphical objects. Thanks to the underlying technologies such as wxWidgets toolkit and its XML-based persistent data container add-on called wxXmlSerializer it is an ideal solution for rapid and easy cross-platform visualisation software development. The paper reveals how the wxSF allows user to easily create applications able to interactively handle various scenes consisting of pre-defined or user-defined graphic objects (both vector- and bitmap-based) or GUI controls, store them to XML files, export them to bitmap images, print them etc. Moreover, thanks to applied software licence the library can be used for both open-source and commercial projects on all main target platforms including MS Windows, MacOS and Linux. Keywords: Diagram, vector, bitmap, GUI, wxWidgets, wxXmlSerializer, wxShapeFramework, wxSF, C++ 1 Introduction called shapes (including basic rectangular and elliptic shapes, line and curve shapes, polygonal shapes, static Modern software applications often need the ability to and in-place editable text, bitmap images, etc.). graphically represent various data or logical structures, information flows, processes and similar The wxSF allows to define relationship between abstract information types in the form of diagrams. -
Rapid Development
REVIEWS Zend Studio 4 Exploring the Zend Studio 4 developer environment RAPID DEVELOPMENT PHP experts consider Zend Studio the most mature and feature-rich IDE for PHP. The latest version offers enhanced database manip- ulation and other improvements. We’ll put the Zend Studio IDE through its paces and show you how you can use it to speed up PHP development. BY CARSTEN MÖHRKE he choice of an integrated devel- opment environment is often a Tmatter of taste. Many PHP devel- opers prefer text editors like Emacs or Vim. Developers who favor a more inte- grated approach have several choices in the Linux world. The free Quanta Plus IDE, the closed source Maguma environ- ment, and even Eclipse (with the right Zend Studio has set of plug-ins) are all genuine alterna- the reputation of being tives to an editor. For PHP developers, one of the most mature and pow- erful IDEs. version that disables so many useful Zend Studio Personal Edition Zend Studio is the brainchild of Isra- features it is not really worth the effort The following features are not available el’s Zend Software, a vendor that prefers (see the box titled “Zend Studio Personal in Zend Studio Personal Edition: to be known as “The PHP Company.” Edition”). Older versions often suffered from per- • Profiler Installation • Code Analyzer formance problems or instability, but the • CVS support latest version, Zend Studio 4, is an After downloading and unpacking the extremely powerful and stable developer 47MByte archive, you can launch the • Inspectors environment. Zend Studio is neither installation program directly. -
Introduction to Python for IBM I
Introduction to Python for IBM i Mike Pavlak – IT Strategist [email protected] Agenda ■ A little about Python ■ Why use Python ■ How to install/determine if installed ▶IDE ■ Syntax 101 ▶Variables ▶Strings ▶Functions 2 Acknowledgements ■ Kevin Adler ■ Tony Cairns ■ Jesse Gorzinski ■ Google ■ Memegenerator ■ Corn chips and salsa ■ Parrots ■ And, of course, spam 3 A little about Python What is it, really? ■ General purpose language ■ Easy to get started ■ Simple syntax ■ Great for integrations (glue between systems) ■ Access to C and other APIs ■ Infrastructure first, but applications, too 5 Historically… ■ Python was conceptualized by Guido Van Rossum in the late 1980’s ■ Rossum published the first version of Python code (0.9.0) in February of 1991 at the CWI(Centrum Wiskunde & Informatica) in the Netherlands, Amsterdam ■ Python is derived from the ABC programming language, which is a general purpose language that was also developed at CWI. ■ Rossum chose the name “Python” since he was a fan of Monty Python’s Flying Circus. ■ Python is now maintained by a core development team at the institute, although Rossum still holds a vital role in directing its progress and as leading “commitor”. 6 Python lineage ■ Python 1 – 1994 ■ Python 2 – 2000 (Not dead yet…) ▶2.7 – 2010 ■ Python 3 – 2008 ▶3.5 – 2015 ▶3.6.2 – July 2017 ▶3.7 ➔ ETA July 2018 7 Python 2 or 3? 8 What’s the diff? ■ Example: ▶Python 2 print statement replaced by function ● Python 2 – print “Hello World!” ● Python 3 – print(“Hello World!”) ■ Many more differences, tho… -
