“And the Pitch…” Instructions

“And the Pitch...” is based on the original couldn’t include the Yankees hitters’ “Extra Innings” which was developed by Jack stats when rating him. It may sound Kavanaugh with enhancements from confusing, but is a marginally more various gamers, as well accurate way to rate players. This is as many ideas I’ve had made easier given the computing bouncing around in my power today. head since I started playing sims as a kid (oddly enough, While I would like to take it for with the Third Edition of granted that anyone wishing to play “Extra Innings”). All table baseball knows how to score a copyrighted materials and ideas presented game, let's make sure we are all using here are reprinted with the same basic techniques. “And the the permission of Jack Pitch...” is explained (and charted), Kavanaugh or the for brevity, by using the standard innovative gamer. numbering of positions, used by all “And the Pitch...” has its’ origins who keep score sheets. These are: heavily based in “Extra Innings”, a (1); Catcher (2); First game designed in the late 60s and first Baseman (3); Second Baseman (4); published in the 1970s by Jack Third Baseman (5); Shortstop (6); Left Kavanaugh. If you’ve played “Extra Fielder (7); Center Fielder (8); and Innings” before, you’ll find much of the Right Fielder (9). From here on we'll material here redundant. But, don’t relate positions to these numbers. just skim through the manual, as there Now, let's start learning the game. have been subtle changes made throughout the game. In fact, if you’ve The two charts which you will use memorized the “Extra Innings” game constantly (until you've memorized charts, it’s time to learn them all over them) are the First Roll Chart and the again! Second Roll Chart. They've been condensed to their numerical Rating players in “And the Pitch...” is expressions for convenience. In a very similar to “Extra Innings”. The nutshell, each batter/pitcher key difference here is that all ratings confrontation consists of two rolls. You are done when comparing a player to make the first roll and then consult the the rest of the league they’re in, not First Roll Chart. Some rolls terminate a the whole league. This is such an plate appearance for the batter, such important fact that I’m going to repeat as a walk. Some have an automatic it. The ratings derived in this game are effect on the second roll, such as a based on the players as they related to signaled error. Others have a possible the performance of the other teams’ effect, such as a signaled play players in their league, but assumes (when followed by an out), which may (rightfully) that they do not face their or may not be included in the plate own pitching staffs or their own appearance. Still yet, there are some hitters. Thus, when Babe Ruth was the results from the first roll which are only player hitting homers in his never included in the outcome. Also, league, the on the Yankees you always read the dice in this with similar stats to pitchers not on sequence: red-white-green. This the Yankees would receive different provides a total of 216 combinations ratings. Why? Well, a pitcher on the (6x6x6) arranged from 1-1-1 through Yankees wouldn’t have faced Ruth, so 6-6-6. to get him to perform realistically, you

Copyright 2002 Baseball Sim Research FIRST ROLL CHART – Let’s look at play range, regardless of the base the First Roll Chart in depth. runner situation (other than bases empty, of course), this roll signals a 1-1-1 thru 2-6-6: potential double play. Proceed to the In this range of second roll, and if the batter does not rolls, a potential get a , ignore the Second Roll chart, walk can occur. and record a double play as outlined Check the pitcher’s on the Double Play chart. Note that walk rating, and any other runners advance one base. cross-reference that with the 3-5-5 thru 3-5-6: If followed by a line batter’s walk drive to an infielder, the batter lines rating to find the out into as many outs as possible. end of the walk Score the play as a lineout and range for this plate subsequent plays made on the lead appearance. For example, for a pitcher runner(s). with a walk rating of 1-5-3 against a batter who is rated MW1, the walk 3-6-1 thru 3-6-6: These results are range would be 1-1-1 thru 1-3-6. On a explained thoroughly on the First Roll roll of 1-4-1 thru 2-6-6 for this plate chart. appearance, you would have “no result” and would proceed directly to 4-1-1 thru 6-2-6: This is the potential the second roll. Note that times hit by error range for the defense. You will pitch, instead of a generic outcome, as want to make either a mental or pencil was included in “Extra Innings”, is notation of the first roll as, unlike included when computing walk ratings. “Extra Innings”, “And the Pitch...” rates each player individually for 3-1-1 thru 3-1-6: Regardless of the errors as well as for each position they double play rating of the defensive play. If the first roll falls within 4-1-1 team, if there is a runner on first to the upper range of the first (there may be others on base as well), defensive player to field the ball, this roll signals a potential double play. charge an error to the defensive Proceed to the second roll, and if the player. The error will either replace an batter does not get a hit, ignore the out or be added on to the end of a hit. Second Roll chart, and record a double If the Second Roll chart signals a foul play as outlined on the First Roll Chart. out, charge an error to the defensive Note that any other runners on base player, however, the batter begins advance one base. again at the first roll. If there are runners on base when the error 3-2-1 thru 3-3-6: If the first roll falls occurs, the action is handled the same within the defensive team’s double way as described in the Advancing On play range, and there is a runner on Base Hits chart. first (there may be others on base as well), this roll signals a potential 6-3-1 thru 6-4-4: These results are all double play. Proceed to the second injuries and are explained thoroughly roll, and if the batter does not get a on the First Roll chart. hit, ignore the Second Roll chart, and record a double play as outlined on the 6-4-5 thru 6-6-6: This section is Double Play chart. Note that any other reserved for any rare events chart you runners advance one base. would like to implement.

