White Plume Mountain Is a D&D Adventure for Four MOUNTAIN 7Th-Level Player Characters (Pcs) That Utilizes the New Material in Weapons of Legacy
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Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
Sample file The Hutchingsonian Presents The Habitition of the Stone Giant Lord and other adventures from our shared youth Introduction 1 Jon Peterson Editors Notes 6 Tim Hutchings The Habitition of the Stone Giant Lord 7 Gaius Stern Stone Death 26 Richard C. Benson The Crack at Garn’s Canyon 38 Matt Morrison The Ring of Gaax Sample file 45 Wayne Lacroix The Golden Scepter of the Trollfens 58 Mike Walters The Tomb of Areopagus the Cloaked and Japheth of the Mighty Staff 86 Michael M. Hughes The Lair of Turgon 96 Todd Nilson The Maze of Death 108 Mike Walters All content copyright of the respective creators. Layout ©2013 Timothy Hutchings and The Hutchingsonian Presents. No claim is made on any copyrighted or trademarked material intentionally or accidentally presented herein. The Hutchingsonian Presents Introduction Jon Peterson When Dungeons & Dragons first appeared early in Thus, there was little thought at first that dungeons 1974, it contained an extraordinary invitation: it asked should be made into commercial products. us all to participate in the creation of fantastic worlds. By the middle of 1975, demand for dungeons at No longer would we merely passively read about - conventions began to chip away at this secrecy. When fantasies someone else had conceived, or watch them - Gary Gygax operated a tournament dungeon for the in films—now we would be participants and protago first Origins Game Fair in July, there was sufficient nists, authors and architects of fantasy. This is per demand to play that he scheduled two groups to haps best captured by a line in the final pages of the - explore instances of the dungeon simultaneously: one original rules, which asks, “why have us do any more under Gygax’s own supervision, the other refereed by of your imagining for you?” Everywhere there are op his son, Ernie. -
Welcome to the Great Ring
Planescape Campaign Setting Chapter 1: Introduction Introduction Project Managers Ken Marable Gabriel Sorrel Editors Gabriel Sorrel Sarah Hood Writers Gabriel Sorrel Sarah Hood Layout Sarah Hood 1 There hardly seem any words capable of expressing the years of hard work and devotion that brings this book to you today, so I will simply begin with “Welcome to the planes”. Let this book be your doorway and guide to the multiverse, a place of untold mysteries, wonders the likes of which are only spoken of in legend, and adventurers that take you from the lowest depths of Hell to the highest reaches of Heaven. Here in you will leave behind the confines and trappings of a single world in order to embrace the potential of infinity and the ability to travel Introduction wherever you please. All roads lie open to planewalkers brave enough to explore the multiverse, and soon you will be facing wonders no ordinary adventure could encompass. Consider this a step forward in your gaming development as well, for here we look beyond tales of simple dungeon crawling to the concepts and forces that move worlds, make gods, and give each of us something to live for. The struggles that define existence and bring opposing worlds together will be laid out before you so that you may choose how to shape conflicts that touch millions of lives. Even when the line between good and evil, lawful and chaotic, is as clear as the boundaries between neighboring planes, nothing is black and white, with dark tyrants and benevolent kings joining forces to stop the spread of anarchy, or noble and peasant sitting together in the same hall to discuss shared philosophy. -
Dragon #366.Pdf
