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X-MEN—DAYS of FUTURE PAST CHARACTER CARDS Original Text

X-MEN— CHARACTER CARDS Original Text

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©2014 WizKids/NECA LLC. © MARVEL TABLE OF CONTENTS

Alpha Class ™ (Attack Senator ™, 11 Mode), 28–29 Sentinel™, 4 Alpha Class Sentinel™ (Defense Sentinel Alpha 3™, 26 Mode), 30–31 ™, 23 Angel™, 8 ™ (Classic), 24 Ariel™, 5 Storm™ (Future), 15 ™, 7 ™ (Classic), 16 ™, 18 Wolverine™ (Future), 22 ™ (Classic), 6 Colossus™ (Future), 17 ™, 14 Franklin Richards™, 10 ™, 20 Moira MacTaggert™, 19 ™, 21 ™, 12 ™, 27 ™, 25 ™, 9 Rachel ™, 13

©2014 WizKids/NECA LLC. © MARVEL Sentinel™

001 SENTINEL™ Future, Robot, Sentinel STEEL PLATING (Invincible)

Mutant Hunter When Sentinel targets a character possessing SECONDARY DEFENSES (Toughness) the or X-Men team ability or keywords, modify its attack and damage values by +1 for that attack.

SELF-REPAIR PROGRAM (Regeneration) ATTACK PROTOCOL (Charge)

STRATEGIC PROGRAMMING (Outwit) REPULSION FIELD ( Blast)

INITIATE EVASION PROTOCOLS (Quake)

Activate Inhibitor Collar Sentinel can use Pulse Wave. When it does, hit characters are also given an action token.

LETHAL FORCE AUTHORIZED (Precision Strike)

REAL NAME: N/A POINT VALUE: 150/125/75/50 © 2014 WIZKIDS/NECA, LLC. © MARVEL Ariel™

002 ARIEL™ Days of Future Past, Future, X-Men PARTLY INTANGIBLE (Toughness)

Visions of the Past Battlefi eld Promotion: When Ariel EXPERIENCE WITH FIRST AID (Support) hits one or more opposing characters, after actions resolve, place a Promotion token on her character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion token on her character card; on a result of 6 or higher, you may remove all Promotion tokens and replace this character with #020 Sprite on the same click number. I Bring Dark Tidings from the Future Ariel can use Super Senses. If Ariel was placed on the map through the Battlefi eld Promotion ability, she can use Probability Control.

PHASABILITY (Phasing/Teleport)

HIDING IN THE WALLS (Stealth)

I CAN REACH PAST YOUR DEFENSES (Precision Strike)

REAL NAME: POINT VALUE: 55 © 2014 WIZKIDS/NECA, LLC. © MARVEL Colossus™ (Classic)

003 COLOSSUS™ Armor, X-Men ARMORED FORM (Invulnerability)

Mutant Powerhouse Colossus can use Close Combat Unstoppable! Colossus can use Super Strength. At the Expert. Colossus’ other powers can’t be countered. beginning of your turn, Colossus can use Sidestep.

STRIKE WHILE THEY ARE FOCUSED ON ME (Empower) LEADING THE CHARGE (Charge)

GET OFF ME! (Quake)

THE WILL TO KEEP ON FIGHTING (Steal Energy)

ORGANIC STEEL (Impervious)

SUPER-HUMAN DURABILITY (Invincible)

REAL NAME: Piotr Rasputin POINT VALUE: 200/100 © 2014 WIZKIDS/NECA, LLC. © MARVEL Avalanche™

004 AVALANCHE™ Brotherhood of Mutants,

Earthen Tidal Wave Avalanche can use Quake. When he does, he targets all opposing characters within 3 squares and damage dealt to each hit character is instead equal to 5 minus the number of squares that character is from Avalanche.

A TIDAL WAVE OF CONCRETE (Charge)

A SMALL TASTE OF MY POWER (Precision Strike)

REINFORCED ARMOR (Toughness)

I’VE TANGLED WITH THE (Close Combat Expert)

I’LL SHOW YOU A THREAT TO HUMANITY! (Perplex)

REAL NAME: Dominic Petros POINT VALUE: 72 © 2014 WIZKIDS/NECA, LLC. © MARVEL Angel™

005 ANGEL™ Celebrity, , , X-Factor, X-Men NOT JUST AERIAL MANEUVERS (Combat Refl exes)

A Team Player Since the Beginning Adjacent TEACHINGS OF XAVIER (Perplex) friendly characters with the Defenders or X-Men team ability can use both the Defenders and X-Men team abilities.

