Videogames and Literature: from Nimrod to Neuromancer/ Video Games E Literatura: De Nimrod À Neuromancer
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Genetic Attributions and Gender Differences Ilan
GENETIC ATTRIBUTIONS AND GENDER DIFFERENCES THE EFFECT OF SCIENTIFIC THEORIES ON EVALUATIONS OF SEXUAL BEHAVIORS by ILAN DAR NIMROD B.A., The University of Haifa, 2001 M.A., The University of British Columbia, 2004 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY in THE FACULTY OF GRADUATE STUDIES (PSYCHOLOGY) THE UNIVERSITY OF BRITISH COLUMBIA (Vancouver) September 2008 Ilan Dar Nimrod, 2008 Abstract Much scientific and media attention has been devoted to the growing body of research into the genetic correlates of human phenomena. However, many of the resulting reports lead to a deterministic interpretation of the role of genes, and involve fundamental misunderstandings of genetics and heredity. Hence, questions arise regarding the ways in which people make sense of the behavioural genetics research they encounter in everyday life. Furthermore, essentialist accounts are often embedded within popular understanding of politically sensitive topics, such as eugenics, race, and sex, and therefore it is important to examine how people comprehend genetic influences on behaviour. In this dissertation, I review current findings regarding the effects of genetic attributions on beliefs, attitudes, and behaviours in the context of the social world. Particular attention is paid to such effects in the context of gender issues. Specifically, in three studies I examine the effects of exposure to scientific theories concerning human sexuality on attitudes towards and evaluations of men’s dubious sexual behaviors. The results indicate that among men exposure to evolutionary psychology arguments leads to more lenient evaluations and judgments of an array of dubious sexual behaviors, compared with exposure to social constructivist arguments. -
Regulating Violence in Video Games: Virtually Everything
Journal of the National Association of Administrative Law Judiciary Volume 31 Issue 1 Article 7 3-15-2011 Regulating Violence in Video Games: Virtually Everything Alan Wilcox Follow this and additional works at: https://digitalcommons.pepperdine.edu/naalj Part of the Administrative Law Commons, Comparative and Foreign Law Commons, and the Entertainment, Arts, and Sports Law Commons Recommended Citation Alan Wilcox, Regulating Violence in Video Games: Virtually Everything, 31 J. Nat’l Ass’n Admin. L. Judiciary Iss. 1 (2011) Available at: https://digitalcommons.pepperdine.edu/naalj/vol31/iss1/7 This Comment is brought to you for free and open access by the Caruso School of Law at Pepperdine Digital Commons. It has been accepted for inclusion in Journal of the National Association of Administrative Law Judiciary by an authorized editor of Pepperdine Digital Commons. For more information, please contact [email protected], [email protected], [email protected]. Regulating Violence in Video Games: Virtually Everything By Alan Wilcox* TABLE OF CONTENTS I. INTRODUCTION ................................. ....... 254 II. PAST AND CURRENT RESTRICTIONS ON VIOLENCE IN VIDEO GAMES ........................................... 256 A. The Origins of Video Game Regulation...............256 B. The ESRB ............................. ..... 263 III. RESTRICTIONS IMPOSED IN OTHER COUNTRIES . ............ 275 A. The European Union ............................... 276 1. PEGI.. ................................... 276 2. The United -
Video Games As Free Speech
The University of Maine DigitalCommons@UMaine Honors College 5-2014 Video Games as Free Speech Benjamin Cirrinone University of Maine - Main Follow this and additional works at: https://digitalcommons.library.umaine.edu/honors Part of the Political Theory Commons Recommended Citation Cirrinone, Benjamin, "Video Games as Free Speech" (2014). Honors College. 162. https://digitalcommons.library.umaine.edu/honors/162 This Honors Thesis is brought to you for free and open access by DigitalCommons@UMaine. It has been accepted for inclusion in Honors College by an authorized administrator of DigitalCommons@UMaine. For more information, please contact [email protected]. VIDEO GAMES AS FREE SPEECH by Benjamin S. Cirrinone A Thesis Submitted in Partial Fulfillment of the Requirements for a Degree with Honors (Political Science) The Honors College University of Maine May 2014 Advisory Committee: James E.Gallagher, Associate Professor of Sociology Emeritus & Honors Faculty Mark D. Brewer, Associate Professor of Political Science Richard J. Powell, Associate Professor, Department of Political Science/Leadership Studies Sol Goldman, Adjunct Assistant Professor of Political Science Mark Haggerty, Rezendes Professor for Civic Engagement, Honors College Copyright © 2014 Benjamin Cirrinone All rights reserved. This work shall not be reproduced in any form, except for the inclusion of brief quotations in review, without permission in written form from the author. Abstract The prevalence of video game violence remains a concern for members of the mass media as well as political actors, especially in light of recent shootings. However, many individuals who criticize the industry for influencing real-world violence have not played games extensively nor are they aware of the gaming community as a whole. -
