Cleveland Institute of Art 2016–17 Catalog 2 3 Table of Contents
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
CHECKLIST for the MINOR in NEW MEDIA and DIGITAL DESIGN 6 TOTAL COURSES
CHECKLIST for THE MINOR IN NEW MEDIA AND DIGITAL DESIGN 6 TOTAL COURSES CORE COURSES (MUST TAKE BOTH COURSES): _____ NMDD 1001: EXPLORATIONS IN DIGITAL DESIGN ______CISC 2500: INFORMATION AND DATA MANAGEMENT COURSEWORK: MUST TAKE 4 COURSES (THESE MAY BE IN A SINGLE CONCENTRATION, OR IN ANY COMBINATION FROM ACROSS CONCENTRATIONS) THE FOLLOWING COURSES COUNT IN ALL CONCENTRATIONS: ______CISC 2530: Computer GraphiCs ______CMBU 4471: The Business of New Media ______DTEM 3476: SoCial Media ______DTEM 2421: Digital ProduCtion for New Media ______NMDD 3880: Designing Smart Cities (ServiCe Learning Course) ______VART 2003: GraphiC Design and Digital Tools ______VART 2400: Fundamentals of Web Design A. New Media and Information ______DTEM 1401: IntroduCtion to Digital TeChnology and Emerging Media ______CISC 2350: Information and Web Programming ______CISC 2530: Digital Video and Multimedia ______CISC 2850: Computer and Data Analysis or INSY 4431: Web AnalytiCs ______CISC 3850: Information Retrieval Systems ______CISC 4001: Computers and Robots in Film (ICC) ______DTEM 1402: Digital Cultures ______DTEM 2417: Data Visualization ______DTEM: 3463: CiviC Media ______DTEM 2427: Digital Audio ProduCtion ______FITV 2621: Digital Video Design ______COMC 3340: Freedom of Expression ______COMC 3380 International CommuniCation (Globalism) ______COMC 3374: Media EffeCts ______COMC3350 or BLBU 4451: New Media and CommuniCation Law ______DTEM 2775: Writing for Online Media ______INSY 4431: Web AnalytiCs or CISC 2850: Computer and Data Analysis ______INSY 3442: -
Arts, Audio Video Technology, and Communications Graphic Design and Multimedia Arts
',*,7$/ &20081,&$7,216 ARTS, AUDIO VIDEO TECHNOLOGY, AND COMMUNICATIONS GRAPHIC DESIGN AND MULTIMEDIA ARTS Local Implementation Considerations: Students completing two or more courses for two or more credits within a program of study earn concentrator status for Perkins V federal accountability reporting. Proposed Indicator: Students finishing three or more courses for four or more credits with one course from level 3 or 4 within a program of study earn completer status for federal accountability reporting. Texas Education Agency® COURSES Principles of Arts,A/V Technology, and Communications Professional Communications LEVEL 1 Web Communications Digital Communications in the 21st Century NS IO AT IC N U Audio/Video Production/Lab M Digital Audio Technology M O LEVEL 2 C D N A DIGITAL Y Y G COMMUNICATIONS Audio Video Production II/Lab O L Digital Audio Technology II O N LEVEL 3 H C E T V / A , S T Practicum of Audio/Video Production R A Practicum of Digital Audio (TBD) Practicum of Entrepreneurship (TBD) LEVEL 4 MASTERhS/ MEDIAN ANNUAL % HIGH SCHOOL/ OCCUPATIONS CERTIFICATE/ ASSOCIATEhS BACHELORhS DOCTORAL WAGE OPENINGS GROWTH INDUSTRY LICENSE* DEGREE DEGREE PROFESSIONAL CERTIFICATION DEGREE Sound Engineering $39,562 79 27% Technicians Apple Final Cut Certified Video Recording Arts Communications Camera Operators, $50,024 129 9% Pro X Engineer Technology/Technician Technology/ Television, Video Technician and Motion Picture Audio and Video $40,581 757 Apple Logic Commercial Cinematography and Film/ 29% Equipment Pro X Audio Technician -
Using Video Game Design to Motivate Students
Using Video Game Design to Motivate Students Michael A. Evans, Brett D. Jones, and Sehmuz Akalin Because video games are so popular with young people, (Reiber, 2005) can be particularly useful in fostering in- formal science learning. researchers have explored ways to use game play to en- To add to the knowledge base, we studied how stu- dents used level-based video game development in an gage students in school subjects (Peppler & Kafai, 2007; out-of-school time (OST) setting to learn science con- tent. Building on prior efforts (Evans & Biedler, 2012; Rockwell & Kee, 2011; Small, 2011). Motivating students Evans, Norton, Chang, Deater-Deckard, & Balci, 2013; Evans, Pruett, Chang, & Nino, 2014), we explored how in science is especially important because of declines the project incorporated the video game to support learn- ers’ science motivation. This work with a commercial both in the number of young people who choose science careers and in the number of adults who have a sufficient MICHAEL A. EVANS is an associate professor in the Department of Teacher Education and Learning Sciences at NC State University. He grasp of science to make thoughtful decisions (Bell, Lew- researches the effects of video games and other popular digital me- dia on youth learning and engagement, with a focus on academic enstein, Shouse, & Feder, 2009). relevance. BRETT D. JONES is a professor in the Educational Psychology pro- gram in the School of Education at Virginia Tech. He researches stu- To counter these trends, informal science educators have dent motivation and examines strategies teachers can use to design adopted video games and simulations as teaching tools instruction to support students’ motivation and learning. -