SOARING ON THE WINGS OF AN ANGEL (Sidestep)

WING BUFFET (Flurry)

NEARLY OUT (Earthbound/Neutralized)

Winged Warrior Angel can use Charge. When he does, he can use and modifi es his speed value by +2.

AERIAL ACROBAT (Super Senses)

REAL NAME: Warren Worthington III POINT VALUE: 74 © 2014 WIZKIDS/NECA, LLC. © MARVEL Pyro™

006 PYRO™ Brotherhood of Mutants, Freedom Force

Flame Constructs When Pyro has no action tokens and there isn’t a Flame Construct token on the map placed by him, give him a free action to place one in an unoccupied, adjacent square and it becomes a bystander token as described on this card.

TURN AND BURN! (Running Shot)

6 9 HOT FOOT (Sidestep) 15 2 CHAR-BROILED X-MEN (Energy Explosion)

FLAME CONSTRUCT FIRE DEMONS (Enhancement)

I AM THE BRAINS OF THIS OUTFIT (Perplex)

REAL NAME: St. John Allerdyce POINT VALUE: 90 © 2014 WIZKIDS/NECA, LLC. © MARVEL Franklin Richards™

007 FRANKLIN RICHARDS™ Days of Future Past, , Future, Scientist

Married Duo When Franklin Richards is adjacent to a friendly character named , modify both characters’ defense values by +1 if not already modifi ed by this effect.

SURVIVAL INSTINCT (Stealth)

I WAS SAVING THIS FOR AN EMERGENCY (Penetrating/ Blast)

RACHEL, GET BEHIND ME! (Barrier)

Sentinel Survivor Franklin Richards can use Empower, Enhancement and Support. When Franklin Richards has less than 2 action tokens, adjacent friendly characters’ powers can’t be countered and their combat values can’t be modifi ed by opposing characters. A GLIMPSE OF THE FUTURE (Probability Control)

REAL NAME: Franklin Richards POINT VALUE: 64 © 2014 WIZKIDS/NECA, LLC. © MARVEL Senator Robert Kelly™

008 SENATOR ROBERT KELLY™ Celebrity, Politician

Mutant Registration Act During your fi rst turn, choose a keyword possessed by an opposing character for all friendly characters with this trait. As long as Senator Robert Kelly is on the map, opposing characters possessing the chosen keyword can’t ignore pushing damage and can’t use Outwit or Perplex if they have 2 action tokens. If Senator Robert Kelly is KO’d by an opposing character with the chosen keyword, all friendly characters with the chosen keyword are healed of 1 damage.

THE STRENGTH TO DO WHAT’S RIGHT (Willpower)

CAMPAIGN VETERAN (Outwit)

FILIBUSTER (Perplex)

VETO! (Probability Control)

REAL NAME: Robert Kelly POINT VALUE: 42 © 2014 WIZKIDS/NECA, LLC. © MARVEL Nightcrawler™

009 NIGHTCRAWLER™ Everywhere at Once Once per attack, if Nightcrawler , Martial Artist, X-Men is attacked, he can use Probability Control. This power can’t be countered or ignored.

Teleporter Nightcrawler can use Combat Refl exes and Energy /Defl ection. Burst of Flame and Stench of Brimstone Nightcrawler can use Phasing/Teleport. When he does, he can use the Carry ability and, if he moves 6 squares or less, after actions resolve he may make a close combat attack as a free action.

SABER SLASH (Flurry)

SURPRISE ATTACK (Precision Strike)

SWASHBUCKLER (Blades/Claws/Fangs)

UNGLAUBLICH (Willpower)

REAL NAME: Kurt Wagner POINT VALUE: 80 © 2014 WIZKIDS/NECA, LLC. © MARVEL Rachel Summers™

010 RACHEL SUMMERS™ Days of Future Past, Future, X-Men

Married Duo When Rachel Summers is adjacent to a friendly character named Franklin Richards, modify both characters’ attack values by +1 if not already modifi ed by this effect.