PHP Beyond the Web Shell Scripts, Desktop Software, System Daemons and More
PHP Beyond the web Shell scripts, desktop software, system daemons and more Rob Aley This book is for sale at http://leanpub.com/php This version was published on 2013-11-25 This is a Leanpub book. Leanpub empowers authors and publishers with the Lean Publishing process. Lean Publishing is the act of publishing an in-progress ebook using lightweight tools and many iterations to get reader feedback, pivot until you have the right book and build traction once you do. ©2012 - 2013 Rob Aley Tweet This Book! Please help Rob Aley by spreading the word about this book on Twitter! The suggested hashtag for this book is #phpbeyondtheweb. Find out what other people are saying about the book by clicking on this link to search for this hashtag on Twitter: https://twitter.com/search?q=#phpbeyondtheweb Contents Welcome ............................................ i About the author ...................................... i Acknowledgements ..................................... ii 1 Introduction ........................................ 1 1.1 “Use PHP? We’re not building a website, you know!”. ............... 1 1.2 Are you new to PHP? ................................. 2 1.3 Reader prerequisites. Or, what this book isn’t .................... 3 1.4 An important note for Windows and Mac users ................... 3 1.5 About the sample code ................................ 4 1.6 External resources ................................... 4 1.7 Book formats/versions available, and access to updates ............... 5 1.8 English. The Real English. .............................. 5 2 Getting away from the Web - the basics ......................... 6 2.1 PHP without a web server .............................. 6 2.2 PHP versions - what’s yours? ............................. 7 2.3 A few good reasons NOT to do it in PHP ...................... 8 2.4 Thinking about security ............................... -
Zend Studio 5 Default Keymap
Code Snippets Instant URL Code Folding Customise Keymap Code Analyzer Clone View Benefit from our Debugging Manage large amounts of Scheme Customization Get analysis information Create a clone of the communities extensive code by automatically with great ideas on how current editor for viewing knowledge and be updated Enter the URL you want Use a default scheme Create a unique key and editing two files at the to debug and press collapsing and or define your own. combination for each to improve your code. with the latest snippets expanding. Right click on a same time. Right click in from Zend’s site. Debug -> Debug URL. Tools->Preferences-> action. the editor and choose Tools -> Preferences Colors & Fonts Tools->Preferences- directory in the project Edit -> Show Snippets -> -> Editing tab and press Analyze ‘Clone View’ ‘Update Snippets’. >KeyMap Zend Studio 5 Default Keymap Code Debug Server Manage Debugging & Profiling Tools Documentation Ctrl + N - Add New Document F8- Debug URL Alt + Ctrl + A Analyze Code Connections Create documentation for Ctrl + O - Open Document F12 - Profile URL Ctrl + Shift + I Check Include Files Check connectivity with Ctrl + F4 - Close Document/Window Ctrl + F5 - Run the Debug Server. your PHP files in your Ctrl + Shift + F4 - Close All F5 - Go Code Templates favorite HTML style. Ctrl + Shift + O - Open Project F10 - Step Over To add a Template, press Tab to insert code. Tools -> Check Debug Tools -> PHPDocumentor Ctrl + Shift + N - New Project F11 - Step Into Server Connection Ctrl + S - Save File Shift + F11 - Step Out PHP Templates Ctrl + Shift + S - Save As Shift + F5 - Stop Debug itar - Iterates an Array SQL Connectivity Ctrl + Alt + S - Save All Shift + F10 - Go to Cursor itdir - Iterates a Directory F9 - Toggle Breakpoint prv - Prints a Value Goto File/ Resource Add SQL database Editor Shift + F8 - Add Watch inst - Instance of Statement connection in one click. -
