Decltype and Auto Programming Language C++ Document No: N1478=03-0061
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Javascript • Data Types • Operators • Control Statement • Popup Boxes • Functions • Arrays
LECTURE-2 Javascript • Data types • Operators • Control Statement • Popup Boxes • Functions • Arrays CS3101: Programming Languages: Javascript Ramana Isukapalli 1 JAVASCRIPT – OVERVIEW • This course is concerned with client side JS • Executes on client (browser) • Scripting – NOT compile/link. • Helps provide dynamic nature of HTML pages. • Included as part of HTML pages as • Regular code (viewable by user) • A file present in some location. • NOTE: Javascript is NOT the same as JAVA CS3101: Programming Languages: Javascript Ramana Isukapalli 2 A SIMPLE JAVASCRIPT PROGRAM <html> <head> <title> A simple Javascript program </title> </head> <body> <! --The code below in “script” is Javascript code. --> <script> document.write (“A Simple Javascript program”); </script> </body> </html> CS3101: Programming Languages: Javascript Ramana Isukapalli 3 JAVASCRIPT CODE • Javascript code in HTML • Javascript code can be placed in • <head> part of HTML file • Code is NOT executed unless called in <body> part of the file. • <body> part of HTML file – executed along with the rest of body part. • Outside HTML file, location is specified. • Executed when called in <body> CS3101: Programming Languages: Javascript Ramana Isukapalli 4 WAYS OF DEFINING JAVASCRIPT CODE. First: Second: <head> <head> <script type=“text/javascript”> … function foo(…) // defined here </head> <body> </script> <script> </head> function foo(…) // defined here { <body> .. } <script type=“text/javascript”> foo( ) // Called here foo(…) // called here </script> </script> </body> </body> -
Typescript-Handbook.Pdf
This copy of the TypeScript handbook was created on Monday, September 27, 2021 against commit 519269 with TypeScript 4.4. Table of Contents The TypeScript Handbook Your first step to learn TypeScript The Basics Step one in learning TypeScript: The basic types. Everyday Types The language primitives. Understand how TypeScript uses JavaScript knowledge Narrowing to reduce the amount of type syntax in your projects. More on Functions Learn about how Functions work in TypeScript. How TypeScript describes the shapes of JavaScript Object Types objects. An overview of the ways in which you can create more Creating Types from Types types from existing types. Generics Types which take parameters Keyof Type Operator Using the keyof operator in type contexts. Typeof Type Operator Using the typeof operator in type contexts. Indexed Access Types Using Type['a'] syntax to access a subset of a type. Create types which act like if statements in the type Conditional Types system. Mapped Types Generating types by re-using an existing type. Generating mapping types which change properties via Template Literal Types template literal strings. Classes How classes work in TypeScript How JavaScript handles communicating across file Modules boundaries. The TypeScript Handbook About this Handbook Over 20 years after its introduction to the programming community, JavaScript is now one of the most widespread cross-platform languages ever created. Starting as a small scripting language for adding trivial interactivity to webpages, JavaScript has grown to be a language of choice for both frontend and backend applications of every size. While the size, scope, and complexity of programs written in JavaScript has grown exponentially, the ability of the JavaScript language to express the relationships between different units of code has not. -
Multi-Return Function Call
To appear in J. Functional Programming 1 Multi-return Function Call OLIN SHIVERS and DAVID FISHER College of Computing Georgia Institute of Technology (e-mail: fshivers,[email protected]) Abstract It is possible to extend the basic notion of “function call” to allow functions to have multiple re- turn points. This turns out to be a surprisingly useful mechanism. This article conducts a fairly wide-ranging tour of such a feature: a formal semantics for a minimal λ-calculus capturing the mechanism; motivating examples; monomorphic and parametrically polymorphic static type sys- tems; useful transformations; implementation concerns and experience with an implementation; and comparison to related mechanisms, such as exceptions, sum-types and explicit continuations. We conclude that multiple-return function call is not only a useful and expressive mechanism, at both the source-code and intermediate-representation levels, but also quite inexpensive to implement. Capsule Review Interesting new control-flow constructs don’t come along every day. Shivers and Fisher’s multi- return function call offers intriguing possibilities—but unlike delimited control operators or first- class continuations, it won’t make your head hurt or break the bank. It might even make you smile when you see the well-known tail call generalized to a “semi-tail call” and a “super-tail call.” What I enjoyed the most was the chance to reimagine several of my favorite little hacks using the new mechanism, but this unusually broad paper offers something for everyone: the language designer, the theorist, the implementor, and the programmer. 1 Introduction The purpose of this article is to explore in depth a particular programming-language mech- anism: the ability to specify multiple return points when calling a function. -
