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THE Von Neumann’s Architecture Model

Input/Output unit Provides instructions and

Memory unit Stores both instructions and data

Arithmetic and logic unit Processes everything

Control unit Controls execution of instructions

Central processing unit = ALU + CU

Stored program 7→ Program can be manipulated as if it is data 1 System Architecture Model

System bus

Data bus carries transmitted data

Address bus identifies location of transmitted data

Control bus specifies how data is transmitted

Power bus supplies power to units

I/O bus identifies i/o devices

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MAR M A MDR I N OpAddr A DS M E RW M PC O R Y Control HZN ALU

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Program (PC) contains address of the in- struction being executed

Instruction register (IR) contains the instruction being interpreted

Fetch-execute cycle: The steps that the carries out in executing a program are:

1. Fetch the next instruction to be executed from memory

2. Decode the opcode

3. Read operand(s) from main memory, if any

4. Execute the instruction and store results

5. Go to step 1

Opcode: machine language code (syntax)

Decoding Determine the type, operation and ope- rand(s) of an instruction 4 Instruction Types

Formats: Instructions are represented as sequence of fields. ’Code’ is usually 1 byte long and length of the others depends on ’Code’

Format 1: Code (ex: HLT)

Format 2: Code Address (ex: JMP $0123)

Format 3: Code Data (ex: ADD R, $01)

Format 4: Code Address1 Address2 (ex: MOV $0123, $0200)

Register Transfer Language (RTL) Instructions are sequences of microinstructions that execute within one clock pulse.

Types:

• Arithmetic: SUB R1, R2

• Logic: XOR R, $1010

• Transfer: MOV R1, R2

• Branching: JNE $3210

• Control: CLA 5 Fetch-Execute Cycle (Example)

Step 0: Actual state of CPU

MAR M A Program MDR I N ... $002E: ... OpCode OpAddr $05 $0030: ADD DS M $0032: $0036 E $0034: HLT RW M $0036: $0001 $0030 O $0038: ... R ... Y Control HZN ALU

PC () = $0030, A = $0005

Step 1: Fetch the instruction MAR=$0030, PC = $0030

$0030 M A Program $0099 I N ... $002E: ... ADDOpAddr $0005 $0030: ADD DS M $0032: $0036 E $0034: HLT RW M $0036: $0001 $0032 O $0038: ... R ... Y Control HZN ALU

MDR = $0099 (ADD), OpCode = $0099, PC = $0032 6 Fetch-Execute Cycle (Example)

Step 2: Decode the OpCode $0099 = ADD, then needs one operand

Step 3a: Fetch the operand MAR=$0032, PC = $0032

$0032 M A Program $0036 I N ... $002E: ... ADD$0036 $0005 $0030: ADD DS M $0032: $0036 E $0034: HLT RW M $0036: $0001 $0034 O $0038: ... R ... Y Control HZN ALU

MDR = $0036, OpAddr = $0036, PC = $0034

7 Fetch-Execute Cycle (Example)

Step 3b: Fetch operand value MAR=$0036

$0036 M A Program $0001 I N ... $002E: ... ADD$0036 $0005 $0030: ADD DS M $0032: $0036 E $0034: HLT RW M $0036: $0001 $0034 O $0038: ... R ... Y Control HZN ALU

MDR = $0001

Step 4: Execute and store A = $0005

$0036 M A Program $0001 I N ... $002E: ... ADD $0036 $0006 $0030: ADD DS M $0032: $0036 E $0034: HLT RW M $0036: $0001 $0034 O $0038: ... R ... Y Control HZN ALU

MDR = $0001, A = A + MDR = $0006 8 Control Unit and

Control Unit controls the instruction cycle. De- codes the instructions: interpretes the opera- tions (OpCode) to perform according to the in- structions formats

Status Register: ALU is connected to CU through the status register. Each bit (called status bit) of the status register conveys information about the last performed operation. Example

C H N Z ... V

C: Carry bit (1 if carry generated, 0 otherwise)

H: Halt bit (1 if halted, 0 otherwise)

N: Sign bit (1 if result negative, 0 otherwise)

Z: Zero bit (1 if result is zero, 0 otherwise)

...... (1 if . . . true, 0 otherwise)

V: Overflow bit (1 if overflow, 0 otherwise)

etc.

9 Implementations of Control Unit

A control unit can be implemented in two ways: by

Hardwired control: A synchronous sequential circuit that realizes all required control ac- tions of the CPU. That is: all functions of the CU are implemented in hardware. With this method, the CPU is very fast but com- plex, very expensive and difficult to modify.

Microprogrammed control: Binary control val- ues of the CU are stored in a special memory called control memory (CM). CM is usually a PLD (ROM, PLA or PAL). Each word of CM is a microinstruction and the set of mi- croinstructions is called microprogram. The microprogram implements operations on the registers and other parts of the CPU. It may contains program steps that collectively im- plement a single (macro)instruction. That is: all functions of the CU is defined in a micro- program. With this method, the CPU is sim- ple, cheap and easy to modify but slow. Most current processors use microprogrammed con- trol.