Development of a 2D Lateral Action Videogame for Android Platforms
Escola Politècnica Superior Universitat de Girona Development of a 2D lateral action videogame for Android platforms. Desenvolupament d’un videojoc d’acció lateral per a plataformes Android. Projecte/Treball Fi de Carrera GEINF. Pla 2016 Document: Memòria Autor: Robert Bosch Director: Gustavo Patow Departament: Informàtica, Matemàtica Aplicada i Estadística Àrea: LSI Convocatoria: JUNY/2016 Contents 1 Introduction6 1.1 Introduction . .6 1.2 Personal motivations . .7 1.3 Project motivations . .7 1.4 Project purposes . .7 1.5 Objectives . .7 1.6 Structure of this memory . .8 2 Feasibility study9 2.1 Resources needed to develop this project . .9 2.1.1 Developer requirements . .9 2.1.2 Player requirements . .9 2.2 Initial budget . 10 2.3 Human resources . 10 2.4 Technological viability . 11 2.4.1 Economic viability . 11 2.4.2 Human costs . 11 2.4.3 Equipment costs . 11 2.4.4 Total costs . 11 3 Methodology 12 4 Planning 14 4.1 Working plan . 14 4.2 Planned tasks . 14 4.2.1 Planning . 14 4.2.2 Learning . 14 4.2.3 Implementation . 14 4.2.4 Verification . 15 4.2.5 Documentation . 15 4.3 Estimated scheduling . 16 4.4 Expected results of every task . 17 4.4.1 Planning . 17 4.4.2 Learning . 17 4.4.3 Implementation . 17 4.4.4 Verification . 17 4.4.5 Documentation . 17 5 Framework 18 5.1 Videogame engines . 18 5.2 Examples of videogame engines . 18 5.2.1 Unreal Engine . 18 2 Contents Contents 5.2.2 CryEngine . 19 5.2.3 GameMaker . -
Advanced Wxpython Nuts and Bolts Robin Dunn O'reilly Open
Advanced wxPython Nuts and Bolts Robin Dunn Software Craftsman O’Reilly Open Source Convention July 21–25, 2008 Slides available at http://wxPython.org/OSCON2008/ wxPython: Cross Platform GUI Toolkit 1 Presentation Overview • Introduction • Widget Inspection Tool • wx.ListCtrl • Keeping the UI Updated • Virtual wx.ListCtrl • Sizers and more sizers • wx.TreeCtrl • XML based resource system • wx.gizmos.TreeListCtrl • Data transfer • CustomTreeCtrl – data objects • wx.grid.Grid – clipboard • ScrolledPanel – drag and drop • wx.HtmlWindow • Creating custom widgets • Double buffered drawing wxPython: Cross Platform GUI Toolkit 2 Introduction to wxPython • wxPython is a GUI toolkit for Python, built upon the wxWidgets C++ toolkit. (See http://wxWidgets.org/) – Cross platform: Windows, Linux, Unix, OS X. – Uses native widgets/controls, plus many platform independent widgets. • Mature, well established projects. – wxWidgets: 1992 – wxPython: 1996 wxPython: Cross Platform GUI Toolkit 3 Introduction: architecture wxPython Library Proxy classes wxPython Extension Modules wxWidgets Toolkit Platform GUI Operating System wxPython: Cross Platform GUI Toolkit 4 Introduction: partial class hierarchy wx.Object wx.EvtHandler wx.Window wx.TopLevelWindow wx.Panel wx.Control wx.Frame wx.Dialog wx.ScrolledWindow wxPython: Cross Platform GUI Toolkit 5 wx.ListCtrl • Presents a list of items with one of several possible views – List – Report – Icon • Supports various attributes and operations on the list data – Icons, and colors – Sorting – multiple selection • -
One Position Until 30/04/2020 with a Total Anticipated Remuneration 15.000,00€