Audience Feedback As an Influence on Graphic Design Problem Solving
Rochester Institute of Technology RIT Scholar Works Theses 2011 Audience feedback as an influence on graphic design problem solving Christopher Petrides Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Petrides, Christopher, "Audience feedback as an influence on graphic design problem solving" (2011). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Audience Feedback as an Influence on Graphic Design Problem Solving Christopher Petrides Graphic Design MFA Program School of Design College of Imaging Arts and Sciences Rochester Institute of Technology Rochester, New York Fall 2011 1 Abstract User-generated feedback is arguably the most efficient tool to evaluate a specific product or service. Even though it is widely used to evaluate and subsequently improve video game design, it is not commonly used for graphic design applications. The aim of this thesis is to demonstrate how user-generated feedback can be utilized to improve existing graphic design applications. Specifically, three types of feedback collection vehicles were selected for use in graphic design: personal observation, evaluation polls, and existing video game design feedback. In order to demonstrate the advantage of using user- generated feedback, information collected through the feedback collection -
Video Games and Architecture
Video games and architecture An extensive account on video game theory and the possible application of this theory in architectural design Graduation thesis - Master in Architecture, Urbanism and Building Sciences - TU Delft By Simon A. Tiemersma Bsc January 2014 Explorelab, Mentors: Leontien de Wit, Ype Cuperus and Arno Kamphuis 2 Abstract This research explores video game design elements that differ from the architectural design elements and could improve upon the latter due to new perspectives and digital possibilities. The research is based on an extensive literature review, a workshop and some interviews. The game design elements in this thesis are subdivided in the themes narrative, gameplay and level design and are selected to their potential relevance to architecture. As part of this thesis, they are compared with similar architectural topics on their relevance and novelty. The result of this research is a shortlist of methods, divided in several elements and techniques that describe how they could be of positive influence to architectural designs and the architectural design process. The methods are based on the conflicting nature of video game elements, which are either based on precreated experiences which offer some interaction, or based on free structures that provide improvisational play. Another method is based on playtesting, which offers architecture a new way of testing designs. This thesis offers new approaches to architectural design practices and could be a starting point for more in depth research in game design elements for architecture. 3 Foreword Video games are an hobby, but one I have larger aspirations with. That is why I wanted to combine my graduation in Architecture with video game theory. -
Frank Zappa, Captain Beefheart and the Secret History of Maximalism
Frank Zappa, Captain Beefheart and the Secret History of Maximalism Michel Delville is a writer and musician living in Liège, Belgium. He is the author of several books including J.G. Ballard and The American Prose Poem, which won the 1998 SAMLA Studies Book Award. He teaches English and American literatures, as well as comparative literatures, at the University of Liège, where he directs the Interdisciplinary Center for Applied Poetics. He has been playing and composing music since the mid-eighties. His most recently formed rock-jazz band, the Wrong Object, plays the music of Frank Zappa and a few tunes of their own (http://www.wrongobject.be.tf). Andrew Norris is a writer and musician resident in Brussels. He has worked with a number of groups as vocalist and guitarist and has a special weakness for the interface between avant garde poetry and the blues. He teaches English and translation studies in Brussels and is currently writing a book on post-epiphanic style in James Joyce. Frank Zappa, Captain Beefheart and the Secret History of Maximalism Michel Delville and Andrew Norris Cambridge published by salt publishing PO Box 937, Great Wilbraham PDO, Cambridge cb1 5jx United Kingdom All rights reserved © Michel Delville and Andrew Norris, 2005 The right of Michel Delville and Andrew Norris to be identified as the authors of this work has been asserted by them in accordance with Section 77 of the Copyright, Designs and Patents Act 1988. This book is in copyright. Subject to statutory exception and to provisions of relevant collective licensing agreements, no reproduction of any part may take place without the written permission of Salt Publishing. -
Practical Game Design Tool: State Explorer