The Balance of Power in Gaming Report 2018 Page 2 of 35
The Balance of Power in Gaming Report 2018 © Copyright Jon Peddie Research 2018. All rights reserved. Reproduction in whole or in part is prohibited without written permission from Jon Peddie Research. This report is the property of Jon Peddie Research (JPR) and made available to a restricted number of clients only upon these terms and conditions. Agreement not to copy or disclose. This report and all future reports or other materials provided by JPR pursuant to this subscription (collectively, “Reports”) are protected by: (i) federal copyright, pursuant to the Copyright Act of 1976; and (ii) the nondisclosure provisions set forth immediately following. License, exclusive use, and agreement not to disclose. Reports are the trade secret property exclusively of JPR and are made available to a restricted number of clients, for their exclusive use and only upon the following terms and conditions. JPR grants site-wide license to read and utilize the information in the Reports, exclusively to the initial subscriber to the Reports, its subsidiaries, divisions, and employees (collectively, “Subscriber”). The Reports shall, at all times, be treated by Subscriber as proprietary and confidential documents, for internal use only. Subscriber agrees that it will not reproduce for or share any of the material in the Reports (“Material”) with any entity or individual other than Subscriber (“Shared Third Party”) (collectively, “Share” or “Sharing”), without the advance written permission of JPR. Subscriber shall be liable for any breach of this agreement and shall be subject to cancellation of its subscription to Reports. Without limiting this liability, Subscriber shall be liable for any damages suffered by JPR as a result of any Sharing of any Material, without advance written permission of JPR. -
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities Dario Maggiorini(&), Marco Granato, Laura Anna Ripamonti, Matteo Marras, and Davide Gadia University of Milan, 20135 Milan, Italy {dariomaggiorini,marcogranato,lauraripamonti, davidegadia}@unimi.it, [email protected] Abstract. Video games, as an entertaining media, dates back to the ‘50s and their hardware device underwent a long evolution starting from hand-made devices such as the “cathode-ray tube amusement device” up to the modern mass-produced consoles. This evolution has, of course, been accompanied by increasingly spe- cialized interaction mechanisms. As of today, interaction with games is usually performed through industry-standard devices. These devices can be either general purpose (e.g., mouse and keyboard) or specific for gaming (e.g., a gamepad). Unfortunately, for marketing reasons, gaming interaction devices are not usually designed taking into consideration the requirements of gamers with physical disabilities. In this paper, we will offer a review of the evolution of gaming control devices with a specific attention to their use by players with physical disabilities in the upper limbs. After discussing the functionalities introduced by controllers designed for disabled players we will also propose an innovative game controller device. The proposed game controller is built around a touch screen interface which can be configured based on the user needs and will be accessible by gamers which are missing fingers or are lacking control in hands movement. Keywords: Video game Á Gaming devices Á Input device Á Game controller Á Physical disability 1 Introduction Video games, as an entertaining media, appeared around 1950. -
Uncanny Xmen Box
Official Advanced Game Adventure CAMPAIGN BOOK TABLE OF CONTENTS What Are Mutants? ....... .................... ...2 Creating Mutant Groups . ..... ................ ..46 Why Are Mutants? .............................2 The Crime-Fighting Group . ... ............. .. .46 Where Are Mutants? . ........ ........ .........3 The Tr aining Group . ..........................47 Mutant Histories . ................... ... ... ..... .4 The Government Group ............. ....... .48 The X-Men ..... ... ... ............ .... ... 4 Evil Mutants ........................... ......50 X-Factor . .......... ........ .............. 8 The Legendary Group ... ........... ..... ... 50 The New Mutants ..... ........... ... .........10 The Protective Group .......... ................51 Fallen Angels ................ ......... ... ..12 Non-Mutant Groups ... ... ... ............. ..51 X-Terminators . ... .... ............ .........12 Undercover Groups . .... ............... .......51 Excalibur ...... ..............................12 The False Oppressors ........... .......... 51 Morlocks ............... ...... ......... .....12 The Competition . ............... .............51 Original Brotherhood of Evil Mutants ..... .........13 Freedom Fighters & Te rrorists . ......... .......52 The Savage Land Mutates ........ ............ ..13 The Mutant Campaign ... ........ .... ... .........53 Mutant Force & The Resistants ... ......... ......14 The Mutant Index ...... .... ....... .... 53 The Second Brotherhood of Evil Mutants & Freedom Bring on the Bad Guys ... ....... -