Department: Human Resources Department, Thessaloniki, 12/09/2018 Research Committee AUTH Ref.No.Call: 109620/2018 Info: Gouliou Eleni Τel.: 2310-994082 Fax: 2310-200392 TO BE PUBLISHED ONLINE E-mail: [email protected] Project Code.: 94137 CALL FOR EXPRESSION OF INTEREST The Research Committee (Special Account for Research Funds) of Aristotle University of Thessaloniki, in the framework of the project “5G integrated Fiber-Wireless networks exploiting existing photonic technologies for high-density SDN-programmable network architectures” funded under European Union, with Academic Head, Prof. Nikolao Plero, invites candidates to submit applications for two (2) position (through the award of a work contract), until 31/08/2020 with a total anticipated remuneration 32.700,00 euro (VAT and taxes included). One position until 30/04/2020 with a total anticipated remuneration 15.000,00€ Job Description (A) • Simulation and programming applications development for algorithmic representation of Embedded 5th generation Optical / Wireless Networks. • Projects Website maintenance and the social media accounts updates. The aforementioned tasks will be carried out within the following work packages of the project: WP5 Cooperative Radio-Optical Resource Allocation and Channel Mapping The new partner will collaborate with the members of the Photonic Systems and Networks Research Group who participating in the project under the supervision of the scientifically responsible and the technical guidance of an experienced scientific associate, member of the research team. Required Qualifications • The recruited researcher should have a Bachelor's degree in Informatics • The recruited researcher should have a Master's degree in Internet and Web Computing. • The recruited researcher should have good knowledge of the English language (B2 Level). -
Up & Running with Wxpython Robin Dunn Patrick O'brien O'reill
wxPython in a Nutshell Robin Dunn http://wxPython.org/ O’Reilly Open Source Convention July 26–30, 2004 wxPython: Cross Platform GUI Toolkit 1 The best way to eat an elephant… wxPython: Cross Platform GUI Toolkit 2 …is one bite at a time wxPython: Cross Platform GUI Toolkit 3 Introduction to wxPython • wxPython is a GUI toolkit for Python, built upon the wxWidgets C++ toolkit. – Cross platform: Windows, Linux, Unix, OS X. – Uses native widgets/controls, plus many platform independent widgets. • Mature, well established projects. – wxWidgets: 1992 – wxPython: 1996 wxPython: Cross Platform GUI Toolkit 4 Introduction: architecture wxPython Library Proxy classes wxPython Extension Modules wxWidgets Toolkit Platform GUI Operating System wxPython: Cross Platform GUI Toolkit 5 Introduction: partial class hierarchy wx.Object wx.EvtHandler wx.Window wx.TopLevelWindow wx.Panel wx.Control wx.Frame wx.Dialog wx.ScrolledWindow wxPython: Cross Platform GUI Toolkit 6 Getting started with wxPython • Installation is simple -- binary installers are available at SourceForge and via http://wxPython.org/download.php for: – Windows: *.exe – Linux: *.rpm (and *.deb’s are available separately.) – OS X: *.dmg, a disk image that contains an Installer package. • Can be built from source for other Unix-like systems. wxPython: Cross Platform GUI Toolkit 7 Getting started with wxPython • Choose an installer. • Which version of Python do you use? – 2.2, or 2.3 • Unicode? – Windows, but be careful with Win9x/ME – Linux/Unix, with the GTK2 build – OS X, soon • or ANSI? – All platforms wxPython: Cross Platform GUI Toolkit 8 Getting started with wxPython • Choose an editor or development environment: – Boa Constructor – WingIDE – PyAlaMode – SCiTE – Emacs, vi, etc. -
Xdebug Tutorial
Welcome! Xdebug tutorial PHP Konferenca - Ljubljana, Slovenia Derick Rethans - [email protected] - twitter: @derickr http://derickrethans.nl/talks.html About Me Derick Rethans ● Dutchman living in London ● PHP development ● Author of the mcrypt, input_filter, dbus, translit and date/time extensions ● Author of Xdebug ● Contributor to the Apache Zeta Components Incubator project (formerly eZ Components) ● Freelancer doing PHP (internals) development I Do Not Need a Debugger ● printf(), var_dump() and echo are good enough I Do Not Need a Debugger I Do Need a Debugger ● Xdebug: An Open Source debugging tool ● About 8 years old ● Works on "every" operating system ● Version 2.1 released about three months ago This Tutorial ● Installation overview ● Downloading, compiling