Practical Game Design Tool: State Explorer Rokas Volkovas Michael Fairbank John R. Woodward Simon Lucas QMUL University of Essex QMUL QMUL London, UK Colchester, UK London, UK London, UK [email protected] [email protected] [email protected] [email protected] Abstract—This paper introduces a computer-game design tool B. Problem Scope which enables game designers to explore and develop game mechanics for arbitrary game systems. The tool is implemented To approach solving the problem of shortening the iteration as a plugin for the Godot game engine. It allows the designer to cycle of designing and building systems for games, we first view an abstraction of a game’s states while in active development narrow down its domain and define the scope of the problem and to quickly view and explore which states are navigable from in question. which other states. This information is used to rapidly explore, Our idealized set of features to address the problem of slow validate and improve the design of the game. The tool is most practical for game systems which are computer-explorable within video-game design iteration speed were identified. Conceptu- roughly 2000 states. The tool is demonstrated by presenting how ally, these were the ability to: it was used to create a small, yet complete, commercial game. • navigate game states manually • navigate game states automatically I. INTRODUCTION • to identify states of interest A. Video Game Design is Tedious • examine the explored states At their very core, games are systems built for human Given a tool with these features, a video game designer can interaction. -
Get Smart with Art Is Made Possible with Support from the William K
From the Headlines About the Artist From the Artist Based on the critics’ comments, what aspects of Albert Bierstadt (1830–1902) is Germany in 1830, Albert Bierstadt Bierstadt’s paintings defined his popularity? best known for capturing majestic moved to Massachusetts when he western landscapes with his was a year old. He demonstrated an paintings of awe-inspiring mountain early interest in art and at the age The striking merit of Bierstadt in his treatment of ranges, vast canyons, and tumbling of twenty-one had his first exhibit Yosemite, as of other western landscapes, lies in his waterfalls. The sheer physical at the New England Art Union in power of grasping distances, handling wide spaces, beauty of the newly explored West Boston. After spending several years truthfully massing huge objects, and realizing splendid is evident in his paintings. Born in studying in Germany at the German atmospheric effects. The success with which he does Art Academy in Düsseldorf, Bierstadt this, and so reproduces the noblest aspects of grand returned to the United States. ALBERT BIERSTADT scenery, filling the mind of the spectator with the very (1830–1902) sentiment of the original, is the proof of his genius. A great adventurer with a pioneering California Spring, 1875 Oil on canvas, 54¼ x 84¼ in. There are others who are more literal, who realize details spirit, Bierstadt joined Frederick W. Lander’s Military Expeditionary Presented to the City and County of more carefully, who paint figures and animals better, San Francisco by Gordon Blanding force, traveling west on the overland who finish more smoothly; but none except Church, and 1941.6 he in a different manner, is so happy as Bierstadt in the wagon route from Saint Joseph, Watkins Yosemite Art Gallery, San Francisco. -
Video Games and Costume Art -Digitalizing Analogue Methods of Costume Design
Video Games and Costume Art -digitalizing analogue methods of costume design Heli Salomaa MA thesis 30 credits Department of Film, Television and Scenography Master’s Degree Programme in Design for Theatre, Film and Television Major in Costume Design Aalto University School of Arts, Design and Architecture Supervisor: Sofia Pantouvaki Advisors: Petri Lankoski, Maarit Kalmakurki 2018 Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract ! Author Heli Salomaa Title of thesis Video Games and Costume Art - digitalizing analogue methods of costume design Department Department of Film, Television and Scenography Year 2018 Number of pages 100 Language English Degree programme Master's Degree Programme in Design for Theatre, Film and Television, Major in Costume Design Abstract This thesis explores ways of integrating a costume professional to the character art team in the game industry. The research suggests, that integrating costume knowledge into the character design pipeline increases the storytelling value of the characters and provides tools for the narrative. The exploration of integrating a costume professional into game character creation as a process is still rare and little information of costume in games and experiences in transferring an analogue character building skillset into a digital one can be found, therefore this research was generated to provide knowledge on the subject. The research's main emphasis is on immersion-driven AAA-games that employ 3D-graphics and human characters and are either photorealistic or represent stylized realism. Technology for depicting reality is advancing and digital industries have become aware of the extensive skills required to depict increasingly realistic worlds. -
Kansas City, Missouri