3-4-1 thru 3-5-4: If the first roll falls within the defensive team’s double

Copyright 2002 Baseball Sim Research As you can see, some results from the and S:2-5-6 a roll of 1-1-1 would be a First Roll chart end a batter’s plate home ; a roll of 1-1-2 or 1-1-3 appearance, some would be a ; a roll of 1-1-4 thru may have an effect 1-2-6 would be a double; finally, a roll on the second roll, of 1-3-1 thru 2-5-6 would be a single. or some have no effect at all on the Let’s look at how pitchers adjust the second roll. hitting ranges of batters. Each pitcher Learning which is rated for home runs allowed, rolls have such doubles allowed and singles. We have effects quickly made the assumption that triples are decreases the time solely a characteristic of batters. After required to play you have obtained the batter’s hitting “And the ranges for home runs, triples, doubles Pitch...”. and singles, you must adjust each of these ranges based on the pitcher they SECOND ROLL CHART - After you are facing. A pitcher’s ratings either have made the first roll, it either has increase or decrease home runs, had no application in the present doubles and singles ranges. Unlike situation; directly affected the batter; “Extra Innings”, in “And the Pitch...”, or signaled an effect on the batter's a pitcher may increase one of the action on the second roll (such as an ratings while decreasing another. error to be charged or a double play to be made if runners are on base). You If a pitcher has a positive rating, now make the second roll. You are increase the batter’s range for that going to learn if the batter has made a type of hit. If the pitcher has a base hit or an out. negative rating, decrease the batter’s range for that type of hit. Adjustments Please now look at the Second Roll to extra base hits are cumulative, as Chart. We have provided you with a the entire extra base hit range “slides” great variety of play actions with the others, whereas singles is a condensed into a small piece and very flat adjustment. This sounds easily memorized with a little practice. confusing, but hopefully is easier with an example. Every reading on this chart is a form of a putout. However, the first thing Say that 1953 Hal Jeffcoat of the checked when the Second Roll is made is facing 1953 Ray is whether the reading is a base hit for Moore of the Brooklyn Dodgers. this batter. Each player is given a base Jeffcoat’s hits are: hit range on the team rosters. This hitting range starts at 1-1-1 and reads HR T D S upward to that batter's rating. 1-1-5 1-1-6 1-2-3 2-3-3

For the purpose of learning the play of Ray Moore has a +2 rating, the game, you read the three dice a –2 doubles rating, and a –12 singles (always in sequence: red, white, rating. green). If the reading is within the batter's hitting range you record his For home runs, add two lines (always safe hit and look further to know if it is remember you are counting from base a single or an extra base hit. The six) to Jeffcoat’s home run rating of 1- batter's power ratings give you the 1-5 to arrive at 1-2-1. Jeffcoat has one result. For example, if a player has triple line, so that triple “slides” up to ratings of HR:1-1-1, T:1-1-3, D:1-2-6 1-2-2. Jeffcoat has 3 doubles lines