Achievements Booklet
ACHIEVEMENTS BOOKLET This booklet lists a series of achievements players can pursue while they play Marvel United: X-Men using different combinations of Challenges, Heroes, and Villains. Challenge yourself and try to tick as many boxes as you can! Basic Achievements - Win without any Hero being KO’d with Heroic Challenge. - Win a game in Xavier Solo Mode. - Win without the Villain ever - Win a game with an Anti-Hero as a Hero. triggering an Overflow. - Win a game using only Anti-Heroes as Heroes. - Win before the 6th Master Plan card is played. - Win a game with 2 Players. - Win without using any Special Effect cards. - Win a game with 3 Players. - Win without any Hero taking damage. - Win a game with 4 Players. - Win without using any Action tokens. - Complete all Mission cards. - Complete all Mission cards with Moderate Challenge. - Complete all Mission cards with Hard Challenge. - Complete all Mission cards with Heroic Challenge. - Win without any Hero being KO’d. - Win without any Hero being KO’d with Moderate Challenge. - Win without any Hero being KO’d with Hard Challenge. MARVEL © Super Villain Feats Team vs Team Feats - Defeat the Super Villain with 2 Heroes. - Defeat the Villain using - Defeat the Super Villain with 3 Heroes. the Accelerated Villain Challenge. - Defeat the Super Villain with 4 Heroes. - Your team wins without the other team dealing a single damage to the Villain. - Defeat the Super Villain without using any Super Hero card. - Your team wins delivering the final blow to the Villain. - Defeat the Super Villain without using any Action tokens. -
X-Men: Mutant Massacre Ebook Free Download
X-MEN: MUTANT MASSACRE PDF, EPUB, EBOOK Chris Claremont | 320 pages | 12 Feb 2013 | Marvel Comics | 9780785167419 | English | New York, United States X-men: Mutant Massacre PDF Book Even with the medical treatment, more and more of the Morlocks are dying. Nightcrawler and Shadowcat get severely wounded in the process. New Mutants : After they return from the fight with Magus, Karma soon leaves the team to search for her missing siblings. Jun 06, Alex9 rated it it was amazing. On Sale Date: November 07, The fourth issue is worse: Stern is abruptly kicked off because his final issue made Magneto too malevolent and the replacement authors write a heavy-handed story that doesn't feel like it matches well with the rest though it turns out, it hits most of the same major plot points as Stern's original script. While Shadowcat might be saved with the Fantastic Four's help, the Angel contemplates a much bleaker fate! Scalphunter, unwilling to let his former teammates remain zombies, killed each of them and then shot Madelyne Pryor in the heart. This aspect of the story was satirized in What The--?! Sinister only cares about his work. While I think the crossover renders the story just a little bit too cluttered to be compared to The Dark Phoenix Saga , it does represent something of a highlight in an impressive run. However, it's no less important to the FF because of a plot line questioning Reed's motives before their initial spaceflight. This crossover is more impressive for introducing a number of significant shake-ups that actually mattered. -
Children of the Atom Is the First Guidebook Star-Faring Aliens—Visited Earth Over a Million Alike")
CONTENTS Section 1: Background............................... 1 Gladiators............................................... 45 Section 2: Mutant Teams ........................... 4 Alliance of Evil ....................................... 47 X-Men...................................... 4 Mutant Force ......................................... 49 X-Factor .................................. 13 Section 3: Miscellaneous Mutants ........................ 51 New Mutants .......................... 17 Section 4: Very Important People (VIP) ................. 62 Hellfire Club ............................. 21 Villains .................................................. 62 Hellions ................................. 27 Supporting Characters ............................ 69 Brotherhood of Evil Mutants ... 30 Aliens..................................................... 72 Freedom Force ........................ 32 Section 5: The Mutant Menace ................................79 Fallen Angels ........................... 36 Section 6: Locations and Items................................83 Morlocks.................................. 39 Section 7: Dreamchild ...........................................88 Soviet Super-Soldiers ............ 43 Maps ......................................................96 Credits: Dinosaur, Diamond Lil, Electronic Mass Tarbaby, Tarot, Taskmaster, Tattletale, Designed by Colossal Kim Eastland Converter, Empath, Equilibrius, Erg, Willie Tessa, Thunderbird, Time Bomb. Edited by Scintilatin' Steve Winter Evans, Jr., Amahl Farouk, Fenris, Firestar, -