Section “Common Predefined Macros” in the C Preprocessor
The C Preprocessor For gcc version 12.0.0 (pre-release) (GCC) Richard M. Stallman, Zachary Weinberg Copyright c 1987-2021 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation. A copy of the license is included in the section entitled \GNU Free Documentation License". This manual contains no Invariant Sections. The Front-Cover Texts are (a) (see below), and the Back-Cover Texts are (b) (see below). (a) The FSF's Front-Cover Text is: A GNU Manual (b) The FSF's Back-Cover Text is: You have freedom to copy and modify this GNU Manual, like GNU software. Copies published by the Free Software Foundation raise funds for GNU development. i Table of Contents 1 Overview :::::::::::::::::::::::::::::::::::::::: 1 1.1 Character sets:::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.2 Initial processing ::::::::::::::::::::::::::::::::::::::::::::::: 2 1.3 Tokenization ::::::::::::::::::::::::::::::::::::::::::::::::::: 4 1.4 The preprocessing language :::::::::::::::::::::::::::::::::::: 6 2 Header Files::::::::::::::::::::::::::::::::::::: 7 2.1 Include Syntax ::::::::::::::::::::::::::::::::::::::::::::::::: 7 2.2 Include Operation :::::::::::::::::::::::::::::::::::::::::::::: 8 2.3 Search Path :::::::::::::::::::::::::::::::::::::::::::::::::::: 9 2.4 Once-Only Headers::::::::::::::::::::::::::::::::::::::::::::: 9 2.5 Alternatives to Wrapper #ifndef :::::::::::::::::::::::::::::: -
Getting Started with Nxopen
Getting Started with NX Open Update January 2019 © 2019 Siemens Product Lifecycle Management Software Inc. All rights reserved. Unrestricted Table of Contents Chapter 1: Introduction ....................................... 1 Chapter 8: Simple Solids and Sheets ............... 64 What Is NX Open .............................................................................................. 1 Creating Primitive Solids ........................................................................... 64 Purpose of this Guide ..................................................................................... 1 Sections ............................................................................................................. 65 Where To Go From Here ............................................................................... 1 Extruded Bodies ............................................................................................ 67 Other Documentation .................................................................................... 2 Revolved Bodies ............................................................................................ 68 Example Code .................................................................................................... 3 Chapter 9: Object Properties & Methods .......... 69 Chapter 2: Using the NX Journal Editor ............. 4 NXObject Properties .................................................................................... 69 System Requirement — The .NET Framework .................................. -
Aeroscript Programming Language Reference
AeroScript Programming Language Reference Table of Contents Table of Contents 2 Structure of a Program 5 Comments 6 Preprocessor 7 Text Replacement Macro (#define/#undef) 7 Source File Inclusion (#include) 8 Conditional Inclusion (#if/#ifdef/#ifndef) 8 Data Types and Variables 11 Fundamental Data Types 11 Fundamental Numeric Data Types 11 Fundamental String Data Type 11 Fundamental Axis Data Type 11 Fundamental Handle Data Type 12 Aggregate Data Types 12 Array Data Types 12 Structure Data Types 13 Enumerated Data Types 14 Variables 15 Variable Declaration 15 Variable Names 15 Numeric, Axis, and Handle Variable Declaration Syntax 15 String Variable Declaration Syntax 15 Syntax for Declaring Multiple Variables on the Same Line 16 Array Variable Declaration Syntax 16 Structure Variable Definition and Declaration Syntax 16 Definition Syntax 16 Declaration Syntax 17 Member Access Syntax 17 Enumeration Variable Definition and Declaration Syntax 18 Definition 18 Declaration Syntax 19 Enumerator Access Syntax 19 Variable Initialization Syntax 20 Basic Variable Initialization Syntax 20 Array Variable Initialization Syntax 21 Structure Variable Initialization Syntax 22 Enumeration Variable Initialization Syntax 22 Variable Scope 23 Controller Global Variables 23 User-Defined Variables 23 User-Defined Variable Accessibility 23 User-Defined Local Variable Declaration Location 25 Variable Data Type Conversions 26 Properties 27 Property Declaration 27 Property Names 27 Property Declaration 28 Property Usage 28 Expressions 29 Literals 29 Numeric Literals -