Copyright 2002 Baseball Sim Research (from an original 1-2-1 to an original outs when the roll is made and 1-2-3). Subtract 2 (Moore’s rating) whether the batter is left- or right- and give him one handed. The designations are double line, or a weighted to provide more pulled balls rating of 1-2-3 for and to have the center fielder handle doubles. Now, to more fly balls than the other figure singles, we outfielders. Basically, a one or two on simply take his the green die goes to left field; a three original 2-3-3 and or four always to center field; a five or subtract 12 lines to six to right field. Departures from this 2-1-3. Below are pattern are on the two and five. (I Jeffcoat’s adjusted assure you, you will have even this hitting ranges nuance memorized after not too many facing Moore. games played so that you will know - even without looking at the Second HR T D S Roll Chart - which outfielder caught 1-2-1 1-2-2 1-2-3 2-1-3 the ball when a roll in the 1-1-1 thru 3-6-6 zone is not a base hit.) It may sound confusing at first, but will become quite easy to do for The next zone runs from 4-1-1 thru 4- almost all pitchers quickly. Remember 4-6 and all such rolls are infield pop that the number of lines, and thus the outs. It is always a pop fly (or foul range, for each type of hit can never ball) caught by the player whose score be less than zero, and may never card designation corresponds with the overlap. number of the green die. The exception is a "one" on the green die. To find where the ball was hit (on a The ball goes to the second baseman if base hit), consult the Second Roll the batter is left-handed; to the chart (explained below) the same way shortstop if he is right-handed. as if it were an out. If the second Otherwise, if a 2, to the catcher; a 3 (white) die is a one, it is an infield hit. to the first baseman; a 4 to the second Infield hits are to the player baseman; a 5 to the third baseman; a designated by the third (green) die. 6 to the shortstop.

Now, only if the first roll is not a base Normally, only the green die provides hit (and the hitting range for all the final designation. However, when batters starts at 1-1-1) do you consult the white and green dice are the the Second Roll Chart for the form of same, read this as a line drive (ignore the putout. Even though most of the 2-2, the catcher). Should a hit-and-run low range - starting at 1-1-1 - will be play be on, the line drive reading interpreted as base hits, we have would provide a double play. (For begun our chart with 1-1-1 and ended more info on the hit-and-run, see the with 6-6-6. These are all given as put section later in this manual on the Hit outs and are divided into zones to and Run Chart.) describe the manner of putout. The next zone, 4-5-1 thru 6-6-6 From 1-1-1 up to 3-6-6 (when not a covers ground balls. These have been base hit) is a fly out. We read the third divided into two groups: with no die (green) to tell us which outfielder runner on first base and with a runner caught the ball (7 is left fielder; 8 is on first base (setting up a possible center fielder; 9 is right fielder). The force play). As we can now include the chart is also divided to show variations pitcher (1) among the designations in action according to the number of each green die reading explicitly