KEEP MOVING! (Running Shot)

TRAINED BY CHARLES (Telekinesis)

MIND BOLTS (Penetrating/Psychic Blast)

FOR MY FAMILY (Willpower)

TELEKINETIC SHIELD (Energy Shield/Defl ection)

REAL NAME: Rachel Summers POINT VALUE: 76 © 2014 WIZKIDS/NECA, LLC. © MARVEL Destiny™

011 DESTINY™ Brotherhood of Mutants, Freedom Force

Impossible to Plan Against the Future After an opposing character within 8 squares uses Outwit, Perplex, or Probability Control and actions resolve, deal that character 1 damage if it has not already taken damage from this effect this turn. Crossbow Destiny can use Precision Strike and Ranged Combat Expert as if she had a range value of 5.

PROTECTION FROM THE FUTURE (Super Senses)

You Cannot Fool the Future Destiny can use Probability Control as if she had a range value of 8, and doesn’t need line of fi re to the attacker if she has line of fi re to a target of the attack.

REAL NAME: Irene Adler POINT VALUE: 50 © 2014 WIZKIDS/NECA, LLC. © MARVEL Storm™ (Future)

012 STORM™ Deity, Future, X-Men LIGHTNING STRIKE (Ranged Combat Expert)

I Have Been Fighting Sentinels for Thirty Years When an opposing character with the Armor or Robot keyword takes damage from Storm’s attack, give that character an action token.

RIDING THE WINDS (Running Shot)

WIND WALKER (Sidestep)

Weather Witch Storm can use Energy Explosion and Force Blast.

WIND WALL (Energy Shield/Defl ection)

LAST OF THE X-MEN (Leadership)

REAL NAME: Ororo Munroe POINT VALUE: 89 © 2014 WIZKIDS/NECA, LLC. © MARVEL Wolverine™ (Classic)

013 WOLVERINE™ X-Men UP CLOSE AND PERSONAL (Combat Refl exes)

I HEAL BACK SO QUICK (Toughness) Healing Factor Wolverine can use Regeneration. When he has two action tokens, he can use it as a free action.

I’LL DISTRACT ‘EM (Empower) Berserker Barrage! Wolverine can use Blades/Claws/ Fangs, Charge, and Flurry.

ONE, TWO! (Flurry)

YOU WON’T GET AWAY (Sidestep)

I KNOW HOW TO HURT YA, BUB (Precision Strike)

ADAMANTIUM CLAWS (Blades/Claws/Fangs)

REAL NAME: James Howlett POINT VALUE: 130 © 2014 WIZKIDS/NECA, LLC. © MARVEL Colossus™ (Future)

014 COLOSSUS™ Days of Future Past, Future, X-Men I HAVE NO WEAKNESSES (Invincible)

ORGANIC STEEL (Invulnerability) I Will Finish What I Began Colossus can use Plasticity.

RUSSIAN FORTITUDE (Toughness) FIRST TO FIGHT (Charge)

RESURGENCE (Regeneration) UNSTOPPABLE (Sidestep)

JUST PIOTR (Earthbound/Neutralized)

YEARS OF FIGHTING BESIDE LOGAN (Precision Strike)

STILL A HERO (Super Strength)

REAL NAME: Piotr Rasputin POINT VALUE: 150 © 2014 WIZKIDS/NECA, LLC. © MARVEL Blob™

015 BLOB™ Brotherhood of Mutants, Freedom Force

Immovable Blob can’t be placed by Telekinesis, carried or knocked back.

COME ‘ERE, RUSKIE (Plasticity)

I CAN MOVE YOU, YOU CANNOT MOVE ME! (Quake)

NOTHING CAN HURT THE BLOB (Impervious)

CHUMP, YOU’RE TALKING TO THE BLOB (Toughness)

Irresistible Force If an opposing character moves due to its own action and ends within 2 squares and line of fi re, after actions resolve you may place that character adjacent to Blob and the square in which it ended its move. REAL NAME: Fred Dukes POINT VALUE: 89 © 2014 WIZKIDS/NECA, LLC. © MARVEL Moira MacTaggert™

016 MOIRA MACTAGGERT™ Scientist, X-Men

Fighting for Mutant Equality Characters can’t use the Capture ability.

FOR CHARLES (Willpower)

I’ a Doctor! Moira MacTaggert can use Support. When she does, her attack value becomes 11.