Marvel-Phile
by Steven E. Schend and Dale A. Donovan Lesser Lights II: Long-lost heroes This past summer has seen the reemer- 3-D MAN gence of some Marvel characters who Gestalt being havent been seen in action since the early 1980s. Of course, Im speaking of Adam POWERS: Warlock and Thanos, the major players in Alter ego: Hal Chandler owns a pair of the cosmic epic Infinity Gauntlet mini- special glasses that have identical red and series. Its great to see these old characters green images of a human figure on each back in their four-color glory, and Im sure lens. When Hal dons the glasses and focus- there are some great plans with these es on merging the two figures, he triggers characters forthcoming. a dimensional transfer that places him in a Nostalgia, the lowly terror of nigh- trancelike state. His mind and the two forgotten days, is alive still in The images from his glasses of his elder broth- MARVEL®-Phile in this, the second half of er, Chuck, merge into a gestalt being our quest to bring you characters from known as 3-D Man. the dusty pages of Marvel Comics past. As 3-D Man can remain active for only the aforementioned miniseries is showing three hours at a time, after which he must readers new and old, just because a char- split into his composite images and return acter hasnt been seen in a while certainly Hals mind to his body. While active, 3-D doesnt mean he lacks potential. This is the Mans brain is a composite of the minds of case with our two intrepid heroes for this both Hal and Chuck Chandler, with Chuck month, 3-D Man and the Blue Shield. -
Interpretation: a Journal of Political Philosophy
Interpretation A JOURNAL J. OF POLITICAL PHILOSOPHY Fall 1998 Volume 26 Number 1 3 Cameron Wybrow The Significance of the City in Genesis 1-11 21 Robert D. Sacks The Book of Job: Translation and Commentary on Chapters 39-42 65 Andrew Reece Drama, Narrative, and Socratic Eros in Plato's Charmides 77 Mark Kremer Liberty and Revolution in Burke's Letter to the Sheriffs of Bristol 99 Steven Berg Interpreting the Twofold Presentation of the Will to Power Doctrine in Nietzsche's Thus Spoke Zarathustra Review Essays 121 Frank Schalow Heidegger, the Polity, and National Socialism 137 Bruce W. Ballard Whose Pluralism? Interpretation Editor-in-Chief Hilail Gildin, Dept. of Philosophy, Queens College Executive Editor Leonard Grey General Editors Seth G. Benardete Charles E. Butterworth * Hilail Gildin Robert Horwitz (d. 1987) Howard B. White (d. 1974) Consulting Editors Christopher Bruell Joseph Cropsey Ernest L. Fortin John Hallowell (d. 1992) Harry V. Jaffa David Lowenthal Muhsin Mahdi Harvey C. Mansfield Arnaldo Momigliano (d. 1987) Michael Oakeshott (d. 1990) Ellis Sandoz Leo Strauss (d. 1973) Kenneth W. Thompson International Editors Terence E. Marshall Heinrich Meier Editors Wayne Ambler Maurice Auerbach Fred Baumann Amy Bonnette Patrick Coby Elizabeth C de Baca Eastman - Thomas S. Engeman Edward J. Erler Maureen Feder-Marcus Pamela K. Jensen Ken Masugi Will Morrisey Susan Orr Charles T. Rubin Leslie G. Rubin Susan Meld Shell Bradford P. Wilson Michael P. Zuckert Catherine H. Zuckert Manuscript Editor Lucia B. Prochnow Subscriptions Subscription rates per volume (3 issues): individuals $29 libraries and all other institutions $48 students (four-year limit) $18 Single copies available. -
X-Men Legacy: Salvage Pdf, Epub, Ebook
X-MEN LEGACY: SALVAGE PDF, EPUB, EBOOK Mike Carey,Scot Eaton,Philip Briones | 168 pages | 25 Nov 2009 | Marvel Comics | 9780785138761 | English | New York, United States X-men Legacy: Salvage PDF Book X-men Legacy: Emplate Daniel Acuna. Q: I just read about the deaths in the Uncanny Avengers, and I wanted to know if Rogue is still dead? Professor X and Magneto have extremely different views about the future of mutants, but both of them have been right on occasion. All in all though, just a bit of a let down. In with issue , the title was re-titled X-Men Legacy. Xavier trying to fix his wrongs [promises un-kept] good stuff. Charles Xavier formed a team of X-Men to bring these personalities in. In general, it seemed much more like the comic books than the others, despite it not following a major story line found in the comics. From Age of X aftermath , several personalities in Legion's mind went rogue, manifesting physically. In , Frenzy participated in a mission to stop warlords, in the process saving a girl from her abusive husband. In the aftermath of an epic battle with the Frost Giants, Thor stands trial for murder - and the verdict will fill him with rage! Mike Carey. This is also the final issue of X-Men: Legacy. Any size contribution will help keep CBH alive and full of new comics guides and content. If he's using a character, no matter how obscure, he seems to make it a point to know their history, to know how they would react to a situation, or, more specifically, another character.