Vs. System Official Card Reference October 4, 2006
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Vs. System Official Card Reference October 4, 2006 ¡Olé!, Construct (DGL-205C) Plot Twist, 1 Target character you control gets +3 ATK this attack if it has the same cost as another character you control. 3 . 2 . 1 . (DCR-145R) Plot Twist, 2 Play 3 . 2 . 1 . only during the combat phase and only if you control a Villains United character. <p> If 3 . 2 . 1 . is in your resource row, KO 3 . 2 . 1 . and KO target location. Otherwise, replace that location. A Child Named Valeria (MOR-066R) Plot Twist, 3 Choose one or both: If you control Mr. Fantastic and Invisible Woman, characters with cost 3 or less you control cannot be stunned this turn; or if you control Dr. Doom, stun target exhausted character with cost 2 or less. A Day Unlike Any Other, Team-Up (MAV-190C) Plot Twist, 2 If there are exactly two different team affiliations among characters you control, choose those affiliations. <p> Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile, with either of the chosen affiliations have both of them. <p> Pay 3 endurance >>> Turn A Day Unlike Any Other face down. A Death in the Family (DOR-142R) Plot Twist, 1 As an additional cost to play A Death in the Family, pay 5 endurance. <p> KO target stunned character. Lose endurance equal to its cost. A Moment of Crisis (DCR-031C) Plot Twist, 2 Choose an identity. Characters you control gain the chosen identity this turn. <p> If you control a JSA character and A Moment of Crisis is in your resource row, draw a card. A Second Chance (MAV-110U) Plot Twist, 2 If you have played no other plot twists this turn, recover target stunned Thunderbolts character with cost 3 or less you control. <p> You cannot play plot twists this turn. Abin Sur, Green Lantern of Ungara (DGL-001U) Character, 4, Green Lantern, 7/7, Flight, Range Willpower 3 <p> When Abin Sur becomes stunned, you may KO him. If you do, search your deck for a Green Lantern character card, reveal it, put it into your hand, and shuffle your deck. Abjuration, Magic (DCR-069U) Plot Twist, 1 As an additional cost to play Abjuration, pay 5 endurance. <p> Target Shadowpact defender gets +3 DEF this attack. <p> Ongoing: At the start of the build phase, gain 5 endurance if you have 10 or less endurance. Above and Below, Team-Up (MXM-165U) Plot Twist, 2 Play Above and Below only if you control an X-Men character and a Morlocks character. <p> Draw a card. <p> Ongoing: Crossover X-Men and Morlocks. Abra Kadabra, Citizen Abra (DJL-076U) Character, 5, Injustice Gang, 10/8, Range Willpower 3 <p> Each opponent cannot discard cards to pay the costs of payment powers while he has five or more cards in his hand. <p> Leader: KO a character adjacent to Abra Kadabra >>> Move Abra Kadabra to your hidden or visible area. Use this power only during the combat phase. Absolute Dominance (DCR-183R) Plot Twist, 2 Ongoing: Whenever a character with cost 2 or less becomes stunned, remove it from the game. Absolute Power (MXM-151U) Plot Twist, 4 Play Absolute Power only if you control exactly one visible character. <p> Exhaust any number of hidden characters you control. Recover target stunned Hellfire Club character you control if its cost is less than or equal to the combined cost of the characters you exhausted. Absorba Shield (MHG-028R) Plot Twist, 4 As an additional cost to play Absorba Shield, discard a card. <p> Target Heralds of Galactus attacker or defender you control gets +2 DEF this attack and an additional +2 DEF this attack unless an opponent reveals a card from his hand with cost greater than the cost of the card you discarded. Absorbing Man, Carl Creel (MXM-218R) Character, 4, Masters of Evil, 7/7 Whenever Absorbing Man stuns a character, put a +1 ATK / +1 DEF counter on Absorbing Man. <p> Remove a +1 ATK / +1 DEF counter from Absorbing Man >>> Gain 1 resource point. Spend this resource point only to pay the cost of a payment power. Use this power only once per turn and only during your recruit step. Ace Reporter (MSM-057R) Plot Twist, 1 As an additional cost to play Ace Reporter, exhaust a Spider-Friends character you control. <p> Look at the top four cards of target opponent's deck. Put any number of those cards on the bottom of that player's deck and the rest on the top of that player's deck in any order. Acolyte Body Armor (MXM-111U) Equipment, 0 Equipped character gets +1 DEF and gets an additional +1 DEF while exhausted. <p> Discard Acolyte Body Armor >>> Target Acolyte attacker you control gets +5 DEF this attack. Use this power only if Acolyte Body Armor is in your