ISSU E 366 | AU G U ST 2008 TM A D ungeons® R oleplaying & D ragons Game Supplement Contents FEATURES 5 MITHRENDAIN, CITADEL OF THE FEYWILD By Rodney Thompson 5 The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. 17 WISH UPON A STAR By Bruce R. Cordell Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. 26 RITUALLY SPEAKING 26 By Peter Schaefer What caster wouldn’t want more rituals? Dig into this feature and discover a number of new ritual options. 34 TRAPPED! By Matthew Sernett What dungeon doesn’t need a good trap or three? In addition to new traps, check out the advice and information on using traps in your game. 34 41 ROSE KEEP: A RED WIZARD ENCLAVE By Bruce R. Cordell The Red Wizards were once a highly coordinated group, but those days are gone. Look inside one of the new Red Wizard enclaves here. 50 GONTAL 41 By Bruce R. Cordell and Ed Greenwood COLUMNS The Realms of 4th Edition have new life this month. The region of Gontal, previously unexplored, is detailed here. 53 CHARACTERS OF WAR 4 EDITORIAL By David Noonan Looking to start up your Scales of War 78 DESIGN & DEVELOPMENT: THE 100 YEAR LEAP campaign? Consider offering these backgrounds By Phil Athens and Bruce R. Cordell to your players for their new characters. Phil and Bruce discuss the philosophy behind the 53 Forgotten Realms timeline shift, as well as other critical 63 THE BLOODGHOST SYNDICATE decisions regarding the new Realms. -
Arcana Unearthed: Way of the Staff
® MONTE COOK’S ARCANA UNEARTHED WAY OF THE STAFF A sourcebook for spellcasters By Monte Cook Additional Credits Editing and Production: Sue Weinlein Cook • Cover Illustration: Mark Zug Interior Illustrations: Toren “MacBin” Atkinson, David Hendee, Jennifer Meyer, and Sam Wood Cover and Interior Page Design: Peter Whitley • Proofreading: Mark Ashton Playtesters: Matthew Arieta, Scott Bercaw, Michele Bonelli di Salci, Julian Alexander Brevad, Sindre Buchanan, Mark Bursey, Roy Cejing Butler, Mark Byer , Tim Campbell, Michele Carter, Steven Charbonneau, Sue Cook, Brenda Copping, Bruce Cordell , Philippe Daigneault, Riccardo D’Antimi,Jesse Decker, Sam Didier , Donavan Dufault, Mylène Dumais, Matthew E. Farr, Per Ditlef Faye, Bob Fitch, Victoria Fitch, Dave Fried, Frank Gilson, Ed Goethe , Kelly Graham, Scott Hannah, Sean Hannah, Ken Heaton, Michael Heiberg, Manuel Rodriguez Jàuregui, Joseph H. Johnson, Nathan Johnson,Sample Peter Kastner, Lance Keber,file Robin Knepper, Patrick Langlois, Geof Laur, Robben Leaf, Matt Locke, Tom Lommel, Alessandro Marchetti, Mike Marohl, Marie-France Matte, Sean McLeod, Martin Ménard, Geoffrey Scott Mercer, Chris Metzen, Andrew W. Morris, Fabio Milito Pagliara, Susan Patrick, Chris Perkins, Nicolas Pevishan, Joachim Rasmussen, Brian Riley, John Schwartz, Del Shand, Nicolas Shand, Odin Runningen Skaugen, Joseph Skupniewitz, Cheryl Storm, Jeremy Storm, Pete Storm, John Sussenberger, Lisa Sussenberger, Tammy Tavener, Robert L. Trottier, Bob Tucker, and Collin White Special Thanks: Jonathan Tweet, Skip Williams, and Stephen R. Donaldson For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Unearthed Arcana™ is a trademark of Wizards. Arcana Unearthed is used with permission and all rights are reserved. Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. -
David L. Arneson, Plaintiff Vs. Gary Gygax, Tactical Study Rules, A
UNITED STATES DISTRICT COURT DISTRICT OF MINNESOTA FOURTH DIVISION . ,. DAVID L. ARNESON, Plaintiff vs. Civil Action No. 4-79-109 MEMORANDUM GARY GYGAX, TACTICAL STUDY IN SUPPORT OF DEFENDANTS' RULES, a partnership consisting MOTION TO QUASH SERVICE of Gary Gygax and Brian Blume, OF PROCESS AND DISMISS and TSR HOBBIES, INC. , , a FOR LACK OF PERSONAL corporation, JURISDICTION, AND IN SUPPORT OF DEFENDANTS ' Defendants. ALTERNATE MOTION TO TRANSFER UNDER 28 U. S . C . 51404 (a) TABLE OF CONTENTS Page No. INTRODUCTION ARGUEMENT I. DEFENDANTS' MOTION TO DISMISS AFTER REMOVAL IS PROPER 11. THE BURDEN IS UPON PLAINTIFF TO PROVE THAT THE COURT HAS JURISDICTION OVER EACH OF THE DEFENDANTS, FOR EACH ALLEGED CAUSE OF ACTION, CONSISTENT WITH DUE PROCESS 111. MINNESOTA LONG-AIIM STATUTES 7 IV. THE COURT LACKS PERSONAL JURISDICTION 8 OVER EACH OF THE DEFENDANTS A. The Court Lacks Jurisdiction Over the 8 Non-res ident Individual Defendant, Gary Gygax (1) Jurisdiction over Gygax is not 9 conferred by Minnesota Statutes (2) Jurisdiction over Gygax is not 10 consis tent with due process B. The Court Lacks Jurisdiction Over The 13 Defendant Partnership, Tactical Studies Rules, (Dissolved in November, 1975) (1) Jurisdiction over the Terminated 15 Partnership is not Conferred by Minnesota Statutes (2) Jurisdiction over the Partnership 16 is not Consistent with Due Process (3) Jurisdiction Cannot Be Obtained over 17 A Terminated or Nonexistent Partner- ship C. The Court Lacks Jurisdiction Over The 2.2. Defendant Corporation, TSR Hobbies, Inc. (1) Summary of TSR's Contacts with 2.3 Minnesota (2) Jurisdiction over TSR Hobbies, Inc. -