Copyright 2002 Baseball Sim Research directs the ball to the appropriate of the Second Roll chart first (even if position. There are some notations at the result is a potential fly out). the bottom of this chart, referring to Defensive Range Ratings – Note SD and LD fielders. that on certain second roll results, the These effects are defensive player’s range rating can sufficiently alter the outcome. There are two explained on the ratings (three if you count “neutral”) Second Roll chart. for the defensive range of a player. Also, defensive They are: SD for Superior Defense and range ratings are LD for Limited Defense. explained below. Stealing Bases – There are virtually Finally, at the no stealing restrictions in “And the bottom of the Pitch...”. It is up to the gamer to use Second Roll Chart is the the realistically, as with chart. For this chart, for any out, any other maneuver in the game. To regardless of the “range” it falls in (fly attempt a stolen base, the offensive ball, pop up or ground ball), consult manager must announce his intentions the strikeout chart first to determine if before the first roll. A first roll is done the result is a strikeout. Cross to determine a possible error range reference the pitcher’s strikeout rating only. Note the first roll result, and and the batter’s strikeout rating to find proceed to the second roll. The base the beginning of the “strikeout range”. stealer’s success rating is his SB rating This range starts at this number and on the roster. If the catcher has a T-1 ends at 6-6-6. arm, decrease his range by one on the first (red) die (say, from 4-5-3 to 3-5- Let’s review the Second Roll Chart. 3). If the catcher has a T+1 arm, Memorizing it is the key to speedy increase his range on the second play. You'll soon learn to disregard the (white) die by three (say, from 4-5-3 non-applicable and interpret each roll to 5-2-3). Determine, based on the roll at a glance. The first die (red) gives whether the base stealer was you your first information. As you successful or not. If safe, credit him become familiar with the hitting lines with a stolen base; if out, credit him assigned to various batters, you will with a caught stealing. If the third know if the one has a hit or not. (green) die is one, two or three, check You might have to consult his rating to the first roll potential error number be sure, if the roll is in the high-end against the catcher’s error rating to "hitting range", starting with a two or determine if an error was made on the three on the red die. However, for the play by the catcher. If the third most part, the roll will signal an out (green) die is a four, five or six, check and, if below 4-1-1, handled by an the first roll potential error number outfielder. If 4-1-1 or higher, it will be against the fielder’s error rating to handled by an infielder (pitcher and determine if an error was made on the catcher included) and be a ground ball play by the fielder. If an error was if between 4-5-1 and 6-6-6. Try to made, advance all base runners one learn that step first. The designations base is the steal was successful. All by positions, being keyed, almost runners hold if the steal was entirely, to scorecard position unsuccessful before the error. With a numbering, will be assimilated as you right-handed batter at the plate, the play the games. Remember, though, second baseman is the fielder. With a to always consult the strikeout portion left-handed batter at the plate, the shortstop is the fielder.

Copyright 2002 Baseball Sim Research and are explained sufficiently on the For steals of third, reduce the stealer’s chart. success rating by one on the first (red) die (say, from 4-5- Hit and Run Chart – Unlike most 3 to 3-5-3). The game which lump player’s ability to catcher’s arm perform the hit and run into generic rating adjustment groups of talent, “And the Pitch...” still applies. Only uses the batter’s hitting abilities to base runners with define the outcome for the hit and run 20 or more stolen play. Consult this chart if the offensive bases for that manager calls for the play (before the season may first roll). attempt a steal of third. The third Option Chart – Many baseman is always games build sacrifice flies into the the fielder for any game. “And the Pitch...”, however, potential error on a four, five, or six as give the offensive manager the chance mentioned above. to try to score from third on a fly ball, or advance from second to third by For steals of home, reduce the calling for the sacrifice fly (before the stealer’s success rating by three on second roll). the first (red) die (say, from 4-5-3 to 1-5-3). Ignore any adjustment for the Squeeze Play Chart – Consult this catcher’s arm. Only base runners with chart if the offensive manager calls for 30 or more stolen bases for that the squeeze play (before the first roll). season may attempt a steal of home. Note: Treat the “Infield Half-Way In” On steals of home, ignore any the same as the infield in. potential error if the third (green) die on the second roll is a four, five or Chart – Consult this six). chart any time the offensive manager calls for the sacrifice bunt (before the Now, let’s look at some of the other first roll). Note there can not be a charts included in “And the Pitch...”. runner on third.

Infield All The Way In Chart – The table gamer who adopts “And the Consult this chart if the defensive Pitch...” has the tools to use to alter manager calls the infield in (before the the game in any particular he/she first roll), and only if the second roll wishes. Please feel at liberty to do so. results in a ground ball. The chart sufficiently covers the results. Note: A lot of gamers like to play in “draft” leagues. For a team’s double Infield Half-Way In Chart – Consult play rating in a draft league create a this chart if the defensive manager team DP range by setting it to 3-1-1 calls the infield in half-way (before the thru 3-3-5. Make the following first roll), and only if the second roll adjustments: If SS is SD add two results in a ground ball out. The chart lines. If 2B is SD add two lines. If 3B sufficiently covers the results. or 1B is SD add one line for each. For LD players at infield positions reverse Advancing On Base Hits Chart – the above process and deduct lines. Consult this chart for any base advancement by runners on a batter’s hit. Adjustments are made for defensive ratings and runner ratings

Copyright 2002 Baseball Sim Research