LEARNING TO HELP IN OTHER WAYS (Perplex)

BASIC FIRST AID (Support)

REAL NAME: Moira MacTaggert POINT VALUE: 28 © 2014 WIZKIDS/NECA, LLC. © MARVEL Magneto™

017 MAGNETO™ Days of Future Past, Future, X-Men

STILL THE MASTER OF MAGNETISM (Telekinesis)

You Go Where I Cannot Follow Give Magneto a power action and choose a friendly character within 8 squares and line of fi re; deal Magneto 2 unavoidable damage and modify the chosen character’s combat values by +1 for the remainder of the game.

MAGNETIC SHIELD (Energy Shield/Defl ection)

OUR ACTIONS CANNOT MAKE THINGS ANY WORSE (Leadership)

So Much Depends on You, Child Magneto can use Perplex. When he does and targets a character with a shared keyword, you may roll a d6; on a result of - , modify the target’s chosen combat value by +2 or -2.

REAL NAME: Erik Lehnsherr POINT VALUE: 75 © 2014 WIZKIDS/NECA, LLC. © MARVEL Mystique™

018 MYSTIQUE™ Brotherhood of Mutants, Freedom Force, Spy Magneto Taught Me Well Mystique can use Leadership and Perplex.

Shape Shifter Mystique can use Shape Change. When she HEED MY WORDS (Perplex) does and the result is , opposing characters can’t attack her this turn.

AS CAPABLE AS MAGNETO (Outwit) FADE TO THE SHADOWS (Stealth)

WE ARE YOUR FUTURE, HUMANS! (Sidestep)

HIT THEM WHERE IT HURTS (Precision Strike)

Leader of the Brotherhood Mystique can use Mastermind and Toughness. She may transfer damage to a friendly character with a higher point value that shares a keyword with her and when she does, that character ignores 1 of the damage dealt after damage is reduced. OUR CAUSE WILL LIVE ON! (Willpower)

REAL NAME: Raven Darkhölme POINT VALUE: 82 © 2014 WIZKIDS/NECA, LLC. © MARVEL Wolverine™ (Future)

019 WOLVERINE™ WHATS’ A MATTER BUB? AFRAID OF MY CLAWS? Days of Future Past, Future, X-Men (Combat Refl exes)

ABOUT TIME THE HEALING FACTOR KICKED IN You’re Gonna Need Help, Bub Modify Wolverine’s (Regeneration) attack and defense values by +1 for each adjacent opposing character. Canadian Resistance Army When Wolverine is adjacent to an opposing character, his powers and abilities can’t be countered HEADIN’ IN (Charge) or ignored. When he is adjacent to more than one opposing character, lines of fi re drawn from opposing characters to Wolverine are blocked. Healing Factor Ain’t What it Used To Be At the beginning of your turn, heal Wolverine of 1 damage. X- (Battle )

PRECISION KILLS (Precision Strike)

ADAMANTIUM CLAWS (Blades/Claws/Fangs)

COSTUME MADE OF FIREPROOF UNSTABLE MOLECULES (Toughness)

REAL NAME: Logan POINT VALUE: 156 © 2014 WIZKIDS/NECA, LLC. © MARVEL Sprite™

020 SPRITE™ X-Men INTANGIBLE ATTACK (Exploit Weakness)

Intangibility , ,

Sent From the Future to Save the World Battlefi eld Promotion: When Sprite hits one or more opposing characters, after actions resolve, place a Promotion token on her character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion token on her character card; on a result of 6 or higher, you may remove all Promotion tokens and replace this character with #002 Ariel on the same click number. I’ve Seen a Future Clouded in Sprite can use Super Senses. If Sprite was placed on the map through the Battlefi eld Promotion ability, she can use Outwit and Perplex.

SILENT AND INVISIBLE (Sidestep)

GAINING CONFIDENCE (Willpower)

REAL NAME: Kitty Pryde POINT VALUE: 55 © 2014 WIZKIDS/NECA, LLC. © MARVEL Storm™ (Classic)

021 STORM™ Deity, , X-Men YOU’LL HAVE TO GO THROUGH ME (Toughness)

Not as Good as , but... Storm can use OUR LAST STAND (Willpower) Leadership. When she does, on a result of she may remove an action token from two characters if both characters have the X-Men keyword.

LEADER OF THE X-MEN (Perplex) RIDING THE WINDS (Running Shot)

LIGHTNING BOLT (Ranged Combat Expert) WIND BUFFET (Force Blast)

LIGHTNING BURST (Energy Explosion)

THUNDERCLAP (Pulse Wave)

High Winds Storm can use Energy Shield/Defl ection. When she is targeted with a ranged combat attack, she can use Super Senses.