HAlls Of HEroes
HALLS OF HEROES AN ORGANIZED PLAY CAMPAIGN FOR D&D 5E DUNGEON MASTER GUIDE v1.2 Effective Date: 2020-November-17 Website: hallsofheroes.com Facebook: https://www.facebook.com/groups/HallsofHeroes/ Twitter: @Halls_of_Heroes. Reddit at /r/HallsOfHeroes Discord: https://discord.gg/Kf8sEen 1 HE ASICS T B PREPARING THE ADVENTURE Before you sit down at the table, you want to have Halls of Heroes is an organized play system for read through the adventure to get an idea of what’s th Dungeons & Dragons, 5 Edition, continuing the going on behind the scenes. Not all adventures spirit of the first seven seasons of Adventurers explain everything up front, and so it’s a good idea League. As with all organized play, the players and to have read the entire adventure to get the big DM follow a shared set of principles so that picture. You can also use this time to run what-if characters may move from adventure to adventure scenarios for how to make an adventure more or and from DM to DM freely. less challenging on the fly. Settings SITTING DOWN AT THE TABLE Halls of Heroes currently has two settings: Whether the tabletop is real or virtual, eventually Forgotten Realms (FR) and Eberron (EB). See the the players gather around. Halls of Heroes Players Guide for the relevant Ask players for relevant information about each of setting for character creation and advancement their characters that will help you balance and run rules for each setting. the adventure. What’s relevant may vary from Available Adventures adventure to adventure, but often includes things See Appendix C; Content Catalog for the full list of like character name, classes, levels, armor class, adventures for each setting. -
Epic-Level Prestige Class Progressions a Web Enhancement for the Epic Level Handbook
Epic-Level Prestige Class Progressions A Web Enhancement for the Epic Level Handbook The Epic Level Handbook provides epic-level progres- ucts: specifically, Defenders of the Faith, Manual of the sions—that is, information on the powers, abilities, and Planes, Masters of the Wild, Song & Silence, Sword & Fist, bonus feats gained by epic-level characters—for all 11 and Tome & Blood. While this doesn’t encompass every classes presented in the Player’s Handbook, as well as the prestige class presented to date (that would require an six prestige classes detailed in the DUNGEON MASTER’s entire book all to itself!), it gives DMs a wide range of Guide. But with the vast number of prestige classes pub- examples that should help them build other epic pro- lished in other DUNGEONS & DRAGONS®products, the gressions as needed. Simply find a class (either here or Epic Level Handbook couldn’t address the needs of every in the Epic Level Handbook) that’s roughly similar to your single epic-level character. chosen prestige class and start there. That’s where this web enhancement comes in. Here, To use this web enhancement, you should already you’ll find epic-level progressions for a full two dozen have the Epic Level Handbook accessory by Andy Collins, prestige classes drawn from various core D&D prod- Bruce R. Cordell, and Thomas M. Reid. This bonus material is brought to you by the DUNGEONS & DRAGONS official website: <www.wizards.com/dnd>. Credits You’ll note that every prestige class included in this enhancement is a 10-level class. -
Sandstorm, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