Boost.Typeof Arkadiy Vertleyb Peder Holt Copyright © 2004, 2005 Arkadiy Vertleyb, Peder Holt
Boost.Typeof Arkadiy Vertleyb Peder Holt Copyright © 2004, 2005 Arkadiy Vertleyb, Peder Holt Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at ht- tp://www.boost.org/LICENSE_1_0.txt ) Table of Contents Motivation ............................................................................................................................................................ 2 Tutorial ................................................................................................................................................................ 4 Reference ............................................................................................................................................................. 7 AUTO, AUTO_TPL ....................................................................................................................................... 7 COMPLIANT ............................................................................................................................................... 7 INCREMENT_REGISTRATION_GROUP ......................................................................................................... 7 INTEGRAL .................................................................................................................................................. 8 LIMIT_FUNCTION_ARITY ........................................................................................................................... 8 MESSAGES ................................................................................................................................................ -
The Cool Reference Manual∗
The Cool Reference Manual∗ Contents 1 Introduction 3 2 Getting Started 3 3 Classes 4 3.1 Features . 4 3.2 Inheritance . 5 4 Types 6 4.1 SELF TYPE ........................................... 6 4.2 Type Checking . 7 5 Attributes 8 5.1 Void................................................ 8 6 Methods 8 7 Expressions 9 7.1 Constants . 9 7.2 Identifiers . 9 7.3 Assignment . 9 7.4 Dispatch . 10 7.5 Conditionals . 10 7.6 Loops . 11 7.7 Blocks . 11 7.8 Let . 11 7.9 Case . 12 7.10 New . 12 7.11 Isvoid . 12 7.12 Arithmetic and Comparison Operations . 13 ∗Copyright c 1995-2000 by Alex Aiken. All rights reserved. 1 8 Basic Classes 13 8.1 Object . 13 8.2 IO ................................................. 13 8.3 Int................................................. 14 8.4 String . 14 8.5 Bool . 14 9 Main Class 14 10 Lexical Structure 14 10.1 Integers, Identifiers, and Special Notation . 15 10.2 Strings . 15 10.3 Comments . 15 10.4 Keywords . 15 10.5 White Space . 15 11 Cool Syntax 17 11.1 Precedence . 17 12 Type Rules 17 12.1 Type Environments . 17 12.2 Type Checking Rules . 18 13 Operational Semantics 22 13.1 Environment and the Store . 22 13.2 Syntax for Cool Objects . 24 13.3 Class definitions . 24 13.4 Operational Rules . 25 14 Acknowledgements 30 2 1 Introduction This manual describes the programming language Cool: the Classroom Object-Oriented Language. Cool is a small language that can be implemented with reasonable effort in a one semester course. Still, Cool retains many of the features of modern programming languages including objects, static typing, and automatic memory management. -
ILE C/C++ Language Reference, SC09-7852
IBM IBM i Websphere Development Studio ILE C/C++ Language Reference 7.1 SC09-7852-02 IBM IBM i Websphere Development Studio ILE C/C++ Language Reference 7.1 SC09-7852-02 Note! Before using this information and the product it supports, be sure to read the general information under “Notices” on page 355. This edition applies to IBM i 7.1, (program 5770-WDS), ILE C/C++ compilers, and to all subsequent releases and modifications until otherwise indicated in new editions. This version does not run on all reduced instruction set computer (RISC) models nor does it run on CISC models. © Copyright IBM Corporation 1998, 2010. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About ILE C/C++ Language Reference Digraph characters ........... 27 (SC09-7852-01) ........... ix Trigraph sequences ........... 28 Who should read this book ......... ix Comments............... 28 Highlighting Conventions .......... x How to Read the Syntax Diagrams ....... x Chapter 3. Data objects and Prerequisite and related information ...... xii declarations ............ 31 How to send your comments ........ xii Overview of data objects and declarations .... 31 Overview of data objects ......... 31 What's new for IBM i 7.1 ....... xv Incomplete types .......... 32 Compatible and composite types ..... 32 Chapter 1. Scope and linkage ..... 1 Overview of data declarations and definitions .. 33 Tentative definitions ......... 34 Scope ................. 1 Storage class specifiers........... 35 Block/local scope ............ 2 The auto storage class specifier ....... 35 Function scope ............ 2 Storage duration of automatic variables ... 35 Function prototype scope ......... 3 Linkage of automatic variables ...... 36 File/global scope ........... -