REAL NAME: Ororo Munroe POINT VALUE: 150 © 2014 WIZKIDS/NECA, LLC. © MARVEL Professor X ™

022 PROFESSOR X™ X-Men

I Can Sense Someone Over There , , , To Me, My X-Men Give Professor X a power action and choose a friendly character that isn’t within range. Place the chosen character adjacent to Professor X and that character can’t be given an action until your next turn. My Cause is Righteous and I Will Not Be Denied Professor X’s powers and abilities can’t be countered or ignored.

PSYCHIC ASSAULT (Penetrating/Psychic Blast)

Psychic Entity Professor X can use Leadership, Outwit, and Perplex. Professor X’s combat values can’t be modifi ed.

GUIDING THE X-MEN (Enhancement)

REAL NAME: Charles Xavier POINT VALUE: 150 © 2014 WIZKIDS/NECA, LLC. © MARVEL Sentinel Alpha 3™

023 SENTINEL ALPHA 3™ Days of Future Past, Future, Robot, Sentinel PLATING AND PHOTON SHIELD (Impervious)

Sentinel Squad Leader Friendly characters with MONOMOLECULAR ARMOR WEAVE (Invincible) “Sentinel” in their name, the Robot keyword, and a lower point value can use the Capture ability.

PLASSTEEL-REINFORCED CORE (Toughness) FRONTAL ASSAULT (Running Shot)

LIMITED REPAIR PROTOCOL (Regeneration) PATTERN THETA (Charge)

Anti-Mutant Programming Sentinel Alpha 3 can use Outwit and this power can’t be countered. Each time Sentinel Alpha 3 MUTANT REPULSION RAY (Force Blast) counters Outwit or a power that allows Outwit to be used, it can use Outwit again this turn. Attack Protocol Gamma Give Sentinel Alpha 3 a free SELF-CORRECTING PROGRAMMING action and choose one: Energy Explosion, Force Blast or Pulse Wave. (Probability Control) Sentinel Alpha 3 can use the chosen power until your next turn.

CROWD CONTROL PROTOCOL (Energy Explosion)

REAL NAME: N/A POINT VALUE: 300/200/100 © 2014 WIZKIDS/NECA, LLC. © MARVEL Nimrod™

024 NIMROD™ Days of Future Past, Future, Purifi ers, Robot, Sentinel SERID LAMBA ARMOR (Impervious)

Assault from the Future Nimrod can use the VOID CARAPACE (Invincible) 350 Multiattack ability. Once per game, give Nimrod a double power pts. action, place him in any square, and he may make a close or ranged combat attack as a free action. Rapid Reformation Nimrod can use Invulnerability and Regeneration. If Nimrod has 2 action tokens, he can use PROJECT: WIDE AWAKE (Hypersonic Speed) Regeneration as a free action.

Future Knowledge of the Mutant Menace Photon Propulsion Nimrod can use Phasing/Teleport and Nimrod’s powers and abilities can’t be countered. Nimrod can use Running Shot. Outwit. He can use it twice during your turn targeting 2 different opposing characters that each have the Brotherhood of Mutants or X-Men team ability or keyword. WINDOW THROUGH TIME (Sidestep)

FUTURE MEMORIES (Probability Control) INCENDIARY PULSE (Pulse Wave)

SENTINEL LEADER (Empower) GLOBE (Precision Strike)

REAL NAME: Nimrod POINT VALUE: 350/250/150 © 2014 WIZKIDS/NECA, LLC. © MARVEL Alpha Class Sentinel™ (Attack Mode)

ALPHA CLASS SENTINELTM (ATTACK MODE) Armor, Robot, Sentinel G001 Programmed to Hunt Alpha Class Sentinel (Attack Attack Program Dial Mode) can’t be healed. At the beginning of your turn, roll a Secondary Threat Analysis When Alpha Class d6 and turn #G002 Alpha Class Sentinel (Attack Program Sentinel (Attack Mode) has two action tokens, it can use Dial) to the blue click number matching the result. Alpha Class Incapacitate as a free action. Sentinel (Attack Mode) can use the powers indicated and when a standard power on that dial has a black border, instead, Alpha Inertial Retaliation Field When Alpha Class Sentinel Class Sentinel (Attack Mode) modifi es its attack value by +1 (Attack Mode) takes damage from an attack, deal the attacker when targeting a character that can use that power. penetrating damage equal to half of the damage taken. Enter Recovery Mode Give Alpha Class Sentinel (Attack Mode) a free action when it has 2 action tokens. Replace Alpha Threat Engagement Package Alpha Class Sentinel Class Sentinel (Attack Mode) with #G002 Alpha Class (Attack Mode) can use the Multiattack ability. Sentinel (Defense Mode) on the same click number and as if it began on the same starting line. When you do, roll a d6 and turn this dial to the blue click number matching the result. CONTAINMENT FIELD (Plasticity)