hand. Acrobatic Dodge (MOR-173C) Plot Twist, 1 Target defender you control gets -3 ATK / +3 DEF this attack. Act of Defiance, Team-Up (MHG-193C) Plot Twist, 2 As an additional cost to play Act of Defiance, choose two different team affiliations among characters in play. <p> Ongoing: Crossover the chosen affiliations. <p> Skrull attackers you control with cost 3 or less get +1 ATK while attacking a character with greater cost. Adam Strange, Champion of Rann (DCR-217R) Character, 2, JLA/Rann, 3/2 Reservist <p> Reveal Adam Strange >>> If Adam Strange is in your resource row, KO target character with cost 1. If you do, KO Adam Strange and you may put a card from your hand face down into your resource row. Use this power only once per turn, only if Adam Strange is in your resource row, and only during the recovery phase. Adam Warlock, Protector of the Soul Gem (MHG-171U) Character, 7, Infinity Watch, 16/16, Flight, Range Recruit Adam Warlock only if you control a cosmic character. <p> Characters with cost 4 or less have invulnerability. <p> Cosmic: At the start of the combat phase, stun all characters with cost 3 or less. Adhesive X (MAV-153U) Plot Twist, 2 As an additional cost to play Adhesive X, exhaust a Masters of Evil character you control. <p> Target exhausted character cannot ready this turn. Admiral Galen Kor, Lunatic Legion (MHG-045C) Character, 4, Kree, 6/8, Range Reservist, Press (When you recruit this card, your next character costs 1 less to recruit this turn for each press card you recruited this turn, but no less than 1.) <p> At the start of the combat phase, Admiral Galen Kor gets +1 ATK this turn for each other character you recruited this turn. Adrian Chase <> Vigilante, Street Justice (DCR-081R) Character, 4, Checkmate, 8/6, Range Concealed <p> Backup: Activate >>> Whenever target character you control becomes stunned by an attacker this turn, stun that attacker. Use this power only during the build phase. Advance Recon (MMK-211C) Plot Twist, 1 Play Advance Recon only during your first attack this turn in which you control an attacker. <p> If a character you control would cause breakthrough this attack, instead, gain twice that much endurance. Advance Warning (DCR-032R) Plot Twist, 3 Target JSA defender you control gets +2 DEF this attack. If that character is exhausted, it gets an additional +2 DEF this attack, and each opponent gains 3 endurance. Advanced Hardware (MOR-174C) Equipment, 1 Equipped character gets +3 ATK, has range, and has "Activate >>> Target player loses 3 endurance." Aerial Supremacy (MSM-108U) Plot Twist, 1 Ongoing: Characters with flight you control get +1 DEF while defending against a character with neither flight nor range. <p> X-Men characters with flight you control get +1 DEF while defending against a character with neither flight nor range. Ahab, Houndkeeper (MAV-208U) Character, 3, Sentinel, 5/4, Range Concealed <p> Characters you control named Hounds of Ahab get +1 ATK. <p> Boost X: When Ahab comes into play, put an Army Sentinel character card with cost less than or equal to X from your KO'd pile into your front row. Ahmed Samsarra, White King (DCR-082U) Character, 3, Checkmate, 6/6, Range Loyalty—Reveal, Concealed—Optional <p> When Ahmed Samsarra is put into a KO'd pile from play, you lose the game. <p> Activate >>> KO a resource you control. If you do, search your deck for a location card, reveal it, put it face down into your resource row, and shuffle your deck. Ahura, Heir to Attilan (MHG-089C) Character, 1, Inhumans, 1/2 Concealed <p> Whenever a character you control with a cosmic counter becomes stunned, you may put a cosmic counter on another cosmic character you control. AIDA (MAV-069R) Plot Twist, 2 Play AIDA only during your recruit step. <p> Squadron Supreme characters you control cannot be the target of effects your opponents control this turn. <p> Ongoing: At the start of the recovery phase, if you have no cards in hand, turn AIDA face down. Air Strike (DJL-168C) Plot Twist, 2 Target character you control gets +2 ATK while attacking this turn and has flight this turn. You may replace a face-down resource you control. If you replaced a non-character card, that character gets an additional +2 ATK while attacking this turn. Airborne Assault (DOR-143U) Plot Twist, 2 Characters you control get +1 ATK while attacking this turn and have flight this turn. Airskimmer (MAV-070C) Equipment, 1 Squadron Supreme characters you control get +1 ATK / +1 DEF and have flight. <p> Discard Airskimmer >>> Target Squadron Supreme character you control gets +2 ATK while attacking this turn and has flight this turn.