and configuring Xdebug ● Basic function overview ● Playing with settings, stack traces and function traces break ● Profiling ● Profiling your own code ● Code coverage ● (Setting up code-coverage with PHP Unit) break ● Debugging ● Setting up your IDE for debugging Installation The Xdebug extension ● Zend extension, and not a PHP extension ● Xdebug is very PHP-version sensitive ● Different compilers under Windows ● Debug/non-debug ● Threadsafe or not In PHP 5.1 and 5.2: zend_extension=/local/php/lib/php/extensions/no-debug-non-zts- 20090626/xdebug.so zend_extension_ts=/local/php/lib/php/extensions/debug-zts- 20090626/xdebug.so zend_extension_debug=/local/php/lib/php/extensions/debug-non-zts- 20090626/xdebug.so In PHP 5.3: zend_extension=/local/php/lib/php/extensions/no-debug-non-zts- -
Linux, Yocto and Fpgas
Embedded Open Source Experts Linux, Yocto and FPGAs Integrating Linux and Yocto builds into different SoCs From a Linux software perspective: ➤ Increased demand for Linux on FPGAs ➤ Many things to mange, both technical and practical ➤ FPGAs with integrated CPU cores – very similar many other SoCs Here are some experiences and observations... © Codiax 2019 ● Page 2 Why use Linux? ➤ De-facto standard ➤ Huge HW support ➤ FOSS ➤ Flexible ➤ Adaptable ➤ Stable ➤ Scalable ➤ Royalty free ➤ Vendor independent ➤ Large community ➤ Long lifetime Why not Linux? ➤ Too big ➤ Real-time requirements ➤ Certification ➤ Boot time ➤ Licensing ➤ Too open? Desktop Shells: Desktop Display server: Display BrailleDisplay Touch-Screen Mouse & Keyboard Wayland Compositor Wayland + development tools = a lot code!of source Linux system example weston, clayton,mutter,KWin evdev libinput GNOME Shell D radeon nouveau lima etna_viv freedreno tegra-re lima nouveau radeon freedreno etna_viv e libwayland-server libwayland-server s Cinnamon k t o kms p Linux kernel, Linux kernel, Plasma 2 w i (Kernel Mode Setting) Mode (Kernel d g Cairo-Dock e t s drm (Direct Rendering Manager) Rendering (Direct drm cache coherent L2-Caches L2-Caches cache coherent CPU &GPU Enlight. DR19 System libraries: System oflibraries): form (in the Toolkits Interface User µClibc Pango glibc glibc main memory possibly adaptations to Wayland/Mir libwayland / COGL libwayland Cairo Cairo (Xr) GTK+ Clutter 2D Application 2D GModule GThread GThread GLib GObject Glib GIO ATK devicedrivers other& modules System -
Up & Running with Wxpython Robin Dunn Patrick O'brien O'reill
wxPython in a Nutshell Robin Dunn http://wxPython.org/ O’Reilly Open Source Convention July 26–30, 2004 wxPython: Cross Platform GUI Toolkit 1 The best way to eat an elephant… wxPython: Cross Platform GUI Toolkit 2 …is one bite at a time wxPython: Cross Platform GUI Toolkit 3 Why wxPython? • wxPython is an open source GUI toolkit based on the wxWidgets (formerly wxWindows) library • Designed to be cross-platform and supports most Unix/Linux platforms, MS Windows and Mac OS X • Uses native widgets wherever possible to preserve native Look and Feel. • Extensive sample programs, helpful and capable community • Mature, well established projects. – wxWidgets: 1992 – wxPython: 1996 wxPython: Cross Platform GUI Toolkit 4 Getting started with wxPython • Choose an installer – http://wxPython.org/downloads.php – Windows *.exe installers, Linux RPMs or OSX *.dmg – Can be built from source with a few prerequisites • Which version of Python do you use? – 2.3, 2.4, 2.5 • Unicode or ANSI? – Unicode builds available on all platforms, but be careful with Win9x/ME – ANSI available for platforms, but may be phased out soon. wxPython: Cross Platform GUI Toolkit 5 Getting started with wxPython • Choose an editor or development environment: – Boa Constructor – WingIDE – SPE – SCiTE – Emacs, vi, etc. • It’s just plain text, so any ordinary editor and command line will do. wxPython: Cross Platform GUI Toolkit 6 Getting started with wxPython • Ready, set, go! • The wxPython Demo is a great way to learn about the capabilities of the toolkit. wxPython: Cross Platform