10 Microprogramming

Microprogram = sequence of microinstructions de- fined to execute an instruction written in ma- chine language

Example of microprogram: An addition instruc- tion (ADD) received by the CPU is reduced to a sequence of 3 microinstructions and 4 microin- structions, respectively during the fetch cycle and the execute cycle.

Fetch cycle

1. Fetch the instruction (load in CPU)

2. Decode the instruction (interpret OpCode)

3. Increment Program Counter (PC++)

Execute cycle

1. Fetch the first operand of addition

2. Fetch the second operand of addition

3. Add the operands (in accumulator register)

4. Store the result in memory 11 Register Transfer Language (RTL)

Microoperations: A microinstruction is composed of microoperations: elementary operations per- formed on data stored in registers or memory. For instance, microinstruction 3 of execute cycle of instruction ADD is composed of 2 microop- erations:

1. Addition in A: A ← A+ MDR

2. Update status bit N: N ← An−1

RTL is used to describe microoperations. Each microoperation involves transfering data from a source register S to a destination register R. In RTL, a microoperation is of the form

D ← S where ← copies content of S into D. D is mod- ified and S is not.

12 Register Transfer Language (RTL) (continued)

Basic symbols for RTL

Arithmetic microoperations

Logic microoperations

Shift microoperations (page 350) 13 Registers

Addressing Modes

Specify rules for accessing operations’ operands that are stored in memory or registers, or directly pro- vided by the instructions.

Addressing modes should be designed to

• Increase the programming flexibility and ease

• Reduce the size of generated code

• Adapt the program to the

• Allow easy access to operands everywhere

Effective address = absolute address of the oper- and obtained by the application of addressing 14 Addressing Modes

Implied mode: Operand is in a register implied by the OpCode of the instruction. Example:

ADD #31

Immediate mode: Operand is a constant value spe- cified in the instruction itself. Example:

ADD R, #10

Register mode: Operand is in register specified in the instruction itself. Example:

ADD S, D

Register indirect mode: Operand are is in a mem- ory address that is content of a register specified by the instruction itself. Example:

ADD (D), #3

15 Addressing Modes

Direct mode: Absolute address of operand is ex- plicitly specified in instruction. Example:

ADD @1234, S

Indirect mode: Absolute address of operand is con- tent of a memory address. Example:

ADD [@1234], #10

Relative mode: Content of PC + OpAddr. Exam- ple:

ADD D, $S

Indexed mode: Content of an + Op- Addr. Example:

ADD D, @500(S)

16 Summary of Addressing Modes

17 Instruction Set Architecture

Machine language: Binary language that define in- structions. Lowest level language. Very difficult language. Example: in CISC architecture, the addition of 2 and 37 in machine language is

100010 00000010 00100101

Assembly language: Symbolic language in which codes of the machine language are replaced by symbolic names. Example: in RISC architec- ture, the addition of 2 and 37 (contents of reg- ister D and S) is

ADD D,S

Instruction set is the complete set of machine lan- guage instructions of a CPU. Two major types of instruction set architectures:

Reduced Instruction Set : Small set of simple instructions. Hardwired control

Complex Instruction Set Computers: Large set of complex instructions. Microprogram- med control 18 Elementary Instruction Set

Typical Data Transfer Instructions

Typical Arithmetic Instructions

19 Elementary Instruction Set (continued)

Typical Logical and Bit Manipulation Instructions

Typical Shift Instructions

20 Elementary Instruction Set (continued)

Typical Program Control Instructions

Conditional Branch Instructions Relating to Status Bits

21 Elementary Instruction Set (continued)

Conditional Branch Instructions for Unsigned Numbers

Conditional Branch Instructions for Signed Numbers

22 RISC Architectures

1. Memory accesses are restricted to load and store instructions

2. Addressing modes are limited in number

3. Instruction formats are all of the same length

4. Small instruction set

5. Instructions perform elementary operations

6. Large number of registers

7. Size of a program is relatively large (memory)

8. Simple control unit

9. Hardwired control

10. Fast program execution

11. Data manipulation instructions are ”register to register” 23 RISC Architectures (continued)

24 CISC Architectures

1. Memory access is directly available to most types of instructions

2. Addressing modes are substantial in number

3. Instruction formats are of different lengths

4. Large instruction set

5. Instructions perform both elementary and com- plex operations

6. Small number of registers

7. Size of a program is relatively small (memory)

8. Complex control unit

9. Microprogrammed control

10. Slow program execution 25 CISC Architectures (continued)

26 CISC Architectures (continued)

27 Example of Programming under CISC architecture

Example: Write a program that compare two pos- itive numbers x and y. Output is −1 if x < y; 0 if x = y; +1 if x > y.

MOVE R1, x MOVE R2, y MOVE R3, #0 SUB R1, R2 BN Less BZ Zero MOVE R3, #+1 Less: MOVE R3, #−1 Zero: MOVE R3, #0 HLT

28 Example of Assembly Language Programming under CISC architecture (continued)

Example: Write a program that returns the number of 1’s of x

MOVE R1, x MOVE R2, #1 MOVE R3, #0 MOVE R4, #32 Loop: AND R2, R1 BZ Update INC R3 Update: MOVE R2, #1 ROR R1 DEC R4 BZ Stop JMP Loop Stop: HLT

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