Forty-Fourth Annual Conference Hosted by University of Missouri-Kansas City InterContinental Kansas City at the Plaza 28 February–4 March 2018 Kansas City, Missouri Mission of the Society for American Music he mission of the Society for American Music Tis to stimulate the appreciation, performance, creation, and study of American musics of all eras and in all their diversity, including the full range of activities and institutions associated with these musics throughout the world. ounded and first named in honor of Oscar Sonneck (1873–1928), the early Chief of the Library of Congress Music Division and the F pioneer scholar of American music, the Society for American Music is a constituent member of the American Council of Learned Societies. It is designated as a tax-exempt organization, 501(c)(3), by the Internal Revenue Service. Conferences held each year in the early spring give members the opportunity to share information and ideas, to hear performances, and to enjoy the company of others with similar interests. The Society publishes three periodicals. The Journal of the Society for American Music, a quarterly journal, is published for the Society by Cambridge University Press. Contents are chosen through review by a distinguished editorial advisory board representing the many subjects and professions within the field of American music.The Society for American Music Bulletin is published three times yearly and provides a timely and informal means by which members communicate with each other. The annual Directory provides a list of members, their postal and email addresses, and telephone and fax numbers. Each member lists current topics or projects that are then indexed, providing a useful means of contact for those with shared interests. -
Concrete Poetry : the Influence of Design and Marketing on Aesthetics
Portland State University PDXScholar Dissertations and Theses Dissertations and Theses 1985 Concrete poetry : the influence of design and marketing on aesthetics Tineke Bierma Portland State University Follow this and additional works at: https://pdxscholar.library.pdx.edu/open_access_etds Part of the German Literature Commons, and the Poetry Commons Let us know how access to this document benefits ou.y Recommended Citation Bierma, Tineke, "Concrete poetry : the influence of design and marketing on aesthetics" (1985). Dissertations and Theses. Paper 3438. https://doi.org/10.15760/etd.5321 This Thesis is brought to you for free and open access. It has been accepted for inclusion in Dissertations and Theses by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. AN ABSTRACT OF THE THESIS OF Tineke Bierma for the Master of Arts in German presented November 21, 1985. Title: Concrete Poetry: The Influence of Design and Marketing on Aesthetics. APPROVED BY MEMBERS OF THE THESIS COMMITTEE: Linda B. Parshall Thomas Buell This thesis exp lores the past and present of concrete poetry with the purpose of finding out whether concrete poetry is stm being produced in its original form, or whether it has changed. Concrete poets were not the first ones to create picture poems and similar texts. In chapter I an overview of earlier picture poetry is given. It and other precursors of concrete poetry are discussed and their possible contributions evaluated. Chapters 11 and 111 dea1 with the definition of concrete poetry of the mid-fifties and sixties ( pure, classic c.p.). -
A Group Psychoeducational/Art
ATHABASCA UNIVERSITY UNIVERSITY OF CALGARY UNIVERSITY OF LETHBRIDGE THE ART OF BEING SPIRITED: A GROUP PSYCHOEDUCATIONAL/ART THERAPY GUIDE FOR USE WITH ADOLESCENTS WITH EATING DISORDERS BY ELIZABETH MAY YOUNG MCKENNA A Final Project submitted to the Campus Alberta Applied Psychology: Counseling Initiative in partial fulfillment of the requirements for the degree of MASTER OF COUNSELING Alberta (November) (2005) All rights reserved. This work may not be reproduced in whole or part by photocopy or other means without permission of the author. ii iii ABSTRACT This project is a guide that combines spiritual, cognitive, creative, expressive and experiential elements into a group process to help health care professionals support adolescents with an eating disorder. The process embraces a holistic approach towards therapeutic interventions that incorporates Eastern and Western philosophies towards healing and art history with cross cultural links to develop the critical being through mindfulness practice, consciousness raising and communal experiential processes. Literature reviews on spirituality, eating disorders, art therapy, creativity, critical thinking, self and group process identify themes, topics and strategies which form the foundation for interventions. Theoretical underpinnings, ethic of care, suggested topics, format for sessions, psychoeducational material for facilitators and participants, and ways to evaluate the product, process and facilitator are included. iv DEDICATION To my husband for his love, fidelity, acerbic wit, sense of humour and unwavering support and encouragement. To my children Nairn, Noel and Kirsty who have taught me the most of what I know about adolescents, and forced me to embrace change. To my siblings for providing a good model for what it means to be a family.