Decltype and Auto (Revision 4) Programming Language C++ Document No: N1705=04-0145
Decltype and auto (revision 4) Programming Language C++ Document no: N1705=04-0145 Jaakko Järvi Bjarne Stroustrup Gabriel Dos Reis Texas A&M University AT&T Research Texas A&M University College Station, TX and Texas A&M University College Station, TX [email protected] [email protected] [email protected] September 12, 2004 1 Background This document is a revision of the documents N1607=04-0047 [JS04], N1527=03-0110 [JS03], and N1478=03- 0061 [JSGS03], and builds also on [Str02]. We assume the reader is familiar with the motivation for and history behind decltype and auto, and do not include background discussion in this document; see N1607=04-0047 [JS04] for that. We merely summarize, with two examples, the key capabilities that the proposed features would bring to the language: 1. Declaring return types of functions that depend on the parameter types in a non-trivial way: template <class A, class B> auto operator+(const Matrix<A>& a, const Matrix<B>& b) −> Matrix<decltype(a(0, 0) + b(0, 0))>; 2. Deducing the type of a variable from the type of its initializer: template <class A, class B> void foo(const A& a, const B& b) { auto tmp = a ∗ b; ... 1.1 Changes from N1607 Changes to the previous revisions primarily reflect the EWG discussions and results of the straw votes that took place in the Kona and Sydney meetings. In addition, we suggest a change to the rules of decltype for certain built-in operators, and for expressions that refer to member variables. Following is the list of changes from proposal N1607. -
C Programming Tutorial
C Programming Tutorial C PROGRAMMING TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i COPYRIGHT & DISCLAIMER NOTICE All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] ii Table of Contents C Language Overview .............................................................. 1 Facts about C ............................................................................................... 1 Why to use C ? ............................................................................................. 2 C Programs .................................................................................................. 2 C Environment Setup ............................................................... 3 Text Editor ................................................................................................... 3 The C Compiler ............................................................................................ 3 Installation on Unix/Linux ............................................................................ -
Functions in C
Functions in C Fortran 90 has three kinds of units: a program unit, subroutine units and function units. In C, all units are functions. For example, the C counterpart to the Fortran 90 program unit is the function named main: #include <stdio.h> main () /* main */ f float w, x, y, z; int i, j, k; w = 0.5; x = 5.0; y = 10.0; z = x + y * w; i = j = k = 5; printf("x = %f, y = %f, z = %f n", x, y, z); printf("i = %d, j = %d, k = %dnn", i, j, k); /* main */ n g Every C program must have a function named main; it’s the func- tion where the program begins execution. C also has a bunch of standard library functions, which are functions that come predefined for everyone to use. 1 Standard Library Functions in C1 C has a bunch of standard library functions that everyone gets to use for free. They are analogous to Fortran 90’s intrinsic functions, but they’re not quite the same. Why? Because Fortran 90’s intrinsic functions are built directly into the language, while C’s library functions are not really built into the language as such; you could replace them with your own if you wanted. Here’s some example standard library functions in C: Function Return Type Return Value #include file printf int number of characters written stdio.h Print (output) to standard output (the terminal) in the given format scanf int number of items input stdio.h Scan (input) from standard input (the keyboard) in the given format isalpha int Boolean: is argument a letter? ctype.h isdigit int Boolean: is argument a digit? ctype.h strcpy char [ ] string containing copy string.h Copy a string into another (empty) string strcmp int comparison of two strings string.h Lexical comparison of two strings; result is index in which strings differ: negative value if first string less than second, positive if vice versa, zero if equal sqrt float square root of argument math.h pow float 1st argument raised to 2nd argument math.h 1 Brian W.