MULTITASKING COMPUTER (Flurry) REAL NAME: N/A

POINT VALUE: 350/250/150 © 2014 WIZKIDS/NECA, LLC. © MARVEL BOOT JETS (Sidestep) PROXIMITY THREAT (Combat Refl exes)

MUTANT DAMPENING FIELD (Pulse Wave) MANIPULATE NEARBY DEBRIS (Barrier)

COLLATERAL DAMAGE PROTOCOL PRE-PROGRAMMED FOR ANY THREAT (Exploit SUSPENDED (Energy Explosion) Weakness)

GENETIC SIGNATURE LOCKED (Penetrating/ PROGRAMMED TO EXPECT THE UNEXPECTED Psychic Blast) (Probability Control)

TARGETING COMPUTER (Precision Strike) ATTACK PROGRAM LOADED (Battle Fury)

OVERHEATED ARMOR (Poison) HIGH INTENSITY ROCKETS (Ranged Combat Expert)

INCREASED SHIELDING DURING TRANSITION (Invincible)

ACTIVATE LONG-RANGE SCANNER (Energy Shield/ Defl ection) Alpha Class Sentinel™ (Defense Mode)

ALPHA CLASS SENTINELTM (DEFENSE MODE) Armor, Robot, Sentinel G002 Perfected Defense If Alpha Class Sentinel (Defense Defense Program Dial Mode) makes an attack, after actions resolve, deal it 1 unavoidable damage. At the beginning of your turn, roll a d6 and Stealth Field When Alpha Class Sentinel (Defense Mode) turn the #G001 Alpha Class Sentinel (Defense Program Dial) is adjacent to a square of blocking terrain, lines of fi re drawn to to the blue click number matching the result. Alpha Class Sentinel it are blocked. (Defense Mode) can use the powers indicated and when a standard power on that dial has a black border, instead, opposing Inhibitor Field Opposing characters within 6 squares can’t characters can’t use that power to target Alpha Class Sentinel be given power actions. (Defense Mode). Mutant Detected Give Alpha Class Sentinel (Defense Sentinel Shield Alpha Class Sentinel (Defense Mode) can Mode) a free action when it has no action tokens. Replace Alpha use Mastermind. When it does, friendly characters with the Robot Class Sentinel (Defense Mode) with #G001 Alpha Class keyword and within 4 squares are considered adjacent. Sentinel (Attack Mode) on the same click number and as if it began on the same starting line. When you do, roll a d6 and turn Summon Reinforcements Give Alpha Class Sentinel this dial to the blue click number matching the result. (Defense Mode) a power action when it has 1 or more action REPULSOR TECHNOLOGY INCORPORATED tokens and place a #001 Sentinel in an adjacent square on (Force Blast) its orange starting line. INHIBITOR COLLAR AND OVERRIDE (Mind Control) REAL NAME: N/A

POINT VALUE: 350/250/150 © 2014 WIZKIDS/NECA, LLC. © MARVEL CLOAKING (Stealth) JAM TARGETING COMPUTER (Energy Shield/ Defl ection)

PROCEED TO PROTECTIVE LOCATION (Sidestep) ELECTROMAGNETIC (Barrier)

ELECTRO-STATIC CHARGE (Poison) UTILIZE ADDITIONAL MEMORY (Perplex)

MOLLIFY MUTANT THREAT (Incapacitate) PROACTIVE PROTECTION (Outwit)

VENT ALL SYSTEMS (Smoke Cloud) DIAGNOSTIC PROCESSOR (Probability Control)

CONVERT LIFE ENERGIES (Steal Energy)

SELF-REPAIR PROGRAMMING (Regeneration)

HARDENED SHIELDING (Combat Refl exes)