6620_17739_Chp1.indd20_17739_Chp1.indd 1 11/7/05/7/05 11:18:39:18:39 PPMM CREDITS DESIGNERS ART DIRECTOR D&D BRUCE R. CORDELL, DAWN MURIN JENNIFER CLARKE WILKES, JD WIKER COVER ARTIST DEVELOPMENT TEAM BEN THOMPSON MICHAEL DONAIS, ANDREW J. FINCH, DAVID NOONAN INTERIOR ARTISTS EDITORS STEVEN BELLEDIN, MATT CAVOTTA, CHRIS THOMASSON, CINDI RICE, CHRIS SIMS MITCH COTIE, ED COX, WAYNE ENGLAND, DAVID HUDNUT, DANA KNUTSON, DOUG MANAGING EDITOR KOVACS, TODD LOCKWOOD, CHUCK LUKACS, KIM MOHAN JIM NELSON, WILLIAM O’CONNOR, MICHAEL PHILLIPPI, STEVE PRESCOTT, WAYNE REYNOLDS, DESIGN MANAGER RON SPENCER, STEPHEN TAPPIN CHRISTOPHER PERKINS GRAPHIC DESIGNER DEVELOPMENT MANAGER DEE BARNETT, TRISH YOCHUM JESSE DECKER SENIOR ART DIRECTOR RPG CARTOGRAPHER STACY LONGSTREET DENNIS KAUTH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS SVEN BOLEN Resources: Pharaoh by Tracy and Laura Hickman; Oasis of the White Palm by Philip Meyers and Tracy Hickman; Lost Tomb of Martek by Tracy Hickman; American Geological Institute: Glossary of Geology, 1972; Physical Geology by Robert J. Foster, Charles E. Merrill Publishing Co., Columbus, Ohio, 1971; Geology by Richard M. Pearl, Barnes & Noble, Inc., New York, 1969; “The New Martian Nomenclature of the International Astronomical Union” by G. DeVaucouleurs, et al., Icarus 26, 85, 98, 1975; AL-QADIM by Jeff Grubb and Andrea Hayday; MAZTICA by Douglas Niles; Wizards.com: “The Far Corners of the World—Sand and Sun: Spells of the Desert” by James Jacobs. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Dnd 3. 5 Pdf Books
Dnd 3. 5 pdf books Continue If you don't own the product, don't use it. This compilation was created for people like me, who own most of the SW game materials, who really can't carry all of this every session. The pdf files were taken from other sources, I scanned 0, all I did was compile what I owned. Support experts or we will never receive additional updates/extensions of the game. Hey guys, is there a full list of all the official WotC D&D 3.5 books that have been published? The product catalog on their website is a pain in the ass to try to navigate. ... Unofficial book listings would also be cool if they exist. On Wikipedia you can find this. It's an alphabetical list of all the edition books. Scroll down to 3ed/3.5 yes, it's bonks some 3ed books out there, but it's a pretty good list. Oh, damn, because I'm not going to do: PHB, PHB2 DMG, DMG2 MM1 MM2 (technically 3ed, but a lot of adventures and other books relate to it) MM3 MM4 MM5 SpelL Compendium Magic Item Compendium Rules Compendium Complete Warrior, Divine, Arcane, Adventurer, Mage, Champion, Scountrel, Psionic Frostburn, Sandstorm, Stormwrack, Dungeon, Cityscape Book of Exalted Deeds, Book of Villas Dark Strains of Stone, Destiny, The Wild, The Dragon Book of Abbeerations, Fiendish Codex 1 and 2, Eder Evils, Fiend Folio Dramonicon, Libris Mortis, Drow of the Underk, Ghostwalk, Heroes of Horror, Her Oes of Battle, Magic of the Incarnum, Weapons of Legacy, Unnead Arcana, Planar Handbook, Tome of Magic, Expanded Psionics Handbook, Tome of Battle Forgotten Realms Books 3ed -
Innehållsförteckning För Stormwrack
INNEHÅLLSFÖRTECKNING FÖR STORMWRACK Narrative Naval Combat Introduction Initiative and Advantage Chapter 1: Into the Maelstrom Maneuvering Attacking Aquatic Adventures Damage, Sinking and Repair Seas and Oceans Rivers Lakes Chapter 2: Races of the Seas Coasts and Islands Seafaring Races Caverns and Dungeons Aventi Pools, Wells and Canals Darfellan Underground Rivers Elf, Aquatic Underground Lakes and Seas Hadozee Sea Caves Seafaring Cultures Marine Caverns Humans Planar Seas Dwarves Elemental Plane of Water Seacliff Dwarves Abysm Elves Porpharys Gnomes Stygia Wavecrest Gnomes Lunia Half-Elves Thalasia Aquatic Half-Elves Aquallor Half-Orcs Water Hazards Halflings Currents and Streams Shoal Halflings Depth Age, Height and Weight Drowning Hypothermia Light Chapter 3: Classes and Prestige Classes Sinking and Shipwreck Class Options Special Perils of the Seas Barbarians Disease Bard Poison Cleric Supernatural Dangers Druid Marine Wilderness Terrain Fighter Beach Terrain Monk Tidal Marsh Paladin Coral Reef Ranger Ice Floes Rogue Open Water Scout Sargasso Sorcerer Kelp Bed Spirit Shaman Ship’s Deck Swashbuckler Marine Dungeon Terrain Warmage Walls Wizard Floors Prestige Classes Voyages Knight of the Pearl Wind and Weather Legendary Captain Navigation Leviathan Hunter Encounters Scarlet Corsair The Day’s Progress Sea Witch Stormcaster Wavekeeper Innehållsförteckning Dinosaur Chapter 4: Skills and Feats Archelon Marine Skills Ichthyosaur Seafaring roles Mosasaur Feats Pleiosaur Dire Animal Dire Barracuda Chapter 5: Ships and Equipment Dire Eel -
Dragon Magazine #205
Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389. -
Dragon Magazine #100
D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it.